#include "ParticleTest.h" // #include "CCIntervalAction.h" // #include "CCMenu.h" // #include "CCLabel.h" // #include "CCLabelAtlas.h" // #include "touch_dispatcher/CCTouchDispatcher.h" #include "../testResource.h" /*#include "support/CGPointExtension.h"*/ enum { kTagLabelAtlas = 1, }; //------------------------------------------------------------------ // // DemoFirework // //------------------------------------------------------------------ void DemoFirework::onEnter() { ParticleDemo::onEnter(); m_emitter = CCParticleFireworks::node(); m_emitter->retain(); m_background->addChild(m_emitter, 10); m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_stars1) ); setEmitterPosition(); } std::string DemoFirework::title() { return "ParticleFireworks"; } //------------------------------------------------------------------ // // DemoFire // //------------------------------------------------------------------ void DemoFire::onEnter() { ParticleDemo::onEnter(); m_emitter = CCParticleFire::node(); m_emitter->retain(); m_background->addChild(m_emitter, 10); m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_fire) );//.pvr"]; CGPoint p = m_emitter->getPosition(); m_emitter->setPosition( CGPointMake(p.x, 100) ); setEmitterPosition(); } std::string DemoFire::title() { return "ParticleFire"; } //------------------------------------------------------------------ // // DemoSun // //------------------------------------------------------------------ void DemoSun::onEnter() { ParticleDemo::onEnter(); m_emitter = CCParticleSun::node(); m_emitter->retain(); m_background->addChild(m_emitter, 10); m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_fire) ); setEmitterPosition(); } std::string DemoSun::title() { return "ParticleSun"; } //------------------------------------------------------------------ // // DemoGalaxy // //------------------------------------------------------------------ void DemoGalaxy::onEnter() { ParticleDemo::onEnter(); m_emitter = CCParticleGalaxy::node(); m_emitter->retain(); m_background->addChild(m_emitter, 10); m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_fire) ); setEmitterPosition(); } std::string DemoGalaxy::title() { return "ParticleGalaxy"; } //------------------------------------------------------------------ // // DemoFlower // //------------------------------------------------------------------ void DemoFlower::onEnter() { ParticleDemo::onEnter(); m_emitter = CCParticleFlower::node(); m_emitter->retain(); m_background->addChild(m_emitter, 10); m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_stars1) ); setEmitterPosition(); } std::string DemoFlower::title() { return "ParticleFlower"; } //------------------------------------------------------------------ // // DemoBigFlower // //------------------------------------------------------------------ void DemoBigFlower::onEnter() { ParticleDemo::onEnter(); m_emitter = new CCQuadParticleSystem(); m_emitter->initWithTotalParticles(50); //m_emitter->autorelease(); m_background->addChild(m_emitter, 10); ////m_emitter->release(); // win32 : use this line or remove this line and use autorelease() m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_stars1) ); m_emitter->setDuration(-1); // gravity m_emitter->setGravity(CGPointZero); // angle m_emitter->setAngle(90); m_emitter->setAngleVar(360); // speed of particles m_emitter->setSpeed(160); m_emitter->setSpeedVar(20); // radial m_emitter->setRadialAccel(-120); m_emitter->setRadialAccelVar(0); // tagential m_emitter->setTangentialAccel(30); m_emitter->setTangentialAccelVar(0); // emitter position m_emitter->setPosition( CGPointMake(160,240) ); m_emitter->setPosVar(CGPointZero); // life of particles m_emitter->setLife(4); m_emitter->setLifeVar(1); // spin of particles m_emitter->setStartSpin(0); m_emitter->setStartSizeVar(0); m_emitter->setEndSpin(0); m_emitter->setEndSpinVar(0); // color of particles ccColor4F startColor = {0.5f, 0.5f, 0.5f, 1.0f}; m_emitter->setStartColor(startColor); ccColor4F startColorVar = {0.5f, 0.5f, 0.5f, 1.0f}; m_emitter->setStartColorVar(startColorVar); ccColor4F