#include "AppDelegate.h" #include "HelloWorldScene.h" USING_NS_CC; AppDelegate::AppDelegate() { } AppDelegate::~AppDelegate() { } bool AppDelegate::applicationDidFinishLaunching() { // initialize director Director *pDirector = Director::getInstance(); pDirector->setOpenGLView(EGLView::getInstance()); Size screenSize = EGLView::getInstance()->getFrameSize(); Size designSize = CCSizeMake(480, 320); std::vector searchPaths; if (screenSize.height > 320) { searchPaths.push_back("hd"); searchPaths.push_back("sd"); pDirector->setContentScaleFactor(640.0f/designSize.height); } else { searchPaths.push_back("sd"); pDirector->setContentScaleFactor(320.0f/designSize.height); } FileUtils::getInstance()->setSearchPaths(searchPaths); EGLView::getInstance()->setDesignResolutionSize(designSize.width, designSize.height, kResolutionNoBorder); // turn on display FPS pDirector->setDisplayStats(true); // set FPS. the default value is 1.0/60 if you don't call this pDirector->setAnimationInterval(1.0 / 60); // create a scene. it's an autorelease object Scene *pScene = HelloWorld::scene(); // run pDirector->runWithScene(pScene); return true; } // This function will be called when the app is inactive. When comes a phone call,it's be invoked too void AppDelegate::applicationDidEnterBackground() { Director::getInstance()->stopAnimation(); // if you use SimpleAudioEngine, it must be pause // CocosDenshion::SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic(); } // this function will be called when the app is active again void AppDelegate::applicationWillEnterForeground() { Director::getInstance()->startAnimation(); // if you use SimpleAudioEngine, it must resume here // CocosDenshion::SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic(); }