CC = gcc CXX = g++ AR = ar TARGET = libbox2d.a CCFLAGS = -Wall -g -O2 CXXFLAGS = -Wall -g -O2 ARFLAGS = cr INCLUDES = -I../../ DEFINES = -DLINUX OBJECTS = ../Collision/Shapes/b2ChainShape.o \ ../Collision/Shapes/b2CircleShape.o \ ../Collision/Shapes/b2EdgeShape.o \ ../Collision/Shapes/b2PolygonShape.o \ ../Collision/b2BroadPhase.o \ ../Collision/b2CollideCircle.o \ ../Collision/b2CollideEdge.o \ ../Collision/b2CollidePolygon.o \ ../Collision/b2Collision.o \ ../Collision/b2Distance.o \ ../Collision/b2DynamicTree.o \ ../Collision/b2TimeOfImpact.o \ ../Common/b2BlockAllocator.o \ ../Common/b2Draw.o \ ../Common/b2Math.o \ ../Common/b2Settings.o \ ../Common/b2StackAllocator.o \ ../Common/b2Timer.o \ ../Dynamics/Contacts/b2ChainAndCircleContact.o \ ../Dynamics/Contacts/b2ChainAndPolygonContact.o \ ../Dynamics/Contacts/b2CircleContact.o \ ../Dynamics/Contacts/b2Contact.o \ ../Dynamics/Contacts/b2ContactSolver.o \ ../Dynamics/Contacts/b2EdgeAndCircleContact.o \ ../Dynamics/Contacts/b2EdgeAndPolygonContact.o \ ../Dynamics/Contacts/b2PolygonAndCircleContact.o \ ../Dynamics/Contacts/b2PolygonContact.o \ ../Dynamics/Joints/b2DistanceJoint.o \ ../Dynamics/Joints/b2FrictionJoint.o \ ../Dynamics/Joints/b2GearJoint.o \ ../Dynamics/Joints/b2Joint.o \ ../Dynamics/Joints/b2MouseJoint.o \ ../Dynamics/Joints/b2PrismaticJoint.o \ ../Dynamics/Joints/b2PulleyJoint.o \ ../Dynamics/Joints/b2RevoluteJoint.o \ ../Dynamics/Joints/b2RopeJoint.o \ ../Dynamics/Joints/b2WeldJoint.o \ ../Dynamics/Joints/b2WheelJoint.o \ ../Dynamics/b2Body.o \ ../Dynamics/b2ContactManager.o \ ../Dynamics/b2Fixture.o \ ../Dynamics/b2Island.o \ ../Dynamics/b2World.o \ ../Dynamics/b2WorldCallbacks.o \ ../Rope/b2Rope.o ####### Build rules $(TARGET): $(OBJECTS) $(AR) $(ARFLAGS) $(TARGET) $(OBJECTS) ####### Compile %.o: %.cpp $(CXX) $(CXXFLAGS) $(INCLUDES) $(DEFINES) -c $< -o $@ %.o: %.c $(CC) $(CCFLAGS) $(INCLUDES) $(DEFINES) -c $< -o $@ clean: rm -f $(OBJECTS) $(TARGET) core