-------------------------------- -- @module CameraBackgroundBrush -- @extend Ref -- @parent_module cc -------------------------------- -- get brush type
-- return BrushType -- @function [parent=#CameraBackgroundBrush] getBrushType -- @param self -- @return int#int ret (return value: int) -------------------------------- -- draw the background -- @function [parent=#CameraBackgroundBrush] drawBackground -- @param self -- @param #cc.Camera camera -- @return CameraBackgroundBrush#CameraBackgroundBrush self (return value: cc.CameraBackgroundBrush) -------------------------------- -- -- @function [parent=#CameraBackgroundBrush] init -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#CameraBackgroundBrush] isValid -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- Creates a Skybox brush with 6 textures.
-- param positive_x texture for the right side of the texture cube face.
-- param negative_x texture for the up side of the texture cube face.
-- param positive_y texture for the top side of the texture cube face
-- param negative_y texture for the bottom side of the texture cube face
-- param positive_z texture for the forward side of the texture cube face.
-- param negative_z texture for the rear side of the texture cube face.
-- return A new brush inited with given parameters. -- @function [parent=#CameraBackgroundBrush] createSkyboxBrush -- @param self -- @param #string positive_x -- @param #string negative_x -- @param #string positive_y -- @param #string negative_y -- @param #string positive_z -- @param #string negative_z -- @return CameraBackgroundSkyBoxBrush#CameraBackgroundSkyBoxBrush ret (return value: cc.CameraBackgroundSkyBoxBrush) -------------------------------- -- Creates a color brush
-- param color Color of brush
-- param depth Depth used to clear depth buffer
-- return Created brush -- @function [parent=#CameraBackgroundBrush] createColorBrush -- @param self -- @param #color4f_table color -- @param #float depth -- @return CameraBackgroundColorBrush#CameraBackgroundColorBrush ret (return value: cc.CameraBackgroundColorBrush) -------------------------------- -- Creates a none brush, it does nothing when clear the background
-- return Created brush. -- @function [parent=#CameraBackgroundBrush] createNoneBrush -- @param self -- @return CameraBackgroundBrush#CameraBackgroundBrush ret (return value: cc.CameraBackgroundBrush) -------------------------------- -- Creates a depth brush, which clears depth buffer with a given depth.
-- param depth Depth used to clear depth buffer
-- return Created brush -- @function [parent=#CameraBackgroundBrush] createDepthBrush -- @param self -- @return CameraBackgroundDepthBrush#CameraBackgroundDepthBrush ret (return value: cc.CameraBackgroundDepthBrush) -------------------------------- -- -- @function [parent=#CameraBackgroundBrush] CameraBackgroundBrush -- @param self -- @return CameraBackgroundBrush#CameraBackgroundBrush self (return value: cc.CameraBackgroundBrush) return nil