-------------------------------- -- @module Animate -- @extend ActionInterval -- @parent_module cc -------------------------------- -- @overload self -- @overload self -- @function [parent=#Animate] getAnimation -- @param self -- @return Animation#Animation ret (return value: cc.Animation) -------------------------------- -- sets the Animation object to be animated -- @function [parent=#Animate] setAnimation -- @param self -- @param #cc.Animation animation -- @return Animate#Animate self (return value: cc.Animate) -------------------------------- -- creates the action with an Animation and will restore the original frame when the animation is over -- @function [parent=#Animate] create -- @param self -- @param #cc.Animation animation -- @return Animate#Animate ret (return value: cc.Animate) -------------------------------- -- -- @function [parent=#Animate] startWithTarget -- @param self -- @param #cc.Node target -- @return Animate#Animate self (return value: cc.Animate) -------------------------------- -- -- @function [parent=#Animate] clone -- @param self -- @return Animate#Animate ret (return value: cc.Animate) -------------------------------- -- -- @function [parent=#Animate] stop -- @param self -- @return Animate#Animate self (return value: cc.Animate) -------------------------------- -- -- @function [parent=#Animate] reverse -- @param self -- @return Animate#Animate ret (return value: cc.Animate) -------------------------------- -- param t in seconds -- @function [parent=#Animate] update -- @param self -- @param #float t -- @return Animate#Animate self (return value: cc.Animate) return nil