#include "AppDelegate.h" #include #include #include "cocos2d.h" #include "SimpleAudioEngine.h" #include "ScriptingCore.h" #include "jsb_cocos2dx_auto.hpp" #include "jsb_cocos2dx_extension_auto.hpp" #include "jsb_cocos2dx_builder_auto.hpp" #include "extension/jsb_cocos2dx_extension_manual.h" #include "cocos2d_specifics.hpp" #include "cocosbuilder/js_bindings_ccbreader.h" #include "localstorage/js_bindings_system_registration.h" #include "chipmunk/js_bindings_chipmunk_registration.h" #include "jsb_opengl_registration.h" USING_NS_CC; using namespace CocosDenshion; using namespace std; AppDelegate::AppDelegate() { } AppDelegate::~AppDelegate() { ScriptEngineManager::destroyInstance(); } bool AppDelegate::applicationDidFinishLaunching() { // initialize director auto pDirector = Director::getInstance(); pDirector->setOpenGLView(EGLView::getInstance()); pDirector->setProjection(Director::Projection::_2D); FileUtils::getInstance()->addSearchPath("script"); auto screenSize = EGLView::getInstance()->getFrameSize(); auto designSize = Size(320, 480); auto resourceSize = Size(320, 480); std::vector resDirOrders; Platform platform = Application::getInstance()->getTargetPlatform(); if (platform == Application::Platform::OS_IPHONE || platform == Application::Platform::OS_IPAD || platform == Application::Platform::OS_MAC) { std::vector searchPaths = FileUtils::getInstance()->getSearchPaths(); searchPaths.insert(searchPaths.begin(), "Published files iOS"); FileUtils::getInstance()->setSearchPaths(searchPaths); if (screenSize.height > 1024) { resourceSize = Size(1536, 2048); resDirOrders.push_back("resources-ipadhd"); resDirOrders.push_back("resources-ipad"); resDirOrders.push_back("resources-iphonehd"); } else if (screenSize.height > 960) { resourceSize = Size(768, 1024); resDirOrders.push_back("resources-ipad"); resDirOrders.push_back("resources-iphonehd"); } else if (screenSize.height > 480) { resourceSize = Size(640, 960); resDirOrders.push_back("resources-iphonehd"); resDirOrders.push_back("resources-iphone"); } else { resourceSize = Size(320, 480); resDirOrders.push_back("resources-iphone"); } } else if (platform == Application::Platform::OS_ANDROID || platform == Application::Platform::OS_WINDOWS) { if (screenSize.height > 960) { resourceSize = Size(1280, 1920); resDirOrders.push_back("resources-xlarge"); resDirOrders.push_back("resources-large"); resDirOrders.push_back("resources-medium"); resDirOrders.push_back("resources-small"); } else if (screenSize.height > 720) { resourceSize = Size(640, 960); resDirOrders.push_back("resources-large"); resDirOrders.push_back("resources-medium"); resDirOrders.push_back("resources-small"); } else if (screenSize.height > 480) { resourceSize = Size(480, 720); resDirOrders.push_back("resources-medium"); resDirOrders.push_back("resources-small"); } else { resourceSize = Size(320, 480); resDirOrders.push_back("resources-small"); } } FileUtils::getInstance()->setSearchResolutionsOrder(resDirOrders); pDirector->setContentScaleFactor(resourceSize.width/designSize.width); EGLView::getInstance()->setDesignResolutionSize(designSize.width, designSize.height, ResolutionPolicy::NO_BORDER); // turn on display FPS pDirector->setDisplayStats(true); // set FPS. the default value is 1.0/60 if you don't call this pDirector->setAnimationInterval(1.0 / 60); ScriptingCore* sc = ScriptingCore::getInstance(); sc->addRegisterCallback(register_all_cocos2dx); sc->addRegisterCallback(register_all_cocos2dx_extension); sc->addRegisterCallback(register_cocos2dx_js_extensions); sc->addRegisterCallback(register_all_cocos2dx_extension_manual); sc->addRegisterCallback(register_all_cocos2dx_builder); sc->addRegisterCallback(register_CCBuilderReader); sc->addRegisterCallback(jsb_register_system); sc->addRegisterCallback(JSB_register_opengl); sc->addRegisterCallback(jsb_register_chipmunk); sc->start(); #if defined(COCOS2D_DEBUG) && (COCOS2D_DEBUG > 0) sc->enableDebugger(); #endif js_log("RUNNING Main"); auto pEngine = ScriptingCore::getInstance(); ScriptEngineManager::getInstance()->setScriptEngine(pEngine); ScriptingCore::getInstance()->runScript("main.js"); return true; } void handle_signal(int signal) { static int internal_state = 0; ScriptingCore* sc = ScriptingCore::getInstance(); // should start everything back auto director = Director::getInstance(); if (director->getRunningScene()) { director->popToRootScene(); } else { PoolManager::sharedPoolManager()->finalize(); if (internal_state == 0) { //sc->dumpRoot(NULL, 0, NULL); sc->start(); internal_state = 1; } else { sc->runScript("hello.js"); internal_state = 0; } } } // This function will be called when the app is inactive. When comes a phone call,it's be invoked too void AppDelegate::applicationDidEnterBackground() { Director::getInstance()->stopAnimation(); SimpleAudioEngine::getInstance()->pauseBackgroundMusic(); SimpleAudioEngine::getInstance()->pauseAllEffects(); } // this function will be called when the app is active again void AppDelegate::applicationWillEnterForeground() { Director::getInstance()->startAnimation(); SimpleAudioEngine::getInstance()->resumeBackgroundMusic(); SimpleAudioEngine::getInstance()->resumeAllEffects(); }