#ifndef _CCB_CCCONTROLBUTTONLOADER_H_ #define _CCB_CCCONTROLBUTTONLOADER_H_ #include "CCControlLoader.h" #include "../GUI/CCControlExtension/CCControlButton.h" NS_CC_EXT_BEGIN /* Forward declaration. */ class CCBReader; class ControlButtonLoader : public ControlLoader { public: /** * @js NA * @lua NA */ virtual ~ControlButtonLoader() {}; /** * @js NA * @lua NA */ CCB_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(ControlButtonLoader, loader); protected: CCB_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(ControlButton); virtual void onHandlePropTypeCheck(Node * pNode, Node * pParent, const char * pPropertyName, bool pCheck, CCBReader * ccbReader); virtual void onHandlePropTypeString(Node * pNode, Node * pParent, const char * pPropertyName, const char * pString, CCBReader * ccbReader); virtual void onHandlePropTypeFontTTF(Node * pNode, Node * pParent, const char * pPropertyName, const char * pFontTTF, CCBReader * ccbReader); virtual void onHandlePropTypeFloatScale(Node * pNode, Node * pParent, const char * pPropertyName, float pFloatScale, CCBReader * ccbReader); virtual void onHandlePropTypePoint(Node * pNode, Node * pParent, const char * pPropertyName, Point pPoint, CCBReader * ccbReader); virtual void onHandlePropTypeSize(Node * pNode, Node * pParent, const char * pPropertyName, Size pSize, CCBReader * ccbReader); virtual void onHandlePropTypeSpriteFrame(Node * pNode, Node * pParent, const char * pPropertyName, SpriteFrame * pSpriteFrame, CCBReader * ccbReader); virtual void onHandlePropTypeColor3(Node * pNode, Node * pParent, const char * pPropertyName, Color3B pColor3B, CCBReader * ccbReader); }; NS_CC_EXT_END #endif