#ifndef __RELATIONS_H__ #define __RELATIONS_H__ #include "cocos2d.h" #include "FairyGUIMacros.h" #include "RelationItem.h" NS_FGUI_BEGIN class GObject; class ByteBuffer; class Relations { public: Relations(GObject* owner); ~Relations(); void add(GObject* target, RelationType relationType); void add(GObject* target, RelationType relationType, bool usePercent); void remove(GObject* target, RelationType relationType); bool contains(GObject* target); void clearFor(GObject* target); void clearAll(); void copyFrom(const Relations& source); void onOwnerSizeChanged(float dWidth, float dHeight, bool applyPivot); bool isEmpty() const; void setup(ByteBuffer* buffer, bool parentToChild); GObject* handling; private: GObject* _owner; std::vector<RelationItem*> _items; }; NS_FGUI_END #endif