#!/usr/bin/python # android-build.py # Build android samples import sys import os, os.path import shutil from optparse import OptionParser CPP_SAMPLES = ['hellocpp', 'testcpp', 'simplegame', 'assetsmanager'] LUA_SAMPLES = ['hellolua', 'testlua'] JSB_SAMPLES = ['cocosdragon', 'crystalcraze', 'moonwarriors', 'testjavascript', 'watermelonwithme'] ALL_SAMPLES = CPP_SAMPLES + LUA_SAMPLES + JSB_SAMPLES def get_num_of_cpu(): ''' The build process can be accelerated by running multiple concurrent job processes using the -j-option. ''' try: platform = sys.platform if platform == 'win32': if 'NUMBER_OF_PROCESSORS' in os.environ: return int(os.environ['NUMBER_OF_PROCESSORS']) else: return 1 else: from numpy.distutils import cpuinfo return cpuinfo.cpu._getNCPUs() except Exception: print "Can't know cpuinfo, use default 1 cpu" return 1 def check_environment_variables(): ''' Checking the environment NDK_ROOT, which will be used for building ''' try: NDK_ROOT = os.environ['NDK_ROOT'] except Exception: print "NDK_ROOT not defined. Please define NDK_ROOT in your environment" sys.exit(1) return NDK_ROOT def check_environment_variables_sdk(): ''' Checking the environment ANDROID_SDK_ROOT, which will be used for building ''' try: SDK_ROOT = os.environ['ANDROID_SDK_ROOT'] except Exception: print "ANDROID_SDK_ROOT not defined. Please define ANDROID_SDK_ROOT in your environment" sys.exit(1) return SDK_ROOT def select_toolchain_version(): '''Because ndk-r8e uses gcc4.6 as default. gcc4.6 doesn't support c++11. So we should select gcc4.7 when using ndk-r8e. But gcc4.7 is removed in ndk-r9, so we should determine whether gcc4.7 exist. Conclution: ndk-r8e -> use gcc4.7 ndk-r9 -> use gcc4.8 ''' ndk_root = check_environment_variables() if os.path.isdir(os.path.join(ndk_root,"toolchains/arm-linux-androideabi-4.8")): os.environ['NDK_TOOLCHAIN_VERSION'] = '4.8' print "The Selected NDK toolchain version was 4.8 !" elif os.path.isdir(os.path.join(ndk_root,"toolchains/arm-linux-androideabi-4.7")): os.environ['NDK_TOOLCHAIN_VERSION'] = '4.7' print "The Selected NDK toolchain version was 4.7 !" else: print "Couldn't find the gcc toolchain." exit(1) def caculate_built_samples(args): ''' Compute the sampels to be built 'cpp' for short of all cpp samples 'lua' for short of all lua smpleas 'jsb' for short of all javascript samples ''' if 'all' in args: return ALL_SAMPLES targets = [] if 'cpp' in args: targets += CPP_SAMPLES args.remove('cpp') if 'lua' in args: targets += LUA_SAMPLES args.remove('lua') if 'jsb' in args: targets += JSB_SAMPLES args.remove('jsb') targets += args # remove duplicate elements, for example # python android-build.py cpp hellocpp targets = set(targets) return list(targets) def do_build(cocos_root, ndk_root, app_android_root, ndk_build_param,sdk_root,android_platform,build_mode): ndk_path = os.path.join(ndk_root, "ndk-build") # windows should use ";" to seperate module paths platform = sys.platform if platform == 'win32': ndk_module_path = 'NDK_MODULE_PATH=%s;%s/external;%s/cocos' % (cocos_root, cocos_root, cocos_root) else: ndk_module_path = 'NDK_MODULE_PATH=%s:%s/external:%s/cocos' % (cocos_root, cocos_root, cocos_root) num_of_cpu = get_num_of_cpu() if ndk_build_param == None: command = '%s -j%d -C %s %s' % (ndk_path, num_of_cpu, app_android_root, ndk_module_path) else: command = '%s -j%d -C %s %s %s' % (ndk_path, num_of_cpu, app_android_root, ndk_build_param, ndk_module_path) print command if os.system(command) != 0: raise Exception("Build dynamic library for project [ " + app_android_root + " ] fails!") elif android_platform is not None: sdk_tool_path = os.path.join(sdk_root, "tools/android") cocoslib_path = os.path.join(cocos_root, "cocos/2d/platform/android/java") command = '%s update lib-project -t %s -p %s' % (sdk_tool_path,android_platform,cocoslib_path) if os.system(command) != 0: raise Exception("update cocos lib-project [ " + cocoslib_path + " ] fails!") command = '%s update project -t %s -p %s -s' % (sdk_tool_path,android_platform,app_android_root) if os.system(command) != 0: raise Exception("update project [ " + app_android_root + " ] fails!") buildfile_path = os.path.join(app_android_root, "build.xml") command = 'ant clean %s -f %s -Dsdk.dir=%s' % (build_mode,buildfile_path,sdk_root) os.system(command) def copy_files(src, dst): for item in os.listdir(src): path = os.path.join(src, item) # Android can not package the file that ends with ".gz" if not item.startswith('.') and not item.endswith('.gz') and os.path.isfile(path): shutil.copy(path, dst) if os.path.isdir(path): new_dst = os.path.join(dst, item) os.mkdir(new_dst) copy_files(path, new_dst) def copy_resources(target, app_android_root): # remove app_android_root/assets if it exists assets_dir = os.path.join(app_android_root, "assets") if os.path.isdir(assets_dir): shutil.rmtree(assets_dir) # copy resources(cpp samples and lua samples) os.mkdir(assets_dir) resources_dir = os.path.join(app_android_root, "../Resources") if os.path.isdir(resources_dir): copy_files(resources_dir, assets_dir) # jsb samples should copy javascript files and resources(shared with cocos2d-html5) if target in JSB_SAMPLES: resources_dir = os.path.join(app_android_root, "../../../../cocos/scripting/javascript/script") copy_files(resources_dir, assets_dir) if target == "cocosdragon": resources_dir = os.path.join(app_android_root, "../../Shared/games/CocosDragonJS/Published files Android") if target == "crystalcraze": resources_dir = os.path.join(app_android_root, "../../Shared/games/CrystalCraze/Published-Android") if target == "testjavascript": resources_dir = os.path.join(app_android_root, "../../Shared/tests/") if target == "watermelonwithme": resources_dir = os.path.join(app_android_root, "../../Shared/games/WatermelonWithMe") if target != "moonwarriors": copy_files(resources_dir, assets_dir) else: resources_dir = os.path.join(app_android_root, "../../Shared/games/MoonWarriors/res") dst_dir = os.path.join(assets_dir, "res") os.mkdir(dst_dir) copy_files(resources_dir, dst_dir) resources_dir = os.path.join(app_android_root, "../../Shared/games/MoonWarriors/src") dst_dir = os.path.join(assets_dir, "src") os.mkdir(dst_dir) copy_files(resources_dir, dst_dir) resources_dir = os.path.join(app_android_root, "../../Shared/games/MoonWarriors") for item in os.listdir(resources_dir): path = os.path.join(resources_dir, item) if item.endswith('.js') and os.path.isfile(path): shutil.copy(path, assets_dir) # AssetsManager test should also copy javascript files if target == "assetsmanager": resources_dir = os.path.join(app_android_root, "../../../../cocos/scripting/javascript/script") copy_files(resources_dir, assets_dir) # lua samples should copy lua script if target in LUA_SAMPLES: resources_dir = os.path.join(app_android_root, "../../../../cocos/scripting/lua/script") copy_files(resources_dir, assets_dir) # TestLua shared resources with TestCpp if target == "testlua": resources_dir = os.path.join(app_android_root, "../../../Cpp/TestCpp/Resources") copy_files(resources_dir, assets_dir) def build_samples(target,ndk_build_param,android_platform,build_mode): ndk_root = check_environment_variables() sdk_root = None select_toolchain_version() build_targets = caculate_built_samples(target) current_dir = os.path.dirname(os.path.realpath(__file__)) cocos_root = os.path.join(current_dir, "..") if android_platform is not None: sdk_root = check_environment_variables_sdk() if android_platform.isdigit(): android_platform = 'android-'+android_platform else: print 'please use vaild android platform' exit(1) if