#include "SchedulerTest.h" #include "../testResource.h" enum { kTagAnimationDance = 1, }; static int sceneIdx = -1; CCLayer* nextSchedulerTest(); CCLayer* backSchedulerTest(); CCLayer* restartSchedulerTest(); TESTLAYER_CREATE_FUNC(SchedulerTimeScale) TESTLAYER_CREATE_FUNC(TwoSchedulers) TESTLAYER_CREATE_FUNC(SchedulerAutoremove) TESTLAYER_CREATE_FUNC(SchedulerPauseResume) TESTLAYER_CREATE_FUNC(SchedulerPauseResumeAll) TESTLAYER_CREATE_FUNC(SchedulerPauseResumeAllUser) TESTLAYER_CREATE_FUNC(SchedulerUnscheduleAll) TESTLAYER_CREATE_FUNC(SchedulerUnscheduleAllHard) TESTLAYER_CREATE_FUNC(SchedulerUnscheduleAllUserLevel) TESTLAYER_CREATE_FUNC(SchedulerSchedulesAndRemove) TESTLAYER_CREATE_FUNC(SchedulerUpdate) TESTLAYER_CREATE_FUNC(SchedulerUpdateAndCustom) TESTLAYER_CREATE_FUNC(SchedulerUpdateFromCustom) TESTLAYER_CREATE_FUNC(RescheduleSelector) TESTLAYER_CREATE_FUNC(SchedulerDelayAndRepeat) TESTLAYER_CREATE_FUNC(SchedulerIssue2268) static NEWTESTFUNC createFunctions[] = { CF(SchedulerTimeScale), CF(TwoSchedulers), CF(SchedulerAutoremove), CF(SchedulerPauseResume), CF(SchedulerPauseResumeAll), CF(SchedulerPauseResumeAllUser), CF(SchedulerUnscheduleAll), CF(SchedulerUnscheduleAllHard), CF(SchedulerUnscheduleAllUserLevel), CF(SchedulerSchedulesAndRemove), CF(SchedulerUpdate), CF(SchedulerUpdateAndCustom), CF(SchedulerUpdateFromCustom), CF(RescheduleSelector), CF(SchedulerDelayAndRepeat), CF(SchedulerIssue2268) }; #define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0])) CCLayer* nextSchedulerTest() { sceneIdx++; sceneIdx = sceneIdx % MAX_LAYER; CCLayer* pLayer = (createFunctions[sceneIdx])(); pLayer->init(); pLayer->autorelease(); return pLayer; } CCLayer* backSchedulerTest() { sceneIdx--; int total = MAX_LAYER; if( sceneIdx < 0 ) sceneIdx += total; CCLayer* pLayer = (createFunctions[sceneIdx])(); pLayer->init(); pLayer->autorelease(); return pLayer; } CCLayer* restartSchedulerTest() { CCLayer* pLayer = (createFunctions[sceneIdx])(); pLayer->init(); pLayer->autorelease(); return pLayer; } //------------------------------------------------------------------ // // SchedulerTestLayer // //------------------------------------------------------------------ void SchedulerTestLayer::onEnter() { CCLayer::onEnter(); CCLabelTTF* label = CCLabelTTF::create(title().c_str(), "Arial", 32); addChild(label); label->setPosition(ccp(VisibleRect::center().x, VisibleRect::top().y-50)); std::string subTitle = subtitle(); if(! subTitle.empty()) { CCLabelTTF* l = CCLabelTTF::create(subTitle.c_str(), "Thonburi", 16); addChild(l, 1); l->setPosition(ccp(VisibleRect::center().x, VisibleRect::top().y-80)); } CCMenuItemImage *item1 = CCMenuItemImage::create("Images/b1.png", "Images/b2.png", this, menu_selector(SchedulerTestLayer::backCallback)); CCMenuItemImage *item2 = CCMenuItemImage::create("Images/r1.png","Images/r2.png", this, menu_selector(SchedulerTestLayer::restartCallback) ); CCMenuItemImage *item3 = CCMenuItemImage::create("Images/f1.png", "Images/f2.png", this, menu_selector(SchedulerTestLayer::nextCallback) ); CCMenu *menu = CCMenu::create(item1, item2, item3, NULL); menu->setPosition(CCPointZero); item1->setPosition(ccp(VisibleRect::center().x - item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2)); item2->setPosition(ccp(VisibleRect::center().x, VisibleRect::bottom().y+item2->getContentSize().height/2)); item3->setPosition(ccp(VisibleRect::center().x + item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2)); addChild(menu, 1); } void SchedulerTestLayer::backCallback(CCObject* pSender) { CCScene* pScene = new SchedulerTestScene(); CCLayer* pLayer = backSchedulerTest(); pScene->addChild(pLayer); CCDirector::sharedDirector()->replaceScene(pScene); pScene->release(); } void SchedulerTestLayer::nextCallback(CCObject* pSender) { CCScene* pScene = new SchedulerTestScene(); CCLayer* pLayer = nextSchedulerTest(); pScene->addChild(pLayer); CCDirector::sharedDirector()->replaceScene(pScene); pScene->release(); } void SchedulerTestLayer::restartCallback(CCObject* pSender) { CCScene* pScene = new SchedulerTestScene(); CCLayer* pLayer = restartSchedulerTest(); pScene->addChild(pLayer); CCDirector::sharedDirector()->replaceScene(pScene); pScene->release(); } std::string SchedulerTestLayer::title() { return "No title"; } std::string SchedulerTestLayer::subtitle() { return ""; } //------------------------------------------------------------------ // // SchedulerAutoremove // //------------------------------------------------------------------ void SchedulerAutoremove::onEnter() { SchedulerTestLayer::onEnter(); schedule(schedule_selector(SchedulerAutoremove::autoremove), 0.5f); schedule(schedule_selector(SchedulerAutoremove::tick), 0.5f); accum = 0; } void SchedulerAutoremove::autoremove(float dt) { accum += dt; CCLOG("Time: %f", accum); if( accum > 3 ) { unschedule(schedule_selector(SchedulerAutoremove::autoremove)); CCLOG("scheduler removed"); } } void SchedulerAutoremove::tick(float dt) { CCLOG("This scheduler should not be removed"); } std::string SchedulerAutoremove::title() { return "Self-remove an scheduler"; } std::string SchedulerAutoremove::subtitle() { return "1 scheduler will be autoremoved in 3 seconds. See console"; } //------------------------------------------------------------------ // // SchedulerPauseResume // //------------------------------------------------------------------ void SchedulerPauseResume::onEnter() { SchedulerTestLayer::onEnter(); schedule(schedule_selector(SchedulerPauseResume::tick1), 0.5f); schedule(schedule_selector(SchedulerPauseResume::tick2), 0.5f); schedule(schedule_selector(SchedulerPauseResume::pause), 0.5f); } void SchedulerPauseResume::tick1(float dt) { CCLOG("tick1"); } void SchedulerPauseResume::tick2(float dt) { CCLOG("tick2"); } void SchedulerPauseResume::pause(float dt) { CCDirector::sharedDirector()->getScheduler()->pauseTarget(this); } std::string SchedulerPauseResume::title() { return "Pause / Resume"; } std::string SchedulerPauseResume::subtitle() { return "Scheduler should be paused after 3 seconds. See console"; } //------------------------------------------------------------------ // // SchedulerPauseResumeAll // //------------------------------------------------------------------ SchedulerPauseResumeAll::SchedulerPauseResumeAll() : m_pPausedTargets(NULL) { } SchedulerPauseResumeAll::~SchedulerPauseResumeAll() { CC_SAFE_RELEASE(m_pPausedTargets); } void SchedulerPauseResumeAll::onEnter() { SchedulerTestLayer::onEnter(); CCSprite *sprite = CCSprite::create("Images/grossinis_sister1.png"); sprite->setPosition(VisibleRect::center()); this->addChild(sprite); sprite->runAction(CCRepeatForever::create(CCRotateBy::create(3.0, 360))); scheduleUpdate(); schedule(schedule_selector(SchedulerPauseResumeAll::tick1), 0.5f); schedule(schedule_selector(SchedulerPauseResumeAll::tick2), 1.0f); schedule(schedule_selector(SchedulerPauseResumeAll::pause), 3.0f, false, 0); } void SchedulerPauseResumeAll::update(float delta) { // do nothing } void SchedulerPauseResumeAll::onExit() { if(m_pPausedTargets != NULL) { CCDirector::sharedDirector()->getScheduler()->resumeTargets(m_pPausedTargets); } } void SchedulerPauseResumeAll::tick1(float dt) { CCLog("tick1"); } void