local kTagTextLayer = 1 local kTagSprite1 = 1 local kTagSprite2 = 2 local kTagBackground = 1 local kTagLabel = 2 local originCreateLayer = createTestLayer local function createTestLayer(title, subtitle) local ret = originCreateLayer(title, subtitle) local bgNode = cc.NodeGrid:create() bgNode:setAnchorPoint(cc.p(0.5,0.5)) ret:addChild(bgNode,0,kTagBackground) local bg = cc.Sprite:create("Images/background3.png") bg:setPosition( VisibleRect:center()) bgNode:addChild(bg) local target1 = cc.NodeGrid:create() target1:setAnchorPoint(cc.p(0.5,0.5)) local grossini = cc.Sprite:create("Images/grossinis_sister2.png") target1:addChild(grossini) bgNode:addChild(target1,1,kTagSprite1) target1:setPosition(cc.p(VisibleRect:left().x+VisibleRect:getVisibleRect().width/3.0, VisibleRect:bottom().y+ 200) ) local sc = cc.ScaleBy:create(2, 5) local sc_back = sc:reverse() target1:runAction( cc.RepeatForever:create(cc.Sequence:create(sc, sc_back))) local target2 = cc.NodeGrid:create() target2:setAnchorPoint(cc.p(0.5,0.5)) local tamara = cc.Sprite:create("Images/grossinis_sister1.png") target2:addChild(tamara) bgNode:addChild(target2,1,kTagSprite2) target2:setPosition( cc.p(VisibleRect:left().x+2*VisibleRect:getVisibleRect().width/3.0,VisibleRect:bottom().y+200) ) local sc2 = cc.ScaleBy:create(2, 5) local sc2_back = sc2:reverse() target2:runAction( cc.RepeatForever:create(cc.Sequence:create(sc2, sc2_back))) return ret end -------------------------------------------------------------------- -- -- Effect1 -- -------------------------------------------------------------------- local function Effect1() local ret = createTestLayer("Lens + Waves3d and OrbitCamera") local target = ret:getChildByTag(kTagBackground) -- To reuse a grid the grid size and the grid type must be the same. -- in this case: -- Lens3D is Grid3D and it's size is (15,10) -- Waves3D is Grid3D and it's size is (15,10) local size = cc.Director:getInstance():getWinSize() local lens = cc.Lens3D:create(0.0, cc.size(15,10), cc.p(size.width/2,size.height/2), 240) local waves = cc.Waves3D:create(10, cc.size(15,10), 18, 15) local reuse = cc.ReuseGrid:create(1) local delay = cc.DelayTime:create(8) -- local orbit = cc.OrbitCamera:create(5, 1, 2, 0, 180, 0, -90) -- local orbit_back = orbit:reverse() -- target:runAction( cc.RepeatForever:create( cc.Sequence:create(orbit, orbit_back))) target:runAction( cc.Sequence:create(lens, delay, reuse, waves)) return ret end -------------------------------------------------------------------- -- -- Effect2 -- -------------------------------------------------------------------- local function Effect2() local ret = createTestLayer("ShakyTiles + ShuffleTiles + TurnOffTiles") local target = ret:getChildByTag(kTagBackground) -- To reuse a grid the grid size and the grid type must be the same. -- in this case: -- ShakyTiles is TiledGrid3D and it's size is (15,10) -- Shuffletiles is TiledGrid3D and it's size is (15,10) -- TurnOfftiles is TiledGrid3D and it's size is (15,10) local shaky = cc.ShakyTiles3D:create(5, cc.size(15,10), 4, false) local shuffle = cc.ShuffleTiles:create(0, cc.size(15,10), 3) local turnoff = cc.TurnOffTiles:create(0, cc.size(15,10), 3) local turnon = turnoff:reverse() -- reuse 2 times: -- 1 for shuffle -- 2 for turn off -- turnon tiles will use a new grid local reuse = cc.ReuseGrid:create(2) local delay = cc.DelayTime:create(1) target:runAction(cc.Sequence:create(shaky, delay ,reuse, shuffle, tolua.cast(delay:clone(), "Action"), turnoff, turnon)) return ret end -------------------------------------------------------------------- -- -- Effect3 -- -------------------------------------------------------------------- local function Effect3() local ret = createTestLayer("Effects on 2 sprites") local bg = ret:getChildByTag(kTagBackground) local target1 = bg:getChildByTag(kTagSprite1) local target2 = bg:getChildByTag(kTagSprite2) local waves = cc.Waves:create(5, cc.size(15,10), 5, 