endColor = {0.1f, 0.1f, 0.1f, 0.2f}; m_emitter->setEndColor(endColor); ccColor4F endColorVar = {0.1f, 0.1f, 0.1f, 0.2f}; m_emitter->setEndColorVar(endColorVar); // size, in pixels m_emitter->setStartSize(80.0f); m_emitter->setStartSizeVar(40.0f); m_emitter->setEndSize(kParticleStartSizeEqualToEndSize); // emits per second m_emitter->setEmissionRate(m_emitter->getTotalParticles()/m_emitter->getLife()); // additive m_emitter->setIsBlendAdditive(true); setEmitterPosition(); } std::string DemoBigFlower::title() { return "ParticleBigFlower"; } //------------------------------------------------------------------ // // DemoRotFlower // //------------------------------------------------------------------ void DemoRotFlower::onEnter() { ParticleDemo::onEnter(); m_emitter = new CCQuadParticleSystem(); m_emitter->initWithTotalParticles(300); //m_emitter->autorelease(); m_background->addChild(m_emitter, 10); ////m_emitter->release(); // win32 : Remove this line m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_stars2) ); // duration m_emitter->setDuration(-1); // gravity m_emitter->setGravity(CGPointZero); // angle m_emitter->setAngle(90); m_emitter->setAngleVar(360); // speed of particles m_emitter->setSpeed(160); m_emitter->setSpeedVar(20); // radial m_emitter->setRadialAccel(-120); m_emitter->setRadialAccelVar(0); // tagential m_emitter->setTangentialAccel(30); m_emitter->setTangentialAccelVar(0); // emitter position m_emitter->setPosition( CGPointMake(160,240) ); m_emitter->setPosVar(CGPointZero); // life of particles m_emitter->setLife(3); m_emitter->setLifeVar(1); // spin of particles m_emitter->setStartSpin(0); m_emitter->setStartSpinVar(0); m_emitter->setEndSpin(0); m_emitter->setEndSpinVar(2000); // color of particles ccColor4F startColor = {0.5f, 0.5f, 0.5f, 1.0f}; m_emitter->setStartColor(startColor); ccColor4F startColorVar = {0.5f, 0.5f, 0.5f, 1.0f}; m_emitter->setStartColorVar(startColorVar); ccColor4F endColor = {0.1f, 0.1f, 0.1f, 0.2f}; m_emitter->setEndColor(endColor); ccColor4F endColorVar = {0.1f, 0.1f, 0.1f, 0.2f}; m_emitter->setEndColorVar(endColorVar); // size, in pixels m_emitter->setStartSize(30.0f); m_emitter->setStartSizeVar(00.0f); m_emitter->setEndSize(kParticleStartSizeEqualToEndSize); // emits per second m_emitter->setEmissionRate(m_emitter->getTotalParticles()/m_emitter->getLife()); // additive m_emitter->setIsBlendAdditive(false); setEmitterPosition(); } std::string DemoRotFlower::title() { return "ParticleRotFlower"; } //------------------------------------------------------------------ // // DemoMeteor // //------------------------------------------------------------------ void DemoMeteor::onEnter() { ParticleDemo::onEnter(); m_emitter = CCParticleMeteor::node(); m_emitter->retain(); m_background->addChild(m_emitter, 10); m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_fire) ); setEmitterPosition(); } std::string DemoMeteor::title() { return "ParticleMeteor"; } //------------------------------------------------------------------ // // DemoSpiral // //------------------------------------------------------------------ void DemoSpiral::onEnter() { ParticleDemo::onEnter(); m_emitter = CCParticleSpiral::node(); m_emitter->retain(); m_background->addChild(m_emitter, 10); m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_fire) ); setEmitterPosition(); } std::string DemoSpiral::title() { return "ParticleSpiral"; } //------------------------------------------------------------------ // // DemoExplosion // //------------------------------------------------------------------ void DemoExplosion::onEnter() { ParticleDemo::onEnter(); m_emitter = CCParticleExplosion::node(); m_emitter->retain(); m_background->addChild(m_emitter, 10); m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_stars1) ); m_emitter->setIsAutoRemoveOnFinish(true); setEmitterPosition(); } std::string DemoExplosion::title() { return "ParticleExplosion"; } //------------------------------------------------------------------ // // DemoSmoke // //------------------------------------------------------------------ void DemoSmoke::onEnter() { ParticleDemo::onEnter(); m_emitter = CCParticleSmoke::node(); m_emitter->retain(); m_background->addChild(m_emitter, 10); m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_fire) ); CGPoint p = m_emitter->getPosition(); m_emitter->setPosition( CGPointMake( p.x, 100) ); setEmitterPosition(); } std::string DemoSmoke::title() { return "ParticleSmoke"; } //------------------------------------------------------------------ // // DemoSnow // //------------------------------------------------------------------ void DemoSnow::onEnter() { ParticleDemo::onEnter(); m_emitter = CCParticleSnow::node(); m_emitter->retain(); m_background->addChild(m_emitter, 10); CGPoint p = m_emitter->getPosition(); m_emitter->setPosition( CGPointMake( p.x, p.y-110) ); m_emitter->setLife(3); m_emitter->setLifeVar(1); // gravity m_emitter->setGravity(CGPointMake(0,-10)); // speed of particles m_emitter->setSpeed(130); m_emitter->setSpeedVar(30); ccColor4F startColor = m_emitter->getStartColor(); startColor.r = 0.9f; startColor.g = 0.9f; startColor.b = 0.9f; m_emitter->setStartColor(startColor); ccColor4F startColorVar = m_emitter->getStartColorVar(); startColorVar.b = 0.1f; m_emitter->setStartColorVar(startColorVar); m_emitter->setEmissionRate(m_emitter->getTotalParticles()/m_emitter->getLife()); m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_snow) ); setEmitterPosition(); } std::string DemoSnow::title() { return "ParticleSnow"; } //------------------------------------------------------------------ // // DemoRain // //------------------------------------------------------------------ void DemoRain::onEnter() { ParticleDemo::onEnter(); m_emitter = CCParticleRain::node(); m_emitter->retain(); m_background->addChild(m_emitter, 10); CGPoint p = m_emitter->getPosition(); m_emitter->setPosition( CGPointMake( p.x, p.y-100) ); m_emitter->setLife(4); m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_fire) ); setEmitterPosition(); } std::string DemoRain::title() { return "ParticleRain"; } //------------------------------------------------------------------ // // DemoModernArt // //------------------------------------------------------------------ void DemoModernArt::onEnter() { ParticleDemo::onEnter(); m_emitter = new CCPointParticleSystem(); m_emitter->initWithTotalParticles(1000); //m_emitter->autorelease(); m_background->addChild(m_emitter, 10); ////m_emitter->release(); CGSize s = CCDirector::getSharedDirector()->getWinSize(); // duration m_emitter->setDuration(-1); // gravity m_emitter->setGravity(CGPointMake(0,0)); // angle m_emitter->setAngle(0); m_emitter->setAngleVar(360); // radial m_emitter->setRadialAccel(70); m_emitter->setRadialAccelVar(10); // tagential m_emitter->setTangentialAccel(80); m_emitter->setTangentialAccelVar(0); // speed of particles m_emitter->setSpeed(50); m_emitter->setSpeedVar(10); // emitter position m_emitter->setPosition( CGPointMake( s.width/2, s.height/2) ); m_emitter->setPosVar(CGPointZero); // life of particles m_emitter->setLife(2.0f); m_emitter->setLifeVar(0.3f); // emits per frame m_emitter->setEmissionRate(m_emitter->getTotalParticles()/m_emitter->getLife()); // color of particles ccColor4F startColor = {0.5f, 0.5f, 0.5f, 1.0f}; m_emitter->setStartColor(startColor); ccColor4F startColorVar = {0.5f, 0.5f, 0.5f, 1.0f}; m_emitter->setStartColorVar(startColorVar); ccColor4F endColor = {0.1f, 0.1f, 0.1f, 0.2f}; m_emitter->setEndColor(endColor); ccColor4F endColorVar = {0.1f, 0.1f, 0.1f, 0.2f}; m_emitter->setEndColorVar(endColorVar); // size, in pixels m_emitter->setStartSize(1.0f); m_emitter->setStartSizeVar(1.0f); m_emitter->setEndSize(32.0f); m_emitter->setEndSizeVar(8.0f); // texture m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_fire) ); // additive m_emitter->setIsBlendAdditive(false); setEmitterPosition(); } std::string DemoModernArt::title() { return "Varying size"; } //------------------------------------------------------------------ // // DemoRing // //------------------------------------------------------------------ void