SchedulerPauseResumeAll::tick2(float dt) { CCLog("tick2"); } void SchedulerPauseResumeAll::pause(float dt) { CCLog("Pausing"); CCDirector* pDirector = CCDirector::sharedDirector(); m_pPausedTargets = pDirector->getScheduler()->pauseAllTargets(); CC_SAFE_RETAIN(m_pPausedTargets); unsigned int c = m_pPausedTargets->count(); if (c > 2) { // should have only 2 items: CCActionManager, self CCLog("Error: pausedTargets should have only 2 items, and not %u", (unsigned int)c); } } void SchedulerPauseResumeAll::resume(float dt) { CCLog("Resuming"); CCDirector* pDirector = CCDirector::sharedDirector(); pDirector->getScheduler()->resumeTargets(m_pPausedTargets); CC_SAFE_RELEASE_NULL(m_pPausedTargets); } std::string SchedulerPauseResumeAll::title() { return "Pause / Resume"; } std::string SchedulerPauseResumeAll::subtitle() { return "Everything will pause after 3s, then resume at 5s. See console"; } //------------------------------------------------------------------ // // SchedulerPauseResumeAllUser // //------------------------------------------------------------------ SchedulerPauseResumeAllUser::SchedulerPauseResumeAllUser() : m_pPausedTargets(NULL) { } SchedulerPauseResumeAllUser::~SchedulerPauseResumeAllUser() { CC_SAFE_RELEASE(m_pPausedTargets); } void SchedulerPauseResumeAllUser::onEnter() { SchedulerTestLayer::onEnter(); CCSize s = CCDirector::sharedDirector()->getWinSize(); CCSprite *sprite = CCSprite::create("Images/grossinis_sister1.png"); sprite->setPosition(ccp(s.width/2, s.height/2)); this->addChild(sprite); sprite->runAction(CCRepeatForever::create(CCRotateBy::create(3.0, 360))); schedule(schedule_selector(SchedulerPauseResumeAllUser::tick1), 0.5f); schedule(schedule_selector(SchedulerPauseResumeAllUser::tick2), 1.0f); schedule(schedule_selector(SchedulerPauseResumeAllUser::pause), 3.0f, false, 0); //TODO: [self performSelector:@selector(resume) withObject:nil afterDelay:5]; } void SchedulerPauseResumeAllUser::onExit() { if(m_pPausedTargets != NULL) { CCDirector::sharedDirector()->getScheduler()->resumeTargets(m_pPausedTargets); } } void SchedulerPauseResumeAllUser::tick1(float dt) { CCLog("tick1"); } void SchedulerPauseResumeAllUser::tick2(float dt) { CCLog("tick2"); } void SchedulerPauseResumeAllUser::pause(float dt) { CCLog("Pausing"); CCDirector* pDirector = CCDirector::sharedDirector(); m_pPausedTargets = pDirector->getScheduler()->pauseAllTargetsWithMinPriority(kCCPriorityNonSystemMin); CC_SAFE_RETAIN(m_pPausedTargets); } void SchedulerPauseResumeAllUser::resume(float dt) { CCLog("Resuming"); CCDirector* pDirector = CCDirector::sharedDirector(); pDirector->getScheduler()->resumeTargets(m_pPausedTargets); CC_SAFE_RELEASE_NULL(m_pPausedTargets); } std::string SchedulerPauseResumeAllUser::title() { return "Pause / Resume"; } std::string SchedulerPauseResumeAllUser::subtitle() { return "Everything will pause after 3s, then resume at 5s. See console"; } //------------------------------------------------------------------ // // SchedulerUnscheduleAll // //------------------------------------------------------------------ void SchedulerUnscheduleAll::onEnter() { SchedulerTestLayer::onEnter(); schedule(schedule_selector(SchedulerUnscheduleAll::tick1), 0.5f); schedule(schedule_selector(SchedulerUnscheduleAll::tick2), 1.0f); schedule(schedule_selector(SchedulerUnscheduleAll::tick3), 1.5f); schedule(schedule_selector(SchedulerUnscheduleAll::tick4), 1.5f); schedule(schedule_selector(SchedulerUnscheduleAll::unscheduleAll), 4); } void SchedulerUnscheduleAll::tick1(float dt) { CCLOG("tick1"); } void SchedulerUnscheduleAll::tick2(float dt) { CCLOG("tick2"); } void