set(APP_NAME lua-tests) set(SAMPLE_SRC Classes/AppDelegate.cpp Classes/lua_assetsmanager_test_sample.cpp Classes/lua_test_bindings.cpp ) if(LINUX) set(SAMPLE_SRC ${SAMPLE_SRC} proj.linux/main.cpp ) elseif(MACOSX) set(SAMPLE_SRC ${SAMPLE_SRC} proj.ios_mac/mac/main.cpp ) endif() include_directories( Classes ../../../cocos/scripting/lua-bindings/manual ../../../cocos/scripting/lua-bindings/auto ../../../external/lua/lua ../../../external/lua/tolua ) # add the executable add_executable(${APP_NAME} ${SAMPLE_SRC} ) target_link_libraries(${APP_NAME} luacocos2d cocos2d ) set(APP_BIN_DIR "${CMAKE_BINARY_DIR}/bin/${APP_NAME}") set_target_properties(${APP_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${APP_BIN_DIR}") pre_build(${APP_NAME} COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}/Resources COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/../res ${APP_BIN_DIR}/Resources/res COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/../src ${APP_BIN_DIR}/Resources/src COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/cocos/scripting/lua-bindings/script/ ${APP_BIN_DIR}/Resources/src/cocos COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/tests/cpp-tests/Resources ${APP_BIN_DIR}/Resources/res )