/**************************************************************************** Copyright (c) 2010-2012 cocos2d-x.org Copyright (c) 2007 Scott Lembcke Copyright (c) 2010 Lam Pham http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CCPointExtension.h" #include "ccMacros.h" // FLT_EPSILON #include NS_CC_BEGIN #define kPointEpsilon FLT_EPSILON float ccpLength(const Point& v) { return v.getLength(); } float ccpDistance(const Point& v1, const Point& v2) { return (v1 - v2).getLength(); } Point ccpNormalize(const Point& v) { return v.normalize(); } Point ccpForAngle(const float a) { return Point::forAngle(a); } float ccpToAngle(const Point& v) { return v.getAngle(); } Point ccpLerp(const Point& a, const Point& b, float alpha) { return a.lerp(b, alpha); } float clampf(float value, float min_inclusive, float max_inclusive) { if (min_inclusive > max_inclusive) { CC_SWAP(min_inclusive, max_inclusive, float); } return value < min_inclusive ? min_inclusive : value < max_inclusive? value : max_inclusive; } Point ccpClamp(const Point& p, const Point& min_inclusive, const Point& max_inclusive) { return ccp(clampf(p.x,min_inclusive.x,max_inclusive.x), clampf(p.y, min_inclusive.y, max_inclusive.y)); } Point ccpFromSize(const Size& s) { return Point(s); } Point ccpCompOp(const Point& p, float (*opFunc)(float)) { return ccp(opFunc(p.x), opFunc(p.y)); } bool ccpFuzzyEqual(const Point& a, const Point& b, float var) { return a.fuzzyEquals(b, var); } Point ccpCompMult(const Point& a, const Point& b) { return ccp(a.x * b.x, a.y * b.y); } float ccpAngleSigned(const Point& a, const Point& b) { return a.getAngle(b); } Point ccpRotateByAngle(const Point& v, const Point& pivot, float angle) { return v.rotateByAngle(pivot, angle); } bool ccpSegmentIntersect(const Point& A, const Point& B, const Point& C, const Point& D) { float S, T; if( ccpLineIntersect(A, B, C, D, &S, &T ) && (S >= 0.0f && S <= 1.0f && T >= 0.0f && T <= 1.0f) ) return true; return false; } Point ccpIntersectPoint(const Point& A, const Point& B, const Point& C, const Point& D) { float S, T; if( ccpLineIntersect(A, B, C, D, &S, &T) ) { // Point of intersection Point P; P.x = A.x + S * (B.x - A.x); P.y = A.y + S * (B.y - A.y); return P; } return PointZero; } bool ccpLineIntersect(const Point& A, const Point& B, const Point& C, const Point& D, float *S, float *T) { // FAIL: Line undefined if ( (A.x==B.x && A.y==B.y) || (C.x==D.x && C.y==D.y) ) { return false; } const float BAx = B.x - A.x; const float BAy = B.y - A.y; const float DCx = D.x - C.x; const float DCy = D.y - C.y; const float ACx = A.x - C.x; const float ACy = A.y - C.y; const float denom = DCy*BAx - DCx*BAy; *S = DCx*ACy - DCy*ACx; *T = BAx*ACy - BAy*ACx; if (denom == 0) { if (*S == 0 || *T == 0) { // Lines incident return true; } // Lines parallel and not incident return false; } *S = *S / denom; *T = *T / denom; // Point of intersection // CGPoint P; // P.x = A.x + *S * (B.x - A.x); // P.y = A.y + *S * (B.y - A.y); return true; } float ccpAngle(const Point& a, const Point& b) { float angle = acosf(ccpDot(ccpNormalize(a), ccpNormalize(b))); if( fabs(angle) < kPointEpsilon ) return 0.f; return angle; } NS_CC_END