/**************************************************************************** Copyright (c) 2013 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CCFrame.h" #include "CCTimeLine.h" #include "CCActionTimeline.h" USING_NS_CC; NS_TIMELINE_BEGIN // Frame Frame::Frame() : _frameIndex(0) , _tween(true) , _timeline(nullptr) , _node(nullptr) { } Frame::~Frame() { } void Frame::emitEvent() { if (_timeline) { _timeline->getActionTimeline()->emitFrameEvent(this); } } void Frame::cloneProperty(Frame* frame) { _frameIndex = frame->getFrameIndex(); _tween = frame->isTween(); } // VisibleFrame VisibleFrame* VisibleFrame::create() { VisibleFrame* frame = new VisibleFrame(); if (frame) { frame->autorelease(); return frame; } CC_SAFE_DELETE(frame); return nullptr; } VisibleFrame::VisibleFrame() : _visible(true) { } void VisibleFrame::onEnter(Frame *nextFrame) { _node->setVisible(_visible); } Frame* VisibleFrame::clone() { VisibleFrame* frame = VisibleFrame::create(); frame->setVisible(_visible); frame->cloneProperty(this); return frame; } // TextureFrame TextureFrame* TextureFrame::create() { TextureFrame* frame = new TextureFrame(); if (frame) { frame->autorelease(); return frame; } CC_SAFE_DELETE(frame); return nullptr; } TextureFrame::TextureFrame() : _textureName("") { } void TextureFrame::setNode(Node* node) { Frame::setNode(node); _sprite = dynamic_cast(node); } void TextureFrame::onEnter(Frame *nextFrame) { if(_sprite) { SpriteFrame* spriteFrame = SpriteFrameCache::getInstance()->getSpriteFrameByName(_textureName); if(spriteFrame != nullptr) _sprite->setSpriteFrame(spriteFrame); else _sprite->setTexture(_textureName); } } Frame* TextureFrame::clone() { TextureFrame* frame = TextureFrame::create(); frame->setTextureName(_textureName); frame->cloneProperty(this); return frame; } // RotationFrame RotationFrame* RotationFrame::create() { RotationFrame* frame = new RotationFrame(); if (frame) { frame->autorelease(); return frame; } CC_SAFE_DELETE(frame); return nullptr; } RotationFrame::RotationFrame() : _rotation(0) { } void RotationFrame::onEnter(Frame *nextFrame) { _node->setRotation(_rotation); if(_tween) { _betwennRotation = static_cast(nextFrame)->_rotation - _rotation; } } void RotationFrame::apply(float percent) { if (_tween && _betwennRotation != 0) { float rotation = _rotation + percent * _betwennRotation; _node->setRotation(rotation); } } Frame* RotationFrame::clone() { RotationFrame* frame = RotationFrame::create(); frame->setRotation(_rotation); frame->cloneProperty(this); return frame; } // SkewFrame SkewFrame* SkewFrame::create() { SkewFrame* frame = new SkewFrame(); if (frame) { frame->autorelease(); return frame; } CC_SAFE_DELETE(frame); return nullptr; } SkewFrame::SkewFrame() : _skewX(0) , _skewY(0) { } void SkewFrame::onEnter(Frame *nextFrame) { _node->setSkewX(_skewX); _node->setSkewY(_skewY); if(_tween) { _betweenSkewX = static_cast(nextFrame)->_skewX - _skewX; _betweenSkewY = static_cast(nextFrame)->_skewY - _skewY; } } void SkewFrame::apply(float percent) { if (_tween && (_betweenSkewX != 0 || _betweenSkewY != 0)) { float skewx = _skewX + percent * _betweenSkewX; float skewy = _skewY + percent * _betweenSkewY; _node->setSkewX(skewx); _node->setSkewY(skewy); } } Frame* SkewFrame::clone() { SkewFrame* frame = SkewFrame::create(); frame->setSkewX(_skewX); frame->setSkewY(_skewY); frame->cloneProperty(this); return frame; } // RotationSkewFrame RotationSkewFrame* RotationSkewFrame::create() { RotationSkewFrame* frame = new RotationSkewFrame(); if (frame) { frame->autorelease(); return frame; } CC_SAFE_DELETE(frame); return nullptr; } RotationSkewFrame::RotationSkewFrame() { } void RotationSkewFrame::onEnter(Frame *nextFrame) { _node->setRotationSkewX(_skewX); _node->setRotationSkewY(_skewY); if (_tween) { _betweenSkewX = static_cast(nextFrame)->_skewX - _skewX; _betweenSkewY = static_cast(nextFrame)->_skewY - _skewY; } } void RotationSkewFrame::apply(float percent) { if (_tween && (_betweenSkewX != 0 || _betweenSkewY != 0)) { float skewx = _skewX + percent * _betweenSkewX; float skewy = _skewY + percent * _betweenSkewY; _node->setRotationSkewX(skewx); _node->setRotationSkewY(skewy); } } Frame* RotationSkewFrame::clone() { RotationSkewFrame* frame = RotationSkewFrame::create(); frame->setSkewX(_skewX); frame->setSkewY(_skewY); frame->cloneProperty(this); return frame; } // PositionFrame PositionFrame* PositionFrame::create() { PositionFrame* frame = new PositionFrame(); if (frame) { frame->autorelease(); return frame; } CC_SAFE_DELETE(frame); return nullptr; } PositionFrame::PositionFrame() : _position(0,0) { } void PositionFrame::onEnter(Frame *nextFrame) { _node->setPosition(_position); if(_tween) { _betweenX = static_cast(nextFrame)->_position.x - _position.x; _betweenY = static_cast(nextFrame)->_position.y - _position.y; } } void PositionFrame::apply(float percent) { if (_tween && (_betweenX != 0 || _betweenY != 0)) { Point p; p.x = _position.x + _betweenX * percent; p.y = _position.y + _betweenY * percent; _node->setPosition(p); } } Frame* PositionFrame::clone() { PositionFrame* frame = PositionFrame::create(); frame->setPosition(_position); frame->cloneProperty(this); return frame; } // ScaleFrame ScaleFrame* ScaleFrame::create() { ScaleFrame* frame = new ScaleFrame(); if (frame) { frame->autorelease(); return frame; } CC_SAFE_DELETE(frame); return nullptr; } ScaleFrame::ScaleFrame() : _scaleX(1) , _scaleY(1) { } void ScaleFrame::onEnter(Frame *nextFrame) { _node->setScaleX(_scaleX); _node->setScaleY(_scaleY); if(_tween) { _betweenScaleX = static_cast(nextFrame)->_scaleX - _scaleX; _betweenScaleY = static_cast(nextFrame)->_scaleY - _scaleY; } } void ScaleFrame::apply(float percent) { if (_tween && (_betweenScaleX != 0 || _betweenScaleY != 0)) { float scaleX = _scaleX + _betweenScaleX * percent; float scaleY = _scaleY + _betweenScaleY * percent; _node->setScaleX(scaleX); _node->setScaleY(scaleY); } } Frame* ScaleFrame::clone() { ScaleFrame* frame = ScaleFrame::create(); frame->setScaleX(_scaleX); frame->setScaleY(_scaleY); frame->cloneProperty(this); return frame; } // AnchorPointFrame AnchorPointFrame* AnchorPointFrame::create() { AnchorPointFrame* frame = new AnchorPointFrame(); if (frame) { frame->autorelease(); return frame; } CC_SAFE_DELETE(frame); return nullptr; } AnchorPointFrame::AnchorPointFrame() : _anchorPoint(0.5f,0.5f) { } void AnchorPointFrame::onEnter(Frame *nextFrame) { _node->setAnchorPoint(_anchorPoint); } Frame* AnchorPointFrame::clone() { AnchorPointFrame* frame = AnchorPointFrame::create(); frame->setAnchorPoint(_anchorPoint); frame->cloneProperty(this); return frame; } // InnerActionFrame InnerActionFrame* InnerActionFrame::create() { InnerActionFrame* frame = new InnerActionFrame(); if (frame) { frame->autorelease(); return frame; } CC_SAFE_DELETE(frame); return nullptr; } InnerActionFrame::InnerActionFrame() : _innerActionType(LoopAction) , _startFrameIndex(0) { } void InnerActionFrame::onEnter(Frame *nextFrame) { } Frame* InnerActionFrame::clone() { InnerActionFrame* frame = InnerActionFrame::create(); frame->setInnerActionType(_innerActionType); frame->setStartFrameIndex(_startFrameIndex); frame->cloneProperty(this); return frame; } // ColorFrame ColorFrame* ColorFrame::create() { ColorFrame* frame = new ColorFrame(); if (frame) { frame->autorelease(); return frame; } CC_SAFE_DELETE(frame); return nullptr; } ColorFrame::ColorFrame() : _alpha(255) , _color(Color3B(255, 255, 255)) { } void ColorFrame::onEnter(Frame *nextFrame) { _node->setOpacity(_alpha); _node->setColor(_color); if(_tween) { _betweenAlpha = static_cast(nextFrame)->_alpha - _alpha; const Color3B& color = static_cast(nextFrame)->_color; _betweenRed = color.r - _color.r; _betweenGreen = color.g - _color.g; _betweenBlue = color.b - _color.b; } _node->setCascadeColorEnabled(true); _node->setCascadeOpacityEnabled(true); } void ColorFrame::apply(float percent) { if (_tween && (_betweenAlpha !=0 || _betweenRed != 0 || _betweenGreen != 0 || _betweenBlue != 0)) { GLubyte alpha = _alpha + _betweenAlpha * percent; Color3B color; color.r = _color.r+ _betweenRed * percent; color.g = _color.g+ _betweenGreen * percent; color.b = _color.b+ _betweenBlue * percent; _node->setOpacity(alpha); _node->setColor(color); } } Frame* ColorFrame::clone() { ColorFrame* frame = ColorFrame::create(); frame->setAlpha(_alpha); frame->setColor(_color); frame->cloneProperty(this); return frame; } // EventFrame EventFrame* EventFrame::create() { EventFrame* frame = new EventFrame(); if (frame) { frame->autorelease(); return frame; } CC_SAFE_DELETE(frame); return nullptr; } EventFrame::EventFrame() : _event("") { } void EventFrame::onEnter(Frame *nextFrame) { emitEvent(); } Frame* EventFrame::clone() { EventFrame* frame = EventFrame::create(); frame->setEvent(_event); frame->cloneProperty(this); return frame; } // ZOrderFrame ZOrderFrame* ZOrderFrame::create() { ZOrderFrame* frame = new ZOrderFrame(); if (frame) { frame->autorelease(); return frame; } CC_SAFE_DELETE(frame); return nullptr; } ZOrderFrame::ZOrderFrame() : _zorder(0) { } void ZOrderFrame::onEnter(Frame *nextFrame) { if(_node) _node->setLocalZOrder(_zorder); } Frame* ZOrderFrame::clone() { ZOrderFrame* frame = ZOrderFrame::create(); frame->setZOrder(_zorder); frame->cloneProperty(this); return frame; } NS_TIMELINE_END