#pragma once #include "app.g.h" #include "OpenGLES.h" #include "openglespage.xaml.h" namespace CocosAppWinRT { ref class App sealed { public: App(); virtual void OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) override; private: #if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP Windows::UI::Xaml::Media::Animation::TransitionCollection^ _transitions; Windows::Foundation::EventRegistrationToken _firstNavigatedToken; void RootFrame_FirstNavigated(Platform::Object^ sender, Windows::UI::Xaml::Navigation::NavigationEventArgs^ e); #endif void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ e); void OnResuming(Platform::Object ^sender, Platform::Object ^args); OpenGLESPage^ mPage; OpenGLES mOpenGLES; }; }