/**************************************************************************** Copyright (c) 2009 Sindesso Pty Ltd http://www.sindesso.com/ Copyright (c) 2010-2012 cocos2d-x.org Copyright (c) 2013-2014 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __CCPAGE_TURN_TRANSITION_H__ #define __CCPAGE_TURN_TRANSITION_H__ #include "2d/CCTransition.h" #include "renderer/CCCustomCommand.h" NS_CC_BEGIN class NodeGrid; /** * @addtogroup transition * @{ */ /** @brief A transition which peels back the bottom right hand corner of a scene to transition to the scene beneath it simulating a page turn. This uses a 3DAction so it's strongly recommended that depth buffering is turned on in Director using: Director::getInstance()->setDepthBufferFormat(kDepthBuffer16); @since v0.8.2 */ class CC_DLL TransitionPageTurn : public TransitionScene { public: /** * Creates a base transition with duration and incoming scene. * If back is true then the effect is reversed to appear as if the incoming * scene is being turned from left over the outgoing scene. */ static TransitionPageTurn* create(float t,Scene* scene,bool backwards); /** * @js ctor */ TransitionPageTurn(); /** * @js NA * @lua NA */ virtual ~TransitionPageTurn(); // // Overrides // virtual void draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) override; /** * Creates a base transition with duration and incoming scene. * If back is true then the effect is reversed to appear as if the incoming * scene is being turned from left over the outgoing scene. */ bool initWithDuration(float t,Scene* scene,bool backwards); ActionInterval* actionWithSize(const Size& vector); // // Overrides // virtual void onEnter() override; virtual void onExit() override; protected: virtual void sceneOrder() override; protected: NodeGrid* _inSceneProxy; NodeGrid* _outSceneProxy; bool _back; static float POLYGON_OFFSET_FACTOR; static float POLYGON_OFFSET_UNITS; protected: CustomCommand _enableOffsetCmd; CustomCommand _disableOffsetCmd; void onEnablePolygonOffset(); void onDisablePolygonOffset(); }; // end of transition group /// @} NS_CC_END #endif // __CCPAGE_TURN_TRANSITION_H__