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-- @module PhysicsJointLimit
-- @extend PhysicsJoint
-- @parent_module cc

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-- @function [parent=#PhysicsJointLimit] setAnchr2 
-- @param self
-- @param #vec2_table vec2
        
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-- @function [parent=#PhysicsJointLimit] setAnchr1 
-- @param self
-- @param #vec2_table vec2
        
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-- @function [parent=#PhysicsJointLimit] setMax 
-- @param self
-- @param #float float
        
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-- @function [parent=#PhysicsJointLimit] getAnchr2 
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
        
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-- @function [parent=#PhysicsJointLimit] getAnchr1 
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
        
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-- @function [parent=#PhysicsJointLimit] getMin 
-- @param self
-- @return float#float ret (return value: float)
        
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-- @function [parent=#PhysicsJointLimit] getMax 
-- @param self
-- @return float#float ret (return value: float)
        
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-- @function [parent=#PhysicsJointLimit] setMin 
-- @param self
-- @param #float float
        
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-- overload function: construct(cc.PhysicsBody, cc.PhysicsBody, vec2_table, vec2_table, float, float)
--          
-- overload function: construct(cc.PhysicsBody, cc.PhysicsBody, vec2_table, vec2_table)
--          
-- @function [parent=#PhysicsJointLimit] construct
-- @param self
-- @param #cc.PhysicsBody physicsbody
-- @param #cc.PhysicsBody physicsbody
-- @param #vec2_table vec2
-- @param #vec2_table vec2
-- @param #float float
-- @param #float float
-- @return PhysicsJointLimit#PhysicsJointLimit ret (retunr value: cc.PhysicsJointLimit)

return nil