local size = CCDirector:sharedDirector():getWinSize() local function initWithLayer(layer) grossini = CCSprite:create(s_pPathGrossini) tamara = CCSprite:create(s_pPathSister1) kathia = CCSprite:create(s_pPathSister2) layer:addChild(grossini, 1) layer:addChild(tamara, 2) layer:addChild(kathia, 3) grossini:setPosition(ccp(size.width / 2, size.height / 3)) tamara:setPosition(ccp(size.width / 2, 2 * size.height / 3)) kathia:setPosition(ccp(size.width / 2, size.height / 2)) Helper.initWithLayer(layer) end local function centerSprites(numberOfSprites) if numberOfSprites == 0 then tamara:setVisible(false) kathia:setVisible(false) grossini:setVisible(false) elseif numberOfSprites == 1 then tamara:setVisible(false) kathia:setVisible(false) grossini:setPosition(ccp(size.width / 2, size.height / 2)) elseif numberOfSprites == 2 then kathia:setPosition(ccp(size.width / 3, size.height / 2)) tamara:setPosition(ccp(2 * size.width / 3, size.height / 2)) grossini:setVisible(false) elseif numberOfSprites == 3 then grossini:setPosition(ccp(size.width / 2, size.height / 2)) tamara:setPosition(ccp(size.width / 4, size.height / 2)) kathia:setPosition(ccp(3 * size.width / 4, size.height / 2)) end end local function alignSpritesLeft(numberOfSprites) if numberOfSprites == 1 then tamara:setVisible(false) kathia:setVisible(false) grossini:setPosition(ccp(60, size.height / 2)) elseif numberOfSprites == 2 then kathia:setPosition(ccp(60, size.height / 3)) tamara:setPosition(ccp(60, 2 * size.height / 3)) grossini:setVisible(false) elseif numberOfSprites == 3 then grossini:setPosition(ccp(60, size.height / 2)) tamara:setPosition(ccp(60, 2 * size.height / 3)) kathia:setPosition(ccp(60, size.height / 3)) end end -------------------------------------- -- ActionManual -------------------------------------- local function ActionManual() local layer = CCLayer:create() initWithLayer(layer) tamara:setScaleX(2.5) tamara:setScaleY(-1.0) tamara:setPosition(ccp(100, 70)) tamara:setOpacity(128) grossini:setRotation(120) grossini:setPosition(ccp(size.width / 2, size.height / 2)) grossini:setColor(ccc3(255, 0, 0)) kathia:setPosition(ccp(size.width - 100, size.height / 2)) kathia:setColor(ccc3(0, 0, 255)) Helper.subtitleLabel:setString("Manual Transformation") return layer end -------------------------------------- -- ActionMove -------------------------------------- local function ActionMove() local layer = CCLayer:create() initWithLayer(layer) centerSprites(3) local actionBy = CCMoveBy:create(2, ccp(80, 80)) local actionByBack = actionBy:reverse() tamara:runAction(CCMoveTo:create(2, ccp(size.width - 40, size.height - 40))) grossini:runAction(CCSequence:createWithTwoActions(actionBy, actionByBack)) kathia:runAction(CCMoveTo:create(1, ccp(40, 40))) Helper.subtitleLabel:setString("MoveTo / MoveBy") return layer end -------------------------------------- -- ActionScale -------------------------------------- local function ActionScale() local layer = CCLayer:create() initWithLayer(layer) centerSprites(3) local actionTo = CCScaleTo:create(2.0, 0.5) local actionBy = CCScaleBy:create(2.0, 1.0, 10.0) local actionBy2 = CCScaleBy:create(2.0, 5.0, 1.0) grossini:runAction(actionTo) tamara:runAction(CCSequence:createWithTwoActions(actionBy, actionBy:reverse())) kathia:runAction(CCSequence:createWithTwoActions(actionBy2, actionBy2:reverse())) Helper.subtitleLabel:setString("ScaleTo / ScaleBy") return layer end -------------------------------------- -- ActionRotate -------------------------------------- local function ActionRotate() local layer = CCLayer:create() initWithLayer(layer) centerSprites(3) local actionTo = CCRotateTo:create( 2, 45) local actionTo2 = CCRotateTo:create( 2, -45) local actionTo0 = CCRotateTo:create(2 , 0) tamara:runAction(CCSequence:createWithTwoActions(actionTo, actionTo0)) local actionBy = CCRotateBy:create(2 , 360) local actionByBack = actionBy:reverse() grossini:runAction(CCSequence:createWithTwoActions(actionBy, actionByBack)) local action0Retain = CCRotateTo:create(2 , 0) kathia:runAction(CCSequence:createWithTwoActions(actionTo2, action0Retain)) Helper.subtitleLabel:setString("RotateTo / RotateBy") return layer end -------------------------------------- -- ActionSkew -------------------------------------- local function ActionSkew() local layer = CCLayer:create() initWithLayer(layer) centerSprites(3) local actionTo = CCSkewTo:create(2, 37.2, -37.2) local