DemoRing::onEnter() { ParticleDemo::onEnter(); m_emitter = CCParticleFlower::node(); m_emitter->retain(); m_background->addChild(m_emitter, 10); m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_stars1) ); m_emitter->setLifeVar(0); m_emitter->setLife(10); m_emitter->setSpeed(100); m_emitter->setSpeedVar(0); m_emitter->setEmissionRate(10000); setEmitterPosition(); } std::string DemoRing::title() { return "Ring Demo"; } //------------------------------------------------------------------ // // ParallaxParticle // //------------------------------------------------------------------ void ParallaxParticle::onEnter() { ParticleDemo::onEnter(); m_background->getParent()->removeChild(m_background, true); CCParallaxNode* p = CCParallaxNode::node(); addChild(p, 5); CCSprite *p1 = CCSprite::spriteWithFile(s_back3); CCSprite *p2 = CCSprite::spriteWithFile(s_back3); p->addChild( p1, 1, CGPointMake(0.5f,1), CGPointMake(0,250) ); p->addChild(p2, 2, CGPointMake(1.5f,1), CGPointMake(0,50) ); m_emitter = CCParticleFlower::node(); m_emitter->retain(); m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_fire) ); p1->addChild(m_emitter, 10); m_emitter->setPosition( CGPointMake(250,200) ); CCParticleSun* par = CCParticleSun::node(); p2->addChild(par, 10); par->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_fire) ); CCIntervalAction* move = CCMoveBy::actionWithDuration(4, CGPointMake(300,0)); CCIntervalAction* move_back = move->reverse(); CCFiniteTimeAction* seq = CCSequence::actions( move, move_back, NULL); p->runAction(CCRepeatForever::actionWithAction((CCIntervalAction*)seq)); } void DemoParticleFromFile::onEnter() { ParticleDemo::onEnter(); m_emitter = new CCQuadParticleSystem(); std::string filename = "/NEWPLUS/TDA_DATA/Data/cocos2d_tests/Images/" + m_title + ".plist"; m_emitter->initWithFile(filename.c_str()); m_background->addChild(m_emitter, 10); setEmitterPosition(); } std::string ParallaxParticle::title() { return "Parallax + Particles"; } //------------------------------------------------------------------ // // ParticleDemo // //------------------------------------------------------------------ enum { IDC_NEXT = 100, IDC_BACK, IDC_RESTART, IDC_TOGGLE }; static int sceneIdx = -1; #define MAX_LAYER 25 CCLayer* createParticleLayer(int nIndex) { switch(nIndex) { case 0: return new DemoFlower(); case 1: return new DemoGalaxy(); case 2: return new DemoFirework(); case 3: return new DemoSpiral(); case 4: return new DemoSun(); case 5: return new DemoMeteor(); case 6: return new DemoFire(); case 7: return new DemoSmoke(); case 8: return new DemoExplosion(); case 9: return new DemoSnow(); case 10: return new DemoRain(); case 11: return new DemoBigFlower(); case 12: return new DemoRotFlower(); case 13: return new DemoModernArt(); case 14: return new DemoRing(); case 15: return new ParallaxParticle(); case 16: return new DemoParticleFromFile("BoilingFoam"); case 17: return new DemoParticleFromFile("BurstPipe"); case 18: return new DemoParticleFromFile("Comet"); case 19: return new DemoParticleFromFile("debian"); case 20: return new DemoParticleFromFile("ExplodingRing"); case 21: return new DemoParticleFromFile("LavaFlow"); case 22: return new DemoParticleFromFile("SpinningPeas"); case 23: return new DemoParticleFromFile("SpookyPeas"); case 24: return new DemoParticleFromFile("Upsidedown"); } return NULL; } CCLayer* nextParticleAction() { sceneIdx++; sceneIdx = sceneIdx % MAX_LAYER; CCLayer* pLayer = createParticleLayer(sceneIdx); pLayer->autorelease(); return pLayer; } CCLayer* backParticleAction() { sceneIdx--; int total = MAX_LAYER; if( sceneIdx < 0 ) sceneIdx += total; CCLayer* pLayer = createParticleLayer(sceneIdx); pLayer->autorelease(); return pLayer; } CCLayer* restartParticleAction() { CCLayer* pLayer = createParticleLayer(sceneIdx); pLayer->autorelease(); return pLayer; } ParticleDemo::ParticleDemo(void) { initWithColor( ccc4(127,127,127,255) ); m_emitter = NULL; setIsTouchEnabled( true ); CGSize s = CCDirector::getSharedDirector()->getWinSize(); CCLabel* label = CCLabel::labelWithString(title().c_str(), "Arial", 