/** * @module cocos2dx */ var cc = cc || {}; /** * @class Texture2D */ cc.Texture2D = { /** * @method getGLProgram * @return {cc.GLProgram} */ getGLProgram : function ( ) { return cc.GLProgram; }, /** * @method getMaxT * @return {float} */ getMaxT : function ( ) { return 0; }, /** * @method getStringForFormat * @return {char} */ getStringForFormat : function ( ) { return 0; }, /** * @method initWithImage * @param {cc.Image|cc.Image} image * @param {cc.Texture2D::PixelFormat} pixelformat * @return {bool|bool} */ initWithImage : function( image, pixelformat ) { return false; }, /** * @method setGLProgram * @param {cc.GLProgram} arg0 */ setGLProgram : function ( glprogram ) { }, /** * @method getMaxS * @return {float} */ getMaxS : function ( ) { return 0; }, /** * @method releaseGLTexture */ releaseGLTexture : function ( ) { }, /** * @method hasPremultipliedAlpha * @return {bool} */ hasPremultipliedAlpha : function ( ) { return false; }, /** * @method initWithMipmaps * @param {cc._MipmapInfo} arg0 * @param {int} arg1 * @param {cc.Texture2D::PixelFormat} arg2 * @param {int} arg3 * @param {int} arg4 * @return {bool} */ initWithMipmaps : function ( map, int, pixelformat, int, int ) { return false; }, /** * @method getPixelsHigh * @return {int} */ getPixelsHigh : function ( ) { return 0; }, /** * @method getBitsPerPixelForFormat * @param {cc.Texture2D::PixelFormat} pixelformat * @return {unsigned int|unsigned int} */ getBitsPerPixelForFormat : function( pixelformat ) { return 0; }, /** * @method getName * @return {unsigned int} */ getName : function ( ) { return 0; }, /** * @method initWithString * @param {char|char} char * @param {cc.FontDefinition|String} fontdefinition * @param {float} float * @param {size_object} size * @param {cc.TextHAlignment} texthalignment * @param {cc.TextVAlignment} textvalignment * @return {bool|bool} */ initWithString : function( char, str, float, size, texthalignment, textvalignment ) { return false; }, /** * @method setMaxT * @param {float} arg0 */ setMaxT : function ( float ) { }, /** * @method drawInRect * @param {rect_object} arg0 */ drawInRect : function ( rect ) { }, /** * @method getContentSize * @return {size_object} */ getContentSize : function ( ) { return cc.Size; }, /** * @method setAliasTexParameters */ setAliasTexParameters : function ( ) { }, /** * @method setAntiAliasTexParameters */ setAntiAliasTexParameters : function ( ) { }, /** * @method generateMipmap */ generateMipmap : function ( ) { }, /** * @method getDescription * @return {String} */ getDescription : function ( ) { return ; }, /** * @method getPixelFormat * @return {cc.Texture2D::PixelFormat} */ getPixelFormat : function ( ) { return 0; }, /** * @method getContentSizeInPixels * @return {size_object} */ getContentSizeInPixels : function ( ) { return cc.Size; }, /** * @method getPixelsWide * @return {int} */ getPixelsWide : function ( ) { return 0; }, /** * @method drawAtPoint * @param {vec2_object} arg0 */ drawAtPoint : function ( vec2 ) { }, /** * @method hasMipmaps * @return {bool} */ hasMipmaps : function ( ) { return false; }, /** * @method setMaxS * @param {float} arg0 */ setMaxS : function ( float ) { }, /** * @method setDefaultAlphaPixelFormat * @param {cc.Texture2D::PixelFormat} arg0 */ setDefaultAlphaPixelFormat : function ( pixelformat ) { }, /** * @method getDefaultAlphaPixelFormat * @return {cc.Texture2D::PixelFormat} */ getDefaultAlphaPixelFormat : function ( ) { return 0; }, /** * @method Texture2D * @constructor */ Texture2D : function ( ) { }, }; /** * @class Touch */ cc.Touch = { /** * @method getPreviousLocationInView * @return {vec2_object} */ getPreviousLocationInView : function ( ) { return cc.Vec2; }, /** * @method getLocation * @return {vec2_object} */ getLocation : function ( ) { return cc.Vec2; }, /** * @method getDelta * @return {vec2_object} */ getDelta : function ( ) { return cc.Vec2; }, /** * @method getStartLocationInView * @return {vec2_object} */ getStartLocationInView : function ( ) { return cc.Vec2; }, /** * @method getStartLocation * @return {vec2_object} */ getStartLocation : function ( ) { return cc.Vec2; }, /** * @method getID * @return {int} */ getID : function ( ) { return 0; }, /** * @method setTouchInfo * @param {int} arg0 * @param {float} arg1 * @param {float} arg2 */ setTouchInfo : function ( int, float, float ) { }, /** * @method getLocationInView * @return {vec2_object} */ getLocationInView : function ( ) { return cc.Vec2; }, /** * @method getPreviousLocation * @return {vec2_object} */ getPreviousLocation : function ( ) { return cc.Vec2; }, /** * @method Touch * @constructor */ Touch : function ( ) { }, }; /** * @class Event */ cc.Event = { /** * @method isStopped * @return {bool} */ isStopped : function ( ) { return false; }, /** * @method getType * @return {cc.Event::Type} */ getType : function ( ) { return 0; }, /** * @method getCurrentTarget * @return {cc.Node} */ getCurrentTarget : function ( ) { return cc.Node; }, /** * @method stopPropagation */ stopPropagation : function ( ) { }, /** * @method Event * @constructor * @param {cc.Event::Type} arg0 */ Event : function ( type ) { }, }; /** * @class EventTouch */ cc.EventTouch = { /** * @method getEventCode * @return {cc.EventTouch::EventCode} */ getEventCode : function ( ) { return 0; }, /** * @method setEventCode * @param {cc.EventTouch::EventCode} arg0 */ setEventCode : function ( eventcode ) { }, /** * @method EventTouch * @constructor */ EventTouch : function ( ) { }, }; /** * @class Node */ cc.Node = { /** * @method addChild * @param {cc.Node|cc.Node|cc.Node|cc.Node} node * @param {int|int|int} int * @param {int|String} int */ addChild : function( node, int, str ) { }, /** * @method removeComponent * @param {cc.Component|String} component * @return {bool|bool} */ removeComponent : function( str ) { return false; }, /** * @method setPhysicsBody * @param {cc.PhysicsBody} arg0 */ setPhysicsBody : function ( physicsbody ) { }, /** * @method getGLProgram * @return {cc.GLProgram} */ getGLProgram : function ( ) { return cc.GLProgram; }, /** * @method updateTransformFromPhysics * @param {mat4_object} arg0 * @param {unsigned int} arg1 */ updateTransformFromPhysics : function ( mat4, int ) { }, /** * @method getDescription * @return {String} */ getDescription : function ( ) { return ; }, /** * @method setOpacityModifyRGB * @param {bool} arg0 */ setOpacityModifyRGB : function ( bool ) { }, /** * @method setCascadeOpacityEnabled * @param {bool} arg0 */ setCascadeOpacityEnabled : function ( bool ) { }, /** * @method getChildren * @return {Array|Array} */ getChildren : function( ) { return new Array(); }, /** * @method setOnExitCallback * @param {function} arg0 */ setOnExitCallback : function ( func ) { }, /** * @method isIgnoreAnchorPointForPosition * @return {bool} */ isIgnoreAnchorPointForPosition : function ( ) { return false; }, /** * @method getChildByName * @param {String} arg0 * @return {cc.Node} */ getChildByName : function ( str ) { return cc.Node; }, /** * @method updateDisplayedOpacity * @param {unsigned char} arg0 */ updateDisplayedOpacity : function ( char ) { }, /** * @method init * @return {bool} */ init : function ( ) { return false; }, /** * @method getCameraMask * @return {unsigned short} */ getCameraMask : function ( ) { return 0; }, /** * @method setRotation * @param {float} arg0 */ setRotation : function ( float ) { }, /** * @method setScaleZ * @param {float} arg0 */ setScaleZ : function ( float ) { }, /** * @method setScaleY * @param {float} arg0 */ setScaleY : function ( float ) { }, /** * @method setScaleX * @param {float} arg0 */ setScaleX : function ( float ) { }, /** * @method getColor * @return {color3b_object} */ getColor : function ( ) { return cc.Color3B; }, /** * @method setonEnterTransitionDidFinishCallback * @param {function} arg0 */ setonEnterTransitionDidFinishCallback : function ( func ) { }, /** * @method removeFromPhysicsWorld */ removeFromPhysicsWorld : function ( ) { }, /** * @method removeAllComponents */ removeAllComponents : function ( ) { }, /** * @method getOpacity * @return {unsigned char} */ getOpacity : function ( ) { return 0; }, /** * @method setCameraMask * @param {unsigned short} arg0 * @param {bool} arg1 */ setCameraMask : function ( short, bool ) { }, /** * @method getTag * @return {int} */ getTag : function ( ) { return 0; }, /** * @method getonEnterTransitionDidFinishCallback * @return {function} */ getonEnterTransitionDidFinishCallback : function ( ) { return std::function; }, /** * @method isOpacityModifyRGB * @return {bool} */ isOpacityModifyRGB : function ( ) { return false; }, /** * @method getNodeToWorldAffineTransform * @return {cc.AffineTransform} */ getNodeToWorldAffineTransform : function ( ) { return cc.AffineTransform; }, /** * @method getPosition3D * @return {vec3_object} */ getPosition3D : function ( ) { return cc.Vec3; }, /** * @method removeChild * @param {cc.Node} arg0 * @param {bool} arg1 */ removeChild : function ( node, bool ) { }, /** * @method getScene * @return {cc.Scene} */ getScene : function ( ) { return cc.Scene; }, /** * @method getEventDispatcher * @return {cc.EventDispatcher} */ getEventDispatcher : function ( ) { return cc.EventDispatcher; }, /** * @method setSkewX * @param {float} arg0 */ setSkewX : function ( float ) { }, /** * @method setGLProgramState * @param {cc.GLProgramState} arg0 */ setGLProgramState : function ( glprogramstate ) { }, /** * @method setOnEnterCallback * @param {function} arg0 */ setOnEnterCallback : function ( func ) { }, /** * @method setNormalizedPosition * @param {vec2_object} arg0 */ setNormalizedPosition : function ( vec2 ) { }, /** * @method setonExitTransitionDidStartCallback * @param {function} arg0 */ setonExitTransitionDidStartCallback : function ( func ) { }, /** * @method convertTouchToNodeSpace * @param {cc.Touch} arg0 * @return {vec2_object} */ convertTouchToNodeSpace : function ( touch ) { return cc.Vec2; }, /** * @method removeAllChildrenWithCleanup * @param {bool} bool */ removeAllChildrenWithCleanup : function( bool ) { }, /** * @method getRotationSkewX * @return {float} */ getRotationSkewX : function ( ) { return 0; }, /** * @method getRotationSkewY * @return {float} */ getRotationSkewY : function ( ) { return 0; }, /** * @method getNodeToWorldTransform * @return {mat4_object} */ getNodeToWorldTransform : function ( ) { return cc.Mat4; }, /** * @method isCascadeOpacityEnabled * @return {bool} */ isCascadeOpacityEnabled : function ( ) { return false; }, /** * @method setParent * @param {cc.Node} arg0 */ setParent : function ( node ) { }, /** * @method getName * @return {String} */ getName : function ( ) { return ; }, /** * @method getRotation3D * @return {vec3_object} */ getRotation3D : function ( ) { return cc.Vec3; }, /** * @method getNodeToParentAffineTransform * @return {cc.AffineTransform} */ getNodeToParentAffineTransform : function ( ) { return cc.AffineTransform; }, /** * @method convertTouchToNodeSpaceAR * @param {cc.Touch} arg0 * @return {vec2_object} */ convertTouchToNodeSpaceAR : function ( touch ) { return cc.Vec2; }, /** * @method getOnEnterCallback * @return {function} */ getOnEnterCallback : function ( ) { return std::function; }, /** * @method getPhysicsBody * @return {cc.PhysicsBody} */ getPhysicsBody : function ( ) { return cc.PhysicsBody; }, /** * @method stopActionByTag * @param {int} arg0 */ stopActionByTag : function ( int ) { }, /** * @method reorderChild * @param {cc.Node} arg0 * @param {int} arg1 */ reorderChild : function ( node, int ) { }, /** * @method ignoreAnchorPointForPosition * @param {bool} arg0 */ ignoreAnchorPointForPosition : function ( bool ) { }, /** * @method setSkewY * @param {float} arg0 */ setSkewY : function ( float ) { }, /** * @method setRotation3D * @param {vec3_object} arg0 */ setRotation3D : function ( vec3 ) { }, /** * @method setPositionX * @param {float} arg0 */ setPositionX : function ( float ) { }, /** * @method setNodeToParentTransform * @param {mat4_object} arg0 */ setNodeToParentTransform : function ( mat4 ) { }, /** * @method getAnchorPoint * @return {vec2_object} */ getAnchorPoint : function ( ) { return cc.Vec2; }, /** * @method getNumberOfRunningActions * @return {long} */ getNumberOfRunningActions : function ( ) { return 0; }, /** * @method updateTransform */ updateTransform : function ( ) { }, /** * @method isVisible * @return {bool} */ isVisible : function ( ) { return false; }, /** * @method getChildrenCount * @return {long} */ getChildrenCount : function ( ) { return 0; }, /** * @method getNodeToParentTransform * @return {mat4_object} */ getNodeToParentTransform : function ( ) { return cc.Mat4; }, /** * @method convertToNodeSpaceAR * @param {vec2_object} arg0 * @return {vec2_object} */ convertToNodeSpaceAR : function ( vec2 ) { return cc.Vec2; }, /** * @method addComponent * @param {cc.Component} arg0 * @return {bool} */ addComponent : function ( component ) { return false; }, /** * @method runAction * @param {cc.Action} arg0 * @return {cc.Action} */ runAction : function ( action ) { return cc.Action; }, /** * @method visit * @param {cc.Renderer} renderer * @param {mat4_object} mat4 * @param {unsigned int} int */ visit : function( renderer, mat4, int ) { }, /** * @method setGLProgram * @param {cc.GLProgram} arg0 */ setGLProgram : function ( glprogram ) { }, /** * @method getRotation * @return {float} */ getRotation : function ( ) { return 0; }, /** * @method getAnchorPointInPoints * @return {vec2_object} */ getAnchorPointInPoints : function ( ) { return cc.Vec2; }, /** * @method getRotationQuat * @return {cc.Quaternion} */ getRotationQuat : function ( ) { return cc.Quaternion; }, /** * @method removeChildByName * @param {String} arg0 * @param {bool} arg1 */ removeChildByName : function ( str, bool ) { }, /** * @method setPositionZ * @param {float} arg0 */ setPositionZ : function ( float ) { }, /** * @method getGLProgramState * @return {cc.GLProgramState} */ getGLProgramState : function ( ) { return cc.GLProgramState; }, /** * @method setScheduler * @param {cc.Scheduler} arg0 */ setScheduler : function ( scheduler ) { }, /** * @method stopAllActions */ stopAllActions : function ( ) { }, /** * @method getSkewX * @return {float} */ getSkewX : function ( ) { return 0; }, /** * @method getSkewY * @return {float} */ getSkewY : function ( ) { return 0; }, /** * @method isScheduled * @param {String} arg0 * @return {bool} */ isScheduled : function ( str ) { return false; }, /** * @method getDisplayedColor * @return {color3b_object} */ getDisplayedColor : function ( ) { return cc.Color3B; }, /** * @method getActionByTag * @param {int} arg0 * @return {cc.Action} */ getActionByTag : function ( int ) { return cc.Action; }, /** * @method setRotationSkewX * @param {float} arg0 */ setRotationSkewX : function ( float ) { }, /** * @method setRotationSkewY * @param {float} arg0 */ setRotationSkewY : function ( float ) { }, /** * @method setName * @param {String} arg0 */ setName : function ( str ) { }, /** * @method updatePhysicsBodyTransform * @param {mat4_object} arg0 * @param {unsigned int} arg1 * @param {float} arg2 * @param {float} arg3 */ updatePhysicsBodyTransform : function ( mat4, int, float, float ) { }, /** * @method getDisplayedOpacity * @return {unsigned char} */ getDisplayedOpacity : function ( ) { return 0; }, /** * @method getLocalZOrder * @return {int} */ getLocalZOrder : function ( ) { return 0; }, /** * @method getScheduler * @return {cc.Scheduler|cc.Scheduler} */ getScheduler : function( ) { return cc.Scheduler; }, /** * @method getOrderOfArrival * @return {int} */ getOrderOfArrival : function ( ) { return 0; }, /** * @method setActionManager * @param {cc.ActionManager} arg0 */ setActionManager : function ( actionmanager ) { }, /** * @method getPosition * @param {float} float * @param {float} float * @return {vec2_object} */ getPosition : function( float, float ) { }, /** * @method isRunning * @return {bool} */ isRunning : function ( ) { return false; }, /** * @method getParent * @return {cc.Node|cc.Node} */ getParent : function( ) { return cc.Node; }, /** * @method getWorldToNodeTransform * @return {mat4_object} */ getWorldToNodeTransform : function ( ) { return cc.Mat4; }, /** * @method getPositionY * @return {float} */ getPositionY : function ( ) { return 0; }, /** * @method getPositionX * @return {float} */ getPositionX : function ( ) { return 0; }, /** * @method removeChildByTag * @param {int} arg0 * @param {bool} arg1 */ removeChildByTag : function ( int, bool ) { }, /** * @method setPositionY * @param {float} arg0 */ setPositionY : function ( float ) { }, /** * @method updateDisplayedColor * @param {color3b_object} arg0 */ updateDisplayedColor : function ( color3b ) { }, /** * @method setVisible * @param {bool} arg0 */ setVisible : function ( bool ) { }, /** * @method getParentToNodeAffineTransform * @return {cc.AffineTransform} */ getParentToNodeAffineTransform : function ( ) { return cc.AffineTransform; }, /** * @method getPositionZ * @return {float} */ getPositionZ : function ( ) { return 0; }, /** * @method setGlobalZOrder * @param {float} arg0 */ setGlobalZOrder : function ( float ) { }, /** * @method setScale * @param {float|float} float * @param {float} float */ setScale : function( float, float ) { }, /** * @method getOnExitCallback * @return {function} */ getOnExitCallback : function ( ) { return std::function; }, /** * @method getChildByTag * @param {int} arg0 * @return {cc.Node} */ getChildByTag : function ( int ) { return cc.Node; }, /** * @method setOrderOfArrival * @param {int} arg0 */ setOrderOfArrival : function ( int ) { }, /** * @method getScaleZ * @return {float} */ getScaleZ : function ( ) { return 0; }, /** * @method getScaleY * @return {float} */ getScaleY : function ( ) { return 0; }, /** * @method getScaleX * @return {float} */ getScaleX : function ( ) { return 0; }, /** * @method setLocalZOrder * @param {int} arg0 */ setLocalZOrder : function ( int ) { }, /** * @method setCascadeColorEnabled * @param {bool} arg0 */ setCascadeColorEnabled : function ( bool ) { }, /** * @method setOpacity * @param {unsigned char} arg0 */ setOpacity : function ( char ) { }, /** * @method cleanup */ cleanup : function ( ) { }, /** * @method getComponent * @param {String} arg0 * @return {cc.Component} */ getComponent : function ( str ) { return cc.Component; }, /** * @method getContentSize * @return {size_object} */ getContentSize : function ( ) { return cc.Size; }, /** * @method stopAllActionsByTag * @param {int} arg0 */ stopAllActionsByTag : function ( int ) { }, /** * @method getBoundingBox * @return {rect_object} */ getBoundingBox : function ( ) { return cc.Rect; }, /** * @method setEventDispatcher * @param {cc.EventDispatcher} arg0 */ setEventDispatcher : function ( eventdispatcher ) { }, /** * @method getGlobalZOrder * @return {float} */ getGlobalZOrder : function ( ) { return 0; }, /** * @method draw * @param {cc.Renderer} renderer * @param {mat4_object} mat4 * @param {unsigned int} int */ draw : function( renderer, mat4, int ) { }, /** * @method setUserObject * @param {cc.Ref} arg0 */ setUserObject : function ( ref ) { }, /** * @method enumerateChildren * @param {String} arg0 * @param {function} arg1 */ enumerateChildren : function ( str, func ) { }, /** * @method getonExitTransitionDidStartCallback * @return {function} */ getonExitTransitionDidStartCallback : function ( ) { return std::function; }, /** * @method removeFromParentAndCleanup * @param {bool} bool */ removeFromParentAndCleanup : function( bool ) { }, /** * @method setPosition3D * @param {vec3_object} arg0 */ setPosition3D : function ( vec3 ) { }, /** * @method update * @param {float} arg0 */ update : function ( float ) { }, /** * @method sortAllChildren */ sortAllChildren : function ( ) { }, /** * @method getWorldToNodeAffineTransform * @return {cc.AffineTransform} */ getWorldToNodeAffineTransform : function ( ) { return cc.AffineTransform; }, /** * @method getScale * @return {float} */ getScale : function ( ) { return 0; }, /** * @method getNormalizedPosition * @return {vec2_object} */ getNormalizedPosition : function ( ) { return cc.Vec2; }, /** * @method getParentToNodeTransform * @return {mat4_object} */ getParentToNodeTransform : function ( ) { return cc.Mat4; }, /** * @method convertToNodeSpace * @param {vec2_object} arg0 * @return {vec2_object} */ convertToNodeSpace : function ( vec2 ) { return cc.Vec2; }, /** * @method setTag * @param {int} arg0 */ setTag : function ( int ) { }, /** * @method isCascadeColorEnabled * @return {bool} */ isCascadeColorEnabled : function ( ) { return false; }, /** * @method setRotationQuat * @param {cc.Quaternion} arg0 */ setRotationQuat : function ( quaternion ) { }, /** * @method stopAction * @param {cc.Action} arg0 */ stopAction : function ( action ) { }, /** * @method getActionManager * @return {cc.ActionManager|cc.ActionManager} */ getActionManager : function( ) { return cc.ActionManager; }, /** * @method create * @return {cc.Node} */ create : function ( ) { return cc.Node; }, /** * @method Node * @constructor */ Node : function ( ) { }, }; /** * @class __NodeRGBA */ cc.NodeRGBA = { /** * @method __NodeRGBA * @constructor */ __NodeRGBA : function ( ) { }, }; /** * @class Scene */ cc.Scene = { /** * @method setCameraOrderDirty */ setCameraOrderDirty : function ( ) { }, /** * @method render * @param {cc.Renderer} arg0 */ render : function ( renderer ) { }, /** * @method onProjectionChanged * @param {cc.EventCustom} arg0 */ onProjectionChanged : function ( eventcustom ) { }, /** * @method initWithSize * @param {size_object} arg0 * @return {bool} */ initWithSize : function ( size ) { return false; }, /** * @method getDefaultCamera * @return {cc.Camera} */ getDefaultCamera : function ( ) { return cc.Camera; }, /** * @method createWithSize * @param {size_object} arg0 * @return {cc.Scene} */ createWithSize : function ( size ) { return cc.Scene; }, /** * @method create * @return {cc.Scene} */ create : function ( ) { return cc.Scene; }, /** * @method Scene * @constructor */ Scene : function ( ) { }, }; /** * @class GLView */ cc.GLView = { /** * @method setFrameSize * @param {float} arg0 * @param {float} arg1 */ setFrameSize : function ( float, float ) { }, /** * @method getViewPortRect * @return {rect_object} */ getViewPortRect : function ( ) { return cc.Rect; }, /** * @method setContentScaleFactor * @param {float} arg0 * @return {bool} */ setContentScaleFactor : function ( float ) { return false; }, /** * @method getContentScaleFactor * @return {float} */ getContentScaleFactor : function ( ) { return 0; }, /** * @method setIMEKeyboardState * @param {bool} arg0 */ setIMEKeyboardState : function ( bool ) { }, /** * @method setScissorInPoints * @param {float} arg0 * @param {float} arg1 * @param {float} arg2 * @param {float} arg3 */ setScissorInPoints : function ( float, float, float, float ) { }, /** * @method getViewName * @return {String} */ getViewName : function ( ) { return ; }, /** * @method isOpenGLReady * @return {bool} */ isOpenGLReady : function ( ) { return false; }, /** * @method setCursorVisible * @param {bool} arg0 */ setCursorVisible : function ( bool ) { }, /** * @method getScaleY * @return {float} */ getScaleY : function ( ) { return 0; }, /** * @method getScaleX * @return {float} */ getScaleX : function ( ) { return 0; }, /** * @method getVisibleOrigin * @return {vec2_object} */ getVisibleOrigin : function ( ) { return cc.Vec2; }, /** * @method getFrameSize * @return {size_object} */ getFrameSize : function ( ) { return cc.Size; }, /** * @method setFrameZoomFactor * @param {float} arg0 */ setFrameZoomFactor : function ( float ) { }, /** * @method getFrameZoomFactor * @return {float} */ getFrameZoomFactor : function ( ) { return 0; }, /** * @method getDesignResolutionSize * @return {size_object} */ getDesignResolutionSize : function ( ) { return cc.Size; }, /** * @method windowShouldClose * @return {bool} */ windowShouldClose : function ( ) { return false; }, /** * @method setDesignResolutionSize * @param {float} arg0 * @param {float} arg1 * @param {ResolutionPolicy} arg2 */ setDesignResolutionSize : function ( float, float, resolutionpolicy ) { }, /** * @method getResolutionPolicy * @return {ResolutionPolicy} */ getResolutionPolicy : function ( ) { return ResolutionPolicy; }, /** * @method isRetinaDisplay * @return {bool} */ isRetinaDisplay : function ( ) { return false; }, /** * @method setViewPortInPoints * @param {float} arg0 * @param {float} arg1 * @param {float} arg2 * @param {float} arg3 */ setViewPortInPoints : function ( float, float, float, float ) { }, /** * @method getScissorRect * @return {rect_object} */ getScissorRect : function ( ) { return cc.Rect; }, /** * @method getRetinaFactor * @return {int} */ getRetinaFactor : function ( ) { return 0; }, /** * @method setViewName * @param {String} arg0 */ setViewName : function ( str ) { }, /** * @method getVisibleRect * @return {rect_object} */ getVisibleRect : function ( ) { return cc.Rect; }, /** * @method getVisibleSize * @return {size_object} */ getVisibleSize : function ( ) { return cc.Size; }, /** * @method isScissorEnabled * @return {bool} */ isScissorEnabled : function ( ) { return false; }, /** * @method pollEvents */ pollEvents : function ( ) { }, /** * @method setGLContextAttrs * @param {GLContextAttrs} arg0 */ setGLContextAttrs : function ( glcontextattrs ) { }, /** * @method getGLContextAttrs * @return {GLContextAttrs} */ getGLContextAttrs : function ( ) { return GLContextAttrs; }, }; /** * @class Director */ cc.Director = { /** * @method pause */ pause : function ( ) { }, /** * @method setEventDispatcher * @param {cc.EventDispatcher} arg0 */ setEventDispatcher : function ( eventdispatcher ) { }, /** * @method setContentScaleFactor * @param {float} arg0 */ setContentScaleFactor : function ( float ) { }, /** * @method getContentScaleFactor * @return {float} */ getContentScaleFactor : function ( ) { return 0; }, /** * @method getWinSizeInPixels * @return {size_object} */ getWinSizeInPixels : function ( ) { return cc.Size; }, /** * @method getDeltaTime * @return {float} */ getDeltaTime : function ( ) { return 0; }, /** * @method setGLDefaultValues */ setGLDefaultValues : function ( ) { }, /** * @method setActionManager * @param {cc.ActionManager} arg0 */ setActionManager : function ( actionmanager ) { }, /** * @method setAlphaBlending * @param {bool} arg0 */ setAlphaBlending : function ( bool ) { }, /** * @method popToRootScene */ popToRootScene : function ( ) { }, /** * @method loadMatrix * @param {cc.MATRIX_STACK_TYPE} arg0 * @param {mat4_object} arg1 */ loadMatrix : function ( matrix_stack_type, mat4 ) { }, /** * @method getNotificationNode * @return {cc.Node} */ getNotificationNode : function ( ) { return cc.Node; }, /** * @method getWinSize * @return {size_object} */ getWinSize : function ( ) { return cc.Size; }, /** * @method end */ end : function ( ) { }, /** * @method getTextureCache * @return {cc.TextureCache} */ getTextureCache : function ( ) { return cc.TextureCache; }, /** * @method isSendCleanupToScene * @return {bool} */ isSendCleanupToScene : function ( ) { return false; }, /** * @method getVisibleOrigin * @return {vec2_object} */ getVisibleOrigin : function ( ) { return cc.Vec2; }, /** * @method mainLoop */ mainLoop : function ( ) { }, /** * @method setDepthTest * @param {bool} arg0 */ setDepthTest : function ( bool ) { }, /** * @method getFrameRate * @return {float} */ getFrameRate : function ( ) { return 0; }, /** * @method getSecondsPerFrame * @return {float} */ getSecondsPerFrame : function ( ) { return 0; }, /** * @method resetMatrixStack */ resetMatrixStack : function ( ) { }, /** * @method convertToUI * @param {vec2_object} arg0 * @return {vec2_object} */ convertToUI : function ( vec2 ) { return cc.Vec2; }, /** * @method pushMatrix * @param {cc.MATRIX_STACK_TYPE} arg0 */ pushMatrix : function ( matrix_stack_type ) { }, /** * @method setDefaultValues */ setDefaultValues : function ( ) { }, /** * @method init * @return {bool} */ init : function ( ) { return false; }, /** * @method setScheduler * @param {cc.Scheduler} arg0 */ setScheduler : function ( scheduler ) { }, /** * @method getMatrix * @param {cc.MATRIX_STACK_TYPE} arg0 * @return {mat4_object} */ getMatrix : function ( matrix_stack_type ) { return cc.Mat4; }, /** * @method startAnimation */ startAnimation : function ( ) { }, /** * @method getOpenGLView * @return {cc.GLView} */ getOpenGLView : function ( ) { return cc.GLView; }, /** * @method getRunningScene * @return {cc.Scene} */ getRunningScene : function ( ) { return cc.Scene; }, /** * @method setViewport */ setViewport : function ( ) { }, /** * @method stopAnimation */ stopAnimation : function ( ) { }, /** * @method popToSceneStackLevel * @param {int} arg0 */ popToSceneStackLevel : function ( int ) { }, /** * @method resume */ resume : function ( ) { }, /** * @method isNextDeltaTimeZero * @return {bool} */ isNextDeltaTimeZero : function ( ) { return false; }, /** * @method setClearColor * @param {color4f_object} arg0 */ setClearColor : function ( color4f ) { }, /** * @method setOpenGLView * @param {cc.GLView} arg0 */ setOpenGLView : function ( glview ) { }, /** * @method convertToGL * @param {vec2_object} arg0 * @return {vec2_object} */ convertToGL : function ( vec2 ) { return cc.Vec2; }, /** * @method purgeCachedData */ purgeCachedData : function ( ) { }, /** * @method getTotalFrames * @return {unsigned int} */ getTotalFrames : function ( ) { return 0; }, /** * @method runWithScene * @param {cc.Scene} arg0 */ runWithScene : function ( scene ) { }, /** * @method setNotificationNode * @param {cc.Node} arg0 */ setNotificationNode : function ( node ) { }, /** * @method drawScene */ drawScene : function ( ) { }, /** * @method restart */ restart : function ( ) { }, /** * @method popScene */ popScene : function ( ) { }, /** * @method loadIdentityMatrix * @param {cc.MATRIX_STACK_TYPE} arg0 */ loadIdentityMatrix : function ( matrix_stack_type ) { }, /** * @method isDisplayStats * @return {bool} */ isDisplayStats : function ( ) { return false; }, /** * @method setProjection * @param {cc.Director::Projection} arg0 */ setProjection : function ( projection ) { }, /** * @method multiplyMatrix * @param {cc.MATRIX_STACK_TYPE} arg0 * @param {mat4_object} arg1 */ multiplyMatrix : function ( matrix_stack_type, mat4 ) { }, /** * @method getZEye * @return {float} */ getZEye : function ( ) { return 0; }, /** * @method setNextDeltaTimeZero * @param {bool} arg0 */ setNextDeltaTimeZero : function ( bool ) { }, /** * @method popMatrix * @param {cc.MATRIX_STACK_TYPE} arg0 */ popMatrix : function ( matrix_stack_type ) { }, /** * @method getVisibleSize * @return {size_object} */ getVisibleSize : function ( ) { return cc.Size; }, /** * @method getScheduler * @return {cc.Scheduler} */ getScheduler : function ( ) { return cc.Scheduler; }, /** * @method pushScene * @param {cc.Scene} arg0 */ pushScene : function ( scene ) { }, /** * @method getAnimationInterval * @return {double} */ getAnimationInterval : function ( ) { return 0; }, /** * @method isPaused * @return {bool} */ isPaused : function ( ) { return false; }, /** * @method setDisplayStats * @param {bool} arg0 */ setDisplayStats : function ( bool ) { }, /** * @method getEventDispatcher * @return {cc.EventDispatcher} */ getEventDispatcher : function ( ) { return cc.EventDispatcher; }, /** * @method replaceScene * @param {cc.Scene} arg0 */ replaceScene : function ( scene ) { }, /** * @method setAnimationInterval * @param {double} arg0 */ setAnimationInterval : function ( double ) { }, /** * @method getActionManager * @return {cc.ActionManager} */ getActionManager : function ( ) { return cc.ActionManager; }, /** * @method getInstance * @return {cc.Director} */ getInstance : function ( ) { return cc.Director; }, }; /** * @class Scheduler */ cc.Scheduler = { /** * @method setTimeScale * @param {float} arg0 */ setTimeScale : function ( float ) { }, /** * @method unscheduleAllWithMinPriority * @param {int} arg0 */ unscheduleAllWithMinPriority : function ( int ) { }, /** * @method update * @param {float} arg0 */ update : function ( float ) { }, /** * @method unscheduleScriptEntry * @param {unsigned int} arg0 */ unscheduleScriptEntry : function ( int ) { }, /** * @method performFunctionInCocosThread * @param {function} arg0 */ performFunctionInCocosThread : function ( func ) { }, /** * @method unscheduleAll */ unscheduleAll : function ( ) { }, /** * @method getTimeScale * @return {float} */ getTimeScale : function ( ) { return 0; }, /** * @method Scheduler * @constructor */ Scheduler : function ( ) { }, }; /** * @class AsyncTaskPool */ cc.AsyncTaskPool = { /** * @method stopTasks * @param {cc.AsyncTaskPool::TaskType} arg0 */ stopTasks : function ( tasktype ) { }, /** * @method destoryInstance */ destoryInstance : function ( ) { }, /** * @method getInstance * @return {cc.AsyncTaskPool} */ getInstance : function ( ) { return cc.AsyncTaskPool; }, }; /** * @class Action */ cc.Action = { /** * @method startWithTarget * @param {cc.Node} arg0 */ startWithTarget : function ( node ) { }, /** * @method setOriginalTarget * @param {cc.Node} arg0 */ setOriginalTarget : function ( node ) { }, /** * @method clone * @return {cc.Action} */ clone : function ( ) { return cc.Action; }, /** * @method getOriginalTarget * @return {cc.Node} */ getOriginalTarget : function ( ) { return cc.Node; }, /** * @method stop */ stop : function ( ) { }, /** * @method update * @param {float} arg0 */ update : function ( float ) { }, /** * @method getTarget * @return {cc.Node} */ getTarget : function ( ) { return cc.Node; }, /** * @method step * @param {float} arg0 */ step : function ( float ) { }, /** * @method setTag * @param {int} arg0 */ setTag : function ( int ) { }, /** * @method getTag * @return {int} */ getTag : function ( ) { return 0; }, /** * @method setTarget * @param {cc.Node} arg0 */ setTarget : function ( node ) { }, /** * @method isDone * @return {bool} */ isDone : function ( ) { return false; }, /** * @method reverse * @return {cc.Action} */ reverse : function ( ) { return cc.Action; }, }; /** * @class FiniteTimeAction */ cc.FiniteTimeAction = { /** * @method setDuration * @param {float} arg0 */ setDuration : function ( float ) { }, /** * @method getDuration * @return {float} */ getDuration : function ( ) { return 0; }, }; /** * @class Speed */ cc.Speed = { /** * @method setInnerAction * @param {cc.ActionInterval} arg0 */ setInnerAction : function ( actioninterval ) { }, /** * @method getSpeed * @return {float} */ getSpeed : function ( ) { return 0; }, /** * @method setSpeed * @param {float} arg0 */ setSpeed : function ( float ) { }, /** * @method initWithAction * @param {cc.ActionInterval} arg0 * @param {float} arg1 * @return {bool} */ initWithAction : function ( actioninterval, float ) { return false; }, /** * @method getInnerAction * @return {cc.ActionInterval} */ getInnerAction : function ( ) { return cc.ActionInterval; }, /** * @method create * @param {cc.ActionInterval} arg0 * @param {float} arg1 * @return {cc.Speed} */ create : function ( actioninterval, float ) { return cc.Speed; }, /** * @method Speed * @constructor */ Speed : function ( ) { }, }; /** * @class Follow */ cc.Follow = { /** * @method setBoundarySet * @param {bool} arg0 */ setBoundarySet : function ( bool ) { }, /** * @method initWithTarget * @param {cc.Node} arg0 * @param {rect_object} arg1 * @return {bool} */ initWithTarget : function ( node, rect ) { return false; }, /** * @method isBoundarySet * @return {bool} */ isBoundarySet : function ( ) { return false; }, /** * @method create * @param {cc.Node} arg0 * @param {rect_object} arg1 * @return {cc.Follow} */ create : function ( node, rect ) { return cc.Follow; }, /** * @method Follow * @constructor */ Follow : function ( ) { }, }; /** * @class SpriteFrame */ cc.SpriteFrame = { /** * @method clone * @return {cc.SpriteFrame} */ clone : function ( ) { return cc.SpriteFrame; }, /** * @method setRotated * @param {bool} arg0 */ setRotated : function ( bool ) { }, /** * @method setTexture * @param {cc.Texture2D} arg0 */ setTexture : function ( texture2d ) { }, /** * @method getOffset * @return {vec2_object} */ getOffset : function ( ) { return cc.Vec2; }, /** * @method setRectInPixels * @param {rect_object} arg0 */ setRectInPixels : function ( rect ) { }, /** * @method getTexture * @return {cc.Texture2D} */ getTexture : function ( ) { return cc.Texture2D; }, /** * @method getRect * @return {rect_object} */ getRect : function ( ) { return cc.Rect; }, /** * @method setOffsetInPixels * @param {vec2_object} arg0 */ setOffsetInPixels : function ( vec2 ) { }, /** * @method getRectInPixels * @return {rect_object} */ getRectInPixels : function ( ) { return cc.Rect; }, /** * @method setOriginalSize * @param {size_object} arg0 */ setOriginalSize : function ( size ) { }, /** * @method getOriginalSizeInPixels * @return {size_object} */ getOriginalSizeInPixels : function ( ) { return cc.Size; }, /** * @method setOriginalSizeInPixels * @param {size_object} arg0 */ setOriginalSizeInPixels : function ( size ) { }, /** * @method setOffset * @param {vec2_object} arg0 */ setOffset : function ( vec2 ) { }, /** * @method initWithTexture * @param {cc.Texture2D|cc.Texture2D} texture2d * @param {rect_object|rect_object} rect * @param {bool} bool * @param {vec2_object} vec2 * @param {size_object} size * @return {bool|bool} */ initWithTexture : function( texture2d, rect, bool, vec2, size ) { return false; }, /** * @method isRotated * @return {bool} */ isRotated : function ( ) { return false; }, /** * @method initWithTextureFilename * @param {String|String} str * @param {rect_object|rect_object} rect * @param {bool} bool * @param {vec2_object} vec2 * @param {size_object} size * @return {bool|bool} */ initWithTextureFilename : function( str, rect, bool, vec2, size ) { return false; }, /** * @method setRect * @param {rect_object} arg0 */ setRect : function ( rect ) { }, /** * @method getOffsetInPixels * @return {vec2_object} */ getOffsetInPixels : function ( ) { return cc.Vec2; }, /** * @method getOriginalSize * @return {size_object} */ getOriginalSize : function ( ) { return cc.Size; }, /** * @method create * @param {String|String} str * @param {rect_object|rect_object} rect * @param {bool} bool * @param {vec2_object} vec2 * @param {size_object} size * @return {cc.SpriteFrame|cc.SpriteFrame} */ create : function( str, rect, bool, vec2, size ) { return cc.SpriteFrame; }, /** * @method createWithTexture * @param {cc.Texture2D|cc.Texture2D} texture2d * @param {rect_object|rect_object} rect * @param {bool} bool * @param {vec2_object} vec2 * @param {size_object} size * @return {cc.SpriteFrame|cc.SpriteFrame} */ createWithTexture : function( texture2d, rect, bool, vec2, size ) { return cc.SpriteFrame; }, /** * @method SpriteFrame * @constructor */ SpriteFrame : function ( ) { }, }; /** * @class AnimationFrame */ cc.AnimationFrame = { /** * @method setSpriteFrame * @param {cc.SpriteFrame} arg0 */ setSpriteFrame : function ( spriteframe ) { }, /** * @method getUserInfo * @return {map_object|map_object} */ getUserInfo : function( ) { return map_object; }, /** * @method setDelayUnits * @param {float} arg0 */ setDelayUnits : function ( float ) { }, /** * @method clone * @return {cc.AnimationFrame} */ clone : function ( ) { return cc.AnimationFrame; }, /** * @method getSpriteFrame * @return {cc.SpriteFrame} */ getSpriteFrame : function ( ) { return cc.SpriteFrame; }, /** * @method getDelayUnits * @return {float} */ getDelayUnits : function ( ) { return 0; }, /** * @method setUserInfo * @param {map_object} arg0 */ setUserInfo : function ( map ) { }, /** * @method initWithSpriteFrame * @param {cc.SpriteFrame} arg0 * @param {float} arg1 * @param {map_object} arg2 * @return {bool} */ initWithSpriteFrame : function ( spriteframe, float, map ) { return false; }, /** * @method create * @param {cc.SpriteFrame} arg0 * @param {float} arg1 * @param {map_object} arg2 * @return {cc.AnimationFrame} */ create : function ( spriteframe, float, map ) { return cc.AnimationFrame; }, /** * @method AnimationFrame * @constructor */ AnimationFrame : function ( ) { }, }; /** * @class Animation */ cc.Animation = { /** * @method getLoops * @return {unsigned int} */ getLoops : function ( ) { return 0; }, /** * @method addSpriteFrame * @param {cc.SpriteFrame} arg0 */ addSpriteFrame : function ( spriteframe ) { }, /** * @method setRestoreOriginalFrame * @param {bool} arg0 */ setRestoreOriginalFrame : function ( bool ) { }, /** * @method clone * @return {cc.Animation} */ clone : function ( ) { return cc.Animation; }, /** * @method getDuration * @return {float} */ getDuration : function ( ) { return 0; }, /** * @method initWithAnimationFrames * @param {Array} arg0 * @param {float} arg1 * @param {unsigned int} arg2 * @return {bool} */ initWithAnimationFrames : function ( array, float, int ) { return false; }, /** * @method init * @return {bool} */ init : function ( ) { return false; }, /** * @method setFrames * @param {Array} arg0 */ setFrames : function ( array ) { }, /** * @method getFrames * @return {Array} */ getFrames : function ( ) { return new Array(); }, /** * @method setLoops * @param {unsigned int} arg0 */ setLoops : function ( int ) { }, /** * @method setDelayPerUnit * @param {float} arg0 */ setDelayPerUnit : function ( float ) { }, /** * @method addSpriteFrameWithFile * @param {String} arg0 */ addSpriteFrameWithFile : function ( str ) { }, /** * @method getTotalDelayUnits * @return {float} */ getTotalDelayUnits : function ( ) { return 0; }, /** * @method getDelayPerUnit * @return {float} */ getDelayPerUnit : function ( ) { return 0; }, /** * @method initWithSpriteFrames * @param {Array} arg0 * @param {float} arg1 * @param {unsigned int} arg2 * @return {bool} */ initWithSpriteFrames : function ( array, float, int ) { return false; }, /** * @method getRestoreOriginalFrame * @return {bool} */ getRestoreOriginalFrame : function ( ) { return false; }, /** * @method addSpriteFrameWithTexture * @param {cc.Texture2D} arg0 * @param {rect_object} arg1 */ addSpriteFrameWithTexture : function ( texture2d, rect ) { }, /** * @method create * @param {Array} array * @param {float} float * @param {unsigned int} int * @return {cc.Animation|cc.Animation} */ create : function( array, float, int ) { return cc.Animation; }, /** * @method createWithSpriteFrames * @param {Array} arg0 * @param {float} arg1 * @param {unsigned int} arg2 * @return {cc.Animation} */ createWithSpriteFrames : function ( array, float, int ) { return cc.Animation; }, /** * @method Animation * @constructor */ Animation : function ( ) { }, }; /** * @class ActionInterval */ cc.ActionInterval = { /** * @method getAmplitudeRate * @return {float} */ getAmplitudeRate : function ( ) { return 0; }, /** * @method initWithDuration * @param {float} arg0 * @return {bool} */ initWithDuration : function ( float ) { return false; }, /** * @method setAmplitudeRate * @param {float} arg0 */ setAmplitudeRate : function ( float ) { }, /** * @method getElapsed * @return {float} */ getElapsed : function ( ) { return 0; }, }; /** * @class Sequence */ cc.Sequence = { /** * @method initWithTwoActions * @param {cc.FiniteTimeAction} arg0 * @param {cc.FiniteTimeAction} arg1 * @return {bool} */ initWithTwoActions : function ( finitetimeaction, finitetimeaction ) { return false; }, /** * @method Sequence * @constructor */ Sequence : function ( ) { }, }; /** * @class Repeat */ cc.Repeat = { /** * @method setInnerAction * @param {cc.FiniteTimeAction} arg0 */ setInnerAction : function ( finitetimeaction ) { }, /** * @method initWithAction * @param {cc.FiniteTimeAction} arg0 * @param {unsigned int} arg1 * @return {bool} */ initWithAction : function ( finitetimeaction, int ) { return false; }, /** * @method getInnerAction * @return {cc.FiniteTimeAction} */ getInnerAction : function ( ) { return cc.FiniteTimeAction; }, /** * @method create * @param {cc.FiniteTimeAction} arg0 * @param {unsigned int} arg1 * @return {cc.Repeat} */ create : function ( finitetimeaction, int ) { return cc.Repeat; }, /** * @method Repeat * @constructor */ Repeat : function ( ) { }, }; /** * @class RepeatForever */ cc.RepeatForever = { /** * @method setInnerAction * @param {cc.ActionInterval} arg0 */ setInnerAction : function ( actioninterval ) { }, /** * @method initWithAction * @param {cc.ActionInterval} arg0 * @return {bool} */ initWithAction : function ( actioninterval ) { return false; }, /** * @method getInnerAction * @return {cc.ActionInterval} */ getInnerAction : function ( ) { return cc.ActionInterval; }, /** * @method create * @param {cc.ActionInterval} arg0 * @return {cc.RepeatForever} */ create : function ( actioninterval ) { return cc.RepeatForever; }, /** * @method RepeatForever * @constructor */ RepeatForever : function ( ) { }, }; /** * @class Spawn */ cc.Spawn = { /** * @method initWithTwoActions * @param {cc.FiniteTimeAction} arg0 * @param {cc.FiniteTimeAction} arg1 * @return {bool} */ initWithTwoActions : function ( finitetimeaction, finitetimeaction ) { return false; }, /** * @method Spawn * @constructor */ Spawn : function ( ) { }, }; /** * @class RotateTo */ cc.RotateTo = { /** * @method initWithDuration * @param {float|float} float * @param {vec3_object|float} vec3 * @param {float} float * @return {bool|bool} */ initWithDuration : function( float, float, float ) { return false; }, /** * @method create * @param {float|float|float} float * @param {float|float|vec3_object} float * @param {float} float * @return {cc.RotateTo|cc.RotateTo|cc.RotateTo} */ create : function( float, float, float ) { return cc.RotateTo; }, /** * @method RotateTo * @constructor */ RotateTo : function ( ) { }, }; /** * @class RotateBy */ cc.RotateBy = { /** * @method initWithDuration * @param {float|float|float} float * @param {float|float|vec3_object} float * @param {float} float * @return {bool|bool|bool} */ initWithDuration : function( float, float, float ) { return false; }, /** * @method create * @param {float|float|float} float * @param {float|float|vec3_object} float * @param {float} float * @return {cc.RotateBy|cc.RotateBy|cc.RotateBy} */ create : function( float, float, float ) { return cc.RotateBy; }, /** * @method RotateBy * @constructor */ RotateBy : function ( ) { }, }; /** * @class MoveBy */ cc.MoveBy = { /** * @method initWithDuration * @param {float|float} float * @param {vec3_object|vec2_object} vec3 * @return {bool|bool} */ initWithDuration : function( float, vec2 ) { return false; }, /** * @method create * @param {float|float} float * @param {vec3_object|vec2_object} vec3 * @return {cc.MoveBy|cc.MoveBy} */ create : function( float, vec2 ) { return cc.MoveBy; }, /** * @method MoveBy * @constructor */ MoveBy : function ( ) { }, }; /** * @class MoveTo */ cc.MoveTo = { /** * @method initWithDuration * @param {float|float} float * @param {vec3_object|vec2_object} vec3 * @return {bool|bool} */ initWithDuration : function( float, vec2 ) { return false; }, /** * @method create * @param {float|float} float * @param {vec3_object|vec2_object} vec3 * @return {cc.MoveTo|cc.MoveTo} */ create : function( float, vec2 ) { return cc.MoveTo; }, /** * @method MoveTo * @constructor */ MoveTo : function ( ) { }, }; /** * @class SkewTo */ cc.SkewTo = { /** * @method initWithDuration * @param {float} arg0 * @param {float} arg1 * @param {float} arg2 * @return {bool} */ initWithDuration : function ( float, float, float ) { return false; }, /** * @method create * @param {float} arg0 * @param {float} arg1 * @param {float} arg2 * @return {cc.SkewTo} */ create : function ( float, float, float ) { return cc.SkewTo; }, /** * @method SkewTo * @constructor */ SkewTo : function ( ) { }, }; /** * @class SkewBy */ cc.SkewBy = { /** * @method initWithDuration * @param {float} arg0 * @param {float} arg1 * @param {float} arg2 * @return {bool} */ initWithDuration : function ( float, float, float ) { return false; }, /** * @method create * @param {float} arg0 * @param {float} arg1 * @param {float} arg2 * @return {cc.SkewBy} */ create : function ( float, float, float ) { return cc.SkewBy; }, /** * @method SkewBy * @constructor */ SkewBy : function ( ) { }, }; /** * @class JumpBy */ cc.JumpBy = { /** * @method initWithDuration * @param {float} arg0 * @param {vec2_object} arg1 * @param {float} arg2 * @param {int} arg3 * @return {bool} */ initWithDuration : function ( float, vec2, float, int ) { return false; }, /** * @method create * @param {float} arg0 * @param {vec2_object} arg1 * @param {float} arg2 * @param {int} arg3 * @return {cc.JumpBy} */ create : function ( float, vec2, float, int ) { return cc.JumpBy; }, /** * @method JumpBy * @constructor */ JumpBy : function ( ) { }, }; /** * @class JumpTo */ cc.JumpTo = { /** * @method initWithDuration * @param {float} arg0 * @param {vec2_object} arg1 * @param {float} arg2 * @param {int} arg3 * @return {bool} */ initWithDuration : function ( float, vec2, float, int ) { return false; }, /** * @method create * @param {float} arg0 * @param {vec2_object} arg1 * @param {float} arg2 * @param {int} arg3 * @return {cc.JumpTo} */ create : function ( float, vec2, float, int ) { return cc.JumpTo; }, /** * @method JumpTo * @constructor */ JumpTo : function ( ) { }, }; /** * @class BezierBy */ cc.BezierBy = { /** * @method BezierBy * @constructor */ BezierBy : function ( ) { }, }; /** * @class BezierTo */ cc.BezierTo = { /** * @method BezierTo * @constructor */ BezierTo : function ( ) { }, }; /** * @class ScaleTo */ cc.ScaleTo = { /** * @method initWithDuration * @param {float|float|float} float * @param {float|float|float} float * @param {float|float} float * @param {float} float * @return {bool|bool|bool} */ initWithDuration : function( float, float, float, float ) { return false; }, /** * @method create * @param {float|float|float} float * @param {float|float|float} float * @param {float|float} float * @param {float} float * @return {cc.ScaleTo|cc.ScaleTo|cc.ScaleTo} */ create : function( float, float, float, float ) { return cc.ScaleTo; }, /** * @method ScaleTo * @constructor */ ScaleTo : function ( ) { }, }; /** * @class ScaleBy */ cc.ScaleBy = { /** * @method create * @param {float|float|float} float * @param {float|float|float} float * @param {float|float} float * @param {float} float * @return {cc.ScaleBy|cc.ScaleBy|cc.ScaleBy} */ create : function( float, float, float, float ) { return cc.ScaleBy; }, /** * @method ScaleBy * @constructor */ ScaleBy : function ( ) { }, }; /** * @class Blink */ cc.Blink = { /** * @method initWithDuration * @param {float} arg0 * @param {int} arg1 * @return {bool} */ initWithDuration : function ( float, int ) { return false; }, /** * @method create * @param {float} arg0 * @param {int} arg1 * @return {cc.Blink} */ create : function ( float, int ) { return cc.Blink; }, /** * @method Blink * @constructor */ Blink : function ( ) { }, }; /** * @class FadeTo */ cc.FadeTo = { /** * @method initWithDuration * @param {float} arg0 * @param {unsigned char} arg1 * @return {bool} */ initWithDuration : function ( float, char ) { return false; }, /** * @method create * @param {float} arg0 * @param {unsigned char} arg1 * @return {cc.FadeTo} */ create : function ( float, char ) { return cc.FadeTo; }, /** * @method FadeTo * @constructor */ FadeTo : function ( ) { }, }; /** * @class FadeIn */ cc.FadeIn = { /** * @method setReverseAction * @param {cc.FadeTo} arg0 */ setReverseAction : function ( fadeto ) { }, /** * @method create * @param {float} arg0 * @return {cc.FadeIn} */ create : function ( float ) { return cc.FadeIn; }, /** * @method FadeIn * @constructor */ FadeIn : function ( ) { }, }; /** * @class FadeOut */ cc.FadeOut = { /** * @method setReverseAction * @param {cc.FadeTo} arg0 */ setReverseAction : function ( fadeto ) { }, /** * @method create * @param {float} arg0 * @return {cc.FadeOut} */ create : function ( float ) { return cc.FadeOut; }, /** * @method FadeOut * @constructor */ FadeOut : function ( ) { }, }; /** * @class TintTo */ cc.TintTo = { /** * @method initWithDuration * @param {float} arg0 * @param {unsigned char} arg1 * @param {unsigned char} arg2 * @param {unsigned char} arg3 * @return {bool} */ initWithDuration : function ( float, char, char, char ) { return false; }, /** * @method create * @param {float|float} float * @param {color3b_object|unsigned char} color3b * @param {unsigned char} char * @param {unsigned char} char * @return {cc.TintTo|cc.TintTo} */ create : function( float, char, char, char ) { return cc.TintTo; }, /** * @method TintTo * @constructor */ TintTo : function ( ) { }, }; /** * @class TintBy */ cc.TintBy = { /** * @method initWithDuration * @param {float} arg0 * @param {short} arg1 * @param {short} arg2 * @param {short} arg3 * @return {bool} */ initWithDuration : function ( float, short, short, short ) { return false; }, /** * @method create * @param {float} arg0 * @param {short} arg1 * @param {short} arg2 * @param {short} arg3 * @return {cc.TintBy} */ create : function ( float, short, short, short ) { return cc.TintBy; }, /** * @method TintBy * @constructor */ TintBy : function ( ) { }, }; /** * @class DelayTime */ cc.DelayTime = { /** * @method create * @param {float} arg0 * @return {cc.DelayTime} */ create : function ( float ) { return cc.DelayTime; }, /** * @method DelayTime * @constructor */ DelayTime : function ( ) { }, }; /** * @class ReverseTime */ cc.ReverseTime = { /** * @method initWithAction * @param {cc.FiniteTimeAction} arg0 * @return {bool} */ initWithAction : function ( finitetimeaction ) { return false; }, /** * @method create * @param {cc.FiniteTimeAction} arg0 * @return {cc.ReverseTime} */ create : function ( finitetimeaction ) { return cc.ReverseTime; }, /** * @method ReverseTime * @constructor */ ReverseTime : function ( ) { }, }; /** * @class Animate */ cc.Animate = { /** * @method getAnimation * @return {cc.Animation|cc.Animation} */ getAnimation : function( ) { return cc.Animation; }, /** * @method initWithAnimation * @param {cc.Animation} arg0 * @return {bool} */ initWithAnimation : function ( animation ) { return false; }, /** * @method setAnimation * @param {cc.Animation} arg0 */ setAnimation : function ( animation ) { }, /** * @method create * @param {cc.Animation} arg0 * @return {cc.Animate} */ create : function ( animation ) { return cc.Animate; }, /** * @method Animate * @constructor */ Animate : function ( ) { }, }; /** * @class TargetedAction */ cc.TargetedAction = { /** * @method getForcedTarget * @return {cc.Node|cc.Node} */ getForcedTarget : function( ) { return cc.Node; }, /** * @method initWithTarget * @param {cc.Node} arg0 * @param {cc.FiniteTimeAction} arg1 * @return {bool} */ initWithTarget : function ( node, finitetimeaction ) { return false; }, /** * @method setForcedTarget * @param {cc.Node} arg0 */ setForcedTarget : function ( node ) { }, /** * @method create * @param {cc.Node} arg0 * @param {cc.FiniteTimeAction} arg1 * @return {cc.TargetedAction} */ create : function ( node, finitetimeaction ) { return cc.TargetedAction; }, /** * @method TargetedAction * @constructor */ TargetedAction : function ( ) { }, }; /** * @class ActionFloat */ cc.ActionFloat = { /** * @method initWithDuration * @param {float} arg0 * @param {float} arg1 * @param {float} arg2 * @param {function} arg3 * @return {bool} */ initWithDuration : function ( float, float, float, func ) { return false; }, /** * @method create * @param {float} arg0 * @param {float} arg1 * @param {float} arg2 * @param {function} arg3 * @return {cc.ActionFloat} */ create : function ( float, float, float, func ) { return cc.ActionFloat; }, /** * @method ActionFloat * @constructor */ ActionFloat : function ( ) { }, }; /** * @class Configuration */ cc.Configuration = { /** * @method supportsPVRTC * @return {bool} */ supportsPVRTC : function ( ) { return false; }, /** * @method getMaxModelviewStackDepth * @return {int} */ getMaxModelviewStackDepth : function ( ) { return 0; }, /** * @method supportsShareableVAO * @return {bool} */ supportsShareableVAO : function ( ) { return false; }, /** * @method supportsBGRA8888 * @return {bool} */ supportsBGRA8888 : function ( ) { return false; }, /** * @method checkForGLExtension * @param {String} arg0 * @return {bool} */ checkForGLExtension : function ( str ) { return false; }, /** * @method supportsATITC * @return {bool} */ supportsATITC : function ( ) { return false; }, /** * @method supportsNPOT * @return {bool} */ supportsNPOT : function ( ) { return false; }, /** * @method init * @return {bool} */ init : function ( ) { return false; }, /** * @method getAnimate3DQuality * @return {cc.Animate3DQuality} */ getAnimate3DQuality : function ( ) { return 0; }, /** * @method getMaxSupportPointLightInShader * @return {int} */ getMaxSupportPointLightInShader : function ( ) { return 0; }, /** * @method getMaxTextureSize * @return {int} */ getMaxTextureSize : function ( ) { return 0; }, /** * @method setValue * @param {String} arg0 * @param {cc.Value} arg1 */ setValue : function ( str, value ) { }, /** * @method getMaxSupportSpotLightInShader * @return {int} */ getMaxSupportSpotLightInShader : function ( ) { return 0; }, /** * @method supportsETC * @return {bool} */ supportsETC : function ( ) { return false; }, /** * @method getMaxSupportDirLightInShader * @return {int} */ getMaxSupportDirLightInShader : function ( ) { return 0; }, /** * @method loadConfigFile * @param {String} arg0 */ loadConfigFile : function ( str ) { }, /** * @method supportsDiscardFramebuffer * @return {bool} */ supportsDiscardFramebuffer : function ( ) { return false; }, /** * @method supportsS3TC * @return {bool} */ supportsS3TC : function ( ) { return false; }, /** * @method getInfo * @return {String} */ getInfo : function ( ) { return ; }, /** * @method getMaxTextureUnits * @return {int} */ getMaxTextureUnits : function ( ) { return 0; }, /** * @method getValue * @param {String} arg0 * @param {cc.Value} arg1 * @return {cc.Value} */ getValue : function ( str, value ) { return cc.Value; }, /** * @method gatherGPUInfo */ gatherGPUInfo : function ( ) { }, /** * @method destroyInstance */ destroyInstance : function ( ) { }, /** * @method getInstance * @return {cc.Configuration} */ getInstance : function ( ) { return cc.Configuration; }, }; /** * @class Properties */ cc.Properties = { /** * @method getVariable * @param {char} arg0 * @param {char} arg1 * @return {char} */ getVariable : function ( char, char ) { return 0; }, /** * @method getString * @return {char} */ getString : function ( ) { return 0; }, /** * @method getLong * @return {long} */ getLong : function ( ) { return 0; }, /** * @method getNamespace * @param {char} char * @param {bool} bool * @param {bool} bool * @return {char|cc.Properties} */ getNamespace : function( char, bool, bool ) { return cc.Properties; }, /** * @method getPath * @param {char} arg0 * @param {String} arg1 * @return {bool} */ getPath : function ( char, str ) { return false; }, /** * @method getMat4 * @param {char} arg0 * @param {mat4_object} arg1 * @return {bool} */ getMat4 : function ( char, mat4 ) { return false; }, /** * @method exists * @param {char} arg0 * @return {bool} */ exists : function ( char ) { return false; }, /** * @method setString * @param {char} arg0 * @param {char} arg1 * @return {bool} */ setString : function ( char, char ) { return false; }, /** * @method getId * @return {char} */ getId : function ( ) { return 0; }, /** * @method rewind */ rewind : function ( ) { }, /** * @method setVariable * @param {char} arg0 * @param {char} arg1 */ setVariable : function ( char, char ) { }, /** * @method getBool * @return {bool} */ getBool : function ( ) { return false; }, /** * @method getColor * @param {char|char} char * @param {vec4_object|vec3_object} vec4 * @return {bool|bool} */ getColor : function( char, vec3 ) { return false; }, /** * @method getType * @return {cc.Properties::Type} */ getType : function ( ) { return 0; }, /** * @method getNextNamespace * @return {cc.Properties} */ getNextNamespace : function ( ) { return cc.Properties; }, /** * @method getInt * @return {int} */ getInt : function ( ) { return 0; }, /** * @method getVec3 * @param {char} arg0 * @param {vec3_object} arg1 * @return {bool} */ getVec3 : function ( char, vec3 ) { return false; }, /** * @method getVec2 * @param {char} arg0 * @param {vec2_object} arg1 * @return {bool} */ getVec2 : function ( char, vec2 ) { return false; }, /** * @method getVec4 * @param {char} arg0 * @param {vec4_object} arg1 * @return {bool} */ getVec4 : function ( char, vec4 ) { return false; }, /** * @method getNextProperty * @return {char} */ getNextProperty : function ( ) { return 0; }, /** * @method getFloat * @return {float} */ getFloat : function ( ) { return 0; }, /** * @method getQuaternionFromAxisAngle * @param {char} arg0 * @param {cc.Quaternion} arg1 * @return {bool} */ getQuaternionFromAxisAngle : function ( char, quaternion ) { return false; }, /** * @method parseColor * @param {char|char} char * @param {vec4_object|vec3_object} vec4 * @return {bool|bool} */ parseColor : function( char, vec3 ) { return false; }, /** * @method parseVec3 * @param {char} arg0 * @param {vec3_object} arg1 * @return {bool} */ parseVec3 : function ( char, vec3 ) { return false; }, /** * @method parseAxisAngle * @param {char} arg0 * @param {cc.Quaternion} arg1 * @return {bool} */ parseAxisAngle : function ( char, quaternion ) { return false; }, /** * @method parseVec2 * @param {char} arg0 * @param {vec2_object} arg1 * @return {bool} */ parseVec2 : function ( char, vec2 ) { return false; }, /** * @method createNonRefCounted * @param {String} arg0 * @return {cc.Properties} */ createNonRefCounted : function ( str ) { return cc.Properties; }, /** * @method parseVec4 * @param {char} arg0 * @param {vec4_object} arg1 * @return {bool} */ parseVec4 : function ( char, vec4 ) { return false; }, }; /** * @class FileUtils */ cc.FileUtils = { /** * @method fullPathForFilename * @param {String} arg0 * @return {String} */ fullPathForFilename : function ( str ) { return ; }, /** * @method getStringFromFile * @param {String} arg0 * @return {String} */ getStringFromFile : function ( str ) { return ; }, /** * @method removeFile * @param {String} arg0 * @return {bool} */ removeFile : function ( str ) { return false; }, /** * @method isAbsolutePath * @param {String} arg0 * @return {bool} */ isAbsolutePath : function ( str ) { return false; }, /** * @method renameFile * @param {String} arg0 * @param {String} arg1 * @param {String} arg2 * @return {bool} */ renameFile : function ( str, str, str ) { return false; }, /** * @method loadFilenameLookupDictionaryFromFile * @param {String} arg0 */ loadFilenameLookupDictionaryFromFile : function ( str ) { }, /** * @method isPopupNotify * @return {bool} */ isPopupNotify : function ( ) { return false; }, /** * @method getValueVectorFromFile * @param {String} arg0 * @return {Array} */ getValueVectorFromFile : function ( str ) { return new Array(); }, /** * @method getSearchPaths * @return {Array} */ getSearchPaths : function ( ) { return new Array(); }, /** * @method writeToFile * @param {map_object} arg0 * @param {String} arg1 * @return {bool} */ writeToFile : function ( map, str ) { return false; }, /** * @method getValueMapFromFile * @param {String} arg0 * @return {map_object} */ getValueMapFromFile : function ( str ) { return map_object; }, /** * @method getValueMapFromData * @param {char} arg0 * @param {int} arg1 * @return {map_object} */ getValueMapFromData : function ( char, int ) { return map_object; }, /** * @method removeDirectory * @param {String} arg0 * @return {bool} */ removeDirectory : function ( str ) { return false; }, /** * @method setSearchPaths * @param {Array} arg0 */ setSearchPaths : function ( array ) { }, /** * @method getFileSize * @param {String} arg0 * @return {long} */ getFileSize : function ( str ) { return 0; }, /** * @method setSearchResolutionsOrder * @param {Array} arg0 */ setSearchResolutionsOrder : function ( array ) { }, /** * @method addSearchResolutionsOrder * @param {String} arg0 * @param {bool} arg1 */ addSearchResolutionsOrder : function ( str, bool ) { }, /** * @method addSearchPath * @param {String} arg0 * @param {bool} arg1 */ addSearchPath : function ( str, bool ) { }, /** * @method isFileExist * @param {String} arg0 * @return {bool} */ isFileExist : function ( str ) { return false; }, /** * @method purgeCachedEntries */ purgeCachedEntries : function ( ) { }, /** * @method fullPathFromRelativeFile * @param {String} arg0 * @param {String} arg1 * @return {String} */ fullPathFromRelativeFile : function ( str, str ) { return ; }, /** * @method getSuitableFOpen * @param {String} arg0 * @return {String} */ getSuitableFOpen : function ( str ) { return ; }, /** * @method setWritablePath * @param {String} arg0 */ setWritablePath : function ( str ) { }, /** * @method setPopupNotify * @param {bool} arg0 */ setPopupNotify : function ( bool ) { }, /** * @method isDirectoryExist * @param {String} arg0 * @return {bool} */ isDirectoryExist : function ( str ) { return false; }, /** * @method setDefaultResourceRootPath * @param {String} arg0 */ setDefaultResourceRootPath : function ( str ) { }, /** * @method getSearchResolutionsOrder * @return {Array} */ getSearchResolutionsOrder : function ( ) { return new Array(); }, /** * @method createDirectory * @param {String} arg0 * @return {bool} */ createDirectory : function ( str ) { return false; }, /** * @method getWritablePath * @return {String} */ getWritablePath : function ( ) { return ; }, /** * @method setDelegate * @param {cc.FileUtils} arg0 */ setDelegate : function ( fileutils ) { }, /** * @method getInstance * @return {cc.FileUtils} */ getInstance : function ( ) { return cc.FileUtils; }, }; /** * @class EventAcceleration */ cc.EventAcceleration = { /** * @method EventAcceleration * @constructor * @param {cc.Acceleration} arg0 */ EventAcceleration : function ( acceleration ) { }, }; /** * @class EventCustom */ cc.EventCustom = { /** * @method getEventName * @return {String} */ getEventName : function ( ) { return ; }, /** * @method EventCustom * @constructor * @param {String} arg0 */ EventCustom : function ( str ) { }, }; /** * @class EventListener */ cc.EventListener = { /** * @method setEnabled * @param {bool} arg0 */ setEnabled : function ( bool ) { }, /** * @method isEnabled * @return {bool} */ isEnabled : function ( ) { return false; }, /** * @method clone * @return {cc.EventListener} */ clone : function ( ) { return cc.EventListener; }, /** * @method checkAvailable * @return {bool} */ checkAvailable : function ( ) { return false; }, }; /** * @class EventDispatcher */ cc.EventDispatcher = { /** * @method setEnabled * @param {bool} arg0 */ setEnabled : function ( bool ) { }, /** * @method removeAllEventListeners */ removeAllEventListeners : function ( ) { }, /** * @method addEventListenerWithSceneGraphPriority * @param {cc.EventListener} arg0 * @param {cc.Node} arg1 */ addEventListenerWithSceneGraphPriority : function ( eventlistener, node ) { }, /** * @method addCustomEventListener * @param {String} arg0 * @param {function} arg1 * @return {cc.EventListenerCustom} */ addCustomEventListener : function ( str, func ) { return cc.EventListenerCustom; }, /** * @method addEventListenerWithFixedPriority * @param {cc.EventListener} arg0 * @param {int} arg1 */ addEventListenerWithFixedPriority : function ( eventlistener, int ) { }, /** * @method removeEventListenersForTarget * @param {cc.Node|cc.EventListener::Type} node * @param {bool} bool */ removeEventListenersForTarget : function( node, bool ) { }, /** * @method resumeEventListenersForTarget * @param {cc.Node} arg0 * @param {bool} arg1 */ resumeEventListenersForTarget : function ( node, bool ) { }, /** * @method setPriority * @param {cc.EventListener} arg0 * @param {int} arg1 */ setPriority : function ( eventlistener, int ) { }, /** * @method dispatchEvent * @param {cc.Event} arg0 */ dispatchEvent : function ( event ) { }, /** * @method pauseEventListenersForTarget * @param {cc.Node} arg0 * @param {bool} arg1 */ pauseEventListenersForTarget : function ( node, bool ) { }, /** * @method removeCustomEventListeners * @param {String} arg0 */ removeCustomEventListeners : function ( str ) { }, /** * @method removeEventListener * @param {cc.EventListener} arg0 */ removeEventListener : function ( eventlistener ) { }, /** * @method isEnabled * @return {bool} */ isEnabled : function ( ) { return false; }, /** * @method EventDispatcher * @constructor */ EventDispatcher : function ( ) { }, }; /** * @class EventFocus */ cc.EventFocus = { /** * @method EventFocus * @constructor * @param {ccui.Widget} arg0 * @param {ccui.Widget} arg1 */ EventFocus : function ( widget, widget ) { }, }; /** * @class EventListenerAcceleration */ cc.EventListenerAcceleration = { /** * @method init * @param {function} arg0 * @return {bool} */ init : function ( func ) { return false; }, /** * @method create * @param {function} arg0 * @return {cc.EventListenerAcceleration} */ create : function ( func ) { return cc.EventListenerAcceleration; }, /** * @method EventListenerAcceleration * @constructor */ EventListenerAcceleration : function ( ) { }, }; /** * @class EventListenerCustom */ cc.EventListenerCustom = { /** * @method create * @param {String} arg0 * @param {function} arg1 * @return {cc.EventListenerCustom} */ create : function ( str, func ) { return cc.EventListenerCustom; }, /** * @method EventListenerCustom * @constructor */ EventListenerCustom : function ( ) { }, }; /** * @class EventListenerFocus */ cc.EventListenerFocus = { /** * @method init * @return {bool} */ init : function ( ) { return false; }, /** * @method EventListenerFocus * @constructor */ EventListenerFocus : function ( ) { }, }; /** * @class EventListenerKeyboard */ cc.EventListenerKeyboard = { /** * @method init * @return {bool} */ init : function ( ) { return false; }, /** * @method EventListenerKeyboard * @constructor */ EventListenerKeyboard : function ( ) { }, }; /** * @class EventMouse */ cc.EventMouse = { /** * @method getMouseButton * @return {int} */ getMouseButton : function ( ) { return 0; }, /** * @method getLocation * @return {vec2_object} */ getLocation : function ( ) { return cc.Vec2; }, /** * @method setMouseButton * @param {int} arg0 */ setMouseButton : function ( int ) { }, /** * @method setScrollData * @param {float} arg0 * @param {float} arg1 */ setScrollData : function ( float, float ) { }, /** * @method getPreviousLocationInView * @return {vec2_object} */ getPreviousLocationInView : function ( ) { return cc.Vec2; }, /** * @method getDelta * @return {vec2_object} */ getDelta : function ( ) { return cc.Vec2; }, /** * @method getStartLocation * @return {vec2_object} */ getStartLocation : function ( ) { return cc.Vec2; }, /** * @method getCursorY * @return {float} */ getCursorY : function ( ) { return 0; }, /** * @method getCursorX * @return {float} */ getCursorX : function ( ) { return 0; }, /** * @method getLocationInView * @return {vec2_object} */ getLocationInView : function ( ) { return cc.Vec2; }, /** * @method getScrollY * @return {float} */ getScrollY : function ( ) { return 0; }, /** * @method setCursorPosition * @param {float} arg0 * @param {float} arg1 */ setCursorPosition : function ( float, float ) { }, /** * @method getScrollX * @return {float} */ getScrollX : function ( ) { return 0; }, /** * @method getPreviousLocation * @return {vec2_object} */ getPreviousLocation : function ( ) { return cc.Vec2; }, /** * @method getStartLocationInView * @return {vec2_object} */ getStartLocationInView : function ( ) { return cc.Vec2; }, /** * @method EventMouse * @constructor * @param {cc.EventMouse::MouseEventType} arg0 */ EventMouse : function ( mouseeventtype ) { }, }; /** * @class EventListenerMouse */ cc.EventListenerMouse = { /** * @method init * @return {bool} */ init : function ( ) { return false; }, /** * @method EventListenerMouse * @constructor */ EventListenerMouse : function ( ) { }, }; /** * @class EventListenerTouchOneByOne */ cc.EventListenerTouchOneByOne = { /** * @method isSwallowTouches * @return {bool} */ isSwallowTouches : function ( ) { return false; }, /** * @method setSwallowTouches * @param {bool} arg0 */ setSwallowTouches : function ( bool ) { }, /** * @method init * @return {bool} */ init : function ( ) { return false; }, /** * @method EventListenerTouchOneByOne * @constructor */ EventListenerTouchOneByOne : function ( ) { }, }; /** * @class EventListenerTouchAllAtOnce */ cc.EventListenerTouchAllAtOnce = { /** * @method init * @return {bool} */ init : function ( ) { return false; }, /** * @method EventListenerTouchAllAtOnce * @constructor */ EventListenerTouchAllAtOnce : function ( ) { }, }; /** * @class ActionCamera */ cc.ActionCamera = { /** * @method setEye * @param {float|vec3_object} float * @param {float} float * @param {float} float */ setEye : function( float, float, float ) { }, /** * @method getEye * @return {vec3_object} */ getEye : function ( ) { return cc.Vec3; }, /** * @method setUp * @param {vec3_object} arg0 */ setUp : function ( vec3 ) { }, /** * @method getCenter * @return {vec3_object} */ getCenter : function ( ) { return cc.Vec3; }, /** * @method setCenter * @param {vec3_object} arg0 */ setCenter : function ( vec3 ) { }, /** * @method getUp * @return {vec3_object} */ getUp : function ( ) { return cc.Vec3; }, /** * @method ActionCamera * @constructor */ ActionCamera : function ( ) { }, }; /** * @class OrbitCamera */ cc.OrbitCamera = { /** * @method sphericalRadius * @param {float} arg0 * @param {float} arg1 * @param {float} arg2 */ sphericalRadius : function ( float, float, float ) { }, /** * @method initWithDuration * @param {float} arg0 * @param {float} arg1 * @param {float} arg2 * @param {float} arg3 * @param {float} arg4 * @param {float} arg5 * @param {float} arg6 * @return {bool} */ initWithDuration : function ( float, float, float, float, float, float, float ) { return false; }, /** * @method create * @param {float} arg0 * @param {float} arg1 * @param {float} arg2 * @param {float} arg3 * @param {float} arg4 * @param {float} arg5 * @param {float} arg6 * @return {cc.OrbitCamera} */ create : function ( float, float, float, float, float, float, float ) { return cc.OrbitCamera; }, /** * @method OrbitCamera * @constructor */ OrbitCamera : function ( ) { }, }; /** * @class CardinalSplineTo */ cc.CardinalSplineTo = { /** * @method getPoints * @return {point_object} */ getPoints : function ( ) { return cc.PointArray; }, /** * @method updatePosition * @param {vec2_object} arg0 */ updatePosition : function ( vec2 ) { }, /** * @method CardinalSplineTo * @constructor */ CardinalSplineTo : function ( ) { }, }; /** * @class CardinalSplineBy */ cc.CardinalSplineBy = { /** * @method CardinalSplineBy * @constructor */ CardinalSplineBy : function ( ) { }, }; /** * @class CatmullRomTo */ cc.CatmullRomTo = { }; /** * @class CatmullRomBy */ cc.CatmullRomBy = { }; /** * @class ActionEase */ cc.ActionEase = { /** * @method initWithAction * @param {cc.ActionInterval} arg0 * @return {bool} */ initWithAction : function ( actioninterval ) { return false; }, /** * @method getInnerAction * @return {cc.ActionInterval} */ getInnerAction : function ( ) { return cc.ActionInterval; }, }; /** * @class EaseRateAction */ cc.EaseRateAction = { /** * @method setRate * @param {float} arg0 */ setRate : function ( float ) { }, /** * @method initWithAction * @param {cc.ActionInterval} arg0 * @param {float} arg1 * @return {bool} */ initWithAction : function ( actioninterval, float ) { return false; }, /** * @method getRate * @return {float} */ getRate : function ( ) { return 0; }, /** * @method create * @param {cc.ActionInterval} arg0 * @param {float} arg1 * @return {cc.EaseRateAction} */ create : function ( actioninterval, float ) { return cc.EaseRateAction; }, }; /** * @class EaseIn */ cc.EaseIn = { /** * @method create * @param {cc.ActionInterval} arg0 * @param {float} arg1 * @return {cc.EaseIn} */ create : function ( actioninterval, float ) { return cc.EaseIn; }, /** * @method EaseIn * @constructor */ EaseIn : function ( ) { }, }; /** * @class EaseOut */ cc.EaseOut = { /** * @method create * @param {cc.ActionInterval} arg0 * @param {float} arg1 * @return {cc.EaseOut} */ create : function ( actioninterval, float ) { return cc.EaseOut; }, /** * @method EaseOut * @constructor */ EaseOut : function ( ) { }, }; /** * @class EaseInOut */ cc.EaseInOut = { /** * @method create * @param {cc.ActionInterval} arg0 * @param {float} arg1 * @return {cc.EaseInOut} */ create : function ( actioninterval, float ) { return cc.EaseInOut; }, /** * @method EaseInOut * @constructor */ EaseInOut : function ( ) { }, }; /** * @class EaseExponentialIn */ cc.EaseExponentialIn = { /** * @method create * @param {cc.ActionInterval} arg0 * @return {cc.EaseExponentialIn} */ create : function ( actioninterval ) { return cc.EaseExponentialIn; }, /** * @method EaseExponentialIn * @constructor */ EaseExponentialIn : function ( ) { }, }; /** * @class EaseExponentialOut */ cc.EaseExponentialOut = { /** * @method create * @param {cc.ActionInterval} arg0 * @return {cc.EaseExponentialOut} */ create : function ( actioninterval ) { return cc.EaseExponentialOut; }, /** * @method EaseExponentialOut * @constructor */ EaseExponentialOut : function ( ) { }, }; /** * @class EaseExponentialInOut */ cc.EaseExponentialInOut = { /** * @method create * @param {cc.ActionInterval} arg0 * @return {cc.EaseExponentialInOut} */ create : function ( actioninterval ) { return cc.EaseExponentialInOut; }, /** * @method EaseExponentialInOut * @constructor */ EaseExponentialInOut : function ( ) { }, }; /** * @class EaseSineIn */ cc.EaseSineIn = { /** * @method create * @param {cc.ActionInterval} arg0 * @return {cc.EaseSineIn} */ create : function ( actioninterval ) { return cc.EaseSineIn; }, /** * @method EaseSineIn * @constructor */ EaseSineIn : function ( ) { }, }; /** * @class EaseSineOut */ cc.EaseSineOut = { /** * @method create * @param {cc.ActionInterval} arg0 * @return {cc.EaseSineOut} */ create : function ( actioninterval ) { return cc.EaseSineOut; }, /** * @method EaseSineOut * @constructor */ EaseSineOut : function ( ) { }, }; /** * @class EaseSineInOut */ cc.EaseSineInOut = { /** * @method create * @param {cc.ActionInterval} arg0 * @return {cc.EaseSineInOut} */ create : function ( actioninterval ) { return cc.EaseSineInOut; }, /** * @method EaseSineInOut * @constructor */ EaseSineInOut : function ( ) { }, }; /** * @class EaseElastic */ cc.EaseElastic = { /** * @method setPeriod * @param {float} arg0 */ setPeriod : function ( float ) { }, /** * @method initWithAction * @param {cc.ActionInterval} arg0 * @param {float} arg1 * @return {bool} */ initWithAction : function ( actioninterval, float ) { return false; }, /** * @method getPeriod * @return {float} */ getPeriod : function ( ) { return 0; }, }; /** * @class EaseElasticIn */ cc.EaseElasticIn = { /** * @method create * @param {cc.ActionInterval|cc.ActionInterval} actioninterval * @param {float} float * @return {cc.EaseElasticIn|cc.EaseElasticIn} */ create : function( actioninterval, float ) { return cc.EaseElasticIn; }, /** * @method EaseElasticIn * @constructor */ EaseElasticIn : function ( ) { }, }; /** * @class EaseElasticOut */ cc.EaseElasticOut = { /** * @method create * @param {cc.ActionInterval|cc.ActionInterval} actioninterval * @param {float} float * @return {cc.EaseElasticOut|cc.EaseElasticOut} */ create : function( actioninterval, float ) { return cc.EaseElasticOut; }, /** * @method EaseElasticOut * @constructor */ EaseElasticOut : function ( ) { }, }; /** * @class EaseElasticInOut */ cc.EaseElasticInOut = { /** * @method create * @param {cc.ActionInterval|cc.ActionInterval} actioninterval * @param {float} float * @return {cc.EaseElasticInOut|cc.EaseElasticInOut} */ create : function( actioninterval, float ) { return cc.EaseElasticInOut; }, /** * @method EaseElasticInOut * @constructor */ EaseElasticInOut : function ( ) { }, }; /** * @class EaseBounce */ cc.EaseBounce = { }; /** * @class EaseBounceIn */ cc.EaseBounceIn = { /** * @method create * @param {cc.ActionInterval} arg0 * @return {cc.EaseBounceIn} */ create : function ( actioninterval ) { return cc.EaseBounceIn; }, /** * @method EaseBounceIn * @constructor */ EaseBounceIn : function ( ) { }, }; /** * @class EaseBounceOut */ cc.EaseBounceOut = { /** * @method create * @param {cc.ActionInterval} arg0 * @return {cc.EaseBounceOut} */ create : function ( actioninterval ) { return cc.EaseBounceOut; }, /** * @method EaseBounceOut * @constructor */ EaseBounceOut : function ( ) { }, }; /** * @class EaseBounceInOut */ cc.EaseBounceInOut = { /** * @method create * @param {cc.ActionInterval} arg0 * @return {cc.EaseBounceInOut} */ create : function ( actioninterval ) { return cc.EaseBounceInOut; }, /** * @method EaseBounceInOut * @constructor */ EaseBounceInOut : function ( ) { }, }; /** * @class EaseBackIn */ cc.EaseBackIn = { /** * @method create * @param {cc.ActionInterval} arg0 * @return {cc.EaseBackIn} */ create : function ( actioninterval ) { return cc.EaseBackIn; }, /** * @method EaseBackIn * @constructor */ EaseBackIn : function ( ) { }, }; /** * @class EaseBackOut */ cc.EaseBackOut = { /** * @method create * @param {cc.ActionInterval} arg0 * @return {cc.EaseBackOut} */ create : function ( actioninterval ) { return cc.EaseBackOut; }, /** * @method EaseBackOut * @constructor */ EaseBackOut : function ( ) { }, }; /** * @class EaseBackInOut */ cc.EaseBackInOut = { /** * @method create * @param {cc.ActionInterval} arg0 * @return {cc.EaseBackInOut} */ create : function ( actioninterval ) { return cc.EaseBackInOut; }, /** * @method EaseBackInOut * @constructor */ EaseBackInOut : function ( ) { }, }; /** * @class EaseBezierAction */ cc.EaseBezierAction = { /** * @method setBezierParamer * @param {float} arg0 * @param {float} arg1 * @param {float} arg2 * @param {float} arg3 */ setBezierParamer : function ( float, float, float, float ) { }, /** * @method create * @param {cc.ActionInterval} arg0 * @return {cc.EaseBezierAction} */ create : function ( actioninterval ) { return cc.EaseBezierAction; }, /** * @method EaseBezierAction * @constructor */ EaseBezierAction : function ( ) { }, }; /** * @class EaseQuadraticActionIn */ cc.EaseQuadraticActionIn = { /** * @method create * @param {cc.ActionInterval} arg0 * @return {cc.EaseQuadraticActionIn} */ create : function ( actioninterval ) { return cc.EaseQuadraticActionIn; }, /** * @method EaseQuadraticActionIn * @constructor */ EaseQuadraticActionIn : function ( ) { }, }; /** * @class EaseQuadraticActionOut */ cc.EaseQuadraticActionOut = { /** * @method create * @param {cc.ActionInterval} arg0 * @return {cc.EaseQuadraticActionOut} */ create : function ( actioninterval ) { return cc.EaseQuadraticActionOut; }, /** * @method EaseQuadraticActionOut * @constructor */ EaseQuadraticActionOut : function ( ) { }, }; /** * @class EaseQuadraticActionInOut */ cc.EaseQuadraticActionInOut = { /** * @method create * @param {cc.ActionInterval} arg0 * @return {cc.EaseQuadraticActionInOut} */ create : function ( actioninterval ) { return cc.EaseQuadraticActionInOut; }, /** * @method EaseQuadraticActionInOut * @constructor */ EaseQuadraticActionInOut : function ( ) { }, }; /** * @class EaseQuarticActionIn */ cc.EaseQuarticActionIn = { /** * @method create * @param {cc.ActionInterval} arg0 * @return {cc.EaseQuarticActionIn} */ create : function ( actioninterval ) { return cc.EaseQuarticActionIn; }, /** * @method EaseQuarticActionIn * @constructor */ EaseQuarticActionIn : function ( ) { }, }; /** * @class EaseQuarticActionOut */ cc.EaseQuarticActionOut = { /** * @method create * @param {cc.ActionInterval} arg0 * @return {cc.EaseQuarticActionOut} */ create : function ( actioninterval ) { return cc.EaseQuarticActionOut; }, /** * @method EaseQuarticActionOut * @constructor */ EaseQuarticActionOut : function ( ) { }, }; /** * @class EaseQuarticActionInOut */ cc.EaseQuarticActionInOut = { /** * @method create * @param {cc.ActionInterval} arg0 * @return {cc.EaseQuarticActionInOut} */ create : function ( actioninterval ) { return cc.EaseQuarticActionInOut; }, /** * @method EaseQuarticActionInOut * @constructor */ EaseQuarticActionInOut : function ( ) { }, }; /** * @class EaseQuinticActionIn */ cc.EaseQuinticActionIn = { /** * @method create * @param {cc.ActionInterval} arg0 * @return {cc.EaseQuinticActionIn} */ create : function ( actioninterval ) { return cc.EaseQuinticActionIn; }, /** * @method EaseQuinticActionIn * @constructor */ EaseQuinticActionIn : function ( ) { }, }; /** * @class EaseQuinticActionOut */ cc.EaseQuinticActionOut = { /** * @method create * @param {cc.ActionInterval} arg0 * @return {cc.EaseQuinticActionOut} */ create : function ( actioninterval ) { return cc.EaseQuinticActionOut; }, /** * @method EaseQuinticActionOut * @constructor */ EaseQuinticActionOut : function ( ) { }, }; /** * @class EaseQuinticActionInOut */ cc.EaseQuinticActionInOut = { /** * @method create * @param {cc.ActionInterval} arg0 * @return {cc.EaseQuinticActionInOut} */ create : function ( actioninterval ) { return cc.EaseQuinticActionInOut; }, /** * @method EaseQuinticActionInOut * @constructor */ EaseQuinticActionInOut : function ( ) { }, }; /** * @class EaseCircleActionIn */ cc.EaseCircleActionIn = { /** * @method create * @param {cc.ActionInterval} arg0 * @return {cc.EaseCircleActionIn} */ create : function ( actioninterval ) { return cc.EaseCircleActionIn; }, /** * @method EaseCircleActionIn * @constructor */ EaseCircleActionIn : function ( ) { }, }; /** * @class EaseCircleActionOut */ cc.EaseCircleActionOut = { /** * @method create * @param {cc.ActionInterval} arg0 * @return {cc.EaseCircleActionOut} */ create : function ( actioninterval ) { return cc.EaseCircleActionOut; }, /** * @method EaseCircleActionOut * @constructor */ EaseCircleActionOut : function ( ) { }, }; /** * @class EaseCircleActionInOut */ cc.EaseCircleActionInOut = { /** * @method create * @param {cc.ActionInterval} arg0 * @return {cc.EaseCircleActionInOut} */ create : function ( actioninterval ) { return cc.EaseCircleActionInOut; }, /** * @method EaseCircleActionInOut * @constructor */ EaseCircleActionInOut : function ( ) { }, }; /** * @class EaseCubicActionIn */ cc.EaseCubicActionIn = { /** * @method create * @param {cc.ActionInterval} arg0 * @return {cc.EaseCubicActionIn} */ create : function ( actioninterval ) { return cc.EaseCubicActionIn; }, /** * @method EaseCubicActionIn * @constructor */ EaseCubicActionIn : function ( ) { }, }; /** * @class EaseCubicActionOut */ cc.EaseCubicActionOut = { /** * @method create * @param {cc.ActionInterval} arg0 * @return {cc.EaseCubicActionOut} */ create : function ( actioninterval ) { return cc.EaseCubicActionOut; }, /** * @method EaseCubicActionOut * @constructor */ EaseCubicActionOut : function ( ) { }, }; /** * @class EaseCubicActionInOut */ cc.EaseCubicActionInOut = { /** * @method create * @param {cc.ActionInterval} arg0 * @return {cc.EaseCubicActionInOut} */ create : function ( actioninterval ) { return cc.EaseCubicActionInOut; }, /** * @method EaseCubicActionInOut * @constructor */ EaseCubicActionInOut : function ( ) { }, }; /** * @class ActionInstant */ cc.ActionInstant = { }; /** * @class Show */ cc.Show = { /** * @method create * @return {cc.Show} */ create : function ( ) { return cc.Show; }, /** * @method Show * @constructor */ Show : function ( ) { }, }; /** * @class Hide */ cc.Hide = { /** * @method create * @return {cc.Hide} */ create : function ( ) { return cc.Hide; }, /** * @method Hide * @constructor */ Hide : function ( ) { }, }; /** * @class ToggleVisibility */ cc.ToggleVisibility = { /** * @method create * @return {cc.ToggleVisibility} */ create : function ( ) { return cc.ToggleVisibility; }, /** * @method ToggleVisibility * @constructor */ ToggleVisibility : function ( ) { }, }; /** * @class RemoveSelf */ cc.RemoveSelf = { /** * @method init * @param {bool} arg0 * @return {bool} */ init : function ( bool ) { return false; }, /** * @method create * @return {cc.RemoveSelf} */ create : function ( ) { return cc.RemoveSelf; }, /** * @method RemoveSelf * @constructor */ RemoveSelf : function ( ) { }, }; /** * @class FlipX */ cc.FlipX = { /** * @method initWithFlipX * @param {bool} arg0 * @return {bool} */ initWithFlipX : function ( bool ) { return false; }, /** * @method create * @param {bool} arg0 * @return {cc.FlipX} */ create : function ( bool ) { return cc.FlipX; }, /** * @method FlipX * @constructor */ FlipX : function ( ) { }, }; /** * @class FlipY */ cc.FlipY = { /** * @method initWithFlipY * @param {bool} arg0 * @return {bool} */ initWithFlipY : function ( bool ) { return false; }, /** * @method create * @param {bool} arg0 * @return {cc.FlipY} */ create : function ( bool ) { return cc.FlipY; }, /** * @method FlipY * @constructor */ FlipY : function ( ) { }, }; /** * @class Place */ cc.Place = { /** * @method initWithPosition * @param {vec2_object} arg0 * @return {bool} */ initWithPosition : function ( vec2 ) { return false; }, /** * @method create * @param {vec2_object} arg0 * @return {cc.Place} */ create : function ( vec2 ) { return cc.Place; }, /** * @method Place * @constructor */ Place : function ( ) { }, }; /** * @class CallFunc */ cc._CallFunc = { /** * @method execute */ execute : function ( ) { }, /** * @method CallFunc * @constructor */ CallFunc : function ( ) { }, }; /** * @class CallFuncN */ cc.CallFunc = { /** * @method CallFuncN * @constructor */ CallFuncN : function ( ) { }, }; /** * @class GridAction */ cc.GridAction = { /** * @method getGrid * @return {cc.GridBase} */ getGrid : function ( ) { return cc.GridBase; }, /** * @method initWithDuration * @param {float} arg0 * @param {size_object} arg1 * @return {bool} */ initWithDuration : function ( float, size ) { return false; }, }; /** * @class Grid3DAction */ cc.Grid3DAction = { }; /** * @class TiledGrid3DAction */ cc.TiledGrid3DAction = { }; /** * @class StopGrid */ cc.StopGrid = { /** * @method create * @return {cc.StopGrid} */ create : function ( ) { return cc.StopGrid; }, /** * @method StopGrid * @constructor */ StopGrid : function ( ) { }, }; /** * @class ReuseGrid */ cc.ReuseGrid = { /** * @method initWithTimes * @param {int} arg0 * @return {bool} */ initWithTimes : function ( int ) { return false; }, /** * @method create * @param {int} arg0 * @return {cc.ReuseGrid} */ create : function ( int ) { return cc.ReuseGrid; }, /** * @method ReuseGrid * @constructor */ ReuseGrid : function ( ) { }, }; /** * @class Waves3D */ cc.Waves3D = { /** * @method setAmplitudeRate * @param {float} arg0 */ setAmplitudeRate : function ( float ) { }, /** * @method initWithDuration * @param {float} arg0 * @param {size_object} arg1 * @param {unsigned int} arg2 * @param {float} arg3 * @return {bool} */ initWithDuration : function ( float, size, int, float ) { return false; }, /** * @method getAmplitude * @return {float} */ getAmplitude : function ( ) { return 0; }, /** * @method getAmplitudeRate * @return {float} */ getAmplitudeRate : function ( ) { return 0; }, /** * @method setAmplitude * @param {float} arg0 */ setAmplitude : function ( float ) { }, /** * @method create * @param {float} arg0 * @param {size_object} arg1 * @param {unsigned int} arg2 * @param {float} arg3 * @return {cc.Waves3D} */ create : function ( float, size, int, float ) { return cc.Waves3D; }, /** * @method Waves3D * @constructor */ Waves3D : function ( ) { }, }; /** * @class FlipX3D */ cc.FlipX3D = { /** * @method initWithSize * @param {size_object} arg0 * @param {float} arg1 * @return {bool} */ initWithSize : function ( size, float ) { return false; }, /** * @method initWithDuration * @param {float} arg0 * @return {bool} */ initWithDuration : function ( float ) { return false; }, /** * @method create * @param {float} arg0 * @return {cc.FlipX3D} */ create : function ( float ) { return cc.FlipX3D; }, /** * @method FlipX3D * @constructor */ FlipX3D : function ( ) { }, }; /** * @class FlipY3D */ cc.FlipY3D = { /** * @method create * @param {float} arg0 * @return {cc.FlipY3D} */ create : function ( float ) { return cc.FlipY3D; }, /** * @method FlipY3D * @constructor */ FlipY3D : function ( ) { }, }; /** * @class Lens3D */ cc.Lens3D = { /** * @method setConcave * @param {bool} arg0 */ setConcave : function ( bool ) { }, /** * @method initWithDuration * @param {float} arg0 * @param {size_object} arg1 * @param {vec2_object} arg2 * @param {float} arg3 * @return {bool} */ initWithDuration : function ( float, size, vec2, float ) { return false; }, /** * @method setLensEffect * @param {float} arg0 */ setLensEffect : function ( float ) { }, /** * @method getLensEffect * @return {float} */ getLensEffect : function ( ) { return 0; }, /** * @method setPosition * @param {vec2_object} arg0 */ setPosition : function ( vec2 ) { }, /** * @method getPosition * @return {vec2_object} */ getPosition : function ( ) { return cc.Vec2; }, /** * @method create * @param {float} arg0 * @param {size_object} arg1 * @param {vec2_object} arg2 * @param {float} arg3 * @return {cc.Lens3D} */ create : function ( float, size, vec2, float ) { return cc.Lens3D; }, /** * @method Lens3D * @constructor */ Lens3D : function ( ) { }, }; /** * @class Ripple3D */ cc.Ripple3D = { /** * @method setAmplitudeRate * @param {float} arg0 */ setAmplitudeRate : function ( float ) { }, /** * @method initWithDuration * @param {float} arg0 * @param {size_object} arg1 * @param {vec2_object} arg2 * @param {float} arg3 * @param {unsigned int} arg4 * @param {float} arg5 * @return {bool} */ initWithDuration : function ( float, size, vec2, float, int, float ) { return false; }, /** * @method getAmplitudeRate * @return {float} */ getAmplitudeRate : function ( ) { return 0; }, /** * @method setAmplitude * @param {float} arg0 */ setAmplitude : function ( float ) { }, /** * @method getAmplitude * @return {float} */ getAmplitude : function ( ) { return 0; }, /** * @method setPosition * @param {vec2_object} arg0 */ setPosition : function ( vec2 ) { }, /** * @method getPosition * @return {vec2_object} */ getPosition : function ( ) { return cc.Vec2; }, /** * @method create * @param {float} arg0 * @param {size_object} arg1 * @param {vec2_object} arg2 * @param {float} arg3 * @param {unsigned int} arg4 * @param {float} arg5 * @return {cc.Ripple3D} */ create : function ( float, size, vec2, float, int, float ) { return cc.Ripple3D; }, /** * @method Ripple3D * @constructor */ Ripple3D : function ( ) { }, }; /** * @class Shaky3D */ cc.Shaky3D = { /** * @method initWithDuration * @param {float} arg0 * @param {size_object} arg1 * @param {int} arg2 * @param {bool} arg3 * @return {bool} */ initWithDuration : function ( float, size, int, bool ) { return false; }, /** * @method create * @param {float} arg0 * @param {size_object} arg1 * @param {int} arg2 * @param {bool} arg3 * @return {cc.Shaky3D} */ create : function ( float, size, int, bool ) { return cc.Shaky3D; }, /** * @method Shaky3D * @constructor */ Shaky3D : function ( ) { }, }; /** * @class Liquid */ cc.Liquid = { /** * @method setAmplitudeRate * @param {float} arg0 */ setAmplitudeRate : function ( float ) { }, /** * @method initWithDuration * @param {float} arg0 * @param {size_object} arg1 * @param {unsigned int} arg2 * @param {float} arg3 * @return {bool} */ initWithDuration : function ( float, size, int, float ) { return false; }, /** * @method getAmplitude * @return {float} */ getAmplitude : function ( ) { return 0; }, /** * @method getAmplitudeRate * @return {float} */ getAmplitudeRate : function ( ) { return 0; }, /** * @method setAmplitude * @param {float} arg0 */ setAmplitude : function ( float ) { }, /** * @method create * @param {float} arg0 * @param {size_object} arg1 * @param {unsigned int} arg2 * @param {float} arg3 * @return {cc.Liquid} */ create : function ( float, size, int, float ) { return cc.Liquid; }, /** * @method Liquid * @constructor */ Liquid : function ( ) { }, }; /** * @class Waves */ cc.Waves = { /** * @method setAmplitudeRate * @param {float} arg0 */ setAmplitudeRate : function ( float ) { }, /** * @method initWithDuration * @param {float} arg0 * @param {size_object} arg1 * @param {unsigned int} arg2 * @param {float} arg3 * @param {bool} arg4 * @param {bool} arg5 * @return {bool} */ initWithDuration : function ( float, size, int, float, bool, bool ) { return false; }, /** * @method getAmplitude * @return {float} */ getAmplitude : function ( ) { return 0; }, /** * @method getAmplitudeRate * @return {float} */ getAmplitudeRate : function ( ) { return 0; }, /** * @method setAmplitude * @param {float} arg0 */ setAmplitude : function ( float ) { }, /** * @method create * @param {float} arg0 * @param {size_object} arg1 * @param {unsigned int} arg2 * @param {float} arg3 * @param {bool} arg4 * @param {bool} arg5 * @return {cc.Waves} */ create : function ( float, size, int, float, bool, bool ) { return cc.Waves; }, /** * @method Waves * @constructor */ Waves : function ( ) { }, }; /** * @class Twirl */ cc.Twirl = { /** * @method setAmplitudeRate * @param {float} arg0 */ setAmplitudeRate : function ( float ) { }, /** * @method initWithDuration * @param {float} arg0 * @param {size_object} arg1 * @param {vec2_object} arg2 * @param {unsigned int} arg3 * @param {float} arg4 * @return {bool} */ initWithDuration : function ( float, size, vec2, int, float ) { return false; }, /** * @method getAmplitudeRate * @return {float} */ getAmplitudeRate : function ( ) { return 0; }, /** * @method setAmplitude * @param {float} arg0 */ setAmplitude : function ( float ) { }, /** * @method getAmplitude * @return {float} */ getAmplitude : function ( ) { return 0; }, /** * @method setPosition * @param {vec2_object} arg0 */ setPosition : function ( vec2 ) { }, /** * @method getPosition * @return {vec2_object} */ getPosition : function ( ) { return cc.Vec2; }, /** * @method create * @param {float} arg0 * @param {size_object} arg1 * @param {vec2_object} arg2 * @param {unsigned int} arg3 * @param {float} arg4 * @return {cc.Twirl} */ create : function ( float, size, vec2, int, float ) { return cc.Twirl; }, /** * @method Twirl * @constructor */ Twirl : function ( ) { }, }; /** * @class ActionManager */ cc.ActionManager = { /** * @method getActionByTag * @param {int} arg0 * @param {cc.Node} arg1 * @return {cc.Action} */ getActionByTag : function ( int, node ) { return cc.Action; }, /** * @method removeActionByTag * @param {int} arg0 * @param {cc.Node} arg1 */ removeActionByTag : function ( int, node ) { }, /** * @method removeAllActions */ removeAllActions : function ( ) { }, /** * @method addAction * @param {cc.Action} arg0 * @param {cc.Node} arg1 * @param {bool} arg2 */ addAction : function ( action, node, bool ) { }, /** * @method resumeTarget * @param {cc.Node} arg0 */ resumeTarget : function ( node ) { }, /** * @method update * @param {float} arg0 */ update : function ( float ) { }, /** * @method pauseTarget * @param {cc.Node} arg0 */ pauseTarget : function ( node ) { }, /** * @method getNumberOfRunningActionsInTarget * @param {cc.Node} arg0 * @return {long} */ getNumberOfRunningActionsInTarget : function ( node ) { return 0; }, /** * @method removeAllActionsFromTarget * @param {cc.Node} arg0 */ removeAllActionsFromTarget : function ( node ) { }, /** * @method resumeTargets * @param {Array} arg0 */ resumeTargets : function ( array ) { }, /** * @method removeAction * @param {cc.Action} arg0 */ removeAction : function ( action ) { }, /** * @method removeAllActionsByTag * @param {int} arg0 * @param {cc.Node} arg1 */ removeAllActionsByTag : function ( int, node ) { }, /** * @method pauseAllRunningActions * @return {Array} */ pauseAllRunningActions : function ( ) { return new Array(); }, /** * @method ActionManager * @constructor */ ActionManager : function ( ) { }, }; /** * @class PageTurn3D */ cc.PageTurn3D = { /** * @method create * @param {float} arg0 * @param {size_object} arg1 * @return {cc.PageTurn3D} */ create : function ( float, size ) { return cc.PageTurn3D; }, }; /** * @class ProgressTo */ cc.ProgressTo = { /** * @method initWithDuration * @param {float} arg0 * @param {float} arg1 * @return {bool} */ initWithDuration : function ( float, float ) { return false; }, /** * @method create * @param {float} arg0 * @param {float} arg1 * @return {cc.ProgressTo} */ create : function ( float, float ) { return cc.ProgressTo; }, /** * @method ProgressTo * @constructor */ ProgressTo : function ( ) { }, }; /** * @class ProgressFromTo */ cc.ProgressFromTo = { /** * @method initWithDuration * @param {float} arg0 * @param {float} arg1 * @param {float} arg2 * @return {bool} */ initWithDuration : function ( float, float, float ) { return false; }, /** * @method create * @param {float} arg0 * @param {float} arg1 * @param {float} arg2 * @return {cc.ProgressFromTo} */ create : function ( float, float, float ) { return cc.ProgressFromTo; }, /** * @method ProgressFromTo * @constructor */ ProgressFromTo : function ( ) { }, }; /** * @class ShakyTiles3D */ cc.ShakyTiles3D = { /** * @method initWithDuration * @param {float} arg0 * @param {size_object} arg1 * @param {int} arg2 * @param {bool} arg3 * @return {bool} */ initWithDuration : function ( float, size, int, bool ) { return false; }, /** * @method create * @param {float} arg0 * @param {size_object} arg1 * @param {int} arg2 * @param {bool} arg3 * @return {cc.ShakyTiles3D} */ create : function ( float, size, int, bool ) { return cc.ShakyTiles3D; }, /** * @method ShakyTiles3D * @constructor */ ShakyTiles3D : function ( ) { }, }; /** * @class ShatteredTiles3D */ cc.ShatteredTiles3D = { /** * @method initWithDuration * @param {float} arg0 * @param {size_object} arg1 * @param {int} arg2 * @param {bool} arg3 * @return {bool} */ initWithDuration : function ( float, size, int, bool ) { return false; }, /** * @method create * @param {float} arg0 * @param {size_object} arg1 * @param {int} arg2 * @param {bool} arg3 * @return {cc.ShatteredTiles3D} */ create : function ( float, size, int, bool ) { return cc.ShatteredTiles3D; }, /** * @method ShatteredTiles3D * @constructor */ ShatteredTiles3D : function ( ) { }, }; /** * @class ShuffleTiles */ cc.ShuffleTiles = { /** * @method placeTile * @param {vec2_object} arg0 * @param {cc.Tile} arg1 */ placeTile : function ( vec2, tile ) { }, /** * @method shuffle * @param {unsigned int} arg0 * @param {unsigned int} arg1 */ shuffle : function ( int, int ) { }, /** * @method initWithDuration * @param {float} arg0 * @param {size_object} arg1 * @param {unsigned int} arg2 * @return {bool} */ initWithDuration : function ( float, size, int ) { return false; }, /** * @method getDelta * @param {size_object} arg0 * @return {size_object} */ getDelta : function ( size ) { return cc.Size; }, /** * @method create * @param {float} arg0 * @param {size_object} arg1 * @param {unsigned int} arg2 * @return {cc.ShuffleTiles} */ create : function ( float, size, int ) { return cc.ShuffleTiles; }, /** * @method ShuffleTiles * @constructor */ ShuffleTiles : function ( ) { }, }; /** * @class FadeOutTRTiles */ cc.FadeOutTRTiles = { /** * @method turnOnTile * @param {vec2_object} arg0 */ turnOnTile : function ( vec2 ) { }, /** * @method turnOffTile * @param {vec2_object} arg0 */ turnOffTile : function ( vec2 ) { }, /** * @method transformTile * @param {vec2_object} arg0 * @param {float} arg1 */ transformTile : function ( vec2, float ) { }, /** * @method testFunc * @param {size_object} arg0 * @param {float} arg1 * @return {float} */ testFunc : function ( size, float ) { return 0; }, /** * @method create * @param {float} arg0 * @param {size_object} arg1 * @return {cc.FadeOutTRTiles} */ create : function ( float, size ) { return cc.FadeOutTRTiles; }, /** * @method FadeOutTRTiles * @constructor */ FadeOutTRTiles : function ( ) { }, }; /** * @class FadeOutBLTiles */ cc.FadeOutBLTiles = { /** * @method create * @param {float} arg0 * @param {size_object} arg1 * @return {cc.FadeOutBLTiles} */ create : function ( float, size ) { return cc.FadeOutBLTiles; }, /** * @method FadeOutBLTiles * @constructor */ FadeOutBLTiles : function ( ) { }, }; /** * @class FadeOutUpTiles */ cc.FadeOutUpTiles = { /** * @method create * @param {float} arg0 * @param {size_object} arg1 * @return {cc.FadeOutUpTiles} */ create : function ( float, size ) { return cc.FadeOutUpTiles; }, /** * @method FadeOutUpTiles * @constructor */ FadeOutUpTiles : function ( ) { }, }; /** * @class FadeOutDownTiles */ cc.FadeOutDownTiles = { /** * @method create * @param {float} arg0 * @param {size_object} arg1 * @return {cc.FadeOutDownTiles} */ create : function ( float, size ) { return cc.FadeOutDownTiles; }, /** * @method FadeOutDownTiles * @constructor */ FadeOutDownTiles : function ( ) { }, }; /** * @class TurnOffTiles */ cc.TurnOffTiles = { /** * @method turnOnTile * @param {vec2_object} arg0 */ turnOnTile : function ( vec2 ) { }, /** * @method turnOffTile * @param {vec2_object} arg0 */ turnOffTile : function ( vec2 ) { }, /** * @method shuffle * @param {unsigned int} arg0 * @param {unsigned int} arg1 */ shuffle : function ( int, int ) { }, /** * @method initWithDuration * @param {float} arg0 * @param {size_object} arg1 * @param {unsigned int} arg2 * @return {bool} */ initWithDuration : function ( float, size, int ) { return false; }, /** * @method create * @param {float|float} float * @param {size_object|size_object} size * @param {unsigned int} int * @return {cc.TurnOffTiles|cc.TurnOffTiles} */ create : function( float, size, int ) { return cc.TurnOffTiles; }, /** * @method TurnOffTiles * @constructor */ TurnOffTiles : function ( ) { }, }; /** * @class WavesTiles3D */ cc.WavesTiles3D = { /** * @method setAmplitudeRate * @param {float} arg0 */ setAmplitudeRate : function ( float ) { }, /** * @method initWithDuration * @param {float} arg0 * @param {size_object} arg1 * @param {unsigned int} arg2 * @param {float} arg3 * @return {bool} */ initWithDuration : function ( float, size, int, float ) { return false; }, /** * @method getAmplitude * @return {float} */ getAmplitude : function ( ) { return 0; }, /** * @method getAmplitudeRate * @return {float} */ getAmplitudeRate : function ( ) { return 0; }, /** * @method setAmplitude * @param {float} arg0 */ setAmplitude : function ( float ) { }, /** * @method create * @param {float} arg0 * @param {size_object} arg1 * @param {unsigned int} arg2 * @param {float} arg3 * @return {cc.WavesTiles3D} */ create : function ( float, size, int, float ) { return cc.WavesTiles3D; }, /** * @method WavesTiles3D * @constructor */ WavesTiles3D : function ( ) { }, }; /** * @class JumpTiles3D */ cc.JumpTiles3D = { /** * @method setAmplitudeRate * @param {float} arg0 */ setAmplitudeRate : function ( float ) { }, /** * @method initWithDuration * @param {float} arg0 * @param {size_object} arg1 * @param {unsigned int} arg2 * @param {float} arg3 * @return {bool} */ initWithDuration : function ( float, size, int, float ) { return false; }, /** * @method getAmplitude * @return {float} */ getAmplitude : function ( ) { return 0; }, /** * @method getAmplitudeRate * @return {float} */ getAmplitudeRate : function ( ) { return 0; }, /** * @method setAmplitude * @param {float} arg0 */ setAmplitude : function ( float ) { }, /** * @method create * @param {float} arg0 * @param {size_object} arg1 * @param {unsigned int} arg2 * @param {float} arg3 * @return {cc.JumpTiles3D} */ create : function ( float, size, int, float ) { return cc.JumpTiles3D; }, /** * @method JumpTiles3D * @constructor */ JumpTiles3D : function ( ) { }, }; /** * @class SplitRows */ cc.SplitRows = { /** * @method initWithDuration * @param {float} arg0 * @param {unsigned int} arg1 * @return {bool} */ initWithDuration : function ( float, int ) { return false; }, /** * @method create * @param {float} arg0 * @param {unsigned int} arg1 * @return {cc.SplitRows} */ create : function ( float, int ) { return cc.SplitRows; }, /** * @method SplitRows * @constructor */ SplitRows : function ( ) { }, }; /** * @class SplitCols */ cc.SplitCols = { /** * @method initWithDuration * @param {float} arg0 * @param {unsigned int} arg1 * @return {bool} */ initWithDuration : function ( float, int ) { return false; }, /** * @method create * @param {float} arg0 * @param {unsigned int} arg1 * @return {cc.SplitCols} */ create : function ( float, int ) { return cc.SplitCols; }, /** * @method SplitCols * @constructor */ SplitCols : function ( ) { }, }; /** * @class ActionTween */ cc.ActionTween = { /** * @method initWithDuration * @param {float} arg0 * @param {String} arg1 * @param {float} arg2 * @param {float} arg3 * @return {bool} */ initWithDuration : function ( float, str, float, float ) { return false; }, /** * @method create * @param {float} arg0 * @param {String} arg1 * @param {float} arg2 * @param {float} arg3 * @return {cc.ActionTween} */ create : function ( float, str, float, float ) { return cc.ActionTween; }, }; /** * @class GLProgramState */ cc.GLProgramState = { /** * @method setUniformCallback * @param {int|String} int * @param {function|function} func */ setUniformCallback : function( str, func ) { }, /** * @method getVertexAttribsFlags * @return {unsigned int} */ getVertexAttribsFlags : function ( ) { return 0; }, /** * @method setUniformVec2 * @param {int|String} int * @param {vec2_object|vec2_object} vec2 */ setUniformVec2 : function( str, vec2 ) { }, /** * @method setUniformVec3 * @param {int|String} int * @param {vec3_object|vec3_object} vec3 */ setUniformVec3 : function( str, vec3 ) { }, /** * @method setVertexAttribCallback * @param {String} arg0 * @param {function} arg1 */ setVertexAttribCallback : function ( str, func ) { }, /** * @method apply * @param {mat4_object} arg0 */ apply : function ( mat4 ) { }, /** * @method applyGLProgram * @param {mat4_object} arg0 */ applyGLProgram : function ( mat4 ) { }, /** * @method setUniformInt * @param {int|String} int * @param {int|int} int */ setUniformInt : function( str, int ) { }, /** * @method setUniformVec2v * @param {int|String} int * @param {long|long} long * @param {vec2_object|vec2_object} vec2 */ setUniformVec2v : function( str, long, vec2 ) { }, /** * @method getUniformCount * @return {long} */ getUniformCount : function ( ) { return 0; }, /** * @method applyAttributes */ applyAttributes : function ( ) { }, /** * @method clone * @return {cc.GLProgramState} */ clone : function ( ) { return cc.GLProgramState; }, /** * @method setGLProgram * @param {cc.GLProgram} arg0 */ setGLProgram : function ( glprogram ) { }, /** * @method setUniformFloatv * @param {int|String} int * @param {long|long} long * @param {float|float} float */ setUniformFloatv : function( str, long, float ) { }, /** * @method getGLProgram * @return {cc.GLProgram} */ getGLProgram : function ( ) { return cc.GLProgram; }, /** * @method setUniformTexture * @param {String|String|int|int} str * @param {unsigned int|cc.Texture2D|cc.Texture2D|unsigned int} int */ setUniformTexture : function( int, int ) { }, /** * @method applyUniforms */ applyUniforms : function ( ) { }, /** * @method setUniformFloat * @param {int|String} int * @param {float|float} float */ setUniformFloat : function( str, float ) { }, /** * @method setUniformMat4 * @param {int|String} int * @param {mat4_object|mat4_object} mat4 */ setUniformMat4 : function( str, mat4 ) { }, /** * @method setUniformVec3v * @param {int|String} int * @param {long|long} long * @param {vec3_object|vec3_object} vec3 */ setUniformVec3v : function( str, long, vec3 ) { }, /** * @method getVertexAttribCount * @return {long} */ getVertexAttribCount : function ( ) { return 0; }, /** * @method create * @param {cc.GLProgram} arg0 * @return {cc.GLProgramState} */ create : function ( glprogram ) { return cc.GLProgramState; }, /** * @method getOrCreateWithGLProgramName * @param {String} arg0 * @return {cc.GLProgramState} */ getOrCreateWithGLProgramName : function ( str ) { return cc.GLProgramState; }, /** * @method getOrCreateWithGLProgram * @param {cc.GLProgram} arg0 * @return {cc.GLProgramState} */ getOrCreateWithGLProgram : function ( glprogram ) { return cc.GLProgramState; }, /** * @method getOrCreateWithShaders * @param {String} arg0 * @param {String} arg1 * @param {String} arg2 * @return {cc.GLProgramState} */ getOrCreateWithShaders : function ( str, str, str ) { return cc.GLProgramState; }, }; /** * @class AtlasNode */ cc.AtlasNode = { /** * @method updateAtlasValues */ updateAtlasValues : function ( ) { }, /** * @method initWithTileFile * @param {String} arg0 * @param {int} arg1 * @param {int} arg2 * @param {int} arg3 * @return {bool} */ initWithTileFile : function ( str, int, int, int ) { return false; }, /** * @method getTexture * @return {cc.Texture2D} */ getTexture : function ( ) { return cc.Texture2D; }, /** * @method setTextureAtlas * @param {cc.TextureAtlas} arg0 */ setTextureAtlas : function ( textureatlas ) { }, /** * @method setBlendFunc * @param {cc.BlendFunc} arg0 */ setBlendFunc : function ( blendfunc ) { }, /** * @method getTextureAtlas * @return {cc.TextureAtlas} */ getTextureAtlas : function ( ) { return cc.TextureAtlas; }, /** * @method getBlendFunc * @return {cc.BlendFunc} */ getBlendFunc : function ( ) { return cc.BlendFunc; }, /** * @method getQuadsToDraw * @return {long} */ getQuadsToDraw : function ( ) { return 0; }, /** * @method setTexture * @param {cc.Texture2D} arg0 */ setTexture : function ( texture2d ) { }, /** * @method initWithTexture * @param {cc.Texture2D} arg0 * @param {int} arg1 * @param {int} arg2 * @param {int} arg3 * @return {bool} */ initWithTexture : function ( texture2d, int, int, int ) { return false; }, /** * @method setQuadsToDraw * @param {long} arg0 */ setQuadsToDraw : function ( long ) { }, /** * @method create * @param {String} arg0 * @param {int} arg1 * @param {int} arg2 * @param {int} arg3 * @return {cc.AtlasNode} */ create : function ( str, int, int, int ) { return cc.AtlasNode; }, /** * @method AtlasNode * @constructor */ AtlasNode : function ( ) { }, }; /** * @class ClippingNode */ cc.ClippingNode = { /** * @method hasContent * @return {bool} */ hasContent : function ( ) { return false; }, /** * @method setInverted * @param {bool} arg0 */ setInverted : function ( bool ) { }, /** * @method setStencil * @param {cc.Node} arg0 */ setStencil : function ( node ) { }, /** * @method getAlphaThreshold * @return {float} */ getAlphaThreshold : function ( ) { return 0; }, /** * @method getStencil * @return {cc.Node} */ getStencil : function ( ) { return cc.Node; }, /** * @method setAlphaThreshold * @param {float} arg0 */ setAlphaThreshold : function ( float ) { }, /** * @method isInverted * @return {bool} */ isInverted : function ( ) { return false; }, /** * @method create * @param {cc.Node} node * @return {cc.ClippingNode|cc.ClippingNode} */ create : function( node ) { return cc.ClippingNode; }, /** * @method ClippingNode * @constructor */ ClippingNode : function ( ) { }, }; /** * @class DrawNode */ cc.DrawNode = { /** * @method drawLine * @param {vec2_object} arg0 * @param {vec2_object} arg1 * @param {color4f_object} arg2 */ drawLine : function ( vec2, vec2, color4f ) { }, /** * @method drawPoints * @param {vec2_object|vec2_object} vec2 * @param {unsigned int|unsigned int} int * @param {float|color4f_object} float * @param {color4f_object} color4f */ drawPoints : function( vec2, int, float, color4f ) { }, /** * @method drawRect * @param {vec2_object|vec2_object} vec2 * @param {vec2_object|vec2_object} vec2 * @param {vec2_object|color4f_object} vec2 * @param {vec2_object} vec2 * @param {color4f_object} color4f */ drawRect : function( vec2, vec2, vec2, vec2, color4f ) { }, /** * @method drawSolidCircle * @param {vec2_object|vec2_object} vec2 * @param {float|float} float * @param {float|float} float * @param {unsigned int|unsigned int} int * @param {color4f_object|float} color4f * @param {float} float * @param {color4f_object} color4f */ drawSolidCircle : function( vec2, float, float, int, float, float, color4f ) { }, /** * @method onDrawGLPoint * @param {mat4_object} arg0 * @param {unsigned int} arg1 */ onDrawGLPoint : function ( mat4, int ) { }, /** * @method drawDot * @param {vec2_object} arg0 * @param {float} arg1 * @param {color4f_object} arg2 */ drawDot : function ( vec2, float, color4f ) { }, /** * @method drawCatmullRom * @param {point_object} arg0 * @param {unsigned int} arg1 * @param {color4f_object} arg2 */ drawCatmullRom : function ( pointarray, int, color4f ) { }, /** * @method drawSegment * @param {vec2_object} arg0 * @param {vec2_object} arg1 * @param {float} arg2 * @param {color4f_object} arg3 */ drawSegment : function ( vec2, vec2, float, color4f ) { }, /** * @method getBlendFunc * @return {cc.BlendFunc} */ getBlendFunc : function ( ) { return cc.BlendFunc; }, /** * @method onDraw * @param {mat4_object} arg0 * @param {unsigned int} arg1 */ onDraw : function ( mat4, int ) { }, /** * @method drawCircle * @param {vec2_object|vec2_object} vec2 * @param {float|float} float * @param {float|float} float * @param {unsigned int|unsigned int} int * @param {bool|bool} bool * @param {color4f_object|float} color4f * @param {float} float * @param {color4f_object} color4f */ drawCircle : function( vec2, float, float, int, bool, float, float, color4f ) { }, /** * @method drawQuadBezier * @param {vec2_object} arg0 * @param {vec2_object} arg1 * @param {vec2_object} arg2 * @param {unsigned int} arg3 * @param {color4f_object} arg4 */ drawQuadBezier : function ( vec2, vec2, vec2, int, color4f ) { }, /** * @method onDrawGLLine * @param {mat4_object} arg0 * @param {unsigned int} arg1 */ onDrawGLLine : function ( mat4, int ) { }, /** * @method drawSolidPoly * @param {vec2_object} arg0 * @param {unsigned int} arg1 * @param {color4f_object} arg2 */ drawSolidPoly : function ( vec2, int, color4f ) { }, /** * @method drawTriangle * @param {vec2_object} arg0 * @param {vec2_object} arg1 * @param {vec2_object} arg2 * @param {color4f_object} arg3 */ drawTriangle : function ( vec2, vec2, vec2, color4f ) { }, /** * @method setBlendFunc * @param {cc.BlendFunc} arg0 */ setBlendFunc : function ( blendfunc ) { }, /** * @method clear */ clear : function ( ) { }, /** * @method drawCardinalSpline * @param {point_object} arg0 * @param {float} arg1 * @param {unsigned int} arg2 * @param {color4f_object} arg3 */ drawCardinalSpline : function ( pointarray, float, int, color4f ) { }, /** * @method drawSolidRect * @param {vec2_object} arg0 * @param {vec2_object} arg1 * @param {color4f_object} arg2 */ drawSolidRect : function ( vec2, vec2, color4f ) { }, /** * @method drawPoly * @param {vec2_object} arg0 * @param {unsigned int} arg1 * @param {bool} arg2 * @param {color4f_object} arg3 */ drawPoly : function ( vec2, int, bool, color4f ) { }, /** * @method drawPoint * @param {vec2_object} arg0 * @param {float} arg1 * @param {color4f_object} arg2 */ drawPoint : function ( vec2, float, color4f ) { }, /** * @method drawCubicBezier * @param {vec2_object} arg0 * @param {vec2_object} arg1 * @param {vec2_object} arg2 * @param {vec2_object} arg3 * @param {unsigned int} arg4 * @param {color4f_object} arg5 */ drawCubicBezier : function ( vec2, vec2, vec2, vec2, int, color4f ) { }, /** * @method create * @return {cc.DrawNode} */ create : function ( ) { return cc.DrawNode; }, /** * @method DrawNode * @constructor */ DrawNode : function ( ) { }, }; /** * @class SpriteBatchNode */ cc.SpriteBatchNode = { /** * @method appendChild * @param {cc.Sprite} arg0 */ appendChild : function ( sprite ) { }, /** * @method addSpriteWithoutQuad * @param {cc.Sprite} arg0 * @param {int} arg1 * @param {int} arg2 * @return {cc.SpriteBatchNode} */ addSpriteWithoutQuad : function ( sprite, int, int ) { return cc.SpriteBatchNode; }, /** * @method reorderBatch * @param {bool} arg0 */ reorderBatch : function ( bool ) { }, /** * @method initWithTexture * @param {cc.Texture2D} arg0 * @param {long} arg1 * @return {bool} */ initWithTexture : function ( texture2d, long ) { return false; }, /** * @method getBlendFunc * @return {cc.BlendFunc} */ getBlendFunc : function ( ) { return cc.BlendFunc; }, /** * @method lowestAtlasIndexInChild * @param {cc.Sprite} arg0 * @return {long} */ lowestAtlasIndexInChild : function ( sprite ) { return 0; }, /** * @method atlasIndexForChild * @param {cc.Sprite} arg0 * @param {int} arg1 * @return {long} */ atlasIndexForChild : function ( sprite, int ) { return 0; }, /** * @method setTextureAtlas * @param {cc.TextureAtlas} arg0 */ setTextureAtlas : function ( textureatlas ) { }, /** * @method initWithFile * @param {String} arg0 * @param {long} arg1 * @return {bool} */ initWithFile : function ( str, long ) { return false; }, /** * @method getTexture * @return {cc.Texture2D} */ getTexture : function ( ) { return cc.Texture2D; }, /** * @method increaseAtlasCapacity */ increaseAtlasCapacity : function ( ) { }, /** * @method getTextureAtlas * @return {cc.TextureAtlas} */ getTextureAtlas : function ( ) { return cc.TextureAtlas; }, /** * @method insertQuadFromSprite * @param {cc.Sprite} arg0 * @param {long} arg1 */ insertQuadFromSprite : function ( sprite, long ) { }, /** * @method setTexture * @param {cc.Texture2D} arg0 */ setTexture : function ( texture2d ) { }, /** * @method rebuildIndexInOrder * @param {cc.Sprite} arg0 * @param {long} arg1 * @return {long} */ rebuildIndexInOrder : function ( sprite, long ) { return 0; }, /** * @method highestAtlasIndexInChild * @param {cc.Sprite} arg0 * @return {long} */ highestAtlasIndexInChild : function ( sprite ) { return 0; }, /** * @method removeChildAtIndex * @param {long} arg0 * @param {bool} arg1 */ removeChildAtIndex : function ( long, bool ) { }, /** * @method removeSpriteFromAtlas * @param {cc.Sprite} arg0 */ removeSpriteFromAtlas : function ( sprite ) { }, /** * @method setBlendFunc * @param {cc.BlendFunc} arg0 */ setBlendFunc : function ( blendfunc ) { }, /** * @method create * @param {String} arg0 * @param {long} arg1 * @return {cc.SpriteBatchNode} */ create : function ( str, long ) { return cc.SpriteBatchNode; }, /** * @method createWithTexture * @param {cc.Texture2D} arg0 * @param {long} arg1 * @return {cc.SpriteBatchNode} */ createWithTexture : function ( texture2d, long ) { return cc.SpriteBatchNode; }, /** * @method SpriteBatchNode * @constructor */ SpriteBatchNode : function ( ) { }, }; /** * @class Label */ cc.Label = { /** * @method isClipMarginEnabled * @return {bool} */ isClipMarginEnabled : function ( ) { return false; }, /** * @method enableShadow */ enableShadow : function ( ) { }, /** * @method setDimensions * @param {float} arg0 * @param {float} arg1 */ setDimensions : function ( float, float ) { }, /** * @method getString * @return {String} */ getString : function ( ) { return ; }, /** * @method getHeight * @return {float} */ getHeight : function ( ) { return 0; }, /** * @method disableEffect * @param {cc.LabelEffect} labeleffect */ disableEffect : function( labeleffect ) { }, /** * @method getTextColor * @return {color4b_object} */ getTextColor : function ( ) { return cc.Color4B; }, /** * @method setWidth * @param {float} arg0 */ setWidth : function ( float ) { }, /** * @method getMaxLineWidth * @return {float} */ getMaxLineWidth : function ( ) { return 0; }, /** * @method getHorizontalAlignment * @return {cc.TextHAlignment} */ getHorizontalAlignment : function ( ) { return 0; }, /** * @method setClipMarginEnabled * @param {bool} arg0 */ setClipMarginEnabled : function ( bool ) { }, /** * @method setString * @param {String} arg0 */ setString : function ( str ) { }, /** * @method setSystemFontName * @param {String} arg0 */ setSystemFontName : function ( str ) { }, /** * @method setBMFontFilePath * @param {String} arg0 * @param {vec2_object} arg1 * @return {bool} */ setBMFontFilePath : function ( str, vec2 ) { return false; }, /** * @method setLineHeight * @param {float} arg0 */ setLineHeight : function ( float ) { }, /** * @method setSystemFontSize * @param {float} arg0 */ setSystemFontSize : function ( float ) { }, /** * @method updateContent */ updateContent : function ( ) { }, /** * @method getStringLength * @return {int} */ getStringLength : function ( ) { return 0; }, /** * @method setLineBreakWithoutSpace * @param {bool} arg0 */ setLineBreakWithoutSpace : function ( bool ) { }, /** * @method getStringNumLines * @return {int} */ getStringNumLines : function ( ) { return 0; }, /** * @method enableOutline * @param {color4b_object} arg0 * @param {int} arg1 */ enableOutline : function ( color4b, int ) { }, /** * @method getAdditionalKerning * @return {float} */ getAdditionalKerning : function ( ) { return 0; }, /** * @method setCharMap * @param {cc.Texture2D|String|String} texture2d * @param {int|int} int * @param {int|int} int * @param {int|int} int * @return {bool|bool|bool} */ setCharMap : function( str, int, int, int ) { return false; }, /** * @method getDimensions * @return {size_object} */ getDimensions : function ( ) { return cc.Size; }, /** * @method setMaxLineWidth * @param {float} arg0 */ setMaxLineWidth : function ( float ) { }, /** * @method getSystemFontName * @return {String} */ getSystemFontName : function ( ) { return ; }, /** * @method setVerticalAlignment * @param {cc.TextVAlignment} arg0 */ setVerticalAlignment : function ( textvalignment ) { }, /** * @method getLineHeight * @return {float} */ getLineHeight : function ( ) { return 0; }, /** * @method getTTFConfig * @return {cc._ttfConfig} */ getTTFConfig : function ( ) { return cc._ttfConfig; }, /** * @method getVerticalAlignment * @return {cc.TextVAlignment} */ getVerticalAlignment : function ( ) { return 0; }, /** * @method setTextColor * @param {color4b_object} arg0 */ setTextColor : function ( color4b ) { }, /** * @method setHeight * @param {float} arg0 */ setHeight : function ( float ) { }, /** * @method getWidth * @return {float} */ getWidth : function ( ) { return 0; }, /** * @method enableGlow * @param {color4b_object} arg0 */ enableGlow : function ( color4b ) { }, /** * @method getLetter * @param {int} arg0 * @return {cc.Sprite} */ getLetter : function ( int ) { return cc.Sprite; }, /** * @method setAdditionalKerning * @param {float} arg0 */ setAdditionalKerning : function ( float ) { }, /** * @method getSystemFontSize * @return {float} */ getSystemFontSize : function ( ) { return 0; }, /** * @method getTextAlignment * @return {cc.TextHAlignment} */ getTextAlignment : function ( ) { return 0; }, /** * @method getBMFontFilePath * @return {String} */ getBMFontFilePath : function ( ) { return ; }, /** * @method setHorizontalAlignment * @param {cc.TextHAlignment} arg0 */ setHorizontalAlignment : function ( texthalignment ) { }, /** * @method setAlignment * @param {cc.TextHAlignment|cc.TextHAlignment} texthalignment * @param {cc.TextVAlignment} textvalignment */ setAlignment : function( texthalignment, textvalignment ) { }, /** * @method requestSystemFontRefresh */ requestSystemFontRefresh : function ( ) { }, /** * @method createWithBMFont * @param {String} arg0 * @param {String} arg1 * @param {cc.TextHAlignment} arg2 * @param {int} arg3 * @param {vec2_object} arg4 * @return {cc.Label} */ createWithBMFont : function ( str, str, texthalignment, int, vec2 ) { return cc.Label; }, /** * @method create * @return {cc.Label} */ create : function ( ) { return cc.Label; }, /** * @method createWithCharMap * @param {cc.Texture2D|String|String} texture2d * @param {int|int} int * @param {int|int} int * @param {int|int} int * @return {cc.Label|cc.Label|cc.Label} */ createWithCharMap : function( str, int, int, int ) { return cc.Label; }, /** * @method createWithSystemFont * @param {String} arg0 * @param {String} arg1 * @param {float} arg2 * @param {size_object} arg3 * @param {cc.TextHAlignment} arg4 * @param {cc.TextVAlignment} arg5 * @return {cc.Label} */ createWithSystemFont : function ( str, str, float, size, texthalignment, textvalignment ) { return cc.Label; }, /** * @method Label * @constructor */ Label : function ( ) { }, }; /** * @class LabelAtlas */ cc.LabelAtlas = { /** * @method setString * @param {String} arg0 */ setString : function ( str ) { }, /** * @method initWithString * @param {String|String|String} str * @param {String|String|cc.Texture2D} str * @param {int|int} int * @param {int|int} int * @param {int|int} int * @return {bool|bool|bool} */ initWithString : function( str, texture2d, int, int, int ) { return false; }, /** * @method getString * @return {String} */ getString : function ( ) { return ; }, /** * @method create * @param {String|String} str * @param {String|String} str * @param {int} int * @param {int} int * @param {int} int * @return {cc.LabelAtlas|cc.LabelAtlas|cc.LabelAtlas} */ create : function( str, str, int, int, int ) { return cc.LabelAtlas; }, /** * @method LabelAtlas * @constructor */ LabelAtlas : function ( ) { }, }; /** * @class LabelBMFont */ cc.LabelBMFont = { /** * @method setLineBreakWithoutSpace * @param {bool} arg0 */ setLineBreakWithoutSpace : function ( bool ) { }, /** * @method getBlendFunc * @return {cc.BlendFunc} */ getBlendFunc : function ( ) { return cc.BlendFunc; }, /** * @method getLetter * @param {int} arg0 * @return {cc.Sprite} */ getLetter : function ( int ) { return cc.Sprite; }, /** * @method getString * @return {String} */ getString : function ( ) { return ; }, /** * @method setBlendFunc * @param {cc.BlendFunc} arg0 */ setBlendFunc : function ( blendfunc ) { }, /** * @method setString * @param {String} arg0 */ setString : function ( str ) { }, /** * @method initWithString * @param {String} arg0 * @param {String} arg1 * @param {float} arg2 * @param {cc.TextHAlignment} arg3 * @param {vec2_object} arg4 * @return {bool} */ initWithString : function ( str, str, float, texthalignment, vec2 ) { return false; }, /** * @method getFntFile * @return {String} */ getFntFile : function ( ) { return ; }, /** * @method setFntFile * @param {String} arg0 * @param {vec2_object} arg1 */ setFntFile : function ( str, vec2 ) { }, /** * @method setAlignment * @param {cc.TextHAlignment} arg0 */ setAlignment : function ( texthalignment ) { }, /** * @method setWidth * @param {float} arg0 */ setWidth : function ( float ) { }, /** * @method create * @param {String} str * @param {String} str * @param {float} float * @param {cc.TextHAlignment} texthalignment * @param {vec2_object} vec2 * @return {cc.LabelBMFont|cc.LabelBMFont} */ create : function( str, str, float, texthalignment, vec2 ) { return cc.LabelBMFont; }, /** * @method LabelBMFont * @constructor */ LabelBMFont : function ( ) { }, }; /** * @class LabelTTF */ cc.LabelTTF = { /** * @method enableShadow * @param {size_object} arg0 * @param {float} arg1 * @param {float} arg2 * @param {bool} arg3 */ enableShadow : function ( size, float, float, bool ) { }, /** * @method setDimensions * @param {size_object} arg0 */ setDimensions : function ( size ) { }, /** * @method getFontSize * @return {float} */ getFontSize : function ( ) { return 0; }, /** * @method getString * @return {String} */ getString : function ( ) { return ; }, /** * @method setFlippedY * @param {bool} arg0 */ setFlippedY : function ( bool ) { }, /** * @method setFlippedX * @param {bool} arg0 */ setFlippedX : function ( bool ) { }, /** * @method setTextDefinition * @param {cc.FontDefinition} arg0 */ setTextDefinition : function ( fontdefinition ) { }, /** * @method setFontName * @param {String} arg0 */ setFontName : function ( str ) { }, /** * @method getHorizontalAlignment * @return {cc.TextHAlignment} */ getHorizontalAlignment : function ( ) { return 0; }, /** * @method initWithStringAndTextDefinition * @param {String} arg0 * @param {cc.FontDefinition} arg1 * @return {bool} */ initWithStringAndTextDefinition : function ( str, fontdefinition ) { return false; }, /** * @method setString * @param {String} arg0 */ setString : function ( str ) { }, /** * @method initWithString * @param {String} arg0 * @param {String} arg1 * @param {float} arg2 * @param {size_object} arg3 * @param {cc.TextHAlignment} arg4 * @param {cc.TextVAlignment} arg5 * @return {bool} */ initWithString : function ( str, str, float, size, texthalignment, textvalignment ) { return false; }, /** * @method setFontFillColor * @param {color3b_object} arg0 * @param {bool} arg1 */ setFontFillColor : function ( color3b, bool ) { }, /** * @method getBlendFunc * @return {cc.BlendFunc} */ getBlendFunc : function ( ) { return cc.BlendFunc; }, /** * @method enableStroke * @param {color3b_object} arg0 * @param {float} arg1 * @param {bool} arg2 */ enableStroke : function ( color3b, float, bool ) { }, /** * @method getDimensions * @return {size_object} */ getDimensions : function ( ) { return cc.Size; }, /** * @method setVerticalAlignment * @param {cc.TextVAlignment} arg0 */ setVerticalAlignment : function ( textvalignment ) { }, /** * @method setFontSize * @param {float} arg0 */ setFontSize : function ( float ) { }, /** * @method getVerticalAlignment * @return {cc.TextVAlignment} */ getVerticalAlignment : function ( ) { return 0; }, /** * @method getTextDefinition * @return {cc.FontDefinition} */ getTextDefinition : function ( ) { return cc.FontDefinition; }, /** * @method setBlendFunc * @param {cc.BlendFunc} arg0 */ setBlendFunc : function ( blendfunc ) { }, /** * @method getFontName * @return {String} */ getFontName : function ( ) { return ; }, /** * @method setHorizontalAlignment * @param {cc.TextHAlignment} arg0 */ setHorizontalAlignment : function ( texthalignment ) { }, /** * @method disableShadow */ disableShadow : function ( ) { }, /** * @method disableStroke */ disableStroke : function ( ) { }, /** * @method create * @param {String} str * @param {String} str * @param {float} float * @param {size_object} size * @param {cc.TextHAlignment} texthalignment * @param {cc.TextVAlignment} textvalignment * @return {cc.LabelTTF|cc.LabelTTF} */ create : function( str, str, float, size, texthalignment, textvalignment ) { return cc.LabelTTF; }, /** * @method createWithFontDefinition * @param {String} arg0 * @param {cc.FontDefinition} arg1 * @return {cc.LabelTTF} */ createWithFontDefinition : function ( str, fontdefinition ) { return cc.LabelTTF; }, /** * @method LabelTTF * @constructor */ LabelTTF : function ( ) { }, }; /** * @class Layer */ cc.Layer = { /** * @method create * @return {cc.Layer} */ create : function ( ) { return cc.Layer; }, /** * @method Layer * @constructor */ Layer : function ( ) { }, }; /** * @class __LayerRGBA */ cc.LayerRGBA = { /** * @method create * @return {cc.__LayerRGBA} */ create : function ( ) { return cc.