actionToBack = CCSkewTo:create(2, 0, 0) local actionBy = CCSkewBy:create(2, 0.0, -90.0) local actionBy2 = CCSkewBy:create(2, 45.0, 45.0) local actionByBack = actionBy:reverse() tamara:runAction(CCSequence:createWithTwoActions(actionTo, actionToBack)) grossini:runAction(CCSequence:createWithTwoActions(actionBy, actionByBack)) kathia:runAction(CCSequence:createWithTwoActions(actionBy2, actionBy2:reverse())) Helper.subtitleLabel:setString("SkewTo / SkewBy") return layer end --ActionRotationalSkewVSStandardSkew local function ActionRotationalSkewVSStandardSkew() local layer = CCLayer:create() initWithLayer(layer) tamara:removeFromParentAndCleanup(true); grossini:removeFromParentAndCleanup(true); kathia:removeFromParentAndCleanup(true); local s = CCDirector:sharedDirector():getWinSize(); local boxSize = CCSizeMake(100.0, 100.0); local box = CCLayerColor:create(ccc4(255,255,0,255)); box:setAnchorPoint(ccp(0.5,0.5)); box:setContentSize( boxSize ); box:ignoreAnchorPointForPosition(false); box:setPosition(ccp(s.width/2, s.height - 100 - box:getContentSize().height/2)); layer:addChild(box); local label = CCLabelTTF:create("Standard cocos2d Skew", "Marker Felt", 16); label:setPosition(ccp(s.width/2, s.height - 100 + label:getContentSize().height)); layer:addChild(label); local actionTo = CCSkewBy:create(2, 360, 0); local actionToBack = CCSkewBy:create(2, -360, 0); local seq = CCSequence:createWithTwoActions(actionTo, actionToBack) box:runAction(seq); box = CCLayerColor:create(ccc4(255,255,0,255)); box:setAnchorPoint(ccp(0.5,0.5)); box:setContentSize(boxSize); box:ignoreAnchorPointForPosition(false); box:setPosition(ccp(s.width/2, s.height - 250 - box:getContentSize().height/2)); layer:addChild(box); label = CCLabelTTF:create("Rotational Skew", "Marker Felt", 16); label:setPosition(ccp(s.width/2, s.height - 250 + label:getContentSize().height/2)); layer:addChild(label); local actionTo2 = CCRotateBy:create(2, 360); local actionToBack2 = CCRotateBy:create(2, -360); seq = CCSequence:createWithTwoActions(actionTo2, actionToBack2) box:runAction(seq); Helper.subtitleLabel:setString("Skew Comparison") return layer; end -------------------------------------- -- ActionSkewRotate -------------------------------------- local function ActionSkewRotate() local layer = CCLayer:create() initWithLayer(layer) tamara:removeFromParentAndCleanup(true) grossini:removeFromParentAndCleanup(true) kathia:removeFromParentAndCleanup(true) local boxSize = CCSizeMake(100.0, 100.0) local box = CCLayerColor:create(ccc4(255, 255, 0, 255)) box:setAnchorPoint(ccp(0, 0)) box:setPosition(190, 110) box:setContentSize(boxSize) local markrside = 10.0 local uL = CCLayerColor:create(ccc4(255, 0, 0, 255)) box:addChild(uL) uL:setContentSize(CCSizeMake(markrside, markrside)) uL:setPosition(0, boxSize.height - markrside) uL:setAnchorPoint(ccp(0, 0)) local uR = CCLayerColor:create(ccc4(0, 0, 255, 255)) box:addChild(uR) uR:setContentSize(CCSizeMake(markrside, markrside)) uR:setPosition(boxSize.width - markrside, boxSize.height - markrside) uR:setAnchorPoint(ccp(0, 0)) layer:addChild(box) local actionTo = CCSkewTo:create(2, 0, 2) local rotateTo = CCRotateTo:create(2, 61.0) local actionScaleTo = CCScaleTo:create(2, -0.44, 0.47) local actionScaleToBack = CCScaleTo:create(2, 1.0, 1.0) local rotateToBack = CCRotateTo:create(2, 0) local actionToBack = CCSkewTo:create(2, 0, 0) box:runAction(CCSequence:createWithTwoActions(actionTo, actionToBack)) box:runAction(CCSequence:createWithTwoActions(rotateTo, rotateToBack)) box:runAction(CCSequence:createWithTwoActions(actionScaleTo, actionScaleToBack)) Helper.subtitleLabel:setString("Skew + Rotate + Scale") return layer end -------------------------------------- -- ActionJump -------------------------------------- local function ActionJump() local layer = CCLayer:create() initWithLayer(layer) centerSprites(3) local actionTo = CCJumpTo:create(2, ccp(300,300), 50, 4) local actionBy = CCJumpBy:create(2, ccp(300,0), 50, 4) local actionUp = CCJumpBy:create(2, ccp(0,0), 80, 4) local actionByBack = actionBy:reverse() tamara:runAction(actionTo) grossini:runAction(CCSequence:createWithTwoActions(actionBy, actionByBack)) kathia:runAction(CCRepeatForever:create(actionUp)) Helper.subtitleLabel:setString("JumpTo / JumpBy") return layer end -------------------------------------- -- ActionCardinalSpline -------------------------------------- local function