28); addChild(label, 100, 1000); label->setPosition( CGPointMake(s.width/2, s.height-50) ); CCLabel *tapScreen = CCLabel::labelWithString("(Tap the Screen)", "Arial", 20); tapScreen->setPosition( CGPointMake(s.width/2, s.height-80) ); addChild(tapScreen, 100); CCMenuItemImage* item1 = CCMenuItemImage::itemFromNormalImage(s_pPathB1, s_pPathB2, this, menu_selector(ParticleDemo::backCallback) ); CCMenuItemImage* item2 = CCMenuItemImage::itemFromNormalImage(s_pPathR1, s_pPathR2, this, menu_selector(ParticleDemo::restartCallback) ); CCMenuItemImage* item3 = CCMenuItemImage::itemFromNormalImage(s_pPathF1, s_pPathF2, this, menu_selector(ParticleDemo::nextCallback) ); CCMenuItemToggle* item4 = CCMenuItemToggle::itemWithTarget( this, menu_selector(ParticleDemo::toggleCallback), CCMenuItemFont::itemFromString( "Free Movement" ), CCMenuItemFont::itemFromString( "Grouped Movement" ), NULL ); CCMenu *menu = CCMenu::menuWithItems(item1, item2, item3, item4, NULL); menu->setPosition( CGPointZero ); item1->setPosition( CGPointMake( s.width/2 - 100,30) ); item2->setPosition( CGPointMake( s.width/2, 30) ); item3->setPosition( CGPointMake( s.width/2 + 100,30) ); item4->setPosition( CGPointMake( 0, 100) ); item4->setAnchorPoint( CGPointMake(0,0) ); addChild( menu, 100 ); CCLabelAtlas* labelAtlas = CCLabelAtlas::labelAtlasWithString("0000", "fonts/fps_images.png", 16, 24, '.'); addChild(labelAtlas, 100, kTagLabelAtlas); labelAtlas->setPosition( CGPointMake(254,50) ); // moving background m_background = CCSprite::spriteWithFile(s_back3); addChild(m_background, 5); m_background->setPosition( CGPointMake(s.width/2, s.height-180) ); CCIntervalAction* move = CCMoveBy::actionWithDuration(4, CGPointMake(300,0) ); CCIntervalAction* move_back = move->reverse(); CCFiniteTimeAction* seq = CCSequence::actions( move, move_back, NULL); m_background->runAction( CCRepeatForever::actionWithAction((CCIntervalAction*)seq) ); schedule( schedule_selector(ParticleDemo::step) ); } ParticleDemo::~ParticleDemo(void) { m_emitter->release(); } void ParticleDemo::onEnter(void) { CCLayer::onEnter(); CCLabel* pLabel = (CCLabel*)(this->getChildByTag(1000)); pLabel->setString(title().c_str()); } std::string ParticleDemo::title() { return "No title"; } void ParticleDemo::registerWithTouchDispatcher() { CCTouchDispatcher::getSharedDispatcher()->addTargetedDelegate(this, 0, false); } bool ParticleDemo::ccTouchBegan(CCTouch* touch, UIEvent* event) { return true; } void ParticleDemo::ccTouchMoved(CCTouch* touch, UIEvent* event) { return ccTouchEnded(touch, event); } void ParticleDemo::ccTouchEnded(CCTouch* touch, UIEvent* event) { CGPoint location = touch->locationInView( touch->view() ); CGPoint convertedLocation = CCDirector::getSharedDirector()->convertToGL(location); CGPoint pos = m_background->convertToWorldSpace(CGPointZero); m_emitter->setPosition( ccpSub(convertedLocation, pos) ); } void ParticleDemo::step(ccTime dt) { if (m_emitter) { CCLabelAtlas* atlas = (CCLabelAtlas*)getChildByTag(kTagLabelAtlas); char str[5] = {0}; sprintf(str, "%04d", m_emitter->getParticleCount()); atlas->setString(str); } } void ParticleDemo::toggleCallback(NSObject* pSender) { if( m_emitter->getPositionType() == kCCPositionTypeGrouped ) m_emitter->setPositionType( kCCPositionTypeFree ); else m_emitter->setPositionType( kCCPositionTypeGrouped ); } void ParticleDemo::restartCallback(NSObject* pSender) { m_emitter->resetSystem(); } void ParticleDemo::nextCallback(NSObject* pSender) { CCScene* s = new ParticleTestScene(); s->addChild( nextParticleAction() ); CCDirector::getSharedDirector()->replaceScene(s); } void ParticleDemo::backCallback(NSObject* pSender) { CCScene* s = new ParticleTestScene(); s->addChild( backParticleAction() ); CCDirector::getSharedDirector()->replaceScene(s); } void ParticleDemo::setEmitterPosition() { CGSize s = CCDirector::getSharedDirector()->getWinSize(); m_emitter->setPosition( CGPointMake(s.width / 2, s.height / 2) ); } void ParticleTestScene::runThisTest() { addChild(nextParticleAction()); CCDirector::getSharedDirector()->replaceScene(this); }