#/**************************************************************************** # Copyright (c) 2013 cocos2d-x.org # Copyright (c) 2014 martell malone # Copyright (c) 2015-2017 Chukong Technologies Inc. # Copyright (c) 2021-2022 Bytedance Inc. # # https://axmolengine.github.io/ # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # ****************************************************************************/ # this CMakeLists is to generate Axmol Engine Library # build ax # build axlua if AX_ENABLE_EXT_LUA=ON # The version number set(_AX_VERSION 1.0) if(NOT DEFINED _AX_CORE_LIB) set(_AX_CORE_LIB axmol CACHE INTERNAL "The axmol core lib name" ) endif() if (NOT DEFINED AX_USE_COMPAT_GL) set(AX_USE_COMPAT_GL FALSE CACHE INTERNAL "Enabling AX_USE_COMPAT_GL" ) endif() if (NOT DEFINED AX_ENABLE_MSEDGE_WEBVIEW2) set(AX_ENABLE_MSEDGE_WEBVIEW2 TRUE CACHE INTERNAL "Enabling windows webview2" ) endif() if (NOT DEFINED AX_ENABLE_MFMEDIA) set(AX_ENABLE_MFMEDIA TRUE CACHE INTERNAL "Enabling microsoft media foundation for windows video player" ) endif() project(ax_libs) # default value for axmol extensions modules to Build # total supported extensions count: 12 # extensions dependicies: COCOSTUDIO may depend on spine & dragonBones if they are present in buildset option(AX_ENABLE_EXT_GUI "Build extension GUI" ON) option(AX_ENABLE_EXT_ASSETMANAGER "Build extension asset-manager" ON) option(AX_ENABLE_EXT_PARTICLE3D "Build extension Particle3D" ON) option(AX_ENABLE_EXT_PHYSICS_NODE "Build extension physics-nodes" ON) option(AX_ENABLE_EXT_SPINE "Build extension spine" ON) option(AX_ENABLE_EXT_DRAGONBONES "Build extension DragonBones" ON) option(AX_ENABLE_EXT_COCOSTUDIO "Build extension cocostudio" ON) option(AX_ENABLE_EXT_FAIRYGUI "Build extension FairyGUI" ON) option(AX_ENABLE_EXT_LIVE2D "Build extension Live2D" OFF) option(AX_ENABLE_EXT_EFFEKSEER "Build extension Effekseer" OFF) if(WINDOWS OR MACOSX OR LINUX OR ANDROID) option(AX_ENABLE_EXT_IMGUI "Build extension ImGui" ON) else() set(AX_ENABLE_EXT_IMGUI OFF) endif() if (AX_ENABLE_EXT_EFFEKSEER AND ANDROID) # effekseer-axmol require use glad set(AX_USE_GLAD TRUE CACHE INTERNAL "Forcing use glad for platforms which use GL backend" ) add_definitions(-DAX_USE_GLAD=1) endif() if(XCODE) # set(CMAKE_BUILD_WITH_INSTALL_RPATH YES) # set(CMAKE_INSTALL_RPATH "@executable_path/Frameworks") set(CMAKE_XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/Frameworks" CACHE INTERNAL "") endif() set(_AX_THIRDPARTY_NAME "thirdparty" CACHE INTERNAL "" ) if (WIN32) option(WIN32_PATH_USE_ACP "" OFF) if(NOT WIN32_PATH_USE_ACP) add_definitions(-DNTCVT_CP_DEFAULT=CP_UTF8) else() add_definitions(-DNTCVT_CP_DEFAULT=CP_ACP) endif() endif() include(2d/CMakeLists.txt) include(3d/CMakeLists.txt) include(platform/CMakeLists.txt) include(physics/CMakeLists.txt) include(physics3d/CMakeLists.txt) include(math/CMakeLists.txt) include(navmesh/CMakeLists.txt) include(renderer/CMakeLists.txt) include(base/CMakeLists.txt) include(ui/CMakeLists.txt) include(network/CMakeLists.txt) include(audio/CMakeLists.txt) set(_AX_HEADER axmol.h ${_AX_2D_HEADER} ${_AX_3D_HEADER} ${_AX_PLATFORM_HEADER} ${_AX_PHYSICS_HEADER} ${_AX_PHYSICS3D_HEADER} ${_AX_MATH_HEADER} ${_AX_NAVMESH_HEADER} ${_AX_RENDERER_HEADER} ${_AX_BASE_HEADER} ${_AX_AUDIO_HEADER} ${_AX_UI_HEADER} ${_AX_NETWORK_HEADER} ) set(_AX_SRC axmol.cpp ${_AX_2D_SRC} ${_AX_3D_SRC} ${_AX_PLATFORM_SRC} ${_AX_PHYSICS_SRC} ${_AX_PHYSICS3D_SRC} ${_AX_MATH_SRC} ${_AX_NAVMESH_SRC} ${_AX_RENDERER_SRC} ${_AX_BASE_SRC} ${_AX_AUDIO_SRC} ${_AX_UI_SRC} ${_AX_NETWORK_SRC} ) list(APPEND _AX_SRC ${_AX_HEADER}) add_library(${_AX_CORE_LIB} ${_AX_SRC}) ax_config_pred(${_AX_CORE_LIB} AX_ENABLE_MFMEDIA) ax_config_pred(${_AX_CORE_LIB} AX_ENABLE_MSEDGE_WEBVIEW2) # use thirdparty libs add_subdirectory(${_AX_ROOT_PATH}/thirdparty ${ENGINE_BINARY_PATH}/thirdparty) target_link_libraries(${_AX_CORE_LIB} thirdparty) # add base macro define and compile options use_ax_compile_define(${_AX_CORE_LIB}) use_ax_compile_options(${_AX_CORE_LIB}) # use all platform related system libs use_ax_depend(${_AX_CORE_LIB}) target_include_directories(${_AX_CORE_LIB} PUBLIC ${_AX_ROOT_PATH} PUBLIC ${_AX_ROOT_PATH}/thirdparty PUBLIC ${_AX_ROOT_PATH}/extensions PUBLIC ${_AX_ROOT_PATH}/core PUBLIC ${_AX_ROOT_PATH}/core/platform INTERFACE ${_AX_ROOT_PATH}/thirdparty INTERFACE ${_AX_ROOT_PATH}/extensions INTERFACE ${_AX_ROOT_PATH}/core/base INTERFACE ${_AX_ROOT_PATH}/core/audio INTERFACE ${_AX_ROOT_PATH}/core/platform/${PLATFORM_FOLDER} ) set_target_properties(${_AX_CORE_LIB} PROPERTIES ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib" LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib" RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin" VERSION "${_AX_VERSION}" FOLDER "Internal" ) if(XCODE OR VS) ax_mark_code_files("${_AX_CORE_LIB}") endif() message("CMake ${_AX_CORE_LIB} target_precompile_headers") target_precompile_headers(${_AX_CORE_LIB} PRIVATE "$<$:axmol.h>" ) if(WINDOWS) if(AX_ENABLE_MSEDGE_WEBVIEW2) find_program(NUGET_EXE NAMES nuget PATHS ${_AX_ROOT_PATH}/tools/external/nuget) if(NOT NUGET_EXE) message("NUGET.EXE not found.") message(FATAL_ERROR "Please run setup.py again to download NUGET.EXE, and run CMake again.") endif() exec_program(${NUGET_EXE} ARGS install "Microsoft.Web.WebView2" -Version 1.0.992.28 -ExcludeVersion -OutputDirectory ${CMAKE_BINARY_DIR}/packages) if(CMAKE_GENERATOR STREQUAL "Ninja") target_link_libraries(${_AX_CORE_LIB} ${CMAKE_BINARY_DIR}/packages/Microsoft.Web.WebView2/build/native/${ARCH_ALIAS}/WebView2Loader.dll.lib) target_include_directories(${_AX_CORE_LIB} PUBLIC ${CMAKE_BINARY_DIR}/packages/Microsoft.Web.WebView2/build/native/include) else() target_link_libraries(${_AX_CORE_LIB} ${CMAKE_BINARY_DIR}/packages/Microsoft.Web.WebView2/build/native/Microsoft.Web.WebView2.targets) endif() target_compile_definitions(${_AX_CORE_LIB} PUBLIC _AX_HAVE_WEBVIEW2) endif() endif() # engine extensions add_subdirectory(${_AX_ROOT_PATH}/extensions ${ENGINE_BINARY_PATH}/extensions) if(MSVC) target_sources(${_AX_CORE_LIB} PRIVATE ./axmol.natvis) target_sources(${_AX_CORE_LIB} PRIVATE ../thirdparty/yasio/yasio.natvis) target_sources(${_AX_CORE_LIB} PRIVATE ../thirdparty/robin-map/tsl-robin-map.natvis) target_compile_options(${_AX_CORE_LIB} PUBLIC "/Zm2000") endif() if(ANDROID) add_subdirectory(${_AX_ROOT_PATH}/core/platform/android ${ENGINE_BINARY_PATH}/core/cpp-android) endif() # copy all thirdparty libraries to ${CMAKE_BINARY_DIR}/lib/$ # if (WINDOWS) # copy_thirdparty_dlls(libcocos2d ${CMAKE_BINARY_DIR}/lib/$) # endif() #if(XCODE) # # Later versions of Xcode clang want to compile C++17 with aligned allocation turned on and this is only supported on iOS 11.0+ # # TODO: Only turn this off if ${CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET} < 11.0 # target_compile_options(${_AX_CORE_LIB} PUBLIC $<$:-fno-aligned-allocation>) #endif()