/**************************************************************************** Copyright (c) 2013 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __CC_EXTENTIONS_CCCOMAUDIO_H__ #define __CC_EXTENTIONS_CCCOMAUDIO_H__ #include "cocos2d.h" namespace cocostudio { class ComAudio : public cocos2d::Component { protected: /** * @js ctor */ ComAudio(void); /** * @js NA * @lua NA */ virtual ~ComAudio(void); public: virtual bool init(); /** * @js NA * @lua NA */ virtual void onEnter(); /** * @js NA * @lua NA */ virtual void onExit(); virtual bool isEnabled() const; virtual void setEnabled(bool b); static ComAudio* create(void); public: void end(); void preloadBackgroundMusic(const char* pszFilePath); void playBackgroundMusic(const char* pszFilePath, bool bLoop); void playBackgroundMusic(const char* pszFilePath); void stopBackgroundMusic(bool bReleaseData); void stopBackgroundMusic(); void pauseBackgroundMusic(); void resumeBackgroundMusic(); void rewindBackgroundMusic(); bool willPlayBackgroundMusic(); bool isBackgroundMusicPlaying(); float getBackgroundMusicVolume(); void setBackgroundMusicVolume(float volume); float getEffectsVolume(); void setEffectsVolume(float volume); unsigned int playEffect(const char* pszFilePath, bool bLoop); unsigned int playEffect(const char* pszFilePath); void pauseEffect(unsigned int nSoundId); void pauseAllEffects(); void resumeEffect(unsigned int nSoundId); void resumeAllEffects(); void stopEffect(unsigned int nSoundId); void stopAllEffects(); void preloadEffect(const char* pszFilePath); void unloadEffect(const char* pszFilePath); void setFile(const char* pszFilePath); const char* getFile(); void setLoop(bool bLoop); bool isLoop(); private: std::string _filePath; bool _loop; }; } #endif // __FUNDATION__CCCOMPONENT_H__