#include "PerformanceParticle3DTest.h" #include "Particle3D/PU/CCPUParticleSystem3D.h" USING_NS_CC; using namespace cocos2d::ui; static int kTagInfoLayer = 1; static int kTagParticleSystem = 1001; static int kMaxParticles = 14000; static int kNodesIncrease = 1; PerformceParticle3DTests::PerformceParticle3DTests() { ADD_TEST_CASE(Particle3DPerformTest); } //////////////////////////////////////////////////////// // // ParticleMainScene // //////////////////////////////////////////////////////// void Particle3DMainScene::initWithSubTest(int asubtest, int particles) { //srandom(0); _subtestNumber = asubtest; auto s = Director::getInstance()->getWinSize(); _lastRenderedCount = 0; _quantityParticles = 0; MenuItemFont::setFontSize(65); auto decrease = MenuItemFont::create(" - ", [=](Ref *sender) { _quantityParticles -= kNodesIncrease; if( _quantityParticles < 0 ) _quantityParticles = 0; updateQuantityLabel(); removeChildByTag(kTagParticleSystem + _quantityParticles, true); }); decrease->setColor(Color3B(0,200,20)); auto increase = MenuItemFont::create(" + ", [=](Ref *sender) { _quantityParticles += kNodesIncrease; if( _quantityParticles > kMaxParticles ) _quantityParticles = kMaxParticles; updateQuantityLabel(); createParticleSystem(_quantityParticles - 1); }); increase->setColor(Color3B(0,200,20)); auto menu = Menu::create(decrease, increase, nullptr); menu->alignItemsHorizontally(); menu->setPosition(Vec2(s.width/2, s.height/2+15)); addChild(menu, 1); auto infoLabel = Label::createWithTTF("0 Particle Systems", "fonts/Marker Felt.ttf", 30); infoLabel->setColor(Color3B(0,200,20)); infoLabel->setPosition(Vec2(s.width/2, s.height - 90)); addChild(infoLabel, 1, kTagInfoLayer); auto camera = Camera::createPerspective(30.0f, s.width / s.height, 1.0f, 1000.0f); camera->setPosition3D(Vec3(0.0f, 0.0f, 150.0f)); camera->lookAt(Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 1.0f, 0.0f)); camera->setCameraFlag(CameraFlag::USER1); this->addChild(camera); TTFConfig config("fonts/tahoma.ttf",10); _particleLab = Label::createWithTTF(config,"Particle Count: 0",TextHAlignment::LEFT); _particleLab->setPosition(Vec2(0.0f, s.height / 6.0f)); _particleLab->setAnchorPoint(Vec2(0.0f, 0.0f)); this->addChild(_particleLab); _quantityParticles = 1; updateQuantityLabel(); createParticleSystem(_quantityParticles - 1); schedule(CC_SCHEDULE_SELECTOR(Particle3DMainScene::step)); } void Particle3DMainScene::step(float dt) { unsigned int count = 0; for (int i = 0; i < _quantityParticles; i++) { ParticleSystem3D *ps = static_cast(this->getChildByTag(kTagParticleSystem + i)); if (ps){ auto children = ps->getChildren(); for (auto iter : children){ ParticleSystem3D *child = dynamic_cast(iter); if (child){ count += child->getAliveParticleCount(); } } char str[128]; sprintf(str, "Particle Count: %d", count); _particleLab->setString(str); } } } void Particle3DMainScene::createParticleSystem(int idx) { auto ps = PUParticleSystem3D::create("Particle3D/scripts/example_004.pu", "Particle3D/materials/pu_example.material"); ps->setCameraMask((unsigned short)CameraFlag::USER1); ps->setPosition(CCRANDOM_MINUS1_1() * 50.0f, CCRANDOM_MINUS1_1() * 20.0f); ps->startParticleSystem(); addChild(ps, 0, kTagParticleSystem + idx); } void Particle3DMainScene::updateQuantityLabel() { if( _quantityParticles != _lastRenderedCount ) { auto infoLabel = (Label *) getChildByTag(kTagInfoLayer); char str[20] = {0}; sprintf(str, "%u Particle Systems", _quantityParticles); infoLabel->setString(str); _lastRenderedCount = _quantityParticles; } } //////////////////////////////////////////////////////// // // ParticlePerformTest1 // //////////////////////////////////////////////////////// std::string Particle3DPerformTest::title() const { return "Particle3D Test"; } bool Particle3DPerformTest::init() { if (Particle3DMainScene::init()) { initWithSubTest(1, kNodesIncrease); return true; } return false; }