SchedulerUnscheduleAll::tick3(float dt) { CCLOG("tick3"); } void SchedulerUnscheduleAll::tick4(float dt) { CCLOG("tick4"); } void SchedulerUnscheduleAll::unscheduleAll(float dt) { unscheduleAllSelectors(); } std::string SchedulerUnscheduleAll::title() { return "Unschedule All selectors"; } std::string SchedulerUnscheduleAll::subtitle() { return "All scheduled selectors will be unscheduled in 4 seconds. See console"; } //------------------------------------------------------------------ // // SchedulerUnscheduleAllHard // //------------------------------------------------------------------ void SchedulerUnscheduleAllHard::onEnter() { SchedulerTestLayer::onEnter(); CCSize s = CCDirector::sharedDirector()->getWinSize(); CCSprite *sprite = CCSprite::create("Images/grossinis_sister1.png"); sprite->setPosition(ccp(s.width/2, s.height/2)); this->addChild(sprite); sprite->runAction(CCRepeatForever::create(CCRotateBy::create(3.0, 360))); m_bActionManagerActive = true; schedule(schedule_selector(SchedulerUnscheduleAllHard::tick1), 0.5f); schedule(schedule_selector(SchedulerUnscheduleAllHard::tick2), 1.0f); schedule(schedule_selector(SchedulerUnscheduleAllHard::tick3), 1.5f); schedule(schedule_selector(SchedulerUnscheduleAllHard::tick4), 1.5f); schedule(schedule_selector(SchedulerUnscheduleAllHard::unscheduleAll), 4); } void SchedulerUnscheduleAllHard::onExit() { if(!m_bActionManagerActive) { // Restore the director's action manager. CCDirector* director = CCDirector::sharedDirector(); director->getScheduler()->scheduleUpdateForTarget(director->getActionManager(), kCCPrioritySystem, false); } } void SchedulerUnscheduleAllHard::tick1(float dt) { CCLOG("tick1"); } void SchedulerUnscheduleAllHard::tick2(float dt) { CCLOG("tick2"); } void SchedulerUnscheduleAllHard::tick3(float dt) { CCLOG("tick3"); } void SchedulerUnscheduleAllHard::tick4(float dt) { CCLOG("tick4"); } void SchedulerUnscheduleAllHard::unscheduleAll(float dt) { CCDirector::sharedDirector()->getScheduler()->unscheduleAll(); m_bActionManagerActive = false; } std::string SchedulerUnscheduleAllHard::title() { return "Unschedule All selectors (HARD)"; } std::string SchedulerUnscheduleAllHard::subtitle() { return "Unschedules all user selectors after 4s. Action will stop. See console"; } //------------------------------------------------------------------ // // SchedulerUnscheduleAllUserLevel // //------------------------------------------------------------------ void SchedulerUnscheduleAllUserLevel::onEnter() { SchedulerTestLayer::onEnter(); CCSize s = CCDirector::sharedDirector()->getWinSize(); CCSprite *sprite = CCSprite::create("Images/grossinis_sister1.png"); sprite->setPosition(ccp(s.width/2, s.height/2)); this->addChild(sprite); sprite->runAction(CCRepeatForever::create(CCRotateBy::create(3.0, 360))); schedule(schedule_selector(SchedulerUnscheduleAllUserLevel::tick1), 0.5f); schedule(schedule_selector(SchedulerUnscheduleAllUserLevel::tick2), 1.0f); schedule(schedule_selector(SchedulerUnscheduleAllUserLevel::tick3), 1.5f); schedule(schedule_selector(SchedulerUnscheduleAllUserLevel::tick4), 1.5f); schedule(schedule_selector(SchedulerUnscheduleAllUserLevel::unscheduleAll), 4); } void SchedulerUnscheduleAllUserLevel::tick1(float dt) { CCLOG("tick1"); } void SchedulerUnscheduleAllUserLevel::tick2(float dt) { CCLOG("tick2"); } void SchedulerUnscheduleAllUserLevel::tick3(float dt) { CCLOG("tick3"); } void SchedulerUnscheduleAllUserLevel::tick4(float dt) { CCLOG("tick4"); } void SchedulerUnscheduleAllUserLevel::unscheduleAll(float dt) { CCDirector::sharedDirector()->getScheduler()->unscheduleAllWithMinPriority(kCCPriorityNonSystemMin); } std::string