/**************************************************************************** Copyright (c) 2013-2014 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __CCEVENT_H__ #define __CCEVENT_H__ #include #include #include "base/CCRef.h" #include "base/CCPlatformMacros.h" NS_CC_BEGIN class Node; /** * Base class of all kinds of events. */ class Event : public Ref { public: enum class Type { TOUCH, KEYBOARD, ACCELERATION, MOUSE, FOCUS, #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_IOS) GAME_CONTROLLER, #endif CUSTOM }; protected: /** Constructor */ Event(Type type); public: /** Destructor */ virtual ~Event(); /** Gets the event type */ inline Type getType() const { return _type; }; /** Stops propagation for current event */ inline void stopPropagation() { _isStopped = true; }; /** Checks whether the event has been stopped */ inline bool isStopped() const { return _isStopped; }; /** @brief Gets current target of the event * @return The target with which the event associates. * @note It onlys be available when the event listener is associated with node. * It returns 0 when the listener is associated with fixed priority. */ inline Node* getCurrentTarget() { return _currentTarget; }; protected: /** Sets current target */ inline void setCurrentTarget(Node* target) { _currentTarget = target; }; Type _type; ///< Event type bool _isStopped; ///< whether the event has been stopped. Node* _currentTarget; ///< Current target friend class EventDispatcher; }; NS_CC_END #endif // __CCEVENT_H__