/******************************************************************************* * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ #ifndef _SPINETEST_H_ #define _SPINETEST_H_ #include "cocos2d.h" #include "../BaseTest.h" #include DEFINE_TEST_SUITE(SpineTests); class SpineTestLayer : public TestCase { protected: std::string _title; }; class SpineTestLayerNormal: public SpineTestLayer { private: spine::SkeletonAnimation* skeletonNode; public: virtual std::string title() const override { return "Spine Test"; } virtual std::string subtitle() const override { return "Normal Spine"; } virtual bool init () override; virtual void update (float deltaTime) override; // void animationStateEvent (spine::SkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount); CREATE_FUNC (SpineTestLayerNormal); }; class SpineTestLayerFFD: public SpineTestLayer { private: spine::SkeletonAnimation* skeletonNode; public: virtual std::string title() const override { return "Spine Test"; } virtual std::string subtitle() const override { return "FFD Spine"; } virtual bool init () override; virtual void update (float deltaTime) override; // void animationStateEvent (spine::SkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount); CREATE_FUNC (SpineTestLayerFFD); }; class SpineTestLayerRapor: public SpineTestLayer { public: virtual std::string title() const override { return "Spine Test"; } virtual std::string subtitle() const override { return "Raptor Test"; } virtual bool init () override; CREATE_FUNC (SpineTestLayerRapor); private: spine::SkeletonAnimation* skeletonNode; }; class SpineTestPerformanceLayer: public SpineTestLayer { public: virtual std::string title() const override { return "Spine Test"; } virtual std::string subtitle() const override { return "Performance Test for Spine"; } virtual bool init () override; virtual void update (float deltaTime) override; // void animationStateEvent (spine::SkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount); CREATE_FUNC (SpineTestPerformanceLayer); }; #endif // _EXAMPLELAYER_H_