#include "ProgramStateRegistry.h" CC_BACKEND_BEGIN static ProgramStateRegistry* _sharedStateRegistry = nullptr; /** returns the shared instance */ ProgramStateRegistry* ProgramStateRegistry::getInstance() { if (_sharedStateRegistry) return _sharedStateRegistry; _sharedStateRegistry = new ProgramStateRegistry(); if (!_sharedStateRegistry->init()) { CC_SAFE_DELETE(_sharedStateRegistry); } return _sharedStateRegistry; } /** purges the cache. It releases the retained instance. */ void ProgramStateRegistry::destroyInstance() { CC_SAFE_RELEASE_NULL(_sharedStateRegistry); } bool ProgramStateRegistry::init() { return true; } void ProgramStateRegistry::registerProgram(uint32_t programType, int textureSamplerFlags, Program* program) { uint32_t key = (static_cast(programType) << 16) | textureSamplerFlags; auto it = this->_registry.find(key); if (it == this->_registry.end()) this->_registry.emplace(key, program); else it->second = program; } void ProgramStateRegistry::clearPrograms() { this->_registry.clear(); } ProgramState* ProgramStateRegistry::newProgramState(uint32_t programType, int textureSamplerFlags) { uint32_t key = ((programType) << 16) | textureSamplerFlags; auto it = this->_registry.find(key); if (it != this->_registry.end()) { auto fallback = it->second; if (fallback) return new ProgramState(fallback); } return new ProgramState(Program::getBuiltinProgram(programType)); } uint32_t ProgramStateRegistry::getProgramType(uint32_t programType, int textureSamplerFlags) { uint32_t key = (static_cast(programType) << 16) | textureSamplerFlags; auto it = this->_registry.find(key); if (it != this->_registry.end()) { auto fallback = it->second; if (fallback) return fallback->getProgramType(); } return programType; } // end of _backend group /// @} CC_BACKEND_END