/**************************************************************************** Copyright (c) 2009 On-Core Copyright (c) 2010-2012 cocos2d-x.org Copyright (c) 2013-2014 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CCActionGrid.h" #include "CCDirector.h" #include "CCGrid.h" #include "CCNodeGrid.h" NS_CC_BEGIN // implementation of GridAction bool GridAction::initWithDuration(float duration, const Size& gridSize) { if (ActionInterval::initWithDuration(duration)) { _gridSize = gridSize; return true; } return false; } void GridAction::startWithTarget(Node *target) { ActionInterval::startWithTarget(target); cacheTargetAsGridNode(); GridBase *newgrid = this->getGrid(); GridBase *targetGrid = _gridNodeTarget->getGrid(); if (targetGrid && targetGrid->getReuseGrid() > 0) { if (targetGrid->isActive() && targetGrid->getGridSize().width == _gridSize.width && targetGrid->getGridSize().height == _gridSize.height /*&& dynamic_cast(targetGrid) != nullptr*/) { targetGrid->reuse(); } else { CCASSERT(0, ""); } } else { if (targetGrid && targetGrid->isActive()) { targetGrid->setActive(false); } _gridNodeTarget->setGrid(newgrid); _gridNodeTarget->getGrid()->setActive(true); } } void GridAction::cacheTargetAsGridNode() { _gridNodeTarget = dynamic_cast (_target); CCASSERT(_gridNodeTarget, "GridActions can only used on NodeGrid"); } GridAction* GridAction::reverse() const { // FIXME: This conversion isn't safe. return (GridAction*)ReverseTime::create( this->clone() ); } GridBase* GridAction::getGrid() { // Abstract class needs implementation CCASSERT(0, ""); return nullptr; } // implementation of Grid3DAction GridBase* Grid3DAction::getGrid() { return Grid3D::create(_gridSize); } Vector3 Grid3DAction::getVertex(const Vector2& position) const { Grid3D *g = (Grid3D*)_gridNodeTarget->getGrid(); return g->getVertex(position); } Vector3 Grid3DAction::getOriginalVertex(const Vector2& position) const { Grid3D *g = (Grid3D*)_gridNodeTarget->getGrid(); return g->getOriginalVertex(position); } void Grid3DAction::setVertex(const Vector2& position, const Vector3& vertex) { Grid3D *g = (Grid3D*)_gridNodeTarget->getGrid(); g->setVertex(position, vertex); } // implementation of TiledGrid3DAction GridBase* TiledGrid3DAction::getGrid(void) { return TiledGrid3D::create(_gridSize); } Quad3 TiledGrid3DAction::getTile(const Vector2& pos) const { TiledGrid3D *g = (TiledGrid3D*)_gridNodeTarget->getGrid(); return g->getTile(pos); } Quad3 TiledGrid3DAction::getOriginalTile(const Vector2& pos) const { TiledGrid3D *g = (TiledGrid3D*)_gridNodeTarget->getGrid(); return g->getOriginalTile(pos); } void TiledGrid3DAction::setTile(const Vector2& pos, const Quad3& coords) { TiledGrid3D *g = (TiledGrid3D*)_gridNodeTarget->getGrid(); return g->setTile(pos, coords); } // implementation AccelDeccelAmplitude AccelDeccelAmplitude* AccelDeccelAmplitude::create(Action *action, float duration) { AccelDeccelAmplitude *ret = new AccelDeccelAmplitude(); if (ret) { if (ret->initWithAction(action, duration)) { ret->autorelease(); } else { CC_SAFE_DELETE(ret); } } return ret; } bool AccelDeccelAmplitude::initWithAction(Action *action, float duration) { if (ActionInterval::initWithDuration(duration)) { _rate = 1.0f; _other = (ActionInterval*)(action); action->retain(); return true; } return false; } AccelDeccelAmplitude* AccelDeccelAmplitude::clone() const { // no copy constructor auto a = new AccelDeccelAmplitude(); a->initWithAction(_other->clone(), _rate); a->autorelease(); return a; } AccelDeccelAmplitude::~AccelDeccelAmplitude() { CC_SAFE_RELEASE(_other); } void AccelDeccelAmplitude::startWithTarget(Node *target) { ActionInterval::startWithTarget(target); _other->startWithTarget(target); } void AccelDeccelAmplitude::update(float time) { float f = time * 2; if (f > 1) { f -= 1; f = 1 - f; } ((AccelDeccelAmplitude*)(_other))->setAmplitudeRate(powf(f, _rate)); } AccelDeccelAmplitude* AccelDeccelAmplitude::reverse() const { return AccelDeccelAmplitude::create(_other->reverse(), _duration); } // implementation of AccelAmplitude AccelAmplitude* AccelAmplitude::create(Action *action, float duration) { AccelAmplitude *ret = new AccelAmplitude(); if (ret) { if (ret->initWithAction(action, duration)) { ret->autorelease(); } else { CC_SAFE_DELETE(ret); } } return ret; } bool AccelAmplitude::initWithAction(Action *action, float duration) { if (ActionInterval::initWithDuration(duration)) { _rate = 1.0f; _other = (ActionInterval*)(action); action->retain(); return true; } return false; } AccelAmplitude* AccelAmplitude::clone() const { // no copy constructor auto a = new AccelAmplitude(); a->initWithAction(_other->clone(), _duration); a->autorelease(); return a; } AccelAmplitude::~AccelAmplitude(void) { CC_SAFE_DELETE(_other); } void AccelAmplitude::startWithTarget(Node *target) { ActionInterval::startWithTarget(target); _other->startWithTarget(target); } void AccelAmplitude::update(float time) { ((AccelAmplitude*)(_other))->setAmplitudeRate(powf(time, _rate)); _other->update(time); } AccelAmplitude* AccelAmplitude::reverse() const { return AccelAmplitude::create(_other->reverse(), _duration); } // DeccelAmplitude DeccelAmplitude* DeccelAmplitude::create(Action *action, float duration) { DeccelAmplitude *ret = new DeccelAmplitude(); if (ret) { if (ret->initWithAction(action, duration)) { ret->autorelease(); } else { CC_SAFE_DELETE(ret); } } return ret; } bool DeccelAmplitude::initWithAction(Action *action, float duration) { if (ActionInterval::initWithDuration(duration)) { _rate = 1.0f; _other = (ActionInterval*)(action); action->retain(); return true; } return false; } DeccelAmplitude::~DeccelAmplitude() { CC_SAFE_RELEASE(_other); } void DeccelAmplitude::startWithTarget(Node *target) { ActionInterval::startWithTarget(target); _other->startWithTarget(target); } void DeccelAmplitude::update(float time) { ((DeccelAmplitude*)(_other))->setAmplitudeRate(powf((1 - time), _rate)); _other->update(time); } DeccelAmplitude* DeccelAmplitude::clone() const { // no copy constructor auto a = new DeccelAmplitude(); a->initWithAction(_other->clone(), _duration); a->autorelease(); return a; } DeccelAmplitude* DeccelAmplitude::reverse() const { return DeccelAmplitude::create(_other->reverse(), _duration); } // implementation of StopGrid void StopGrid::startWithTarget(Node *target) { ActionInstant::startWithTarget(target); cacheTargetAsGridNode(); GridBase *grid = _gridNodeTarget->getGrid(); if (grid && grid->isActive()) { grid->setActive(false); } } void StopGrid::cacheTargetAsGridNode() { _gridNodeTarget = dynamic_cast (_target); CCASSERT(_gridNodeTarget, "GridActions can only used on NodeGrid"); } StopGrid* StopGrid::create() { StopGrid* pAction = new StopGrid(); pAction->autorelease(); return pAction; } StopGrid* StopGrid::clone() const { return StopGrid::create(); } StopGrid* StopGrid::reverse() const { // no reverse, just clone it return this->clone(); } // implementation of ReuseGrid ReuseGrid* ReuseGrid::create(int times) { ReuseGrid *action = new ReuseGrid(); if (action) { if (action->initWithTimes(times)) { action->autorelease(); } else { CC_SAFE_DELETE(action); } } return action; } bool ReuseGrid::initWithTimes(int times) { _times = times; return true; } void ReuseGrid::startWithTarget(Node *target) { ActionInstant::startWithTarget(target); cacheTargetAsGridNode(); if (_gridNodeTarget->getGrid() && _gridNodeTarget->getGrid()->isActive()) { _gridNodeTarget->getGrid()->setReuseGrid(_gridNodeTarget->getGrid()->getReuseGrid() + _times); } } void ReuseGrid::cacheTargetAsGridNode() { _gridNodeTarget = dynamic_cast (_target); CCASSERT(_gridNodeTarget, "GridActions can only used on NodeGrid"); } ReuseGrid* ReuseGrid::clone() const { return ReuseGrid::create(_times); } ReuseGrid* ReuseGrid::reverse() const { // no reverse, just clone it return this->clone(); } NS_CC_END