drawCardinalSpline(array) kmGLPushMatrix() kmGLTranslatef(50, 50, 0) ccDrawCardinalSpline(array, 0, 100) kmGLPopMatrix() kmGLPushMatrix() kmGLTranslatef(size.width / 2, 50, 0) ccDrawCardinalSpline(array, 1, 100) kmGLPopMatrix() end local function ActionCardinalSpline() local layer = CCLayer:create() initWithLayer(layer) centerSprites(2) local array = CCPointArray:create(20) array:addControlPoint(ccp(0, 0)) array:addControlPoint(ccp(size.width / 2 - 30, 0)) array:addControlPoint(ccp(size.width / 2 - 30, size.height - 80)) array:addControlPoint(ccp(0, size.height - 80)) array:addControlPoint(ccp(0, 0)) local action = CCCardinalSplineBy:create(3, array, 0) local reverse = action:reverse() local seq = CCSequence:createWithTwoActions(action, reverse) tamara:setPosition(ccp(50, 50)) tamara:runAction(seq) local action2 = CCCardinalSplineBy:create(3, array, 1) local reverse2 = action2:reverse() local seq2 = CCSequence:createWithTwoActions(action2, reverse2) kathia:setPosition(ccp(size.width / 2, 50)) kathia:runAction(seq2) drawCardinalSpline(array) Helper.titleLabel:setString("CardinalSplineBy / CardinalSplineAt") Helper.subtitleLabel:setString("Cardinal Spline paths.\nTesting different tensions for one array") return layer end -------------------------------------- -- ActionCatmullRom -------------------------------------- local function drawCatmullRom(array1, array2) kmGLPushMatrix() kmGLTranslatef(50, 50, 0) ccDrawCatmullRom(array1, 50) kmGLPopMatrix() ccDrawCatmullRom(array2,50) end local function ActionCatmullRom() local layer = CCLayer:create() initWithLayer(layer) centerSprites(2) tamara:setPosition(ccp(50, 50)) local array = CCPointArray:create(20) array:addControlPoint(ccp(0, 0)) array:addControlPoint(ccp(80, 80)) array:addControlPoint(ccp(size.width - 80, 80)) array:addControlPoint(ccp(size.width - 80, size.height - 80)) array:addControlPoint(ccp(80, size.height - 80)) array:addControlPoint(ccp(80, 80)) array:addControlPoint(ccp(size.width / 2, size.height / 2)) local action = CCCatmullRomBy:create(3, array) local reverse = action:reverse() local seq = CCSequence:createWithTwoActions(action, reverse) tamara:runAction(seq) local array2 = CCPointArray:create(20) array2:addControlPoint(ccp(size.width / 2, 30)) array2:addControlPoint(ccp(size.width -80, 30)) array2:addControlPoint(ccp(size.width - 80, size.height - 80)) array2:addControlPoint(ccp(size.width / 2, size.height - 80)) array2:addControlPoint(ccp(size.width / 2, 30)) local action2 = CCCatmullRomTo:create(3, array2) local reverse2 = action2:reverse() local seq2 = CCSequence:createWithTwoActions(action2, reverse2) kathia:runAction(seq2) drawCatmullRom(array, array2) Helper.titleLabel:setString("CatmullRomBy / CatmullRomTo") Helper.subtitleLabel:setString("Catmull Rom spline paths. Testing reverse too") return layer end -------------------------------------- -- ActionBezier -------------------------------------- local function ActionBezier() local layer = CCLayer:create() initWithLayer(layer) centerSprites(3) -- sprite 1 local bezier = ccBezierConfig() bezier.controlPoint_1 = ccp(0, size.height / 2) bezier.controlPoint_2 = ccp(300, - size.height / 2) bezier.endPosition = ccp(300, 100) local bezierForward = CCBezierBy:create(3, bezier) local bezierBack = bezierForward:reverse() local rep = CCRepeatForever:create(CCSequence:createWithTwoActions(bezierForward, bezierBack)) -- sprite 2 tamara:setPosition(ccp(80,160)) local bezier2 = ccBezierConfig() bezier2.controlPoint_1 = ccp(100, size.height / 2) bezier2.controlPoint_2 = ccp(200, - size.height / 2) bezier2.endPosition = ccp(240, 160) local bezierTo1 = CCBezierTo:create(2, bezier2) -- sprite 3 kathia:setPosition(ccp(400,160)) local bezierTo2 = CCBezierTo:create(2, bezier2) grossini:runAction(rep) tamara:runAction(bezierTo1) kathia:runAction(bezierTo2) Helper.subtitleLabel:setString("BezierTo / BezierBy") return layer end -------------------------------------- -- ActionBlink -------------------------------------- local function ActionBlink() local layer = CCLayer:create() initWithLayer(layer) centerSprites(2) local action1 = CCBlink:create(2, 10) local action2 = CCBlink:create(2, 5) tamara:runAction(action1) kathia:runAction(action2) Helper.subtitleLabel:setString("Blink") return layer end -------------------------------------- -- ActionFade -------------------------------------- local function ActionFade() local layer = CCLayer:create() initWithLayer(layer) centerSprites(2) tamara:setOpacity(0) local action1 = CCFadeIn:create(1) local action1Back = action1:reverse() local action2 = CCFadeOut:create(1) local action2Back = action2:reverse() tamara:runAction(CCSequence:createWithTwoActions( action1, action1Back)) kathia:runAction(CCSequence:createWithTwoActions( action2, action2Back)) Helper.subtitleLabel:setString("FadeIn / FadeOut") return layer end -------------------------------------- -- ActionTint -------------------------------------- local function ActionTint() local layer = CCLayer:create() initWithLayer(layer) centerSprites(2) local action1 = CCTintTo:create(2, 255, 0, 255) local action2 = CCTintBy:create(2, -127, -255, -127) local action2Back = action2:reverse() tamara:runAction(action1) kathia:runAction(CCSequence:createWithTwoActions(action2, action2Back)) Helper.subtitleLabel:setString("TintTo / TintBy") return layer end -------------------------------------- -- ActionAnimate -------------------------------------- local function ActionAnimate() local layer = CCLayer:create() initWithLayer(layer) centerSprites(3) local animation = CCAnimation:create() local number, name for i = 1, 14 do if i < 10 then number = "0"..i else number = i end name = "Images/grossini_dance_"..number..".png" animation:addSpriteFrameWithFileName(name) end -- should last 2.8 seconds. And there are 14 frames. animation:setDelayPerUnit(2.8 / 14.0) animation:setRestoreOriginalFrame(true) local action = CCAnimate:create(animation) grossini:runAction(CCSequence:createWithTwoActions(action, action:reverse())) local cache = CCAnimationCache:sharedAnimationCache() cache:addAnimationsWithFile("animations/animations-2.plist") local animation2 = cache:animationByName("dance_1") local action2 = CCAnimate:create(animation2) tamara:runAction(CCSequence:createWithTwoActions(action2, action2:reverse())) local animation3 = animation2:copy():autorelease() -- problem tolua.cast(animation3,"CCAnimation"):setLoops(4) local action3 = CCAnimate:create(animation3) kathia:runAction(action3) Helper.titleLabel:setString("Animation") Helper.subtitleLabel:setString("Center: Manual animation. Border: using file format animation") return layer end -------------------------------------- -- ActionSequence -------------------------------------- local function ActionSequence() local layer = CCLayer:create() initWithLayer(layer) alignSpritesLeft(1) local action = CCSequence:createWithTwoActions( CCMoveBy:create(2, ccp(240,0)), CCRotateBy:create(2, 540)) grossini:runAction(action) Helper.subtitleLabel:setString("Sequence: Move + Rotate") return layer end -------------------------------------- -- ActionSequence2 -------------------------------------- local actionSequenceLayer = nil local function ActionSequenceCallback1() local label = CCLabelTTF:create("callback 1 called", "Marker Felt", 16) label:setPosition(size.width / 4, size.height / 2) actionSequenceLayer:addChild(label) end local function ActionSequenceCallback2(sender) local label = CCLabelTTF:create("callback 2 called", "Marker Felt", 16) label:setPosition(ccp(size.width / 4 * 2, size.height / 2)) actionSequenceLayer:addChild(label) end local function ActionSequenceCallback3(sender) local label = CCLabelTTF:create("callback 3 called", "Marker Felt", 16) label:setPosition(ccp(size.width / 4 * 3, size.height / 2)) actionSequenceLayer:addChild(label) end local function ActionSequence2() actionSequenceLayer = CCLayer:create() initWithLayer(actionSequenceLayer) alignSpritesLeft(1) grossini:setVisible(false) local array = CCArray:create() array:addObject(CCPlace:create(ccp(200,200))) array:addObject(CCShow:create()) array:addObject(CCMoveBy:create(1, ccp(100,0))) array:addObject(CCCallFunc:create(ActionSequenceCallback1)) array:addObject(CCCallFuncN:create(ActionSequenceCallback2)) array:addObject(CCCallFuncN:create(ActionSequenceCallback3)) local action = CCSequence:create(array) grossini:runAction(action) Helper.subtitleLabel:setString("Sequence of InstantActions") return actionSequenceLayer end -------------------------------------- -- ActionSpawn -------------------------------------- local function ActionSpawn() local layer = CCLayer:create() initWithLayer(layer) alignSpritesLeft(1) local action = CCSpawn:createWithTwoActions( CCJumpBy:create(2, ccp(300,0), 50, 4), CCRotateBy:create( 2, 720)) grossini:runAction(action) Helper.subtitleLabel:setString("Spawn: