/**************************************************************************** Copyright (c) 2010 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "platform/CCNS.h" #include "CCDirector.h" #include "CCScene.h" #include "NSMutableArray.h" #include "CCScheduler.h" #include "ccMacros.h" #include "CCXCocos2dDefine.h" #include "CCTouchDispatcher.h" #include "support/opengl_support/glu.h" #include "CGPointExtension.h" #include "CCTransition.h" #include "CCTextureCache.h" #include "CCTransition.h" #include "CCSpriteFrameCache.h" #include "NSAutoreleasePool.h" #include "platform/platform.h" #include "CCXApplication.h" #include "CCLabelBMFont.h" #include "CCActionManager.h" #include "CCLabelTTF.h" #include "CCConfiguration.h" #include "CCKeypadDispatcher.h" #include "CCGL.h" #include "CCAnimationCache.h" #include "NSEvent.h" #if CC_ENABLE_PROFILERS #include "support/CCProfiling.h" #endif // CC_ENABLE_PROFILERS #include using namespace std; using namespace cocos2d; namespace cocos2d { // singleton stuff static CCDisplayLinkDirector s_sharedDirector; static bool s_bFirstRun = true; #define kDefaultFPS 60 // 60 frames per second extern const char* cocos2dVersion(void); CCDirector* CCDirector::sharedDirector(void) { if (s_bFirstRun) { s_sharedDirector.init(); s_bFirstRun = false; } return &s_sharedDirector; } bool CCDirector::init(void) { CCLOG("cocos2d: %s", cocos2dVersion()); CCLOG("cocos2d: Using Director Type: CCDirectorDisplayLink"); // scenes m_pRunningScene = NULL; m_pNextScene = NULL; m_pNotificationNode = NULL; m_dOldAnimationInterval = m_dAnimationInterval = 1.0 / kDefaultFPS; m_pobScenesStack = new NSMutableArray(); // Set default projection (3D) m_eProjection = kCCDirectorProjectionDefault; // projection delegate if "Custom" projection is used m_pProjectionDelegate = NULL; // FPS m_bDisplayFPS = false; m_nFrames = 0; m_pszFPS = new char[10]; m_pLastUpdate = new struct cc_timeval(); // paused ? m_bPaused = false; // purge ? m_bPurgeDirecotorInNextLoop = false; m_obWinSizeInPixels = m_obWinSizeInPoints = CGSizeZero; // default values m_ePixelFormat = kCCPixelFormatDefault; m_eDepthBufferFormat = kCCDepthBufferNone; // 0 // portrait mode default m_eDeviceOrientation = CCDeviceOrientationPortrait; m_pobOpenGLView = NULL; m_fContentScaleFactor = 1; m_bIsContentScaleSupported = false; // create autorelease pool NSPoolManager::getInstance()->push(); return true; } CCDirector::~CCDirector(void) { CCLOGINFO("cocos2d: deallocing %p", this); #if CC_DIRECTOR_FAST_FPS CCX_SAFE_RELEASE(m_pFPSLabel); #endif CCX_SAFE_RELEASE(m_pRunningScene); CCX_SAFE_RELEASE(m_pNotificationNode); CCX_SAFE_RELEASE(m_pobScenesStack); // pop the autorelease pool NSPoolManager::getInstance()->pop(); // delete m_pLastUpdate CCX_SAFE_DELETE(m_pLastUpdate); CCKeypadDispatcher::purgeSharedDispatcher(); // delete fps string delete []m_pszFPS; } void CCDirector::setGLDefaultValues(void) { // This method SHOULD be called only after openGLView_ was initialized assert(m_pobOpenGLView); setAlphaBlending(true); setDepthTest(true); setProjection(m_eProjection); // set other opengl default values glClearColor(0.0f, 0.0f, 0.0f, 1.0f); #if CC_DIRECTOR_FAST_FPS if (! m_pFPSLabel) { m_pFPSLabel = CCLabelTTF::labelWithString("00.0", "XXX", 24); m_pFPSLabel->retain(); } #endif } // Draw the SCene void CCDirector::drawScene(void) { // calculate "global" dt calculateDeltaTime(); //tick before glClear: issue #533 if (! m_bPaused) { CCScheduler::sharedScheduler()->tick(m_fDeltaTime); } glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); /* to avoid flickr, nextScene MUST be here: after tick and before draw. XXX: Which bug is this one. It seems that it can't be reproduced with v0.9 */ if (m_pNextScene) { setNextScene(); } glPushMatrix(); applyOrientation(); // By