#pragma once #include "../EffekseerRendererCommon/EffekseerRenderer.IndexBufferBase.h" #include "EffekseerRendererLLGI.DeviceObject.h" #include "EffekseerRendererLLGI.RendererImplemented.h" #include namespace EffekseerRendererLLGI { class IndexBuffer : public DeviceObject, public ::EffekseerRenderer::IndexBufferBase { private: LLGI::Buffer* indexBuffer = nullptr; IndexBuffer(Backend::GraphicsDevice* graphicsDevice, LLGI::Buffer* buffer, int maxCount, bool isDynamic, bool hasRefCount); public: virtual ~IndexBuffer(); static IndexBuffer* Create(Backend::GraphicsDevice* graphicsDevice, int maxCount, bool isDynamic, bool hasRefCount); LLGI::Buffer* GetIndexBuffer() { return indexBuffer; } public: void Lock(); void Unlock(); }; } // namespace EffekseerRendererLLGI