Jump + Rotate") return layer end -------------------------------------- -- ActionReverse -------------------------------------- local function ActionReverse() local layer = CCLayer:create() initWithLayer(layer) alignSpritesLeft(1) local jump = CCJumpBy:create(2, ccp(300,0), 50, 4) local action = CCSequence:createWithTwoActions(jump, jump:reverse()) grossini:runAction(action) Helper.subtitleLabel:setString("Reverse an action") return layer end -------------------------------------- -- ActionDelaytime -------------------------------------- local function ActionDelaytime() local layer = CCLayer:create() initWithLayer(layer) alignSpritesLeft(1) local move = CCMoveBy:create(1, ccp(150,0)) local array = CCArray:create() array:addObject(move) array:addObject(CCDelayTime:create(2)) array:addObject(move) local action = CCSequence:create(array) grossini:runAction(action) Helper.subtitleLabel:setString("DelayTime: m + delay + m") return layer end -------------------------------------- -- ActionRepeat -------------------------------------- local function ActionRepeat() local layer = CCLayer:create() initWithLayer(layer) alignSpritesLeft(2) local a1 = CCMoveBy:create(1, ccp(150,0)) local action1 = CCRepeat:create(CCSequence:createWithTwoActions(CCPlace:create(ccp(60,60)), a1), 3) local a2 = CCMoveBy:create(1, ccp(150,0)) local action2 = CCRepeatForever:create(CCSequence:createWithTwoActions(a2, a1:reverse())) kathia:runAction(action1) tamara:runAction(action2) Helper.subtitleLabel:setString("Repeat / RepeatForever actions") return layer end -------------------------------------- -- ActionRepeatForever -------------------------------------- local function repeatForever(sender) local repeatAction = CCRepeatForever:create(CCRotateBy:create(1.0, 360)) sender:runAction(repeatAction) end local function ActionRepeatForever() local layer = CCLayer:create() initWithLayer(layer) centerSprites(1) local action = CCSequence:createWithTwoActions( CCDelayTime:create(1), CCCallFuncN:create(repeatForever)) grossini:runAction(action) Helper.subtitleLabel:setString("CallFuncN + RepeatForever") return layer end -------------------------------------- -- ActionRotateToRepeat -------------------------------------- local function ActionRotateToRepeat() local layer = CCLayer:create() initWithLayer(layer) centerSprites(2) local act1 = CCRotateTo:create(1, 90) local act2 = CCRotateTo:create(1, 0) local seq = CCSequence:createWithTwoActions(act1, act2) local rep1 = CCRepeatForever:create(seq) local rep2 = CCRepeat:create(tolua.cast(seq:copy():autorelease(), "CCSequence"), 10) tamara:runAction(rep1) kathia:runAction(rep2) Helper.subtitleLabel:setString("Repeat/RepeatForever + RotateTo") return layer end -------------------------------------- -- ActionRotateJerk -------------------------------------- local function ActionRotateJerk() local layer = CCLayer:create() initWithLayer(layer) centerSprites(2) local seq = CCSequence:createWithTwoActions( CCRotateTo:create(0.5, -20), CCRotateTo:create(0.5, 20)) local rep1 = CCRepeat:create(seq, 10) local seq2 = CCSequence:createWithTwoActions( CCRotateTo:create(0.5, -20), CCRotateTo:create(0.5, 20)) local rep2 = CCRepeatForever:create(seq2) tamara:runAction(rep1) kathia:runAction(rep2) Helper.subtitleLabel:setString("RepeatForever / Repeat + Rotate") return layer end -------------------------------------- -- ActionCallFunc -------------------------------------- local callFuncLayer = nil local function CallFucnCallback1() local label = CCLabelTTF:create("callback 1 called", "Marker Felt", 16) label:setPosition(size.width / 4, size.height / 2) callFuncLayer:addChild(label) end local function CallFucnCallback2(sender) local label = CCLabelTTF:create("callback 2 called", "Marker Felt", 16) label:setPosition(size.width / 4 * 2, size.height / 2) callFuncLayer:addChild(label) end local function CallFucnCallback3(sender) local label = CCLabelTTF:create("callback 3 called", "Marker Felt", 16) label:setPosition(size.width / 4 * 3, size.height / 2) callFuncLayer:addChild(label) end local function ActionCallFunc() callFuncLayer = CCLayer:create() initWithLayer(callFuncLayer) centerSprites(3) local action = CCSequence:createWithTwoActions( CCMoveBy:create(2, ccp(200,0)), CCCallFunc:create(CallFucnCallback1)) local array = CCArray:create() array:addObject(CCScaleBy:create(2, 2)) array:addObject(CCFadeOut:create(2)) array:addObject(CCCallFuncN:create(CallFucnCallback2)) local