default enable VertexArray, ColorArray, TextureCoordArray and Texture2D CC_ENABLE_DEFAULT_GL_STATES(); // draw the scene if (m_pRunningScene) { m_pRunningScene->visit(); } // draw the notifications node if (m_pNotificationNode) { m_pNotificationNode->visit(); } if (m_bDisplayFPS) { showFPS(); } #if CC_ENABLE_PROFILERS showProfilers(); #endif CC_DISABLE_DEFAULT_GL_STATES(); glPopMatrix(); // swap buffers if (m_pobOpenGLView) { m_pobOpenGLView->swapBuffers(); } } void CCDirector::calculateDeltaTime(void) { struct cc_timeval now; if (CCTime::gettimeofdayCocos2d(&now, NULL) != 0) { CCLOG("error in gettimeofday"); m_fDeltaTime = 0; return; } // new delta time if (m_bNextDeltaTimeZero) { m_fDeltaTime = 0; m_bNextDeltaTimeZero = false; } else { m_fDeltaTime = (now.tv_sec - m_pLastUpdate->tv_sec) + (now.tv_usec - m_pLastUpdate->tv_usec) / 1000000.0f; m_fDeltaTime = MAX(0, m_fDeltaTime); } *m_pLastUpdate = now; } // m_dAnimationInterval void CCDirector::setAnimationInterval(double dValue) { CCLOG("cocos2d: Director#setAnimationInterval. Overrride me"); assert(0); } // m_pobOpenGLView void CCDirector::setOpenGLView(CC_GLVIEW *pobOpenGLView) { assert(pobOpenGLView); if (m_pobOpenGLView != pobOpenGLView) { // because EAGLView is not kind of NSObject delete m_pobOpenGLView; // [openGLView_ release] m_pobOpenGLView = pobOpenGLView; // set size m_obWinSizeInPoints = m_pobOpenGLView->getSize(); m_obWinSizeInPixels = CGSizeMake(m_obWinSizeInPoints.width * m_fContentScaleFactor, m_obWinSizeInPoints.height * m_fContentScaleFactor); setGLDefaultValues(); if (m_fContentScaleFactor != 1) { updateContentScaleFactor(); } CCTouchDispatcher *pTouchDispatcher = CCTouchDispatcher::sharedDispatcher(); m_pobOpenGLView->setTouchDelegate(pTouchDispatcher); pTouchDispatcher->setDispatchEvents(true); } } void CCDirector::setNextDeltaTimeZero(bool bNextDeltaTimeZero) { m_bNextDeltaTimeZero = bNextDeltaTimeZero; } void CCDirector::setProjection(ccDirectorProjection kProjection) { CGSize size = m_obWinSizeInPixels; switch (kProjection) { case kCCDirectorProjection2D: glViewport((GLsizei)0, (GLsizei)0, (GLsizei)size.width, (GLsizei)size.height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); ccglOrtho(0, size.width, 0, size.height, -1024 * CC_CONTENT_SCALE_FACTOR(), 1024 * CC_CONTENT_SCALE_FACTOR()); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); break; case kCCDirectorProjection3D: glViewport(0, 0, (GLsizei)size.width, (GLsizei)size.height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60, (GLfloat)size.width/size.height, 0.5f, 1500.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt( size.width/2, size.height/2, getZEye(), size.width/2, size.height/2, 0, 0.0f, 1.0f, 0.0f); break; case kCCDirectorProjectionCustom: if (m_pProjectionDelegate) { m_pProjectionDelegate->updateProjection(); } break; default: CCLOG("cocos2d: Director: unrecognized projecgtion"); break; } m_eProjection = kProjection; } void CCDirector::purgeCachedData(void) { CCLabelBMFont::purgeCachedData(); CCTextureCache::purgeSharedTextureCache(); } float CCDirector::getZEye(void) { return (m_obWinSizeInPixels.height / 1.1566f); } void CCDirector::setAlphaBlending(bool bOn) { if (bOn) { glEnable(GL_BLEND); glBlendFunc(CC_BLEND_SRC, CC_BLEND_DST); } else { glDisable(GL_BLEND); } } void CCDirector::setDepthTest(bool bOn) { if (bOn) { ccglClearDepth(1.0f); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); } else { glDisable(GL_DEPTH_TEST); } } CGPoint CCDirector::convertToGL(CGPoint obPoint) { CGSize s = m_obWinSizeInPoints; float newY = s.height - obPoint.y; float newX = s.width - obPoint.x; CGPoint ret = CGPointZero; switch (m_eDeviceOrientation) { case CCDeviceOrientationPortrait: ret = ccp(obPoint.x, newY); break; case CCDeviceOrientationPortraitUpsideDown: