// // ScriptingCore.cpp // testmonkey // // Created by Rolando Abarca on 3/14/12. // Copyright (c) 2012 Zynga Inc. All rights reserved. // #include #include "cocos2d.h" #include "ScriptingCore.h" #include "out.hpp" using namespace cocos2d; static JSClass global_class = { "global", JSCLASS_GLOBAL_FLAGS, JS_PropertyStub, JS_PropertyStub, JS_PropertyStub, JS_StrictPropertyStub, JS_EnumerateStub, JS_ResolveStub, JS_ConvertStub, JS_FinalizeStub, JSCLASS_NO_OPTIONAL_MEMBERS }; ScriptingCore::ScriptingCore() { this->rt = JS_NewRuntime(8 * 1024 * 1024); this->cx = JS_NewContext(rt, 8192); JS_SetOptions(this->cx, JSOPTION_VAROBJFIX); JS_SetVersion(this->cx, JSVERSION_LATEST); JS_SetErrorReporter(this->cx, ScriptingCore::reportError); global = JS_NewCompartmentAndGlobalObject(cx, &global_class, NULL); if (!JS_InitStandardClasses(cx, global)) { CCLog("js error"); } // create the cocos namespace JSObject *cocos = JS_NewObject(cx, NULL, NULL, NULL); jsval cocosVal = OBJECT_TO_JSVAL(cocos); JS_SetProperty(cx, global, "cocos", &cocosVal); // register the internal classes S_CCPoint::jsCreateClass(this->cx, cocos, "Point"); S_CCSize::jsCreateClass(this->cx, cocos, "Size"); S_CCRect::jsCreateClass(this->cx, cocos, "Rect"); S_CCSet::jsCreateClass(this->cx, cocos, "Set"); S_CCTouch::jsCreateClass(this->cx, cocos, "Touch"); S_CCDirector::jsCreateClass(this->cx, cocos, "Director"); S_CCNode::jsCreateClass(this->cx, cocos, "Node"); S_CCScene::jsCreateClass(this->cx, cocos, "Scene"); S_CCLayer::jsCreateClass(this->cx, cocos, "Layer"); S_CCSprite::jsCreateClass(this->cx, cocos, "Sprite"); S_CCRenderTexture::jsCreateClass(this->cx, cocos, "RenderTexture"); S_CCMenu::jsCreateClass(this->cx, cocos, "Menu"); S_CCMenuItem::jsCreateClass(this->cx, cocos, "MenuItem"); S_CCMenuItemLabel::jsCreateClass(this->cx, cocos, "MenuItemLabel"); S_CCMenuItemSprite::jsCreateClass(this->cx, cocos, "MenuItemSprite"); S_CCMenuItemImage::jsCreateClass(this->cx, cocos, "MenuItemImage"); S_CCSpriteFrame::jsCreateClass(this->cx, cocos, "SpriteFrame"); S_CCSpriteFrameCache::jsCreateClass(this->cx, cocos, "SpriteFrameCache"); S_CCAnimation::jsCreateClass(this->cx, cocos, "Animation"); S_CCAction::jsCreateClass(this->cx, cocos, "Action"); S_CCActionInterval::jsCreateClass(this->cx, cocos, "ActionInterval"); S_CCFiniteTimeAction::jsCreateClass(this->cx, cocos, "FiniteTimeAction"); S_CCDelayTime::jsCreateClass(this->cx, cocos, "DelayTime"); S_CCAnimate::jsCreateClass(this->cx, cocos, "Animate"); S_CCMoveTo::jsCreateClass(this->cx, cocos, "MoveTo"); S_CCMoveBy::jsCreateClass(this->cx, cocos, "MoveBy"); S_CCRotateBy::jsCreateClass(this->cx, cocos, "RotateBy"); S_CCRotateTo::jsCreateClass(this->cx, cocos, "RotateTo"); S_CCActionEase::jsCreateClass(this->cx, cocos, "ActionEase"); S_CCEaseRateAction::jsCreateClass(this->cx, cocos, "EaseRateAction"); S_CCEaseIn::jsCreateClass(this->cx, cocos, "EaseIn"); S_CCEaseOut::jsCreateClass(this->cx, cocos, "EaseOut"); S_CCEaseInOut::jsCreateClass(this->cx, cocos, "EaseInOut"); S_CCEaseBackInOut::jsCreateClass(this->cx, cocos, "EaseBackInOut"); S_CCEaseBackOut::jsCreateClass(this->cx, cocos, "EaseBackOut"); S_CCEaseElasticIn::jsCreateClass(this->cx, cocos, "EaseElasticIn"); S_CCEaseElastic::jsCreateClass(this->cx, cocos, "EaseElastic"); S_CCEaseElasticOut::jsCreateClass(this->cx, cocos, "EaseElasticOut"); S_CCEaseElasticInOut::jsCreateClass(this