SchedulerUnscheduleAllUserLevel::title() { return "Unschedule All user selectors"; } std::string SchedulerUnscheduleAllUserLevel::subtitle() { return "Unschedules all user selectors after 4s. Action should not stop. See console"; } //------------------------------------------------------------------ // // SchedulerSchedulesAndRemove // //------------------------------------------------------------------ void SchedulerSchedulesAndRemove::onEnter() { SchedulerTestLayer::onEnter(); schedule(schedule_selector(SchedulerSchedulesAndRemove::tick1), 0.5f); schedule(schedule_selector(SchedulerSchedulesAndRemove::tick2), 1.0f); schedule(schedule_selector(SchedulerSchedulesAndRemove::scheduleAndUnschedule), 4.0f); } void SchedulerSchedulesAndRemove::tick1(float dt) { CCLOG("tick1"); } void SchedulerSchedulesAndRemove::tick2(float dt) { CCLOG("tick2"); } void SchedulerSchedulesAndRemove::tick3(float dt) { CCLOG("tick3"); } void SchedulerSchedulesAndRemove::tick4(float dt) { CCLOG("tick4"); } std::string SchedulerSchedulesAndRemove::title() { return "Schedule from Schedule"; } std::string SchedulerSchedulesAndRemove::subtitle() { return "Will unschedule and schedule selectors in 4s. See console"; } void SchedulerSchedulesAndRemove::scheduleAndUnschedule(float dt) { unschedule(schedule_selector(SchedulerSchedulesAndRemove::tick1)); unschedule(schedule_selector(SchedulerSchedulesAndRemove::tick2)); unschedule(schedule_selector(SchedulerSchedulesAndRemove::scheduleAndUnschedule)); schedule(schedule_selector(SchedulerSchedulesAndRemove::tick3), 1.0f); schedule(schedule_selector(SchedulerSchedulesAndRemove::tick4), 1.0f); } //------------------------------------------------------------------ // // TestNode // //------------------------------------------------------------------ void TestNode::initWithString(CCString* pStr, int priority) { m_pstring = pStr; m_pstring->retain(); scheduleUpdateWithPriority(priority); } TestNode::~TestNode() { m_pstring->release(); } void TestNode::update(float dt) { CCLog(m_pstring->getCString()); } //------------------------------------------------------------------ // // SchedulerUpdate // //------------------------------------------------------------------ void SchedulerUpdate::onEnter() { SchedulerTestLayer::onEnter(); TestNode* d = new TestNode(); CCString* pStr = new CCString("---"); d->initWithString(pStr, 50); pStr->release(); addChild(d); d->release(); TestNode* b = new TestNode(); pStr = new CCString("3rd"); b->initWithString(pStr, 0); pStr->release(); addChild(b); b->release(); TestNode* a = new TestNode(); pStr = new CCString("1st"); a->initWithString(pStr, -10); pStr->release(); addChild(a); a->release(); TestNode* c = new TestNode(); pStr = new CCString("4th"); c->initWithString(pStr, 10); pStr->release(); addChild(c); c->release(); TestNode* e = new TestNode(); pStr = new CCString("5th"); e->initWithString(pStr, 20); pStr->release(); addChild(e); e->release(); TestNode* f = new TestNode(); pStr = new CCString("2nd"); f->initWithString(pStr, -5); pStr->release(); addChild(f); f->release(); schedule(schedule_selector(SchedulerUpdate::removeUpdates), 4.0f); } void SchedulerUpdate::removeUpdates(float dt) { CCArray* children = getChildren(); CCNode* pNode; CCObject* pObject; CCARRAY_FOREACH(children, pObject) { pNode = (CCNode*)pObject; if (! pNode) { break; } pNode->unscheduleAllSelectors(); } } std::string SchedulerUpdate::title() { return "Schedule update with priority"; } std::string SchedulerUpdate::subtitle() { return "3 scheduled updates. Priority should work. Stops