#include "UITextTest_Editor.h" #include "ui/CocosGUI.h" // UITextTest_Editor using namespace ui; void UITextTest_Editor::switchLoadMethod(cocos2d::Ref *pSender) { MenuItemToggle *item = (MenuItemToggle*)pSender; switch (item->getSelectedIndex()) { case 0: { _layout->removeFromParentAndCleanup(true); _layout = static_cast(cocostudio::GUIReader::getInstance()->widgetFromJsonFile("cocosui/UIEditorTest/UILabel/windows_ui_label_editor_1.json")); _touchGroup->addChild(_layout); this->configureGUIScene(); break; } case 1: { _layout->removeFromParentAndCleanup(true); _layout = static_cast(cocostudio::GUIReader::getInstance()->widgetFromBinaryFile("cocosui/UIEditorTest/UILabel/windows_ui_label_editor_1.csb")); _touchGroup->addChild(_layout); this->configureGUIScene(); break; } case 2: { _layout->removeFromParentAndCleanup(true); Node* node = CSLoader::createNode("cocosui/UIEditorTest/UILabel/crossplatform_UILabel_Editor_1.ExportJson"); Node* child = node->getChildByTag(5); child->removeFromParent(); _layout = static_cast(child); _touchGroup->addChild(_layout); this->configureGUIScene(); break; } case 3: { _layout->removeFromParentAndCleanup(true); Node* node = CSLoader::createNode("cocosui/UIEditorTest/UILabel/crossplatform_UILabel_Editor_1.csb"); Node* child = node->getChildByTag(5); child->removeFromParent(); _layout = static_cast(child); _touchGroup->addChild(_layout); this->configureGUIScene(); break; } default: break; } } void UITextTest_Editor::configureGUIScene() { Size screenSize = CCDirector::getInstance()->getWinSize(); Size rootSize = _layout->getContentSize(); _touchGroup->setPosition(Vec2((screenSize.width - rootSize.width) / 2, (screenSize.height - rootSize.height) / 2)); Layout* root = static_cast(_layout->getChildByName("root_Panel")); Text* back_label = static_cast(Helper::seekWidgetByName(root, "back")); back_label->addTouchEventListener(CC_CALLBACK_2(UIScene_Editor::toGUIEditorTestScene, this)); _sceneTitle = static_cast(Helper::seekWidgetByName(root, "UItest")); } bool UITextTest_Editor::init() { if (UIScene_Editor::init()) { Node* node = CSLoader::createNode("cocosui/UIEditorTest/UILabel/crossplatform_UILabel_Editor_1.csb"); Node* child = node->getChildByTag(5); child->removeFromParent(); _layout = static_cast(child); _touchGroup->addChild(_layout); this->configureGUIScene(); return true; } return false; }