#include "RuntimeCCSImpl.h" #include "ConfigParser.h" #include "cocostudio/CocoStudio.h" #include "ui/UIHelper.h" #include "tinyxml2/tinyxml2.h" //////////////////////////////////////// RuntimeCCSImpl *RuntimeCCSImpl::create() { auto instance = new RuntimeCCSImpl(); return instance; } void RuntimeCCSImpl::onStartDebuger(const rapidjson::Document& dArgParse, rapidjson::Document& dReplyParse) { } void RuntimeCCSImpl::onReload(const rapidjson::Document &dArgParse, rapidjson::Document &dReplyParse) { } void RuntimeCCSImpl::startScript(const std::string& file) { std::string filename(file); if (filename.empty()) { filename = ConfigParser::getInstance()->getEntryFile(); } if (filename.rfind(".csd") != std::string::npos) { loadCSDProject(filename); } else if (filename.rfind(".csb") != std::string::npos) { loadCSBProject(filename); } } void RuntimeCCSImpl::loadCSDProject(const std::string& file) { CCLOG("------------------------------------------------"); CCLOG("LOAD Cocos Studio FILE (.csd): %s", file.c_str()); CCLOG("------------------------------------------------"); auto node = CSLoader::getInstance()->createNodeWithFlatBuffersForSimulator(file.c_str()); auto action = cocostudio::timeline::ActionTimelineCache::getInstance()->createActionWithFlatBuffersForSimulator(file.c_str()); if (action) { node->runAction(action); action->gotoFrameAndPlay(0); } if (node) { Size frameSize = Director::getInstance()->getVisibleSize(); node->setContentSize(frameSize); ui::Helper::doLayout(node); std::string inFullpath = FileUtils::getInstance()->fullPathForFilename(file).c_str(); std::string content = FileUtils::getInstance()->getStringFromFile(file); tinyxml2::XMLDocument* document = new tinyxml2::XMLDocument(); document->Parse(content.c_str()); const tinyxml2::XMLElement* rootElement = document->RootElement(); const tinyxml2::XMLElement* element = rootElement->FirstChildElement(); if(element) { if (strcmp("PropertyGroup", element->Name()) == 0) { const tinyxml2::XMLAttribute* attribute = element->FirstAttribute(); while (attribute != nullptr) { std::string csdType = attribute->Name(); if (csdType.compare("Type") == 0) { std::string csdValue = attribute->Value(); if (csdValue.compare("Skeleton") == 0 || csdValue.compare("Node") == 0) { node->setPosition(cocos2d::Vec2(frameSize.width / 2.0f, frameSize.height / 2.0f)); } break; } attribute = attribute->Next(); } } } if (Director::getInstance()->getRunningScene()) { auto scene = Scene::create(); scene->addChild(node); Director::getInstance()->replaceScene(scene); } else { auto scene = Scene::create(); scene->addChild(node); Director::getInstance()->runWithScene(scene); } } } void RuntimeCCSImpl::loadCSBProject(const std::string& file) { CCLOG("\n------------------------------------------------\n"); CCLOG("[WARNING]: using **SUITABLE** Cocos Studio generate csb file!!"); CCLOG("LOAD Cocos Studio FILE (.csb): %s", file.c_str()); CCLOG("\n------------------------------------------------\n"); auto node = CSLoader::getInstance()->createNode(file); if (node) { Size frameSize = Director::getInstance()->getVisibleSize(); node->setContentSize(frameSize); ui::Helper::doLayout(node); if (Director::getInstance()->getRunningScene()) { auto scene = Scene::create(); scene->addChild(node); Director::getInstance()->replaceScene(scene); } else { auto scene = Scene::create(); scene->addChild(node); Director::getInstance()->runWithScene(scene); } } }