/****************************************************************************** * Spine Runtimes Software License * Version 2.3 * * Copyright (c) 2013-2015, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable and * non-transferable license to use, install, execute and perform the Spine * Runtimes Software (the "Software") and derivative works solely for personal * or internal use. Without the written permission of Esoteric Software (see * Section 2 of the Spine Software License Agreement), you may not (a) modify, * translate, adapt or otherwise create derivative works, improvements of the * Software or develop new applications using the Software or (b) remove, * delete, alter or obscure any trademarks or any copyright, trademark, patent * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include #include #include USING_NS_CC; using std::min; using std::max; using std::vector; namespace spine { void animationCallback (spAnimationState* state, int trackIndex, spEventType type, spEvent* event, int loopCount) { ((SkeletonAnimation*)state->rendererObject)->onAnimationStateEvent(trackIndex, type, event, loopCount); } void trackEntryCallback (spAnimationState* state, int trackIndex, spEventType type, spEvent* event, int loopCount) { ((SkeletonAnimation*)state->rendererObject)->onTrackEntryEvent(trackIndex, type, event, loopCount); } typedef struct _TrackEntryListeners { StartListener startListener; EndListener endListener; CompleteListener completeListener; EventListener eventListener; } _TrackEntryListeners; static _TrackEntryListeners* getListeners (spTrackEntry* entry) { if (!entry->rendererObject) { entry->rendererObject = NEW(spine::_TrackEntryListeners); entry->listener = trackEntryCallback; } return (_TrackEntryListeners*)entry->rendererObject; } void disposeTrackEntry (spTrackEntry* entry) { if (entry->rendererObject) FREE(entry->rendererObject); _spTrackEntry_dispose(entry); } // SkeletonAnimation* SkeletonAnimation::createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData) { SkeletonAnimation* node = new SkeletonAnimation(skeletonData, ownsSkeletonData); node->autorelease(); return node; } SkeletonAnimation* SkeletonAnimation::createWithFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale) { SkeletonAnimation* node = new SkeletonAnimation(skeletonDataFile, atlas, scale); node->autorelease(); return node; } SkeletonAnimation* SkeletonAnimation::createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) { SkeletonAnimation* node = new SkeletonAnimation(skeletonDataFile, atlasFile, scale); node->autorelease(); return node; } void SkeletonAnimation::initialize () { _ownsAnimationStateData = true; _state = spAnimationState_create(spAnimationStateData_create(_skeleton->data)); _state->rendererObject = this; _state->listener = animationCallback; _spAnimationState* stateInternal = (_spAnimationState*)_state; stateInternal->disposeTrackEntry = disposeTrackEntry; } SkeletonAnimation::SkeletonAnimation () : SkeletonRenderer() { } SkeletonAnimation::SkeletonAnimation (spSkeletonData *skeletonData, bool ownsSkeletonData) : SkeletonRenderer(skeletonData, ownsSkeletonData) { initialize(); } SkeletonAnimation::SkeletonAnimation (const std::string& skeletonDataFile, spAtlas* atlas, float scale) : SkeletonRenderer(skeletonDataFile, atlas, scale) { initialize(); } SkeletonAnimation::SkeletonAnimation (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) : SkeletonRenderer(skeletonDataFile, atlasFile, scale) { initialize(); } SkeletonAnimation::~SkeletonAnimation () { if (_ownsAnimationStateData) spAnimationStateData_dispose(_state->data); spAnimationState_dispose(_state); } void SkeletonAnimation::update (float deltaTime) { super::update(deltaTime); deltaTime *= _timeScale; spAnimationState_update(_state, deltaTime); spAnimationState_apply(_state, _skeleton); spSkeleton_updateWorldTransform(_skeleton); } void SkeletonAnimation::setAnimationStateData (spAnimationStateData* stateData) { CCASSERT(stateData, "stateData cannot be null."); if (_ownsAnimationStateData) spAnimationStateData_dispose(_state->data); spAnimationState_dispose(_state); _ownsAnimationStateData = false; _state = spAnimationState_create(stateData); _state->rendererObject = this; _state->listener = animationCallback; } void SkeletonAnimation::setMix (const std::string& fromAnimation, const std::string& toAnimation, float duration) { spAnimationStateData_setMixByName(_state->data, fromAnimation.c_str(), toAnimation.c_str(), duration); } spTrackEntry* SkeletonAnimation::setAnimation (int trackIndex, const std::string& name, bool loop) { spAnimation* animation = spSkeletonData_findAnimation(_skeleton->data, name.c_str()); if (!animation) { log("Spine: Animation not found: %s", name.c_str()); return 0; } return spAnimationState_setAnimation(_state, trackIndex, animation, loop); } spTrackEntry* SkeletonAnimation::addAnimation (int trackIndex, const std::string& name, bool loop, float delay) { spAnimation* animation = spSkeletonData_findAnimation(_skeleton->data, name.c_str()); if (!animation) { log("Spine: Animation not found: %s", name.c_str()); return 0; } return spAnimationState_addAnimation(_state, trackIndex, animation, loop, delay); } spTrackEntry* SkeletonAnimation::getCurrent (int trackIndex) { return spAnimationState_getCurrent(_state, trackIndex); } void SkeletonAnimation::clearTracks () { spAnimationState_clearTracks(_state); } void SkeletonAnimation::clearTrack (int trackIndex) { spAnimationState_clearTrack(_state, trackIndex); } void SkeletonAnimation::onAnimationStateEvent (int trackIndex, spEventType type, spEvent* event, int loopCount) { switch (type) { case SP_ANIMATION_START: if (_startListener) _startListener(trackIndex); break; case SP_ANIMATION_END: if (_endListener) _endListener(trackIndex); break; case SP_ANIMATION_COMPLETE: if (_completeListener) _completeListener(trackIndex, loopCount); break; case SP_ANIMATION_EVENT: if (_eventListener) _eventListener(trackIndex, event); break; } } void SkeletonAnimation::onTrackEntryEvent (int trackIndex, spEventType type, spEvent* event, int loopCount) { spTrackEntry* entry = spAnimationState_getCurrent(_state, trackIndex); if (!entry->rendererObject) return; _TrackEntryListeners* listeners = (_TrackEntryListeners*)entry->rendererObject; switch (type) { case SP_ANIMATION_START: if (listeners->startListener) listeners->startListener(trackIndex); break; case SP_ANIMATION_END: if (listeners->endListener) listeners->endListener(trackIndex); break; case SP_ANIMATION_COMPLETE: if (listeners->completeListener) listeners->completeListener(trackIndex, loopCount); break; case SP_ANIMATION_EVENT: if (listeners->eventListener) listeners->eventListener(trackIndex, event); break; } } void SkeletonAnimation::setStartListener (const StartListener& listener) { _startListener = listener; } void SkeletonAnimation::setEndListener (const EndListener& listener) { _endListener = listener; } void SkeletonAnimation::setCompleteListener (const CompleteListener& listener) { _completeListener = listener; } void SkeletonAnimation::setEventListener (const EventListener& listener) { _eventListener = listener; } void SkeletonAnimation::setTrackStartListener (spTrackEntry* entry, const StartListener& listener) { getListeners(entry)->startListener = listener; } void SkeletonAnimation::setTrackEndListener (spTrackEntry* entry, const EndListener& listener) { getListeners(entry)->endListener = listener; } void SkeletonAnimation::setTrackCompleteListener (spTrackEntry* entry, const CompleteListener& listener) { getListeners(entry)->completeListener = listener; } void SkeletonAnimation::setTrackEventListener (spTrackEntry* entry, const EventListener& listener) { getListeners(entry)->eventListener = listener; } spAnimationState* SkeletonAnimation::getState() const { return _state; } }