/**************************************************************************** Copyright (c) 2011 cocos2d-x.org http://cocos2d-x.org Copyright (c) 2011 Максим Аксенов Copyright (c) 2011 Giovanni Zito, Francis Styck Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CCEGLView.h" #include "IwGL.h" #include "CCApplication.h" #include "CCDirector.h" #include "CCSet.h" #include "CCTouch.h" #include "CCTouchDispatcher.h" #include "CCKeypadDispatcher.h" #include "CCIMEDispatcher.h" #include "ccMacros.h" #include #include NS_CC_BEGIN EGLView* EGLView::_instance = 0; EGLView::EGLView() : _captured(false) , _accelState(false) , _key(s3eKeyFirst) { IW_CALLSTACK("CCEGLView::EGLView"); IwGLInit(); setFrameSize((float)IwGLGetInt(IW_GL_WIDTH), (float)IwGLGetInt(IW_GL_HEIGHT)); // Determine if the device supports multi-touch _isMultiTouch = s3ePointerGetInt(S3E_POINTER_MULTI_TOUCH_AVAILABLE) ? true : false; // For multi-touch devices we handle touch and motion events using different callbacks if (_isMultiTouch) { s3ePointerRegister(S3E_POINTER_TOUCH_EVENT, &MultiTouchEventHandler, this); s3ePointerRegister(S3E_POINTER_TOUCH_MOTION_EVENT, &MultiMotionEventHandler, this); } else { // Register pointer touch button event handler s3ePointerRegister(S3E_POINTER_BUTTON_EVENT, &TouchEventHandler, this); // Register pointer motion button event handler s3ePointerRegister(S3E_POINTER_MOTION_EVENT, &MotionEventHandler, this); } // Register keyboard event handler // s3eKeyboardRegister(S3E_KEYBOARD_KEY_EVENT, &KeyEventHandler, this); // s3eKeyboardRegister(S3E_KEYBOARD_CHAR_EVENT, &CharEventHandler, this); } EGLView::~EGLView() { IW_CALLSTACK("CCEGLView::~EGLView"); } void EGLView::setTouch(void* systemData) { s3ePointerEvent* event =(s3ePointerEvent*)systemData; int id = 0; float x = (float)event->_x; float y = (float)event->_y; switch (event->_pressed) { case S3E_POINTER_STATE_DOWN : _captured = true; handleTouchesBegin(1, &id, &x, &y); break; case S3E_POINTER_STATE_UP : if (_captured) { handleTouchesEnd(1, &id, &x, &y); _captured = false; } break; } } void EGLView::setMotionTouch(void* systemData) { s3ePointerMotionEvent* event =(s3ePointerMotionEvent*)systemData; if (_captured) { int id = 0; float x = (float)event->_x; float y = (float)event->_y; handleTouchesMove(1, &id, &x, &y); } } void EGLView::setMultiTouch(void* systemData) { s3ePointerTouchEvent* event =(s3ePointerTouchEvent*)systemData; int id = (int)event->_touchID; float x = (float)event->_x; float y = (float)event->_y; switch (event->_pressed) { case S3E_POINTER_STATE_DOWN: { handleTouchesBegin(1, &id, &x, &y); } break; case S3E_POINTER_STATE_UP: { handleTouchesEnd(1, &id, &x, &y); } break; } } void EGLView::setMultiMotionTouch(void* systemData) { s3ePointerTouchMotionEvent* event =(s3ePointerTouchMotionEvent*)systemData; int id = (int)event->_touchID; float x = (float)event->_x; float y = (float)event->_y; handleTouchesMove(1, &id, &x, &y); } void EGLView::setKeyTouch(void* systemData) { // s3eKeyboardEvent* event = (s3eKeyboardEvent*)systemData; // if (event->_pressed) // { // if (event->_key!=_key) // { // KeypadDispatcher::sharedDispatcher()->dispatchKeypadMSG(kTypeMenuClicked); // } // else // { // KeypadDispatcher::sharedDispatcher()->dispatchKeypadMSG(kTypeBackClicked); // // } // _key =event->_key; // } } void EGLView::setCharTouch( void* systemData ) { // s3eKeyboardCharEvent* event = (s3eKeyboardCharEvent*)systemData; // s3eWChar c = event->_char ; // IMEDispatcher::sharedDispatcher()->dispatchInsertText((const char *)&c, 1); } bool EGLView::isOpenGLReady() { return (IwGLIsInitialised()); } void EGLView::end() { IW_CALLSTACK("CCEGLView::end"); if (_isMultiTouch) { s3ePointerUnRegister(S3E_POINTER_TOUCH_EVENT, &MultiTouchEventHandler); s3ePointerUnRegister(S3E_POINTER_TOUCH_MOTION_EVENT, &MultiMotionEventHandler); } else { s3ePointerUnRegister(S3E_POINTER_BUTTON_EVENT, &TouchEventHandler); s3ePointerUnRegister(S3E_POINTER_MOTION_EVENT, &MotionEventHandler); } // s3eKeyboardUnRegister(S3E_KEYBOARD_KEY_EVENT, &KeyEventHandler); // s3eKeyboardUnRegister(S3E_KEYBOARD_KEY_EVENT, &CharEventHandler); if (IwGLIsInitialised()) IwGLTerminate(); s3eDeviceRequestQuit() ; delete this; } void EGLView::swapBuffers() { IW_CALLSTACK("CCEGLView::swapBuffers("); IwGLSwapBuffers(); } void EGLView::setIMEKeyboardState(bool bOpen) { if(bOpen && s3eOSReadStringAvailable() == S3E_TRUE) { const char* inputText = s3eOSReadStringUTF8("") ; if( inputText!=0 ) { IMEDispatcher::sharedDispatcher()->dispatchInsertText(inputText, strlen(inputText)); } } } EGLView* EGLView::sharedOpenGLView() // MH: Cocos2D now uses pointer instead of ref { if( !_instance ) { _instance = new EGLView() ; } return _instance; // MH: Cocos2D now uses pointer instead of ref } NS_CC_END