/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef CHIPMUNK_COMPAT_62_H #define CHIPMUNK_COMPAT_62_H #include "chipmunk/chipmunk.h" // // Body // inline cpVect cpBodyGetVelAtWorldPoint(const cpBody* body) { return cpBodyGetVelocityAtWorldPoint(body); } inline cpVect cpBodyGetVelAtLocalPoint(const cpBody* body) { return cpBodyGetVelocityAtLocalPoint(body); } inline cpVect cpBodyGetVel(const cpBody* body) { return cpBodyGetVelocity(body); } inline void cpBodySetVel(cpBody* body, cpVect velocity) { cpBodySetVelocity(body, velocity); } inline cpVect cpBodyGetPos(const cpBody* body) { return cpBodyGetPosition(body); } inline void cpBodySetPos(cpBody* body, cpVect pos) { cpBodySetPosition(body, pos); } inline cpVect cpBodyGetRot(const cpBody* body) { return cpBodyGetRotation(body); } inline cpFloat cpBodyGetAngVel(const cpBody* body) { return cpBodyGetAngularVelocity(body); } inline void cpBodySetAngVel(cpBody* body, cpFloat angularVelocity) { cpBodySetAngularVelocity(body, angularVelocity); } inline cpVect cpBodyLocal2World(const cpBody* body, const cpVect point) { return cpBodyLocalToWorld(body, point); } inline cpVect cpBodyWorld2Local(const cpBody* body, const cpVect point) { return cpBodyWorldToLocal(body, point); } inline void cpBodyApplyImpulse(cpBody* body, const cpVect j, const cpVect r) { cpBodyApplyImpulseAtWorldPoint(body, j, r); } // // Shapes // inline void cpShapeSetLayers(cpShape* shape, unsigned int layer) { cpShapeFilter filter = cpShapeGetFilter(shape); filter.mask = layer; filter.categories = layer; cpShapeSetFilter(shape, filter); } inline unsigned int cpShapeGetLayers(cpShape* shape) { cpShapeFilter filter = cpShapeGetFilter(shape); return filter.mask; } inline void cpShapeSetGroup(cpShape* shape, uintptr_t group) { cpShapeFilter filter = cpShapeGetFilter(shape); filter.group = group; cpShapeSetFilter(shape, filter); } inline uintptr_t cpShapeGetGroup(cpShape* shape) { cpShapeFilter filter = cpShapeGetFilter(shape); return filter.group; } inline int cpPolyShapeGetNumVerts(const cpShape* shape) { return cpPolyShapeGetCount(shape); } inline cpFloat cpShapeNearestPointQuery(cpShape* shape, cpVect p, cpPointQueryInfo* out) { return cpShapePointQuery(shape, p, out); } // // Space // inline cpShape* cpSpaceAddStaticShape(cpSpace* space, cpShape* shape) { return cpSpaceAddShape(space, shape); } #endif // CHIPMUNK_COMPAT_62_H