/* Copyright (c) 2007 Scott Lembcke * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include #include #include "chipmunk.h" #include "drawSpace.h" #include "ChipmunkDemo.h" static cpSpace *space; static cpBody *staticBody; // Iterate over all of the bodies and reset the ones that have fallen offscreen. static void eachBody(cpBody *body, void *unused) { if(body->p.y < -260 || fabsf(body->p.x) > 340){ cpFloat x = rand()/(cpFloat)RAND_MAX*640 - 320; body->p = cpv(x, 260); } } static void update(int ticks) { int steps = 1; cpFloat dt = 1.0f/60.0f/(cpFloat)steps; for(int i=0; iiterations = 5; space->gravity = cpv(0, -100); cpSpaceResizeStaticHash(space, 40.0f, 999); cpSpaceResizeActiveHash(space, 30.0f, 2999); cpBody *body; cpShape *shape; // Create vertexes for a pentagon shape. cpVect verts[NUM_VERTS]; for(int i=0; ie = 1.0f; shape->u = 1.0f; shape->layers = NOT_GRABABLE_MASK; } } // Add lots of pentagons. for(int i=0; i<300; i++){ body = cpSpaceAddBody(space, cpBodyNew(1.0f, cpMomentForPoly(1.0f, NUM_VERTS, verts, cpvzero))); cpFloat x = rand()/(cpFloat)RAND_MAX*640 - 320; body->p = cpv(x, 350); shape = cpSpaceAddShape(space, cpPolyShapeNew(body, NUM_VERTS, verts, cpvzero)); shape->e = 0.0f; shape->u = 0.4f; } return space; } static void destroy(void) { cpBodyFree(staticBody); cpSpaceFreeChildren(space); cpSpaceFree(space); } chipmunkDemo Plink = { "Plink", NULL, init, update, destroy, };