<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectGuid>{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}</ProjectGuid> <ProjectName>TestLua</ProjectName> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <OutDir>$(SolutionDir)$(Configuration).win32\</OutDir> <IntDir>$(Configuration).win32\</IntDir> <LinkIncremental>true</LinkIncremental> <IncludePath>$(IncludePath)</IncludePath> <SourcePath>$(SourcePath);</SourcePath> <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <OutDir>$(SolutionDir)$(Configuration).win32\</OutDir> <IntDir>$(Configuration).win32\</IntDir> <LinkIncremental>false</LinkIncremental> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(ProjectDir)..\..\..\scripting\lua\cocos2dx_support;$(ProjectDir)..\..\..\scripting\lua\lua;$(ProjectDir)..\..\..\scripting\lua\tolua;$(ProjectDir)..\..\..\scripting\lua\src;$(ProjectDir)..\..\..\cocos2dx;$(ProjectDir)..\..\..\cocos2dx\include;$(ProjectDir)..\..\..\cocos2dx\kazmath\include;$(ProjectDir)..\..\..\cocos2dx\platform\win32;$(ProjectDir)..\..\..\cocos2dx\platform\third_party\win32;$(ProjectDir)..\..\..\cocos2dx\platform\third_party\win32\OGLES;$(ProjectDir)..\..\..\external;$(ProjectDir)..\..\..\external\chipmunk\include\chipmunk;$(ProjectDir)..\..\..\CocosDenshion\include;$(ProjectDir)..\..\..\scripting\lua\cocos2dx_support;$(ProjectDir)..\..\..\scripting\lua\tolua;$(ProjectDir)..\..\..\scripting\lua\lua;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <MinimalRebuild>true</MinimalRebuild> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <Optimization>Disabled</Optimization> <PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions> <DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <TargetMachine>MachineX86</TargetMachine> <GenerateDebugInformation>true</GenerateDebugInformation> <AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalDependencies>libcocos2d.lib;libExtensions.lib;opengl32.lib;glew32.lib;libBox2d.lib;libchipmunk.lib;libCocosDenshion.lib;liblua.lib;%(AdditionalDependencies)</AdditionalDependencies> </Link> <ResourceCompile> <Culture>0x0409</Culture> <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ResourceCompile> <Midl> <MkTypLibCompatible>false</MkTypLibCompatible> <TargetEnvironment>Win32</TargetEnvironment> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <HeaderFileName>TestLua.h</HeaderFileName> <InterfaceIdentifierFileName>TestLua_i.c</InterfaceIdentifierFileName> <ProxyFileName>TestLua_p.c</ProxyFileName> <GenerateStublessProxies>true</GenerateStublessProxies> <TypeLibraryName>$(IntDir)/TestLua.tlb</TypeLibraryName> <DllDataFileName> </DllDataFileName> </Midl> <PreBuildEvent> <Command>xcopy "$(ProjectDir)..\..\TestCpp\Resources" "$(ProjectDir)..\..\TestLua\Resources" /e /Y</Command> <Message>copy files from TestCpp to TestLua</Message> </PreBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(ProjectDir)..\..\..\scripting\lua\cocos2dx_support;$(ProjectDir)..\..\..\scripting\lua\lua;$(ProjectDir)..\..\..\scripting\lua\tolua;$(ProjectDir)..\..\..\scripting\lua\src;$(ProjectDir)..\..\..\cocos2dx;$(ProjectDir)..\..\..\cocos2dx\include;$(ProjectDir)..\..\..\cocos2dx\kazmath\include;$(ProjectDir)..\..\..\cocos2dx\platform\win32;$(ProjectDir)..\..\..\cocos2dx\platform\third_party\win32;$(ProjectDir)..\..\..\cocos2dx\platform\third_party\win32\OGLES;$(ProjectDir)..\..\..\external;$(ProjectDir)..\..\..\external\chipmunk\include\chipmunk;$(ProjectDir)..\..\..\CocosDenshion\include;$(ProjectDir)..\..\..\scripting\lua\cocos2dx_support;$(ProjectDir)..\..\..\scripting\lua\tolua;$(ProjectDir)..\..\..\scripting\lua\lua;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <ExceptionHandling> </ExceptionHandling> <DebugInformationFormat> </DebugInformationFormat> <PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGSNDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <TargetMachine>MachineX86</TargetMachine> <AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalDependencies>libcocos2d.lib;libExtensions.lib;opengl32.lib;glew32.lib;libBox2d.lib;libchipmunk.lib;libCocosDenshion.lib;liblua.lib;%(AdditionalDependencies)</AdditionalDependencies> </Link> <ResourceCompile> <Culture>0x0409</Culture> <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ResourceCompile> <Midl> <MkTypLibCompatible>false</MkTypLibCompatible> <TargetEnvironment>Win32</TargetEnvironment> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <HeaderFileName>TestLua.h</HeaderFileName> <InterfaceIdentifierFileName>TestLua_i.c</InterfaceIdentifierFileName> <ProxyFileName>TestLua_p.c</ProxyFileName> <GenerateStublessProxies>true</GenerateStublessProxies> <TypeLibraryName>$(IntDir)/TestLua.tlb</TypeLibraryName> <DllDataFileName> </DllDataFileName> </Midl> <PreBuildEvent> <Command>xcopy "$(ProjectDir)..\..\TestCpp\Resources" "$(ProjectDir)..\..\TestLua\Resources" /e /Y</Command> <Message>copy files from TestCpp to TestLua</Message> </PreBuildEvent> </ItemDefinitionGroup> <ItemGroup> <ClInclude Include="..\..\..\scripting\lua\cocos2dx_support\CCLuaEngine.h" /> <ClInclude Include="..\..\..\scripting\lua\cocos2dx_support\Cocos2dxLuaLoader.h" /> <ClInclude Include="..\..\..\scripting\lua\cocos2dx_support\LuaCocos2d.h" /> <ClInclude Include="..\..\..\scripting\lua\cocos2dx_support\tolua_fix.h" /> <ClInclude Include="..\Classes\AppDelegate.h" /> <ClInclude Include="main.h" /> </ItemGroup> <ItemGroup> <ClCompile Include="..\..\..\scripting\lua\cocos2dx_support\CCLuaEngine.cpp" /> <ClCompile Include="..\..\..\scripting\lua\cocos2dx_support\Cocos2dxLuaLoader.cpp" /> <ClCompile Include="..\..\..\scripting\lua\cocos2dx_support\LuaCocos2d.cpp" /> <ClCompile Include="..\..\..\scripting\lua\cocos2dx_support\tolua_fix.c" /> <ClCompile Include="..\Classes\AppDelegate.cpp" /> <ClCompile Include="main.cpp" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>