__LayerRGBA; }, /** * @method __LayerRGBA * @constructor */ __LayerRGBA : function ( ) { }, }; /** * @class LayerColor */ cc.LayerColor = { /** * @method changeWidthAndHeight * @param {float} arg0 * @param {float} arg1 */ changeWidthAndHeight : function ( float, float ) { }, /** * @method getBlendFunc * @return {cc.BlendFunc} */ getBlendFunc : function ( ) { return cc.BlendFunc; }, /** * @method setBlendFunc * @param {cc.BlendFunc} arg0 */ setBlendFunc : function ( blendfunc ) { }, /** * @method changeWidth * @param {float} arg0 */ changeWidth : function ( float ) { }, /** * @method initWithColor * @param {color4b_object|color4b_object} color4b * @param {float} float * @param {float} float * @return {bool|bool} */ initWithColor : function( color4b, float, float ) { return false; }, /** * @method changeHeight * @param {float} arg0 */ changeHeight : function ( float ) { }, /** * @method create * @param {color4b_object|color4b_object} color4b * @param {float} float * @param {float} float * @return {cc.LayerColor|cc.LayerColor|cc.LayerColor} */ create : function( color4b, float, float ) { return cc.LayerColor; }, /** * @method LayerColor * @constructor */ LayerColor : function ( ) { }, }; /** * @class LayerGradient */ cc.LayerGradient = { /** * @method getStartColor * @return {color3b_object} */ getStartColor : function ( ) { return cc.Color3B; }, /** * @method isCompressedInterpolation * @return {bool} */ isCompressedInterpolation : function ( ) { return false; }, /** * @method getStartOpacity * @return {unsigned char} */ getStartOpacity : function ( ) { return 0; }, /** * @method setVector * @param {vec2_object} arg0 */ setVector : function ( vec2 ) { }, /** * @method setStartOpacity * @param {unsigned char} arg0 */ setStartOpacity : function ( char ) { }, /** * @method setCompressedInterpolation * @param {bool} arg0 */ setCompressedInterpolation : function ( bool ) { }, /** * @method setEndOpacity * @param {unsigned char} arg0 */ setEndOpacity : function ( char ) { }, /** * @method getVector * @return {vec2_object} */ getVector : function ( ) { return cc.Vec2; }, /** * @method setEndColor * @param {color3b_object} arg0 */ setEndColor : function ( color3b ) { }, /** * @method initWithColor * @param {color4b_object|color4b_object} color4b * @param {color4b_object|color4b_object} color4b * @param {vec2_object} vec2 * @return {bool|bool} */ initWithColor : function( color4b, color4b, vec2 ) { return false; }, /** * @method getEndColor * @return {color3b_object} */ getEndColor : function ( ) { return cc.Color3B; }, /** * @method getEndOpacity * @return {unsigned char} */ getEndOpacity : function ( ) { return 0; }, /** * @method setStartColor * @param {color3b_object} arg0 */ setStartColor : function ( color3b ) { }, /** * @method create * @param {color4b_object|color4b_object} color4b * @param {color4b_object|color4b_object} color4b * @param {vec2_object} vec2 * @return {cc.LayerGradient|cc.LayerGradient|cc.LayerGradient} */ create : function( color4b, color4b, vec2 ) { return cc.LayerGradient; }, /** * @method LayerGradient * @constructor */ LayerGradient : function ( ) { }, }; /** * @class LayerMultiplex */ cc.LayerMultiplex = { /** * @method initWithArray * @param {Array} arg0 * @return {bool} */ initWithArray : function ( array ) { return false; }, /** * @method switchToAndReleaseMe * @param {int} arg0 */ switchToAndReleaseMe : function ( int ) { }, /** * @method addLayer * @param {cc.Layer} arg0 */ addLayer : function ( layer ) { }, /** * @method switchTo * @param {int} arg0 */ switchTo : function ( int ) { }, /** * @method LayerMultiplex * @constructor */ LayerMultiplex : function ( ) { }, }; /** * @class MenuItem */ cc.MenuItem = { /** * @method setEnabled * @param {bool} arg0 */ setEnabled : function ( bool ) { }, /** * @method activate */ activate : function ( ) { }, /** * @method initWithCallback * @param {function} arg0 * @return {bool} */ initWithCallback : function ( func ) { return false; }, /** * @method isEnabled * @return {bool} */ isEnabled : function ( ) { return false; }, /** * @method selected */ selected : function ( ) { }, /** * @method isSelected * @return {bool} */ isSelected : function ( ) { return false; }, /** * @method unselected */ unselected : function ( ) { }, /** * @method rect * @return {rect_object} */ rect : function ( ) { return cc.Rect; }, /** * @method MenuItem * @constructor */ MenuItem : function ( ) { }, }; /** * @class MenuItemLabel */ cc.MenuItemLabel = { /** * @method setLabel * @param {cc.Node} arg0 */ setLabel : function ( node ) { }, /** * @method getDisabledColor * @return {color3b_object} */ getDisabledColor : function ( ) { return cc.Color3B; }, /** * @method setString * @param {String} arg0 */ setString : function ( str ) { }, /** * @method initWithLabel * @param {cc.Node} arg0 * @param {function} arg1 * @return {bool} */ initWithLabel : function ( node, func ) { return false; }, /** * @method setDisabledColor * @param {color3b_object} arg0 */ setDisabledColor : function ( color3b ) { }, /** * @method getLabel * @return {cc.Node} */ getLabel : function ( ) { return cc.Node; }, /** * @method MenuItemLabel * @constructor */ MenuItemLabel : function ( ) { }, }; /** * @class MenuItemAtlasFont */ cc.MenuItemAtlasFont = { /** * @method initWithString * @param {String} arg0 * @param {String} arg1 * @param {int} arg2 * @param {int} arg3 * @param {char} arg4 * @param {function} arg5 * @return {bool} */ initWithString : function ( str, str, int, int, char, func ) { return false; }, /** * @method MenuItemAtlasFont * @constructor */ MenuItemAtlasFont : function ( ) { }, }; /** * @class MenuItemFont */ cc.MenuItemFont = { /** * @method setFontNameObj * @param {String} arg0 */ setFontNameObj : function ( str ) { }, /** * @method getFontSizeObj * @return {int} */ getFontSizeObj : function ( ) { return 0; }, /** * @method setFontSizeObj * @param {int} arg0 */ setFontSizeObj : function ( int ) { }, /** * @method initWithString * @param {String} arg0 * @param {function} arg1 * @return {bool} */ initWithString : function ( str, func ) { return false; }, /** * @method getFontNameObj * @return {String} */ getFontNameObj : function ( ) { return ; }, /** * @method setFontName * @param {String} arg0 */ setFontName : function ( str ) { }, /** * @method getFontSize * @return {int} */ getFontSize : function ( ) { return 0; }, /** * @method getFontName * @return {String} */ getFontName : function ( ) { return ; }, /** * @method setFontSize * @param {int} arg0 */ setFontSize : function ( int ) { }, /** * @method MenuItemFont * @constructor */ MenuItemFont : function ( ) { }, }; /** * @class MenuItemSprite */ cc.MenuItemSprite = { /** * @method setEnabled * @param {bool} arg0 */ setEnabled : function ( bool ) { }, /** * @method selected */ selected : function ( ) { }, /** * @method setNormalImage * @param {cc.Node} arg0 */ setNormalImage : function ( node ) { }, /** * @method setDisabledImage * @param {cc.Node} arg0 */ setDisabledImage : function ( node ) { }, /** * @method initWithNormalSprite * @param {cc.Node} arg0 * @param {cc.Node} arg1 * @param {cc.Node} arg2 * @param {function} arg3 * @return {bool} */ initWithNormalSprite : function ( node, node, node, func ) { return false; }, /** * @method setSelectedImage * @param {cc.Node} arg0 */ setSelectedImage : function ( node ) { }, /** * @method getDisabledImage * @return {cc.Node} */ getDisabledImage : function ( ) { return cc.Node; }, /** * @method getSelectedImage * @return {cc.Node} */ getSelectedImage : function ( ) { return cc.Node; }, /** * @method getNormalImage * @return {cc.Node} */ getNormalImage : function ( ) { return cc.Node; }, /** * @method unselected */ unselected : function ( ) { }, /** * @method MenuItemSprite * @constructor */ MenuItemSprite : function ( ) { }, }; /** * @class MenuItemImage */ cc.MenuItemImage = { /** * @method setDisabledSpriteFrame * @param {cc.SpriteFrame} arg0 */ setDisabledSpriteFrame : function ( spriteframe ) { }, /** * @method setSelectedSpriteFrame * @param {cc.SpriteFrame} arg0 */ setSelectedSpriteFrame : function ( spriteframe ) { }, /** * @method setNormalSpriteFrame * @param {cc.SpriteFrame} arg0 */ setNormalSpriteFrame : function ( spriteframe ) { }, /** * @method init * @return {bool} */ init : function ( ) { return false; }, /** * @method initWithNormalImage * @param {String} arg0 * @param {String} arg1 * @param {String} arg2 * @param {function} arg3 * @return {bool} */ initWithNormalImage : function ( str, str, str, func ) { return false; }, /** * @method MenuItemImage * @constructor */ MenuItemImage : function ( ) { }, }; /** * @class MenuItemToggle */ cc.MenuItemToggle = { /** * @method setSubItems * @param {Array} arg0 */ setSubItems : function ( array ) { }, /** * @method initWithItem * @param {cc.MenuItem} arg0 * @return {bool} */ initWithItem : function ( menuitem ) { return false; }, /** * @method getSelectedIndex * @return {unsigned int} */ getSelectedIndex : function ( ) { return 0; }, /** * @method addSubItem * @param {cc.MenuItem} arg0 */ addSubItem : function ( menuitem ) { }, /** * @method getSelectedItem * @return {cc.MenuItem} */ getSelectedItem : function ( ) { return cc.MenuItem; }, /** * @method setSelectedIndex * @param {unsigned int} arg0 */ setSelectedIndex : function ( int ) { }, /** * @method MenuItemToggle * @constructor */ MenuItemToggle : function ( ) { }, }; /** * @class Menu */ cc.Menu = { /** * @method initWithArray * @param {Array} arg0 * @return {bool} */ initWithArray : function ( array ) { return false; }, /** * @method setEnabled * @param {bool} arg0 */ setEnabled : function ( bool ) { }, /** * @method alignItemsVertically */ alignItemsVertically : function ( ) { }, /** * @method isEnabled * @return {bool} */ isEnabled : function ( ) { return false; }, /** * @method alignItemsHorizontallyWithPadding * @param {float} arg0 */ alignItemsHorizontallyWithPadding : function ( float ) { }, /** * @method alignItemsVerticallyWithPadding * @param {float} arg0 */ alignItemsVerticallyWithPadding : function ( float ) { }, /** * @method alignItemsHorizontally */ alignItemsHorizontally : function ( ) { }, /** * @method Menu * @constructor */ Menu : function ( ) { }, }; /** * @class MotionStreak */ cc.MotionStreak = { /** * @method reset */ reset : function ( ) { }, /** * @method setTexture * @param {cc.Texture2D} arg0 */ setTexture : function ( texture2d ) { }, /** * @method getTexture * @return {cc.Texture2D} */ getTexture : function ( ) { return cc.Texture2D; }, /** * @method tintWithColor * @param {color3b_object} arg0 */ tintWithColor : function ( color3b ) { }, /** * @method setBlendFunc * @param {cc.BlendFunc} arg0 */ setBlendFunc : function ( blendfunc ) { }, /** * @method setStartingPositionInitialized * @param {bool} arg0 */ setStartingPositionInitialized : function ( bool ) { }, /** * @method getBlendFunc * @return {cc.BlendFunc} */ getBlendFunc : function ( ) { return cc.BlendFunc; }, /** * @method isStartingPositionInitialized * @return {bool} */ isStartingPositionInitialized : function ( ) { return false; }, /** * @method isFastMode * @return {bool} */ isFastMode : function ( ) { return false; }, /** * @method getStroke * @return {float} */ getStroke : function ( ) { return 0; }, /** * @method initWithFade * @param {float|float} float * @param {float|float} float * @param {float|float} float * @param {color3b_object|color3b_object} color3b * @param {cc.Texture2D|String} texture2d * @return {bool|bool} */ initWithFade : function( float, float, float, color3b, str ) { return false; }, /** * @method setFastMode * @param {bool} arg0 */ setFastMode : function ( bool ) { }, /** * @method setStroke * @param {float} arg0 */ setStroke : function ( float ) { }, /** * @method create * @param {float|float} float * @param {float|float} float * @param {float|float} float * @param {color3b_object|color3b_object} color3b * @param {cc.Texture2D|String} texture2d * @return {cc.MotionStreak|cc.MotionStreak} */ create : function( float, float, float, color3b, str ) { return cc.MotionStreak; }, /** * @method MotionStreak * @constructor */ MotionStreak : function ( ) { }, }; /** * @class NodeGrid */ cc.NodeGrid = { /** * @method setTarget * @param {cc.Node} arg0 */ setTarget : function ( node ) { }, /** * @method getGrid * @return {cc.GridBase|cc.GridBase} */ getGrid : function( ) { return cc.GridBase; }, /** * @method create * @return {cc.NodeGrid} */ create : function ( ) { return cc.NodeGrid; }, /** * @method NodeGrid * @constructor */ NodeGrid : function ( ) { }, }; /** * @class ParticleBatchNode */ cc.ParticleBatchNode = { /** * @method setTexture * @param {cc.Texture2D} arg0 */ setTexture : function ( texture2d ) { }, /** * @method initWithTexture * @param {cc.Texture2D} arg0 * @param {int} arg1 * @return {bool} */ initWithTexture : function ( texture2d, int ) { return false; }, /** * @method disableParticle * @param {int} arg0 */ disableParticle : function ( int ) { }, /** * @method getTexture * @return {cc.Texture2D} */ getTexture : function ( ) { return cc.Texture2D; }, /** * @method setTextureAtlas * @param {cc.TextureAtlas} arg0 */ setTextureAtlas : function ( textureatlas ) { }, /** * @method initWithFile * @param {String} arg0 * @param {int} arg1 * @return {bool} */ initWithFile : function ( str, int ) { return false; }, /** * @method setBlendFunc * @param {cc.BlendFunc} arg0 */ setBlendFunc : function ( blendfunc ) { }, /** * @method removeAllChildrenWithCleanup * @param {bool} arg0 */ removeAllChildrenWithCleanup : function ( bool ) { }, /** * @method getTextureAtlas * @return {cc.TextureAtlas} */ getTextureAtlas : function ( ) { return cc.TextureAtlas; }, /** * @method getBlendFunc * @return {cc.BlendFunc} */ getBlendFunc : function ( ) { return cc.BlendFunc; }, /** * @method insertChild * @param {cc.ParticleSystem} arg0 * @param {int} arg1 */ insertChild : function ( particlesystem, int ) { }, /** * @method removeChildAtIndex * @param {int} arg0 * @param {bool} arg1 */ removeChildAtIndex : function ( int, bool ) { }, /** * @method create * @param {String} arg0 * @param {int} arg1 * @return {cc.ParticleBatchNode} */ create : function ( str, int ) { return cc.ParticleBatchNode; }, /** * @method createWithTexture * @param {cc.Texture2D} arg0 * @param {int} arg1 * @return {cc.ParticleBatchNode} */ createWithTexture : function ( texture2d, int ) { return cc.ParticleBatchNode; }, /** * @method ParticleBatchNode * @constructor */ ParticleBatchNode : function ( ) { }, }; /** * @class ParticleSystem */ cc.ParticleSystem = { /** * @method getStartSizeVar * @return {float} */ getStartSizeVar : function ( ) { return 0; }, /** * @method getTexture * @return {cc.Texture2D} */ getTexture : function ( ) { return cc.Texture2D; }, /** * @method isFull * @return {bool} */ isFull : function ( ) { return false; }, /** * @method getBatchNode * @return {cc.ParticleBatchNode} */ getBatchNode : function ( ) { return cc.ParticleBatchNode; }, /** * @method getStartColor * @return {color4f_object} */ getStartColor : function ( ) { return cc.Color4F; }, /** * @method getPositionType * @return {cc.ParticleSystem::PositionType} */ getPositionType : function ( ) { return 0; }, /** * @method setPosVar * @param {vec2_object} arg0 */ setPosVar : function ( vec2 ) { }, /** * @method getEndSpin * @return {float} */ getEndSpin : function ( ) { return 0; }, /** * @method setRotatePerSecondVar * @param {float} arg0 */ setRotatePerSecondVar : function ( float ) { }, /** * @method getStartSpinVar * @return {float} */ getStartSpinVar : function ( ) { return 0; }, /** * @method getRadialAccelVar * @return {float} */ getRadialAccelVar : function ( ) { return 0; }, /** * @method getEndSizeVar * @return {float} */ getEndSizeVar : function ( ) { return 0; }, /** * @method setTangentialAccel * @param {float} arg0 */ setTangentialAccel : function ( float ) { }, /** * @method getRadialAccel * @return {float} */ getRadialAccel : function ( ) { return 0; }, /** * @method setStartRadius * @param {float} arg0 */ setStartRadius : function ( float ) { }, /** * @method setRotatePerSecond * @param {float} arg0 */ setRotatePerSecond : function ( float ) { }, /** * @method setEndSize * @param {float} arg0 */ setEndSize : function ( float ) { }, /** * @method getGravity * @return {vec2_object} */ getGravity : function ( ) { return cc.Vec2; }, /** * @method getTangentialAccel * @return {float} */ getTangentialAccel : function ( ) { return 0; }, /** * @method setEndRadius * @param {float} arg0 */ setEndRadius : function ( float ) { }, /** * @method getSpeed * @return {float} */ getSpeed : function ( ) { return 0; }, /** * @method getAngle * @return {float} */ getAngle : function ( ) { return 0; }, /** * @method setEndColor * @param {color4f_object} arg0 */ setEndColor : function ( color4f ) { }, /** * @method setStartSpin * @param {float} arg0 */ setStartSpin : function ( float ) { }, /** * @method setDuration * @param {float} arg0 */ setDuration : function ( float ) { }, /** * @method initWithTotalParticles * @param {int} arg0 * @return {bool} */ initWithTotalParticles : function ( int ) { return false; }, /** * @method setTexture * @param {cc.Texture2D} arg0 */ setTexture : function ( texture2d ) { }, /** * @method getPosVar * @return {vec2_object} */ getPosVar : function ( ) { return cc.Vec2; }, /** * @method updateWithNoTime */ updateWithNoTime : function ( ) { }, /** * @method isBlendAdditive * @return {bool} */ isBlendAdditive : function ( ) { return false; }, /** * @method getSpeedVar * @return {float} */ getSpeedVar : function ( ) { return 0; }, /** * @method setPositionType * @param {cc.ParticleSystem::PositionType} arg0 */ setPositionType : function ( positiontype ) { }, /** * @method stopSystem */ stopSystem : function ( ) { }, /** * @method getSourcePosition * @return {vec2_object} */ getSourcePosition : function ( ) { return cc.Vec2; }, /** * @method setLifeVar * @param {float} arg0 */ setLifeVar : function ( float ) { }, /** * @method setTotalParticles * @param {int} arg0 */ setTotalParticles : function ( int ) { }, /** * @method setEndColorVar * @param {color4f_object} arg0 */ setEndColorVar : function ( color4f ) { }, /** * @method updateQuadWithParticle * @param {cc.sParticle} arg0 * @param {vec2_object} arg1 */ updateQuadWithParticle : function ( sparticle, vec2 ) { }, /** * @method getAtlasIndex * @return {int} */ getAtlasIndex : function ( ) { return 0; }, /** * @method getStartSize * @return {float} */ getStartSize : function ( ) { return 0; }, /** * @method setStartSpinVar * @param {float} arg0 */ setStartSpinVar : function ( float ) { }, /** * @method resetSystem */ resetSystem : function ( ) { }, /** * @method setAtlasIndex * @param {int} arg0 */ setAtlasIndex : function ( int ) { }, /** * @method setTangentialAccelVar * @param {float} arg0 */ setTangentialAccelVar : function ( float ) { }, /** * @method setEndRadiusVar * @param {float} arg0 */ setEndRadiusVar : function ( float ) { }, /** * @method getEndRadius * @return {float} */ getEndRadius : function ( ) { return 0; }, /** * @method isActive * @return {bool} */ isActive : function ( ) { return false; }, /** * @method setRadialAccelVar * @param {float} arg0 */ setRadialAccelVar : function ( float ) { }, /** * @method setStartSize * @param {float} arg0 */ setStartSize : function ( float ) { }, /** * @method setSpeed * @param {float} arg0 */ setSpeed : function ( float ) { }, /** * @method getStartSpin * @return {float} */ getStartSpin : function ( ) { return 0; }, /** * @method getRotatePerSecond * @return {float} */ getRotatePerSecond : function ( ) { return 0; }, /** * @method initParticle * @param {cc.sParticle} arg0 */ initParticle : function ( sparticle ) { }, /** * @method setEmitterMode * @param {cc.ParticleSystem::Mode} arg0 */ setEmitterMode : function ( mode ) { }, /** * @method getDuration * @return {float} */ getDuration : function ( ) { return 0; }, /** * @method setSourcePosition * @param {vec2_object} arg0 */ setSourcePosition : function ( vec2 ) { }, /** * @method getEndSpinVar * @return {float} */ getEndSpinVar : function ( ) { return 0; }, /** * @method setBlendAdditive * @param {bool} arg0 */ setBlendAdditive : function ( bool ) { }, /** * @method setLife * @param {float} arg0 */ setLife : function ( float ) { }, /** * @method setAngleVar * @param {float} arg0 */ setAngleVar : function ( float ) { }, /** * @method setRotationIsDir * @param {bool} arg0 */ setRotationIsDir : function ( bool ) { }, /** * @method setEndSizeVar * @param {float} arg0 */ setEndSizeVar : function ( float ) { }, /** * @method setAngle * @param {float} arg0 */ setAngle : function ( float ) { }, /** * @method setBatchNode * @param {cc.ParticleBatchNode} arg0 */ setBatchNode : function ( particlebatchnode ) { }, /** * @method getTangentialAccelVar * @return {float} */ getTangentialAccelVar : function ( ) { return 0; }, /** * @method getEmitterMode * @return {cc.ParticleSystem::Mode} */ getEmitterMode : function ( ) { return 0; }, /** * @method setEndSpinVar * @param {float} arg0 */ setEndSpinVar : function ( float ) { }, /** * @method initWithFile * @param {String} arg0 * @return {bool} */ initWithFile : function ( str ) { return false; }, /** * @method getAngleVar * @return {float} */ getAngleVar : function ( ) { return 0; }, /** * @method setStartColor * @param {color4f_object} arg0 */ setStartColor : function ( color4f ) { }, /** * @method getRotatePerSecondVar * @return {float} */ getRotatePerSecondVar : function ( ) { return 0; }, /** * @method getEndSize * @return {float} */ getEndSize : function ( ) { return 0; }, /** * @method getLife * @return {float} */ getLife : function ( ) { return 0; }, /** * @method setSpeedVar * @param {float} arg0 */ setSpeedVar : function ( float ) { }, /** * @method setAutoRemoveOnFinish * @param {bool} arg0 */ setAutoRemoveOnFinish : function ( bool ) { }, /** * @method setGravity * @param {vec2_object} arg0 */ setGravity : function ( vec2 ) { }, /** * @method postStep */ postStep : function ( ) { }, /** * @method setEmissionRate * @param {float} arg0 */ setEmissionRate : function ( float ) { }, /** * @method getEndColorVar * @return {color4f_object} */ getEndColorVar : function ( ) { return cc.Color4F; }, /** * @method getRotationIsDir * @return {bool} */ getRotationIsDir : function ( ) { return false; }, /** * @method getEmissionRate * @return {float} */ getEmissionRate : function ( ) { return 0; }, /** * @method getEndColor * @return {color4f_object} */ getEndColor : function ( ) { return cc.Color4F; }, /** * @method getLifeVar * @return {float} */ getLifeVar : function ( ) { return 0; }, /** * @method setStartSizeVar * @param {float} arg0 */ setStartSizeVar : function ( float ) { }, /** * @method addParticle * @return {bool} */ addParticle : function ( ) { return false; }, /** * @method getStartRadius * @return {float} */ getStartRadius : function ( ) { return 0; }, /** * @method getParticleCount * @return {unsigned int} */ getParticleCount : function ( ) { return 0; }, /** * @method getStartRadiusVar * @return {float} */ getStartRadiusVar : function ( ) { return 0; }, /** * @method getBlendFunc * @return {cc.BlendFunc} */ getBlendFunc : function ( ) { return cc.BlendFunc; }, /** * @method setStartColorVar * @param {color4f_object} arg0 */ setStartColorVar : function ( color4f ) { }, /** * @method setEndSpin * @param {float} arg0 */ setEndSpin : function ( float ) { }, /** * @method setRadialAccel * @param {float} arg0 */ setRadialAccel : function ( float ) { }, /** * @method initWithDictionary * @param {map_object|map_object} map * @param {String} str * @return {bool|bool} */ initWithDictionary : function( map, str ) { return false; }, /** * @method isAutoRemoveOnFinish * @return {bool} */ isAutoRemoveOnFinish : function ( ) { return false; }, /** * @method getTotalParticles * @return {int} */ getTotalParticles : function ( ) { return 0; }, /** * @method setStartRadiusVar * @param {float} arg0 */ setStartRadiusVar : function ( float ) { }, /** * @method setBlendFunc * @param {cc.BlendFunc} arg0 */ setBlendFunc : function ( blendfunc ) { }, /** * @method