action2 = CCSequence:create(array) local array2 = CCArray:create() array2:addObject(CCRotateBy:create(3 , 360)) array2:addObject(CCFadeOut:create(2)) array2:addObject(CCCallFuncN:create(CallFucnCallback3)) local action3 = CCSequence:create(array2) grossini:runAction(action) tamara:runAction(action2) kathia:runAction(action3) Helper.subtitleLabel:setString("Callbacks: CallFunc and friends") return callFuncLayer end -------------------------------------- -- ActionCallFuncND * -- problem: the current luaEngine doesn't support -- passing more than one param to lua script -------------------------------------- local function ActionCallFuncND() local layer = CCLayer:create() initWithLayer(layer) centerSprites(1) Helper.titleLabel:setString("CallFuncND + auto remove") Helper.subtitleLabel:setString("CallFuncND + removeFromParentAndCleanup. Grossini dissapears in 2s") return layer end -------------------------------------- -- ActionReverseSequence -------------------------------------- local function ActionReverseSequence() local layer = CCLayer:create() initWithLayer(layer) alignSpritesLeft(1) local move1 = CCMoveBy:create(1, ccp(250,0)) local move2 = CCMoveBy:create(1, ccp(0,50)) local array = CCArray:create() array:addObject(move1) array:addObject(move2) array:addObject(move1:reverse()) local seq = CCSequence:create(array) local action = CCSequence:createWithTwoActions(seq, seq:reverse()) grossini:runAction(action) Helper.subtitleLabel:setString("Reverse a sequence") return layer end -------------------------------------- -- ActionReverseSequence2 -------------------------------------- local function ActionReverseSequence2() local layer = CCLayer:create() initWithLayer(layer) alignSpritesLeft(2) -- Test: -- Sequence should work both with IntervalAction and InstantActions local move1 = CCMoveBy:create(1, ccp(250,0)) local move2 = CCMoveBy:create(1, ccp(0,50)) local tog1 = CCToggleVisibility:create() local tog2 = CCToggleVisibility:create() local array = CCArray:createWithCapacity(10) array:addObject(move1) array:addObject(tog1) array:addObject(move2) array:addObject(tog2) array:addObject(move1:reverse()) local seq = CCSequence:create(array) local action = CCRepeat:create(CCSequence:createWithTwoActions(seq, seq:reverse()), 3) -- Test: -- Also test that the reverse of Hide is Show, and vice-versa kathia:runAction(action) local move_tamara = CCMoveBy:create(1, ccp(100,0)) local move_tamara2 = CCMoveBy:create(1, ccp(50,0)) local hide = CCHide:create() local array2 = CCArray:createWithCapacity(10) array2:addObject(move_tamara) array2:addObject(hide) array2:addObject(move_tamara2) local seq_tamara = CCSequence:create(array2) local seq_back = seq_tamara:reverse() tamara:runAction(CCSequence:createWithTwoActions(seq_tamara, seq_back)) Helper.subtitleLabel:setString("Reverse a sequence2") return layer end -------------------------------------- -- ActionOrbit -------------------------------------- local function ActionOrbit() local layer = CCLayer:create() initWithLayer(layer) centerSprites(3) local orbit1 = CCOrbitCamera:create(2,1, 0, 0, 180, 0, 0) local action1 = CCSequence:createWithTwoActions(orbit1, orbit1:reverse()) local orbit2 = CCOrbitCamera:create(2,1, 0, 0, 180, -45, 0) local action2 = CCSequence:createWithTwoActions(orbit2, orbit2:reverse()) local orbit3 = CCOrbitCamera:create(2,1, 0, 0, 180, 90, 0) local action3 = CCSequence:createWithTwoActions(orbit3, orbit3:reverse()) kathia:runAction(CCRepeatForever:create(action1)) tamara:runAction(CCRepeatForever:create(action2)) grossini:runAction(CCRepeatForever:create(action3)) local move = CCMoveBy:create(3, ccp(100,-100)) local move_back = move:reverse() local seq = CCSequence:createWithTwoActions(move, move_back) local rfe = CCRepeatForever:create(seq) kathia:runAction(rfe) tamara:runAction(tolua.cast(rfe:copy():autorelease(), "CCActionInterval")) grossini:runAction(tolua.cast(rfe:copy():autorelease(), "CCActionInterval")) Helper.subtitleLabel:setString("OrbitCamera action") return layer end -------------------------------------- -- ActionFollow -------------------------------------- local function ActionFollow() local layer = CCLayer:create() initWithLayer(layer) centerSprites(1) grossini:setPosition(ccp(-200, size.height / 2)) local move = CCMoveBy:create(2, ccp(size.width * 3, 0)) local move_back = move:reverse() local seq = CCSequence:createWithTwoActions(move, move_back) local rep = CCRepeatForever:create(seq) grossini:runAction(rep) layer:runAction(CCFollow:create(grossini, CCRectMake(0, 0, size.width * 2 - 100, size.height))) Helper.subtitleLabel:setString("Follow action") return layer end -------------------------------------- -- ActionTargeted -------------------------------------- local function ActionTargeted() local layer = CCLayer:create() initWithLayer(layer) centerSprites(2) local jump1 = CCJumpBy:create(2, ccp(0, 0), 100, 3) local jump2 = CCJumpBy:create(2, ccp(0, 0), 100, 3) local rot1 = CCRotateBy:create(1, 360) local rot2 = CCRotateBy:create(1, 360) local t1 = CCTargetedAction:create(kathia, jump2) local t2 = CCTargetedAction:create(kathia, rot2) local array = CCArray:createWithCapacity(10) array:addObject(jump1) array:addObject(t1) array:addObject(rot1) array:addObject(t2) local seq = CCSequence:create(array) local always = CCRepeatForever:create(seq) tamara:runAction(always) Helper.titleLabel:setString("ActionTargeted") Helper.subtitleLabel:setString("Action that runs on another target. Useful for sequences") return layer end -------------------------------------- -- PauseResumeActions * -- problem: schedule feature is constructing -------------------------------------- local pausedTargets = nil local PauseResumeActions_pauseEntry = nil local PauseResumeActions_resumeEntry = nil local function ActionPause(dt) cclog("Pausing") local scheduler = CCDirector:sharedDirector():getScheduler() scheduler:unscheduleScriptEntry(PauseResumeActions_pauseEntry) local director = CCDirector:sharedDirector() pausedTargets = director:getActionManager():pauseAllRunningActions() pausedTargets:retain() end local function ActionResume(dt) cclog("Resuming") local scheduler = CCDirector:sharedDirector():getScheduler() scheduler:unscheduleScriptEntry(PauseResumeActions_resumeEntry) local director = CCDirector:sharedDirector() if pausedTargets ~= nil then -- problem: will crash here. Try fixing me! director:getActionManager():resumeTargets(pausedTargets) pausedTargets:release() end end local function PauseResumeActions_onEnterOrExit(tag) local scheduler = CCDirector:sharedDirector():getScheduler() if tag == "enter" then PauseResumeActions_pauseEntry = scheduler:scheduleScriptFunc(ActionPause, 3, false) PauseResumeActions_resumeEntry = scheduler:scheduleScriptFunc(ActionResume, 5, false) elseif tag == "exit" then scheduler:unscheduleScriptEntry(PauseResumeActions_pauseEntry) scheduler:unscheduleScriptEntry(PauseResumeActions_resumeEntry) end end local function PauseResumeActions() local layer = CCLayer:create() initWithLayer(layer) centerSprites(2) tamara:runAction(CCRepeatForever:create(CCRotateBy:create(3, 360))) kathia:runAction(CCRepeatForever:create(CCRotateBy:create(3, 360))) layer:registerScriptHandler(PauseResumeActions_onEnterOrExit) Helper.titleLabel:setString("PauseResumeActions") Helper.subtitleLabel:setString("All actions pause at 3s and resume at 5s") return layer end -------------------------------------- -- ActionIssue1305 -------------------------------------- local spriteTmp = nil local Issue1305_entry = nil local Issue1305_layer = nil local function Issue1305_log(sender) cclog("This message SHALL ONLY appear when the sprite is added to the scene, NOT BEFORE") end local function addSprite(dt) local scheduler = CCDirector:sharedDirector():getScheduler() scheduler:unscheduleScriptEntry(Issue1305_entry) spriteTmp:setPosition(ccp(250, 250)) Issue1305_layer:addChild(spriteTmp) end local function Issue1305_onEnterOrExit(tag) local scheduler = CCDirector:sharedDirector():getScheduler() if tag == "enter" then Issue1305_entry = scheduler:scheduleScriptFunc(addSprite, 2, false) elseif tag == "exit" then scheduler:unscheduleScriptEntry(Issue1305_entry) end end local function ActionIssue1305() Issue1305_layer = CCLayer:create() initWithLayer(Issue1305_layer) centerSprites(0) spriteTmp = CCSprite:create("Images/grossini.png") spriteTmp:runAction(CCCallFuncN:create(Issue1305_log)) Issue1305_layer:registerScriptHandler(Issue1305_onEnterOrExit) Helper.titleLabel:setString("Issue 1305") Helper.subtitleLabel:setString("In two seconds you should see a message on the console. NOT BEFORE.") return Issue1305_layer end -------------------------------------- -- ActionIssue1305_2 -------------------------------------- local function Issue1305_2_log1() cclog("1st block") end