in 4s. See console"; } //------------------------------------------------------------------ // // SchedulerUpdateAndCustom // //------------------------------------------------------------------ void SchedulerUpdateAndCustom::onEnter() { SchedulerTestLayer::onEnter(); scheduleUpdate(); schedule(schedule_selector(SchedulerUpdateAndCustom::tick)); schedule(schedule_selector(SchedulerUpdateAndCustom::stopSelectors), 0.4f); } void SchedulerUpdateAndCustom::update(float dt) { CCLOG("update called:%f", dt); } void SchedulerUpdateAndCustom::tick(float dt) { CCLOG("custom selector called:%f",dt); } void SchedulerUpdateAndCustom::stopSelectors(float dt) { unscheduleAllSelectors(); } std::string SchedulerUpdateAndCustom::title() { return "Schedule Update + custom selector"; } std::string SchedulerUpdateAndCustom::subtitle() { return "Update + custom selector at the same time. Stops in 4s. See console"; } //------------------------------------------------------------------ // // SchedulerUpdateFromCustom // //------------------------------------------------------------------ void SchedulerUpdateFromCustom::onEnter() { SchedulerTestLayer::onEnter(); schedule(schedule_selector(SchedulerUpdateFromCustom::schedUpdate), 2.0f); } void SchedulerUpdateFromCustom::update(float dt) { CCLOG("update called:%f", dt); } void SchedulerUpdateFromCustom::schedUpdate(float dt) { unschedule(schedule_selector(SchedulerUpdateFromCustom::schedUpdate)); scheduleUpdate(); schedule(schedule_selector(SchedulerUpdateFromCustom::stopUpdate), 2.0f); } void SchedulerUpdateFromCustom::stopUpdate(float dt) { unscheduleUpdate(); unschedule(schedule_selector(SchedulerUpdateFromCustom::stopUpdate)); } std::string SchedulerUpdateFromCustom::title() { return "Schedule Update in 2 sec"; } std::string SchedulerUpdateFromCustom::subtitle() { return "Update schedules in 2 secs. Stops 2 sec later. See console"; } //------------------------------------------------------------------ // // RescheduleSelector // //------------------------------------------------------------------ void RescheduleSelector::onEnter() { SchedulerTestLayer::onEnter(); m_fInterval = 1.0f; m_nTicks = 0; schedule(schedule_selector(RescheduleSelector::schedUpdate), m_fInterval); } std::string RescheduleSelector::title() { return "Reschedule Selector"; } std::string RescheduleSelector::subtitle() { return "Interval is 1 second, then 2, then 3..."; } void RescheduleSelector::schedUpdate(float dt) { m_nTicks++; CCLOG("schedUpdate: %.4f", dt); if ( m_nTicks > 3 ) { m_fInterval += 1.0f; schedule(schedule_selector(RescheduleSelector::schedUpdate), m_fInterval); m_nTicks = 0; } } // SchedulerDelayAndRepeat void SchedulerDelayAndRepeat::onEnter() { SchedulerTestLayer::onEnter(); schedule(schedule_selector(SchedulerDelayAndRepeat::update), 0, 4 , 3.f); CCLOG("update is scheduled should begin after 3 seconds"); } std::string SchedulerDelayAndRepeat::title() { return "Schedule with delay of 3 sec, repeat 4 times"; } std::string SchedulerDelayAndRepeat::subtitle() { return "After 5 x executed, method unscheduled. See console"; } void SchedulerDelayAndRepeat::update(float dt) { CCLog("update called:%f", dt); } // SchedulerTimeScale CCControlSlider* SchedulerTimeScale::sliderCtl() { CCControlSlider * slider = CCControlSlider::create("extensions/sliderTrack2.png","extensions/sliderProgress2.png" ,"extensions/sliderThumb.png"); slider->addTargetWithActionForControlEvents(this, cccontrol_selector(SchedulerTimeScale::sliderAction), CCControlEventValueChanged); slider->setMinimumValue(-3.0f); slider->setMaximumValue(3.0f); slider->setValue(1.0f); return