build_mode is None: build_mode = 'debug' elif build_mode != 'release': build_mode = 'debug' app_android_root = '' for target in build_targets: if target == 'hellocpp': app_android_root = os.path.join(cocos_root, 'samples/Cpp/HelloCpp/proj.android') elif target == 'testcpp': app_android_root = os.path.join(cocos_root, 'samples/Cpp/TestCpp/proj.android') elif target == 'simplegame': app_android_root = os.path.join(cocos_root, 'samples/Cpp/SimpleGame/proj.android') elif target == 'assetsmanager': app_android_root = os.path.join(cocos_root, 'samples/Cpp/AssetsManagerTest/proj.android') elif target == 'hellolua': app_android_root = os.path.join(cocos_root, 'samples/Lua/HelloLua/proj.android') elif target == 'testlua': app_android_root = os.path.join(cocos_root, 'samples/Lua/TestLua/proj.android') elif target == 'cocosdragon': app_android_root = os.path.join(cocos_root, 'samples/Javascript/CocosDragonJS/proj.android') elif target == 'crystalcraze': app_android_root = os.path.join(cocos_root, 'samples/Javascript/CrystalCraze/proj.android') elif target == 'moonwarriors': app_android_root = os.path.join(cocos_root, 'samples/Javascript/MoonWarriors/proj.android') elif target == 'testjavascript': app_android_root = os.path.join(cocos_root, 'samples/Javascript/TestJavascript/proj.android') elif target == 'watermelonwithme': app_android_root = os.path.join(cocos_root, 'samples/Javascript/WatermelonWithMe/proj.android') else: print 'unknown target: %s' % target continue copy_resources(target, app_android_root) do_build(cocos_root, ndk_root, app_android_root, ndk_build_param,sdk_root,android_platform,build_mode) # -------------- main -------------- if __name__ == '__main__': #parse the params usage = """ This script is mainy used for building samples built-in with cocos2d-x. Usage: %prog [options] target Valid targets are: [hellocpp|testcpp|simplegame|assetsmanager|hellolua|testlua|cocosdragon|crystalcraze|moonwarriors|testjavascript|watermelonwithme]. You can combine them arbitrarily with a whitespace among two valid targets. You can use [all|cpp|lua|jsb], to build all the samples, or all the c++ samples, or all the lua samples, or all the jsb samples respectevely. cpp = ['hellocpp', 'testcpp', 'simplegame', 'assetsmanager'] lua = ['hellolua', 'testlua'] jsb = ['cocosdragon', 'crystalcraze', 'moonwarriors', 'testjavascript', 'watermelonwithme'] all = cpp + lua + jsb // be careful with the all target, it may took a very long time to compile all the projects, do it under your own risk. If you are new to cocos2d-x, I recommend you start with hellocpp,hellolua or testjavascript. You can combine these targets like this: //1. to build simplegame and assetsmanager python android-build.py -p 10 simplegame assetsmanager //2. to build hellolua and all the jsb samples python android-build.py -p 19 hellolua jsb Note: You should install ant to generate apk while building the andriod samples. But it is optional. You can generate apk with eclipse. """ parser = OptionParser(usage=usage) parser.add_option("-n", "--ndk", dest="ndk_build_param", help='Parameter for ndk-build') parser.add_option("-p", "--platform", dest="android_platform", help='Parameter for android-update. Without the parameter,the script just build dynamic library for the projects. Valid android-platform are:[10|11|12|13|14|15|16|17|18|19]') parser.add_option("-b", "--build", dest="build_mode", help='The build mode for java project,debug[default] or release. Get more information,please refer to http://developer.android.com/tools/building/building-cmdline.html') (opts, args) = parser.parse_args() if len(args) == 0: parser.print_help() else: try: build_samples(args, opts.ndk_build_param,opts.android_platform,opts.build_mode) except Exception as e: print e sys.exit(1)