namespace cocos2d { struct _ccArray; class CCParallaxNode : public CCNode { struct _ccArray * getParallaxArray(); void setParallaxArray(struct _ccArray * pval); CCParallaxNode(); ~CCParallaxNode(); static CCParallaxNode * node(); void addChild(CCNode * child, unsigned int z, CCPoint parallaxRatio, CCPoint positionOffset); void addChild(CCNode * child, unsigned int zOrder, int tag); void removeChild(CCNode* child, bool cleanup); void removeAllChildrenWithCleanup(bool cleanup); void visit(void); struct _ccArray * getParallaxArray(); void setParallaxArray(struct _ccArray * val); }; } // namespace cocos2d