slider; } void SchedulerTimeScale::sliderAction(CCObject* pSender, CCControlEvent controlEvent) { CCControlSlider* pSliderCtl = (CCControlSlider*)pSender; float scale; scale = pSliderCtl->getValue(); CCDirector::sharedDirector()->getScheduler()->setTimeScale(scale); } void SchedulerTimeScale::onEnter() { SchedulerTestLayer::onEnter(); CCSize s = CCDirector::sharedDirector()->getWinSize(); // rotate and jump CCActionInterval *jump1 = CCJumpBy::create(4, ccp(-s.width+80,0), 100, 4); CCActionInterval *jump2 = jump1->reverse(); CCActionInterval *rot1 = CCRotateBy::create(4, 360*2); CCActionInterval *rot2 = rot1->reverse(); CCSequence* seq3_1 = CCSequence::create(jump2, jump1, NULL); CCSequence* seq3_2 = CCSequence::create(rot1, rot2, NULL); CCFiniteTimeAction* spawn = CCSpawn::create(seq3_1, seq3_2, NULL); CCRepeat* action = CCRepeat::create(spawn, 50); CCRepeat* action2 = (CCRepeat*)action->copy()->autorelease(); CCRepeat* action3 = (CCRepeat*)action->copy()->autorelease(); CCSprite *grossini = CCSprite::create("Images/grossini.png"); CCSprite *tamara = CCSprite::create("Images/grossinis_sister1.png"); CCSprite *kathia = CCSprite::create("Images/grossinis_sister2.png"); grossini->setPosition(ccp(40,80)); tamara->setPosition(ccp(40,80)); kathia->setPosition(ccp(40,80)); addChild(grossini); addChild(tamara); addChild(kathia); grossini->runAction(CCSpeed::create(action, 0.5f)); tamara->runAction(CCSpeed::create(action2, 1.5f)); kathia->runAction(CCSpeed::create(action3, 1.0f)); CCParticleSystem *emitter = CCParticleFireworks::create(); emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_stars1) ); addChild(emitter); m_pSliderCtl = sliderCtl(); m_pSliderCtl->setPosition(ccp(s.width / 2.0f, s.height / 3.0f)); addChild(m_pSliderCtl); } void SchedulerTimeScale::onExit() { // restore scale CCDirector::sharedDirector()->getScheduler()->setTimeScale(1); SchedulerTestLayer::onExit(); } std::string SchedulerTimeScale::title() { return "Scheduler timeScale Test"; } std::string SchedulerTimeScale::subtitle() { return "Fast-forward and rewind using scheduler.timeScale"; } //TwoSchedulers CCControlSlider *TwoSchedulers::sliderCtl() { // CGRect frame = CGRectMake(12.0f, 12.0f, 120.0f, 7.0f); CCControlSlider *slider = CCControlSlider::create("extensions/sliderTrack2.png","extensions/sliderProgress2.png" ,"extensions/sliderThumb.png"); //[[UISlider alloc] initWithFrame:frame]; slider->addTargetWithActionForControlEvents(this, cccontrol_selector(TwoSchedulers::sliderAction), CCControlEventValueChanged); // in case the parent view draws with a custom color or gradient, use a transparent color //slider.backgroundColor = [UIColor clearColor]; slider->setMinimumValue(0.0f); slider->setMaximumValue(2.0f); //slider.continuous = YES; slider->setValue(1.0f); return slider; } void TwoSchedulers::sliderAction(CCObject* sender, CCControlEvent controlEvent) { float scale; CCControlSlider *slider = (CCControlSlider*) sender; scale = slider->getValue(); if( sender == sliderCtl1 ) sched1->setTimeScale(scale); else sched2->setTimeScale(scale); } void TwoSchedulers::onEnter() { SchedulerTestLayer::onEnter(); CCSize s = CCDirector::sharedDirector()->getWinSize(); // rotate and jump CCActionInterval *jump1 = CCJumpBy::create(4, ccp(0,0), 100, 4); CCActionInterval *jump2 = jump1->reverse(); CCSequence* seq = CCSequence::create(jump2, jump1, NULL); CCRepeatForever* action = CCRepeatForever::create(seq); // // Center // CCSprite *grossini = CCSprite::create("Images/grossini.png"); addChild(grossini); grossini->setPosition(ccp(s.width/2,100)); grossini->runAction((CCAction*)action->copy()->autorelease()); CCScheduler *defaultScheduler = CCDirector::sharedDirector()->getScheduler(); // // Left: // // Create a new scheduler, and link it to the main scheduler sched1 = new CCScheduler(); defaultScheduler->scheduleUpdateForTarget(sched1, 0, false); // Create a new ActionManager, and link it to the new scheudler actionManager1 = new CCActionManager(); sched1->scheduleUpdateForTarget(actionManager1, 0, false); for( unsigned int i=0; i < 10; i++ ) { CCSprite *sprite = CCSprite::create("Images/grossinis_sister1.png"); // IMPORTANT: Set the actionManager running any action sprite->setActionManager(actionManager1); addChild(sprite); sprite->setPosition(ccp(30+15*i,100)); sprite->runAction((CCAction*)action->copy()->autorelease()); } // // Right: // // Create a new scheduler, and link it to the main scheduler sched2 = new CCScheduler();; defaultScheduler->scheduleUpdateForTarget(sched2, 0, false); // Create a new ActionManager, and link it to the new scheudler actionManager2 = new CCActionManager(); sched2->scheduleUpdateForTarget(actionManager2, 0, false); for( unsigned int i=0; i < 10; i++ ) { CCSprite *sprite = CCSprite::create("Images/grossinis_sister2.png"); // IMPORTANT: Set the actionManager running any action sprite->setActionManager(actionManager2); addChild(sprite); sprite->setPosition(ccp(s.width-30-15*i,100)); sprite->runAction((CCAction*)action->copy()->autorelease()); } sliderCtl1 = sliderCtl(); addChild(sliderCtl1); sliderCtl1->retain(); sliderCtl1->setPosition(ccp(s.width / 4.0f, VisibleRect::top().y - 20)); sliderCtl2 = sliderCtl(); addChild(sliderCtl2); sliderCtl2->retain(); sliderCtl2->setPosition(ccp(s.width / 4.0f*3.0f, VisibleRect::top().y-20)); } TwoSchedulers::~TwoSchedulers() { CCScheduler *defaultScheduler = CCDirector::sharedDirector()->getScheduler(); defaultScheduler->unscheduleAllForTarget(sched1); defaultScheduler->unscheduleAllForTarget(sched2); sliderCtl1->release(); sliderCtl2->release(); sched1->release(); sched2->release(); actionManager1->release(); actionManager2->release(); } std::string TwoSchedulers::title() { return "Two custom schedulers"; } std::string TwoSchedulers::subtitle() { return "Three schedulers. 2 custom + 1 default. Two different time scales"; } class TestNode2 : public CCNode { public: ~TestNode2() { cocos2d::CCLog("Delete TestNode (should not crash)"); this->unscheduleAllSelectors(); } void update(float dt) { } }; void SchedulerIssue2268::onEnter() { SchedulerTestLayer::onEnter(); testNode = new TestNode2(); testNode->init(); testNode->autorelease(); testNode->retain(); testNode->schedule(SEL_SCHEDULE(&TestNode::update)); this->addChild(testNode); this->scheduleOnce(SEL_SCHEDULE(&SchedulerIssue2268::update), 0.25f); } void SchedulerIssue2268::update(float dt) { if ( testNode != NULL ) { // do something with testNode // at some point we are done, pause the nodes actions and schedulers testNode->removeFromParentAndCleanup(false); // at some other point we are completely done with the node and want to clear it testNode->release(); testNode->unscheduleAllSelectors(); testNode = NULL; } } SchedulerIssue2268::~SchedulerIssue2268() { } std::string SchedulerIssue2268::title() { return "Issue #2268"; } std::string SchedulerIssue2268::subtitle() { return "Should not crash"; } //------------------------------------------------------------------ // // SchedulerTestScene // //------------------------------------------------------------------ void SchedulerTestScene::runThisTest() { CCLayer* pLayer = nextSchedulerTest(); addChild(pLayer); CCDirector::sharedDirector()->replaceScene(this); }