class CCActionEase : public CCActionInterval { static CCActionEase* actionWithAction(CCActionInterval *pAction); }; class CCEaseRateAction : public CCActionEase { void setRate(float rate); float getRate(void); static CCEaseRateAction* actionWithAction(CCActionInterval* pAction, float fRate); }; class CCEaseIn : public CCEaseRateAction { static CCEaseIn* actionWithAction(CCActionInterval* pAction, float fRate); }; class CCEaseOut : public CCEaseRateAction { static CCEaseOut* actionWithAction(CCActionInterval* pAction, float fRate); }; class CCEaseInOut : public CCEaseRateAction { static CCEaseInOut* actionWithAction(CCActionInterval* pAction, float fRate); }; class CCEaseExponentialIn : public CCActionEase { static CCEaseExponentialIn* actionWithAction(CCActionInterval* pAction); }; class CCEaseExponentialOut : public CCActionEase { static CCEaseExponentialOut* actionWithAction(CCActionInterval* pAction); }; class CCEaseExponentialInOut : public CCActionEase { static CCEaseExponentialInOut* actionWithAction(CCActionInterval* pAction); }; class CCEaseSineIn : public CCActionEase { static CCEaseSineIn* actionWithAction(CCActionInterval* pAction); }; class CCEaseSineOut : public CCActionEase { static CCEaseSineOut* actionWithAction(CCActionInterval* pAction); }; class CCEaseSineInOut : public CCActionEase { static CCEaseSineInOut* actionWithAction(CCActionInterval* pAction); }; class CCEaseElastic : public CCActionEase { float getPeriod(void); void setPeriod(float fPeriod); static CCEaseElastic* actionWithAction(CCActionInterval *pAction); static CCEaseElastic* actionWithAction(CCActionInterval *pAction, float fPeriod); }; class CCEaseElasticIn : public CCEaseElastic { static CCEaseElasticIn* actionWithAction(CCActionInterval *pAction); static CCEaseElasticIn* actionWithAction(CCActionInterval *pAction, float fPeriod); }; class CCEaseElasticOut : public CCEaseElastic { static CCEaseElasticOut* actionWithAction(CCActionInterval *pAction); static CCEaseElasticOut* actionWithAction(CCActionInterval *pAction, float fPeriod); }; class CCEaseElasticInOut : public CCEaseElastic { static CCEaseElasticInOut* actionWithAction(CCActionInterval *pAction); static CCEaseElasticInOut* actionWithAction(CCActionInterval *pAction, float fPeriod); }; class CCEaseBounce : public CCActionEase { ccTime bounceTime(ccTime time); static CCEaseBounce* actionWithAction(CCActionInterval* pAction); }; class CCEaseBounceIn : public CCEaseBounce { static CCEaseBounceIn* actionWithAction(CCActionInterval* pAction); }; class CCEaseBounceOut : public CCEaseBounce { static CCEaseBounceOut* actionWithAction(CCActionInterval* pAction); }; class CCEaseBounceInOut : public CCEaseBounce { static CCEaseBounceInOut* actionWithAction(CCActionInterval* pAction); }; class CCEaseBackIn : public CCActionEase { static CCEaseBackIn* actionWithAction(CCActionInterval* pAction); }; class CCEaseBackOut : public CCActionEase { static CCEaseBackOut* actionWithAction(CCActionInterval* pAction); }; class CCEaseBackInOut : public CCActionEase { static CCEaseBackInOut* actionWithAction(CCActionInterval* pAction); };