20, true, false) local shaky = cc.Shaky3D:create(5, cc.size(15,10), 4, false) target1:runAction( cc.RepeatForever:create( waves ) ) target2:runAction( cc.RepeatForever:create( shaky ) ) -- moving background. Testing issue #244 local move = cc.MoveBy:create(3, cc.p(200,0) ) bg:runAction(cc.RepeatForever:create( cc.Sequence:create(move, move:reverse()))) return ret end -------------------------------------------------------------------- -- -- Effect4 -- -------------------------------------------------------------------- -- class Lens3DTarget : public cc.Node -- public: -- virtual void setPosition(const CCPoint& var) -- m_pLens3D:setPosition(var) -- end -- virtual const CCPoint& getPosition() -- return m_pLens3D:getPosition() -- end -- static Lens3DTarget* create(cc.Lens3D* pAction) -- Lens3DTarget* pRet = new Lens3DTarget() -- pRet:m_pLens3D = pAction -- pRet:autorelease() -- return pRet -- end -- private: -- Lens3DTarget() -- : m_pLens3D(NULL) -- {} -- cc.Lens3D* m_pLens3D -- end local function Effect4() local ret = createTestLayer("Jumpy Lens3D") local lens = cc.Lens3D:create(10, cc.size(32,24), cc.p(100,180), 150) local move = cc.JumpBy:create(5, cc.p(380,0), 100, 4) local move_back = move:reverse() local seq = cc.Sequence:create( move, move_back) -- /* In cocos2d-iphone, the type of action's target is 'id', so it supports using the instance of 'cc.Lens3D' as its target. -- While in cocos2d-x, the target of action only supports cc.Node or its subclass, -- so we make an encapsulation for cc.Lens3D to achieve that. -- */ local director = cc.Director:getInstance() -- local pTarget = Lens3DTarget:create(lens) -- -- Please make sure the target been added to its parent. -- ret:addChild(pTarget) -- director:getActionManager():addAction(seq, pTarget, false) local bg = ret:getChildByTag(kTagBackground) bg:runAction( lens ) return ret end -------------------------------------------------------------------- -- -- Effect5 -- -------------------------------------------------------------------- local function Effect5() local ret = createTestLayer("Test Stop-Copy-Restar") local effect = cc.Liquid:create(2, cc.size(32,24), 1, 20) local stopEffect = cc.Sequence:create(effect, cc.DelayTime:create(2), cc.StopGrid:create()) local bg = ret:getChildByTag(kTagBackground) bg:runAction(stopEffect) local function onNodeEvent(event) if event == "exit" then cc.Director:getInstance():setProjection(cc.DIRECTOR_PROJECTION_3D) end end ret:registerScriptHandler(onNodeEvent) return ret end -------------------------------------------------------------------- -- -- Issue631 -- -------------------------------------------------------------------- local function Issue631() local ret = createTestLayer("Testing Opacity", "Effect image should be 100% opaque. Testing issue #631") local effect = cc.Sequence:create(cc.DelayTime:create(2.0),cc.Shaky3D:create(5.0, cc.size(5, 5), 16, false)) -- cleanup local bg = ret:getChildByTag(kTagBackground) ret:removeChild(bg, true) -- background local layer = cc.LayerColor:create( cc.c4b(255,0,0,255) ) ret:addChild(layer, -10) local sprite = cc.Sprite:create("Images/grossini.png") sprite:setPosition( cc.p(50,80) ) layer:addChild(sprite, 10) -- foreground local layer2BaseGrid = cc.NodeGrid:create() local layer2 = cc.LayerColor:create(cc.c4b( 0, 255,0,255 ) ) local fog = cc.Sprite:create("Images/Fog.png") --local bf = BlendFunc() --bf.src = GL_SRC_ALPHA --bf.dst = GL_ONE_MINUS_SRC_ALPHA fog:setBlendFunc(gl.SRC_ALPHA , gl.ONE_MINUS_SRC_ALPHA ) layer2:addChild(fog, 1) ret:addChild(layer2BaseGrid, 1) layer2BaseGrid:addChild(layer2) layer2BaseGrid:runAction( cc.RepeatForever:create(effect) ) return ret end function EffectAdvancedTestMain() cclog("EffectAdvancedTestMain") Helper.index = 1 local scene = cc.Scene:create() Helper.createFunctionTable = { Effect3, Effect2, Effect1, Effect4, Effect5, Issue631 } scene:addChild(Effect3()) scene:addChild(CreateBackMenuItem()) return scene end