->cx, cocos, "EaseElasticInOut"); S_CCEaseBounce::jsCreateClass(this->cx, cocos, "EaseBounce"); S_CCEaseBounceIn::jsCreateClass(this->cx, cocos, "EaseBounceIn"); S_CCEaseBounceInOut::jsCreateClass(this->cx, cocos, "EaseBounceInOut"); S_CCEaseBackIn::jsCreateClass(this->cx, cocos, "EaseBackIn"); S_CCEaseBounceOut::jsCreateClass(this->cx, cocos, "EaseBounceOut"); S_CCEaseExponentialIn::jsCreateClass(this->cx, cocos, "EaseExponentialIn"); S_CCEaseExponentialOut::jsCreateClass(this->cx, cocos, "EaseExponentialOut"); S_CCEaseExponentialInOut::jsCreateClass(this->cx, cocos, "EaseExponentialInOut"); S_CCEaseSineIn::jsCreateClass(this->cx, cocos, "EaseSineIn"); S_CCEaseSineOut::jsCreateClass(this->cx, cocos, "EaseSineOut"); S_CCEaseSineInOut::jsCreateClass(this->cx, cocos, "EaseSineInOut"); S_CCRepeatForever::jsCreateClass(this->cx, cocos, "RepeatForever"); S_CCSequence::jsCreateClass(this->cx, cocos, "Sequence"); S_CCLabelTTF::jsCreateClass(this->cx, cocos, "LabelTTF"); S_CCParticleSystem::jsCreateClass(this->cx, cocos, "ParticleSystem"); S_CCFileUtils::jsCreateClass(this->cx, cocos, "FileUtils"); S_CCTexture2D::jsCreateClass(this->cx, cocos, "Texture2D"); S_CCTextureCache::jsCreateClass(this->cx, cocos, "TextureCache"); // register some global functions JS_DefineFunction(this->cx, cocos, "log", ScriptingCore::log, 0, JSPROP_READONLY | JSPROP_PERMANENT); JS_DefineFunction(this->cx, cocos, "executeScript", ScriptingCore::executeScript, 1, JSPROP_READONLY | JSPROP_PERMANENT); JS_DefineFunction(this->cx, cocos, "addGCRootObject", ScriptingCore::addRootJS, 1, JSPROP_READONLY | JSPROP_PERMANENT); JS_DefineFunction(this->cx, cocos, "removeGCRootObject", ScriptingCore::removeRootJS, 1, JSPROP_READONLY | JSPROP_PERMANENT); JS_DefineFunction(this->cx, cocos, "forceGC", ScriptingCore::forceGC, 0, JSPROP_READONLY | JSPROP_PERMANENT); } void ScriptingCore::evalString(const char *string) { jsval rval; JSString *str; JSBool ok; const char *filename = "noname"; uint32_t lineno = 0; ok = JS_EvaluateScript(cx, global, string, strlen(string), filename, lineno, &rval); if (JSVAL_IS_NULL(rval) || rval == JSVAL_FALSE) { CCLog("error evaluating script:\n%s", string); } str = JS_ValueToString(cx, rval); printf("js result: %s\n", JS_EncodeString(cx, str)); } void ScriptingCore::runScript(const char *path) { #ifdef DEBUG /** * dpath should point to the parent directory of the "JS" folder. If this is * set to "" (as it is now) then it will take the scripts from the app bundle. * By setting the absolute path you can iterate the development only by * modifying those scripts and reloading from the simulator (no recompiling/ * relaunching) */ // std::string dpath("/Users/rabarca/Desktop/testjs/testjs/"); std::string dpath(""); dpath += path; const char *realPath = CCFileUtils::fullPathFromRelativePath(dpath.c_str()); #else const char *realPath = CCFileUtils::fullPathFromRelativePath(path); #endif unsigned char *content = NULL; size_t contentSize = CCFileUtils::ccLoadFileIntoMemory(realPath, &content); if (content && contentSize) { JSBool ok; jsval rval; ok = JS_EvaluateScript(this->cx, this->global, (char *)content, contentSize, path, 1, &rval); if (JSVAL_IS_NULL(rval) || rval == JSVAL_FALSE) { CCLog("error evaluating script:\n%s", content); } free(content); } } ScriptingCore::~ScriptingCore() { JS_DestroyContext(cx); JS_DestroyRuntime(rt); JS_ShutDown(); }