ret = ccp(newX, obPoint.y); break; case CCDeviceOrientationLandscapeLeft: ret.x = obPoint.y; ret.y = obPoint.x; break; case CCDeviceOrientationLandscapeRight: ret.x = newY; ret.y = newX; break; } // if (m_fContentScaleFactor != 1 && m_bIsContentScaleSupported) // { // ret = ccpMult(ret, m_fContentScaleFactor); // } return ret; } CGPoint CCDirector::convertToUI(CGPoint obPoint) { CGSize winSize = m_obWinSizeInPoints; float oppositeX = winSize.width - obPoint.x; float oppositeY = winSize.height - obPoint.y; CGPoint uiPoint = CGPointZero; switch (m_eDeviceOrientation) { case CCDeviceOrientationPortrait: uiPoint = ccp(obPoint.x, oppositeY); break; case CCDeviceOrientationPortraitUpsideDown: uiPoint = ccp(oppositeX, obPoint.y); break; case CCDeviceOrientationLandscapeLeft: uiPoint = ccp(obPoint.y, obPoint.x); break; case CCDeviceOrientationLandscapeRight: // Can't use oppositeX/Y because x/y are flipped uiPoint = ccp(winSize.width - obPoint.y, winSize.height - obPoint.x); break; } uiPoint = ccpMult(uiPoint, 1/m_fContentScaleFactor); return uiPoint; } CGSize CCDirector::getWinSize(void) { CGSize s = m_obWinSizeInPoints; if (m_eDeviceOrientation == CCDeviceOrientationLandscapeLeft || m_eDeviceOrientation == CCDeviceOrientationLandscapeRight) { // swap x,y in landspace mode CGSize tmp = s; s.width = tmp.height; s.height = tmp.width; } return s; } CGSize CCDirector::getWinSizeInPixels() { CGSize s = getWinSize(); s.width *= CC_CONTENT_SCALE_FACTOR(); s.height *= CC_CONTENT_SCALE_FACTOR(); return s; } // return the current frame size CGSize CCDirector::getDisplaySizeInPixels(void) { return m_obWinSizeInPixels; } void CCDirector::reshapeProjection(CGSize newWindowSize) { m_obWinSizeInPoints = m_pobOpenGLView->getSize(); m_obWinSizeInPixels = CGSizeMake(m_obWinSizeInPoints.width * m_fContentScaleFactor, m_obWinSizeInPoints.height * m_fContentScaleFactor); setProjection(m_eProjection); } // scene management void CCDirector::runWithScene(CCScene *pScene) { assert(pScene != NULL); assert(m_pRunningScene == NULL); pushScene(pScene); startAnimation(); } void CCDirector::replaceScene(CCScene *pScene) { assert(pScene != NULL); unsigned int index = m_pobScenesStack->count(); m_bSendCleanupToScene = true; m_pobScenesStack->replaceObjectAtIndex(index - 1, pScene); m_pNextScene = pScene; } void CCDirector::pushScene(CCScene *pScene) { assert(pScene); m_bSendCleanupToScene = false; m_pobScenesStack->addObject(pScene); m_pNextScene = pScene; } void CCDirector::popScene(void) { assert(m_pRunningScene != NULL); m_pobScenesStack->removeLastObject(); unsigned int c = m_pobScenesStack->count(); if (c == 0) { end(); } else { m_bSendCleanupToScene = true; m_pNextScene = m_pobScenesStack->getObjectAtIndex(c - 1); } } void CCDirector::end() { m_bPurgeDirecotorInNextLoop = true; } void CCDirector::purgeDirector() { // don't release the event handlers // They are needed in case the director is run again CCTouchDispatcher::sharedDispatcher()->removeAllDelegates(); m_pRunningScene->onExit(); m_pRunningScene->cleanup(); m_pRunningScene->release(); m_pRunningScene = NULL; m_pNextScene = NULL; // remove all objects, but don't release it. // runWithScene might be executed after 'end'. m_pobScenesStack->removeAllObjects(); stopAnimation(); #if CC_DIRECTOR_FAST_FPS CCX_SAFE_RELEASE_NULL(m_pFPSLabel); #endif CCX_SAFE_RELEASE_NULL(m_pProjectionDelegate); // purge bitmap cache CCLabelBMFont::purgeCachedData(); // purge all managers CCAnimationCache::purgeSharedAnimationCache(); CCSpriteFrameCache::purgeSharedSpriteFrameCache(); CCActionManager::sharedManager()->purgeSharedManager(); CCScheduler::purgeSharedScheduler(); CCTextureCache::purgeSharedTextureCache(); // OpenGL view m_pobOpenGLView->release(); m_pobOpenGLView = NULL; } void