set(COCOS_3D_SRC
  3d/CCAABB.cpp
  3d/CCOBB.cpp
  3d/CCDrawNode3D.cpp
  3d/CCSkeleton3D.cpp
  3d/CCAttachNode.cpp
  3d/CCSubMesh.cpp
  3d/CCSubMeshState.cpp
  3d/CCMesh.cpp
  3d/CCObjLoader.cpp
  3d/CCSprite3D.cpp
  3d/CCSprite3DMaterial.cpp
  3d/CCAnimate3D.cpp
  3d/CCAnimation3D.cpp
  3d/CCBundle3D.cpp
  3d/CCMeshSkin.cpp
  3d/CCBundleReader.cpp
)