/**************************************************************************** Copyright (c) 2010-2011 cocos2d-x.org Copyright (c) 2011 Ricardo Quesada Copyright (c) 2011 Zynga Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "ccGLStateCache.h" #include "CCGLProgram.h" #include "CCDirector.h" #include "ccConfig.h" // extern #include "kazmath/GL/matrix.h" #include "kazmath/kazmath.h" NS_CC_BEGIN static GLuint _ccCurrentProjectionMatrix = -1; static bool _vertexAttribPosition = false; static bool _vertexAttribColor = false; static bool _vertexAttribTexCoords = false; #if CC_ENABLE_GL_STATE_CACHE #define kCCMaxActiveTexture 16 static GLuint _ccCurrentShaderProgram = -1; static GLuint _ccCurrentBoundTexture[kCCMaxActiveTexture] = {-1,-1,-1,-1, -1,-1,-1,-1, -1,-1,-1,-1, -1,-1,-1,-1, }; static GLenum _ccCurrentActiveTexture = (GL_TEXTURE0 - GL_TEXTURE0); static GLenum _ccBlendingSource = -1; static GLenum _ccBlendingDest = -1; static int _ccGLServerState = 0; #endif // CC_ENABLE_GL_STATE_CACHE //#pragma mark - GL State Cache functions void ccGLInvalidateStateCache( void ) { kmGLFreeAll(); _ccCurrentProjectionMatrix = -1; _vertexAttribPosition = false; _vertexAttribColor = false; _vertexAttribTexCoords = false; #if CC_ENABLE_GL_STATE_CACHE _ccCurrentShaderProgram = -1; for( int i=0; i < kCCMaxActiveTexture; i++ ) _ccCurrentBoundTexture[i] = -1; _ccCurrentActiveTexture = (GL_TEXTURE0 - GL_TEXTURE0); _ccBlendingSource = -1; _ccBlendingDest = -1; _ccGLServerState = 0; #endif } void ccGLDeleteProgram( GLuint program ) { #if CC_ENABLE_GL_STATE_CACHE if( program == _ccCurrentShaderProgram ) _ccCurrentShaderProgram = -1; #endif // CC_ENABLE_GL_STATE_CACHE glDeleteProgram( program ); } void ccGLUseProgram( GLuint program ) { #if CC_ENABLE_GL_STATE_CACHE if( program != _ccCurrentShaderProgram ) { _ccCurrentShaderProgram = program; glUseProgram(program); } #else glUseProgram(program); #endif // CC_ENABLE_GL_STATE_CACHE } void ccGLBlendFunc(GLenum sfactor, GLenum dfactor) { #if CC_ENABLE_GL_STATE_CACHE if( sfactor != _ccBlendingSource || dfactor != _ccBlendingDest ) { _ccBlendingSource = sfactor; _ccBlendingDest = dfactor; glBlendFunc( sfactor, dfactor ); } #else glBlendFunc( sfactor, dfactor ); #endif // CC_ENABLE_GL_STATE_CACHE } GLenum ccGLGetActiveTexture( void ) { #if CC_ENABLE_GL_STATE_CACHE return _ccCurrentActiveTexture + GL_TEXTURE0; #else GLenum activeTexture; glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint*)&activeTexture); return activeTexture; #endif } void ccGLActiveTexture( GLenum textureEnum ) { #if CC_ENABLE_GL_STATE_CACHE CCAssert( (textureEnum - GL_TEXTURE0) < kCCMaxActiveTexture, "cocos2d ERROR: Increase kCCMaxActiveTexture to %d!", (textureEnum-GL_TEXTURE0) ); if( (textureEnum - GL_TEXTURE0) != _ccCurrentActiveTexture ) { _ccCurrentActiveTexture = (textureEnum - GL_TEXTURE0); glActiveTexture( textureEnum ); } #else glActiveTexture( textureEnum ); #endif } void ccGLBindTexture2D( GLuint textureId ) { #if CC_ENABLE_GL_STATE_CACHE if( _ccCurrentBoundTexture[ _ccCurrentActiveTexture ] != textureId ) { _ccCurrentBoundTexture[ _ccCurrentActiveTexture ] = textureId; glBindTexture(GL_TEXTURE_2D, textureId ); } #else glBindTexture(GL_TEXTURE_2D, textureId ); #endif } void ccGLDeleteTexture( GLuint textureId ) { #if CC_ENABLE_GL_STATE_CACHE if( textureId == _ccCurrentBoundTexture[ _ccCurrentActiveTexture ] ) _ccCurrentBoundTexture[ _ccCurrentActiveTexture ] = -1; #endif glDeleteTextures(1, &textureId ); } void ccGLEnable( ccGLServerState flags ) { #if CC_ENABLE_GL_STATE_CACHE bool enabled = false; /* GL_BLEND */ if( (enabled=(flags & CC_GL_BLEND)) != (_ccGLServerState & CC_GL_BLEND) ) { if( enabled ) { glEnable( GL_BLEND ); _ccGLServerState |= CC_GL_BLEND; } else { glDisable( GL_BLEND ); _ccGLServerState &= ~CC_GL_BLEND; } } #else if( flags & CC_GL_BLEND ) glEnable( GL_BLEND ); else glDisable( GL_BLEND ); #endif } //#pragma mark - GL Vertex Attrib functions void ccGLEnableVertexAttribs( unsigned int flags ) { /* Position */ bool enablePosition = flags & kCCVertexAttribFlag_Position; if( enablePosition != _vertexAttribPosition ) { if( enablePosition ) glEnableVertexAttribArray( kCCVertexAttrib_Position ); else glDisableVertexAttribArray( kCCVertexAttrib_Position ); _vertexAttribPosition = enablePosition; } /* Color */ bool enableColor = (flags & kCCVertexAttribFlag_Color) != 0 ? true : false; if( enableColor != _vertexAttribColor ) { if( enableColor ) glEnableVertexAttribArray( kCCVertexAttrib_Color ); else glDisableVertexAttribArray( kCCVertexAttrib_Color ); _vertexAttribColor = enableColor; } /* Tex Coords */ bool enableTexCoords = (flags & kCCVertexAttribFlag_TexCoords) != 0 ? true : false; if( enableTexCoords != _vertexAttribTexCoords ) { if( enableTexCoords ) glEnableVertexAttribArray( kCCVertexAttrib_TexCoords ); else glDisableVertexAttribArray( kCCVertexAttrib_TexCoords ); _vertexAttribTexCoords = enableTexCoords; } } //#pragma mark - GL Uniforms functions void ccSetProjectionMatrixDirty( void ) { _ccCurrentProjectionMatrix = -1; } NS_CC_END