CCDirector::setNextScene(void) { ccSceneFlag runningSceneType = ccNormalScene; ccSceneFlag newSceneType = m_pNextScene->getSceneType(); if (m_pRunningScene) { runningSceneType = m_pRunningScene->getSceneType(); } // If it is not a transition, call onExit/cleanup /*if (! newIsTransition)*/ if (! (newSceneType & ccTransitionScene)) { if (m_pRunningScene) { m_pRunningScene->onExit(); } // issue #709. the root node (scene) should receive the cleanup message too // otherwise it might be leaked. if (m_bSendCleanupToScene && m_pRunningScene) { m_pRunningScene->cleanup(); } } if (m_pRunningScene) { m_pRunningScene->release(); } m_pRunningScene = m_pNextScene; m_pNextScene->retain(); m_pNextScene = NULL; if (! (runningSceneType & ccTransitionScene) && m_pRunningScene) { m_pRunningScene->onEnter(); m_pRunningScene->onEnterTransitionDidFinish(); } } void CCDirector::pause(void) { if (m_bPaused) { return; } m_dOldAnimationInterval = m_dAnimationInterval; // when paused, don't consume CPU setAnimationInterval(1 / 4.0); m_bPaused = true; } void CCDirector::resume(void) { if (! m_bPaused) { return; } setAnimationInterval(m_dOldAnimationInterval); if (CCTime::gettimeofdayCocos2d(m_pLastUpdate, NULL) != 0) { CCLOG("cocos2d: Director: Error in gettimeofday"); } m_bPaused = false; m_fDeltaTime = 0; } void CCDirector::startAnimation(void) { CCLOG("cocos2d: Director#startAnimation. Overrride me"); assert(0); } void CCDirector::stopAnimation(void) { CCLOG("cocos2d: Director#stopAnimation. Overrride me"); assert(0); } void CCDirector::mainLoop(void) { CCLOG("cocos2d: Director#preMainLoop. Overrride me"); assert(0); } #if CC_DIRECTOR_FAST_FPS // display the FPS using a LabelAtlas // updates the FPS every frame void CCDirector::showFPS(void) { m_nFrames++; m_fAccumDt += m_fDeltaTime; if (m_fAccumDt > CC_DIRECTOR_FPS_INTERVAL) { m_fFrameRate = m_nFrames / m_fAccumDt; m_nFrames = 0; m_fAccumDt = 0; sprintf(m_pszFPS, "%.1f", m_fFrameRate); m_pFPSLabel->setString(m_pszFPS); } m_pFPSLabel->draw(); } #endif // CC_DIRECTOR_FAST_FPS void CCDirector::showProfilers() { #if CC_ENABLE_PROFILERS m_fAccumDtForProfiler += m_fDeltaTime; if (m_fAccumDtForProfiler > 1.0f) { m_fAccumDtForProfiler = 0; CCProfiler::sharedProfiler()->displayTimers(); } #endif } /*************************************************** * mobile platforms specific functions **************************************************/ // is the view currently attached bool CCDirector::isOpenGLAttached(void) { return m_pobOpenGLView->isOpenGLReady(); } void CCDirector::updateContentScaleFactor() { // [openGLView responseToSelector:@selector(setContentScaleFactor)] if (m_pobOpenGLView->canSetContentScaleFactor()) { m_pobOpenGLView->setContentScaleFactor(m_fContentScaleFactor); m_bIsContentScaleSupported = true; } else { CCLOG("cocos2d: setContentScaleFactor:'is not supported on this device"); } } // detach or attach to a view or a window bool CCDirector::detach(void) { assert(isOpenGLAttached()); CCX_SAFE_DELETE(m_pobOpenGLView); return true; } void CCDirector::setDepthBufferFormat(tDepthBufferFormat kDepthBufferFormat) { assert(! isOpenGLAttached()); m_eDepthBufferFormat = kDepthBufferFormat; } void CCDirector::setPixelFormat(tPixelFormat kPixelFormat) { m_ePixelFormat = kPixelFormat; } tPixelFormat CCDirector::getPiexFormat(void) { return m_ePixelFormat; } bool CCDirector::setDirectorType(ccDirectorType obDirectorType) { // we only support CCDisplayLinkDirector CCDirector::sharedDirector(); return true; } bool CCDirector::enableRetinaDisplay(bool enabled) { // Already enabled? if (enabled && m_fContentScaleFactor == 2) { return true; } // Already diabled? if (!enabled && m_fContentScaleFactor == 1) { return false; } // setContentScaleFactor is not supported if (! m_pobOpenGLView->canSetContentScaleFactor()) { return false; } ///@todo SD device iphone specific // if ([[UIScreen mainScreen] scale] == 1.0) // return NO; float newScale = (float)(enabled ? 