local function Issue1305_2_log2() cclog("2nd block") end local function Issue1305_2_log3() cclog("3rd block") end local function Issue1305_2_log4() cclog("4th block") end local function ActionIssue1305_2() local layer = CCLayer:create() initWithLayer(layer) centerSprites(0) local spr = CCSprite:create("Images/grossini.png") spr:setPosition(ccp(200,200)) layer:addChild(spr) local act1 = CCMoveBy:create(2 ,ccp(0, 100)) local act2 = CCCallFunc:create(Issue1305_2_log1) local act3 = CCMoveBy:create(2, ccp(0, -100)) local act4 = CCCallFunc:create(Issue1305_2_log2) local act5 = CCMoveBy:create(2, ccp(100, -100)) local act6 = CCCallFunc:create(Issue1305_2_log3) local act7 = CCMoveBy:create(2, ccp(-100, 0)) local act8 = CCCallFunc:create(Issue1305_2_log4) local array = CCArray:create() array:addObject(act1) array:addObject(act2) array:addObject(act3) array:addObject(act4) array:addObject(act5) array:addObject(act6) array:addObject(act7) array:addObject(act8) local actF = CCSequence:create(array) CCDirector:sharedDirector():getActionManager():addAction(actF ,spr, false) Helper.titleLabel:setString("Issue 1305 #2") Helper.subtitleLabel:setString("See console. You should only see one message for each block") return layer end -------------------------------------- -- ActionIssue1288 -------------------------------------- local function ActionIssue1288() local layer = CCLayer:create() initWithLayer(layer) centerSprites(0) local spr = CCSprite:create("Images/grossini.png") spr:setPosition(ccp(100, 100)) layer:addChild(spr) local act1 = CCMoveBy:create(0.5, ccp(100, 0)) local act2 = act1:reverse() local act3 = CCSequence:createWithTwoActions(act1, act2) local act4 = CCRepeat:create(act3, 2) spr:runAction(act4) Helper.titleLabel:setString("Issue 1288") Helper.subtitleLabel:setString("Sprite should end at the position where it started.") return layer end -------------------------------------- -- ActionIssue1288_2 -------------------------------------- local function ActionIssue1288_2() local layer = CCLayer:create() initWithLayer(layer) centerSprites(0) local spr = CCSprite:create("Images/grossini.png") spr:setPosition(ccp(100, 100)) layer:addChild(spr) local act1 = CCMoveBy:create(0.5, ccp(100, 0)) spr:runAction(CCRepeat:create(act1, 1)) Helper.titleLabel:setString("Issue 1288 #2") Helper.subtitleLabel:setString("Sprite should move 100 pixels, and stay there") return layer end -------------------------------------- -- ActionIssue1327 -------------------------------------- local function logSprRotation(sender) cclog(""..sender:getRotation()) end local function ActionIssue1327() local layer = CCLayer:create() initWithLayer(layer) centerSprites(0) local spr = CCSprite:create("Images/grossini.png") spr:setPosition(ccp(100, 100)) layer:addChild(spr) local act1 = CCCallFuncN:create(logSprRotation) local act2 = CCRotateBy:create(0.25, 45) local act3 = CCCallFuncN:create(logSprRotation) local act4 = CCRotateBy:create(0.25, 45) local act5 = CCCallFuncN:create(logSprRotation) local act6 = CCRotateBy:create(0.25, 45) local act7 = CCCallFuncN:create(logSprRotation) local act8 = CCRotateBy:create(0.25, 45) local act9 = CCCallFuncN:create(logSprRotation) local array = CCArray:create() array:addObject(act1) array:addObject(act2) array:addObject(act3) array:addObject(act4) array:addObject(act5) array:addObject(act6) array:addObject(act7) array:addObject(act8) array:addObject(act9) spr:runAction(CCSequence:create(array)) Helper.titleLabel:setString("Issue 1327") Helper.subtitleLabel:setString("See console: You should see: 0, 45, 90, 135, 180") return layer end function ActionsTest() cclog("ActionsTest") local scene = CCScene:create() Helper.createFunctionTable = { ActionManual, ActionMove, ActionScale, ActionRotate, ActionSkew, ActionRotationalSkewVSStandardSkew, ActionSkewRotate, ActionJump, ActionCardinalSpline, ActionCatmullRom, ActionBezier, ActionBlink, ActionFade, ActionTint, ActionAnimate, ActionSequence, ActionSequence2, ActionSpawn, ActionReverse, ActionDelaytime, ActionRepeat, ActionRepeatForever, ActionRotateToRepeat, ActionRotateJerk, ActionCallFunc, ActionCallFuncND, ActionReverseSequence, ActionReverseSequence2, ActionOrbit, ActionFollow, ActionTargeted, PauseResumeActions, ActionIssue1305, ActionIssue1305_2, ActionIssue1288, ActionIssue1288_2, ActionIssue1327 } scene:addChild(ActionManual()) scene:addChild(CreateBackMenuItem()) return scene end