/****************************************************************************** * Spine Runtimes Software License * Version 2.3 * * Copyright (c) 2013-2015, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable and * non-transferable license to use, install, execute and perform the Spine * Runtimes Software (the "Software") and derivative works solely for personal * or internal use. Without the written permission of Esoteric Software (see * Section 2 of the Spine Software License Agreement), you may not (a) modify, * translate, adapt or otherwise create derivative works, improvements of the * Software or develop new applications using the Software or (b) remove, * delete, alter or obscure any trademarks or any copyright, trademark, patent * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include typedef struct { spSlot super; float attachmentTime; } _spSlot; spSlot* spSlot_create (spSlotData* data, spBone* bone) { spSlot* self = SUPER(NEW(_spSlot)); CONST_CAST(spSlotData*, self->data) = data; CONST_CAST(spBone*, self->bone) = bone; spSlot_setToSetupPose(self); return self; } void spSlot_dispose (spSlot* self) { FREE(self->attachmentVertices); FREE(self); } void spSlot_setAttachment (spSlot* self, spAttachment* attachment) { CONST_CAST(spAttachment*, self->attachment) = attachment; SUB_CAST(_spSlot, self)->attachmentTime = self->bone->skeleton->time; self->attachmentVerticesCount = 0; } void spSlot_setAttachmentTime (spSlot* self, float time) { SUB_CAST(_spSlot, self)->attachmentTime = self->bone->skeleton->time - time; } float spSlot_getAttachmentTime (const spSlot* self) { return self->bone->skeleton->time - SUB_CAST(_spSlot, self) ->attachmentTime; } void spSlot_setToSetupPose (spSlot* self) { spAttachment* attachment = 0; self->r = self->data->r; self->g = self->data->g; self->b = self->data->b; self->a = self->data->a; if (self->data->attachmentName) { /* Find slot index. */ int i; for (i = 0; i < self->bone->skeleton->data->slotsCount; ++i) { if (self->data == self->bone->skeleton->data->slots[i]) { attachment = spSkeleton_getAttachmentForSlotIndex(self->bone->skeleton, i, self->data->attachmentName); break; } } } spSlot_setAttachment(self, attachment); }