2 : 1); setContentScaleFactor(newScale); return true; } CGFloat CCDirector::getContentScaleFactor(void) { return m_fContentScaleFactor; } void CCDirector::setContentScaleFactor(CGFloat scaleFactor) { if (scaleFactor != m_fContentScaleFactor) { m_fContentScaleFactor = scaleFactor; m_obWinSizeInPixels = CGSizeMake(m_obWinSizeInPoints.width * scaleFactor, m_obWinSizeInPoints.height * scaleFactor); if (m_pobOpenGLView) { updateContentScaleFactor(); } // update projection setProjection(m_eProjection); } } void CCDirector::applyOrientation(void) { CGSize s = m_obWinSizeInPixels; float w = s.width / 2; float h = s.height / 2; // XXX it's using hardcoded values. // What if the the screen size changes in the future? switch (m_eDeviceOrientation) { case CCDeviceOrientationPortrait: // nothing break; case CCDeviceOrientationPortraitUpsideDown: // upside down glTranslatef(w,h,0); glRotatef(180,0,0,1); glTranslatef(-w,-h,0); break; case CCDeviceOrientationLandscapeRight: glTranslatef(w,h,0); glRotatef(90,0,0,1); glTranslatef(-h,-w,0); break; case CCDeviceOrientationLandscapeLeft: glTranslatef(w,h,0); glRotatef(-90,0,0,1); glTranslatef(-h,-w,0); break; } } ccDeviceOrientation CCDirector::getDeviceOrientation(void) { return m_eDeviceOrientation; } void CCDirector::setDeviceOrientation(ccDeviceOrientation kDeviceOrientation) { ccDeviceOrientation eNewOrientation; eNewOrientation = CCXApplication::sharedApplication()->setDeviceOrientation(kDeviceOrientation); if (m_eDeviceOrientation != eNewOrientation) { m_eDeviceOrientation = kDeviceOrientation; } else { // this logic is only run on win32 now // On win32,the return value of CCXApplication::setDeviceOrientation is always kCCDeviceOrientationPortrait // So,we should calculate the Projection and window size again. m_obWinSizeInPoints = m_pobOpenGLView->getSize(); m_obWinSizeInPixels = CGSizeMake(m_obWinSizeInPoints.width * m_fContentScaleFactor, m_obWinSizeInPoints.height * m_fContentScaleFactor); setProjection(m_eProjection); } } /*************************************************** * PC platforms specific functions, such as mac **************************************************/ CGPoint CCDirector::convertEventToGL(NSEvent *event) { assert(false); return CGPointZero; } bool CCDirector::isFullScreen(void) { assert(false); return false; } void CCDirector::setResizeMode(int resizeMode) { assert(false); } int CCDirector::getResizeMode(void) { assert(false); return -1; } void CCDirector::setFullScreen(bool fullscreen) { assert(false); } CGPoint CCDirector::convertToLogicalCoordinates(CGPoint coordinates) { assert(false); return CGPointZero; } /*************************************************** * implementation of DisplayLinkDirector **************************************************/ // should we afford 4 types of director ?? // I think DisplayLinkDirector is enough // so we now only support DisplayLinkDirector void CCDisplayLinkDirector::startAnimation(void) { if (CCTime::gettimeofdayCocos2d(m_pLastUpdate, NULL) != 0) { CCLOG("cocos2d: DisplayLinkDirector: Error on gettimeofday"); } m_bInvalid = false; m_pobOpenGLView->setAnimationInterval(m_dAnimationInterval); } void CCDisplayLinkDirector::mainLoop(void) { if (m_bPurgeDirecotorInNextLoop) { purgeDirector(); } else if (! m_bInvalid) { drawScene(); // release the objects NSPoolManager::getInstance()->pop(); } } void CCDisplayLinkDirector::stopAnimation(void) { m_bInvalid = true; } void CCDisplayLinkDirector::setAnimationInterval(double dValue) { m_dAnimationInterval = dValue; if (! m_bInvalid) { stopAnimation(); startAnimation(); } } } //namespace cocos2d