getEndRadiusVar * @return {float} */ getEndRadiusVar : function ( ) { return 0; }, /** * @method getStartColorVar * @return {color4f_object} */ getStartColorVar : function ( ) { return cc.Color4F; }, /** * @method create * @param {String} arg0 * @return {cc.ParticleSystem} */ create : function ( str ) { return cc.ParticleSystem; }, /** * @method createWithTotalParticles * @param {int} arg0 * @return {cc.ParticleSystem} */ createWithTotalParticles : function ( int ) { return cc.ParticleSystem; }, /** * @method ParticleSystem * @constructor */ ParticleSystem : function ( ) { }, }; /** * @class ParticleSystemQuad */ cc.ParticleSystem = { /** * @method setDisplayFrame * @param {cc.SpriteFrame} arg0 */ setDisplayFrame : function ( spriteframe ) { }, /** * @method setTextureWithRect * @param {cc.Texture2D} arg0 * @param {rect_object} arg1 */ setTextureWithRect : function ( texture2d, rect ) { }, /** * @method listenRendererRecreated * @param {cc.EventCustom} arg0 */ listenRendererRecreated : function ( eventcustom ) { }, /** * @method create * @param {String|map_object} str * @return {cc.ParticleSystemQuad|cc.ParticleSystemQuad|cc.ParticleSystemQuad} */ create : function( map ) { return cc.ParticleSystemQuad; }, /** * @method createWithTotalParticles * @param {int} arg0 * @return {cc.ParticleSystemQuad} */ createWithTotalParticles : function ( int ) { return cc.ParticleSystemQuad; }, /** * @method ParticleSystemQuad * @constructor */ ParticleSystemQuad : function ( ) { }, }; /** * @class ParticleFire */ cc.ParticleFire = { /** * @method create * @return {cc.ParticleFire} */ create : function ( ) { return cc.ParticleFire; }, /** * @method createWithTotalParticles * @param {int} arg0 * @return {cc.ParticleFire} */ createWithTotalParticles : function ( int ) { return cc.ParticleFire; }, /** * @method ParticleFire * @constructor */ ParticleFire : function ( ) { }, }; /** * @class ParticleFireworks */ cc.ParticleFireworks = { /** * @method init * @return {bool} */ init : function ( ) { return false; }, /** * @method initWithTotalParticles * @param {int} arg0 * @return {bool} */ initWithTotalParticles : function ( int ) { return false; }, /** * @method create * @return {cc.ParticleFireworks} */ create : function ( ) { return cc.ParticleFireworks; }, /** * @method createWithTotalParticles * @param {int} arg0 * @return {cc.ParticleFireworks} */ createWithTotalParticles : function ( int ) { return cc.ParticleFireworks; }, /** * @method ParticleFireworks * @constructor */ ParticleFireworks : function ( ) { }, }; /** * @class ParticleSun */ cc.ParticleSun = { /** * @method init * @return {bool} */ init : function ( ) { return false; }, /** * @method initWithTotalParticles * @param {int} arg0 * @return {bool} */ initWithTotalParticles : function ( int ) { return false; }, /** * @method create * @return {cc.ParticleSun} */ create : function ( ) { return cc.ParticleSun; }, /** * @method createWithTotalParticles * @param {int} arg0 * @return {cc.ParticleSun} */ createWithTotalParticles : function ( int ) { return cc.ParticleSun; }, /** * @method ParticleSun * @constructor */ ParticleSun : function ( ) { }, }; /** * @class ParticleGalaxy */ cc.ParticleGalaxy = { /** * @method init * @return {bool} */ init : function ( ) { return false; }, /** * @method initWithTotalParticles * @param {int} arg0 * @return {bool} */ initWithTotalParticles : function ( int ) { return false; }, /** * @method create * @return {cc.ParticleGalaxy} */ create : function ( ) { return cc.ParticleGalaxy; }, /** * @method createWithTotalParticles * @param {int} arg0 * @return {cc.ParticleGalaxy} */ createWithTotalParticles : function ( int ) { return cc.ParticleGalaxy; }, /** * @method ParticleGalaxy * @constructor */ ParticleGalaxy : function ( ) { }, }; /** * @class ParticleFlower */ cc.ParticleFlower = { /** * @method init * @return {bool} */ init : function ( ) { return false; }, /** * @method initWithTotalParticles * @param {int} arg0 * @return {bool} */ initWithTotalParticles : function ( int ) { return false; }, /** * @method create * @return {cc.ParticleFlower} */ create : function ( ) { return cc.ParticleFlower; }, /** * @method createWithTotalParticles * @param {int} arg0 * @return {cc.ParticleFlower} */ createWithTotalParticles : function ( int ) { return cc.ParticleFlower; }, /** * @method ParticleFlower * @constructor */ ParticleFlower : function ( ) { }, }; /** * @class ParticleMeteor */ cc.ParticleMeteor = { /** * @method init * @return {bool} */ init : function ( ) { return false; }, /** * @method initWithTotalParticles * @param {int} arg0 * @return {bool} */ initWithTotalParticles : function ( int ) { return false; }, /** * @method create * @return {cc.ParticleMeteor} */ create : function ( ) { return cc.ParticleMeteor; }, /** * @method createWithTotalParticles * @param {int} arg0 * @return {cc.ParticleMeteor} */ createWithTotalParticles : function ( int ) { return cc.ParticleMeteor; }, /** * @method ParticleMeteor * @constructor */ ParticleMeteor : function ( ) { }, }; /** * @class ParticleSpiral */ cc.ParticleSpiral = { /** * @method init * @return {bool} */ init : function ( ) { return false; }, /** * @method initWithTotalParticles * @param {int} arg0 * @return {bool} */ initWithTotalParticles : function ( int ) { return false; }, /** * @method create * @return {cc.ParticleSpiral} */ create : function ( ) { return cc.ParticleSpiral; }, /** * @method createWithTotalParticles * @param {int} arg0 * @return {cc.ParticleSpiral} */ createWithTotalParticles : function ( int ) { return cc.ParticleSpiral; }, /** * @method ParticleSpiral * @constructor */ ParticleSpiral : function ( ) { }, }; /** * @class ParticleExplosion */ cc.ParticleExplosion = { /** * @method init * @return {bool} */ init : function ( ) { return false; }, /** * @method initWithTotalParticles * @param {int} arg0 * @return {bool} */ initWithTotalParticles : function ( int ) { return false; }, /** * @method create * @return {cc.ParticleExplosion} */ create : function ( ) { return cc.ParticleExplosion; }, /** * @method createWithTotalParticles * @param {int} arg0 * @return {cc.ParticleExplosion} */ createWithTotalParticles : function ( int ) { return cc.ParticleExplosion; }, /** * @method ParticleExplosion * @constructor */ ParticleExplosion : function ( ) { }, }; /** * @class ParticleSmoke */ cc.ParticleSmoke = { /** * @method init * @return {bool} */ init : function ( ) { return false; }, /** * @method initWithTotalParticles * @param {int} arg0 * @return {bool} */ initWithTotalParticles : function ( int ) { return false; }, /** * @method create * @return {cc.ParticleSmoke} */ create : function ( ) { return cc.ParticleSmoke; }, /** * @method createWithTotalParticles * @param {int} arg0 * @return {cc.ParticleSmoke} */ createWithTotalParticles : function ( int ) { return cc.ParticleSmoke; }, /** * @method ParticleSmoke * @constructor */ ParticleSmoke : function ( ) { }, }; /** * @class ParticleSnow */ cc.ParticleSnow = { /** * @method init * @return {bool} */ init : function ( ) { return false; }, /** * @method initWithTotalParticles * @param {int} arg0 * @return {bool} */ initWithTotalParticles : function ( int ) { return false; }, /** * @method create * @return {cc.ParticleSnow} */ create : function ( ) { return cc.ParticleSnow; }, /** * @method createWithTotalParticles * @param {int} arg0 * @return {cc.ParticleSnow} */ createWithTotalParticles : function ( int ) { return cc.ParticleSnow; }, /** * @method ParticleSnow * @constructor */ ParticleSnow : function ( ) { }, }; /** * @class ParticleRain */ cc.ParticleRain = { /** * @method init * @return {bool} */ init : function ( ) { return false; }, /** * @method initWithTotalParticles * @param {int} arg0 * @return {bool} */ initWithTotalParticles : function ( int ) { return false; }, /** * @method create * @return {cc.ParticleRain} */ create : function ( ) { return cc.ParticleRain; }, /** * @method createWithTotalParticles * @param {int} arg0 * @return {cc.ParticleRain} */ createWithTotalParticles : function ( int ) { return cc.ParticleRain; }, /** * @method ParticleRain * @constructor */ ParticleRain : function ( ) { }, }; /** * @class ProgressTimer */ cc.ProgressTimer = { /** * @method initWithSprite * @param {cc.Sprite} arg0 * @return {bool} */ initWithSprite : function ( sprite ) { return false; }, /** * @method isReverseDirection * @return {bool} */ isReverseDirection : function ( ) { return false; }, /** * @method setBarChangeRate * @param {vec2_object} arg0 */ setBarChangeRate : function ( vec2 ) { }, /** * @method getPercentage * @return {float} */ getPercentage : function ( ) { return 0; }, /** * @method setSprite * @param {cc.Sprite} arg0 */ setSprite : function ( sprite ) { }, /** * @method getType * @return {cc.ProgressTimer::Type} */ getType : function ( ) { return 0; }, /** * @method getSprite * @return {cc.Sprite} */ getSprite : function ( ) { return cc.Sprite; }, /** * @method setMidpoint * @param {vec2_object} arg0 */ setMidpoint : function ( vec2 ) { }, /** * @method getBarChangeRate * @return {vec2_object} */ getBarChangeRate : function ( ) { return cc.Vec2; }, /** * @method setReverseDirection * @param {bool|bool} bool */ setReverseDirection : function( bool ) { }, /** * @method getMidpoint * @return {vec2_object} */ getMidpoint : function ( ) { return cc.Vec2; }, /** * @method setPercentage * @param {float} arg0 */ setPercentage : function ( float ) { }, /** * @method setType * @param {cc.ProgressTimer::Type} arg0 */ setType : function ( type ) { }, /** * @method create * @param {cc.Sprite} arg0 * @return {cc.ProgressTimer} */ create : function ( sprite ) { return cc.ProgressTimer; }, /** * @method ProgressTimer * @constructor */ ProgressTimer : function ( ) { }, }; /** * @class ProtectedNode */ cc.ProtectedNode = { /** * @method addProtectedChild * @param {cc.Node|cc.Node|cc.Node} node * @param {int|int} int * @param {int} int */ addProtectedChild : function( node, int, int ) { }, /** * @method disableCascadeColor */ disableCascadeColor : function ( ) { }, /** * @method removeProtectedChildByTag * @param {int} arg0 * @param {bool} arg1 */ removeProtectedChildByTag : function ( int, bool ) { }, /** * @method reorderProtectedChild * @param {cc.Node} arg0 * @param {int} arg1 */ reorderProtectedChild : function ( node, int ) { }, /** * @method removeAllProtectedChildrenWithCleanup * @param {bool} arg0 */ removeAllProtectedChildrenWithCleanup : function ( bool ) { }, /** * @method disableCascadeOpacity */ disableCascadeOpacity : function ( ) { }, /** * @method sortAllProtectedChildren */ sortAllProtectedChildren : function ( ) { }, /** * @method getProtectedChildByTag * @param {int} arg0 * @return {cc.Node} */ getProtectedChildByTag : function ( int ) { return cc.Node; }, /** * @method removeProtectedChild * @param {cc.Node} arg0 * @param {bool} arg1 */ removeProtectedChild : function ( node, bool ) { }, /** * @method removeAllProtectedChildren */ removeAllProtectedChildren : function ( ) { }, /** * @method create * @return {cc.ProtectedNode} */ create : function ( ) { return cc.ProtectedNode; }, /** * @method ProtectedNode * @constructor */ ProtectedNode : function ( ) { }, }; /** * @class Sprite */ cc.Sprite = { /** * @method setSpriteFrame * @param {cc.SpriteFrame|String} spriteframe */ setSpriteFrame : function( str ) { }, /** * @method setTexture * @param {cc.Texture2D|String} texture2d */ setTexture : function( str ) { }, /** * @method getTexture * @return {cc.Texture2D} */ getTexture : function ( ) { return cc.Texture2D; }, /** * @method setFlippedY * @param {bool} arg0 */ setFlippedY : function ( bool ) { }, /** * @method setFlippedX * @param {bool} arg0 */ setFlippedX : function ( bool ) { }, /** * @method setRotationSkewX * @param {float} arg0 */ setRotationSkewX : function ( float ) { }, /** * @method setRotationSkewY * @param {float} arg0 */ setRotationSkewY : function ( float ) { }, /** * @method initWithTexture * @param {cc.Texture2D|cc.Texture2D|cc.Texture2D} texture2d * @param {rect_object|rect_object} rect * @param {bool} bool * @return {bool|bool|bool} */ initWithTexture : function( texture2d, rect, bool ) { return false; }, /** * @method getBatchNode * @return {cc.SpriteBatchNode} */ getBatchNode : function ( ) { return cc.SpriteBatchNode; }, /** * @method getOffsetPosition * @return {vec2_object} */ getOffsetPosition : function ( ) { return cc.Vec2; }, /** * @method removeAllChildrenWithCleanup * @param {bool} arg0 */ removeAllChildrenWithCleanup : function ( bool ) { }, /** * @method setTextureRect * @param {rect_object|rect_object} rect * @param {bool} bool * @param {size_object} size */ setTextureRect : function( rect, bool, size ) { }, /** * @method initWithSpriteFrameName * @param {String} arg0 * @return {bool} */ initWithSpriteFrameName : function ( str ) { return false; }, /** * @method isFrameDisplayed * @param {cc.SpriteFrame} arg0 * @return {bool} */ isFrameDisplayed : function ( spriteframe ) { return false; }, /** * @method getAtlasIndex * @return {long} */ getAtlasIndex : function ( ) { return 0; }, /** * @method setBatchNode * @param {cc.SpriteBatchNode} arg0 */ setBatchNode : function ( spritebatchnode ) { }, /** * @method getBlendFunc * @return {cc.BlendFunc} */ getBlendFunc : function ( ) { return cc.BlendFunc; }, /** * @method setDisplayFrameWithAnimationName * @param {String} arg0 * @param {long} arg1 */ setDisplayFrameWithAnimationName : function ( str, long ) { }, /** * @method setTextureAtlas * @param {cc.TextureAtlas} arg0 */ setTextureAtlas : function ( textureatlas ) { }, /** * @method getSpriteFrame * @return {cc.SpriteFrame} */ getSpriteFrame : function ( ) { return cc.SpriteFrame; }, /** * @method isDirty * @return {bool} */ isDirty : function ( ) { return false; }, /** * @method setAtlasIndex * @param {long} arg0 */ setAtlasIndex : function ( long ) { }, /** * @method setDirty * @param {bool} arg0 */ setDirty : function ( bool ) { }, /** * @method isTextureRectRotated * @return {bool} */ isTextureRectRotated : function ( ) { return false; }, /** * @method getTextureRect * @return {rect_object} */ getTextureRect : function ( ) { return cc.Rect; }, /** * @method initWithFile * @param {String|String} str * @param {rect_object} rect * @return {bool|bool} */ initWithFile : function( str, rect ) { return false; }, /** * @method setBlendFunc * @param {cc.BlendFunc} arg0 */ setBlendFunc : function ( blendfunc ) { }, /** * @method getTextureAtlas * @return {cc.TextureAtlas} */ getTextureAtlas : function ( ) { return cc.TextureAtlas; }, /** * @method initWithSpriteFrame * @param {cc.SpriteFrame} arg0 * @return {bool} */ initWithSpriteFrame : function ( spriteframe ) { return false; }, /** * @method isFlippedX * @return {bool} */ isFlippedX : function ( ) { return false; }, /** * @method isFlippedY * @return {bool} */ isFlippedY : function ( ) { return false; }, /** * @method setVertexRect * @param {rect_object} arg0 */ setVertexRect : function ( rect ) { }, /** * @method create * @param {String|String} str * @param {rect_object} rect * @return {cc.Sprite|cc.Sprite|cc.Sprite} */ create : function( str, rect ) { return cc.Sprite; }, /** * @method createWithTexture * @param {cc.Texture2D|cc.Texture2D} texture2d * @param {rect_object} rect * @param {bool} bool * @return {cc.Sprite|cc.Sprite} */ createWithTexture : function( texture2d, rect, bool ) { return cc.Sprite; }, /** * @method createWithSpriteFrameName * @param {String} arg0 * @return {cc.Sprite} */ createWithSpriteFrameName : function ( str ) { return cc.Sprite; }, /** * @method createWithSpriteFrame * @param {cc.SpriteFrame} arg0 * @return {cc.Sprite} */ createWithSpriteFrame : function ( spriteframe ) { return cc.Sprite; }, /** * @method Sprite * @constructor */ Sprite : function ( ) { }, }; /** * @class Image */ cc.Image = { /** * @method hasPremultipliedAlpha * @return {bool} */ hasPremultipliedAlpha : function ( ) { return false; }, /** * @method getDataLen * @return {long} */ getDataLen : function ( ) { return 0; }, /** * @method saveToFile * @param {String} arg0 * @param {bool} arg1 * @return {bool} */ saveToFile : function ( str, bool ) { return false; }, /** * @method hasAlpha * @return {bool} */ hasAlpha : function ( ) { return false; }, /** * @method isCompressed * @return {bool} */ isCompressed : function ( ) { return false; }, /** * @method getHeight * @return {int} */ getHeight : function ( ) { return 0; }, /** * @method initWithImageFile * @param {String} arg0 * @return {bool} */ initWithImageFile : function ( str ) { return false; }, /** * @method getWidth * @return {int} */ getWidth : function ( ) { return 0; }, /** * @method getBitPerPixel * @return {int} */ getBitPerPixel : function ( ) { return 0; }, /** * @method getFileType * @return {cc.Image::Format} */ getFileType : function ( ) { return 0; }, /** * @method getNumberOfMipmaps * @return {int} */ getNumberOfMipmaps : function ( ) { return 0; }, /** * @method getRenderFormat * @return {cc.Texture2D::PixelFormat} */ getRenderFormat : function ( ) { return 0; }, /** * @method getData * @return {unsigned char} */ getData : function ( ) { return 0; }, /** * @method getMipmaps * @return {cc._MipmapInfo} */ getMipmaps : function ( ) { return cc._MipmapInfo; }, /** * @method initWithRawData * @param {unsigned char} arg0 * @param {long} arg1 * @param {int} arg2 * @param {int} arg3 * @param {int} arg4 * @param {bool} arg5 * @return {bool} */ initWithRawData : function ( char, long, int, int, int, bool ) { return false; }, /** * @method setPVRImagesHavePremultipliedAlpha * @param {bool} arg0 */ setPVRImagesHavePremultipliedAlpha : function ( bool ) { }, /** * @method Image * @constructor */ Image : function ( ) { }, }; /** * @class RenderTexture */ cc.RenderTexture = { /** * @method setVirtualViewport * @param {vec2_object} arg0 * @param {rect_object} arg1 * @param {rect_object} arg2 */ setVirtualViewport : function ( vec2, rect, rect ) { }, /** * @method clearStencil * @param {int} arg0 */ clearStencil : function ( int ) { }, /** * @method getClearDepth * @return {float} */ getClearDepth : function ( ) { return 0; }, /** * @method getClearStencil * @return {int} */ getClearStencil : function ( ) { return 0; }, /** * @method end */ end : function ( ) { }, /** * @method setClearStencil * @param {int} arg0 */ setClearStencil : function ( int ) { }, /** * @method setSprite * @param {cc.Sprite} arg0 */ setSprite : function ( sprite ) { }, /** * @method getSprite * @return {cc.Sprite} */ getSprite : function ( ) { return cc.Sprite; }, /** * @method isAutoDraw * @return {bool} */ isAutoDraw : function ( ) { return false; }, /** * @method setKeepMatrix * @param {bool} arg0 */ setKeepMatrix : function ( bool ) { }, /** * @method setClearFlags * @param {unsigned int} arg0 */ setClearFlags : function ( int ) { }, /** * @method begin */ begin : function ( ) { }, /** * @method setAutoDraw * @param {bool} arg0 */ setAutoDraw : function ( bool ) { }, /** * @method setClearColor * @param {color4f_object} arg0 */ setClearColor : function ( color4f ) { }, /** * @method endToLua */ endToLua : function ( ) { }, /** * @method beginWithClear * @param {float|float|float} float * @param {float|float|float} float * @param {float|float|float} float * @param {float|float|float} float * @param {float|float} float * @param {int} int */ beginWithClear : function( float, float, float, float, float, int ) { }, /** * @method clearDepth * @param {float} arg0 */ clearDepth : function ( float ) { }, /** * @method getClearColor * @return {color4f_object} */ getClearColor : function ( ) { return cc.Color4F; }, /** * @method clear * @param {float} arg0 * @param {float} arg1 * @param {float} arg2 * @param {float} arg3 */ clear : function ( float, float, float, float ) { }, /** * @method getClearFlags * @return {unsigned int} */ getClearFlags : function ( ) { return 0; }, /** * @method newImage * @return {cc.Image} */ newImage : function ( ) { return cc.Image; }, /** * @method setClearDepth * @param {float} arg0 */ setClearDepth : function ( float ) { }, /** * @method initWithWidthAndHeight * @param {int|int} int * @param {int|int} int * @param {cc.Texture2D::PixelFormat|cc.Texture2D::PixelFormat} pixelformat * @param {unsigned int} int * @return {bool|bool} */ initWithWidthAndHeight : function( int, int, pixelformat, int ) { return false; }, /** * @method create * @param {int|int|int} int * @param {int|int|int} int * @param {cc.Texture2D::PixelFormat|cc.Texture2D::PixelFormat} pixelformat * @param {unsigned int} int * @return {cc.RenderTexture|cc.RenderTexture|cc.RenderTexture} */ create : function( int, int, pixelformat, int ) { return cc.RenderTexture; }, /** * @method RenderTexture * @constructor */ RenderTexture : function ( ) { }, }; /** * @class TransitionEaseScene */ cc.TransitionEaseScene = { /** * @method easeActionWithAction * @param {cc.ActionInterval} arg0 * @return {cc.ActionInterval} */ easeActionWithAction : function ( actioninterval ) { return cc.ActionInterval; }, }; /** * @class TransitionScene */ cc.TransitionScene = { /** * @method getInScene * @return {cc.Scene} */ getInScene : function ( ) { return cc.Scene; }, /** * @method finish */ finish : function ( ) { }, /** * @method initWithDuration * @param {float} arg0 * @param {cc.Scene} arg1 * @return {bool} */ initWithDuration : function ( float, scene ) { return false; }, /** * @method getDuration * @return {float} */ getDuration : function ( ) { return 0; }, /** * @method hideOutShowIn */ hideOutShowIn : function ( ) { }, /** * @method create * @param {float} arg0 * @param {cc.Scene} arg1 * @return {cc.TransitionScene} */ create : function ( float, scene ) { return cc.TransitionScene; }, /** * @method TransitionScene * @constructor */ TransitionScene : function ( ) { }, }; /** * @class TransitionSceneOriented */ cc.TransitionSceneOriented = { /** * @method initWithDuration * @param {float} arg0 * @param {cc.Scene} arg1 * @param {cc.TransitionScene::Orientation} arg2 * @return {bool} */ initWithDuration : function ( float, scene, orientation ) { return false; }, /** * @method create * @param {float} arg0 * @param {cc.Scene} arg1 * @param {cc.TransitionScene::Orientation} arg2 * @return {cc.TransitionSceneOriented} */ create : function ( float, scene, orientation ) { return cc.TransitionSceneOriented; }, /** * @method TransitionSceneOriented * @constructor */ TransitionSceneOriented : function ( ) { }, }; /** * @class TransitionRotoZoom */ cc.TransitionRotoZoom = { /** * @method create * @param {float} arg0 * @param {cc.Scene} arg1 * @return {cc.TransitionRotoZoom} */ create : function ( float, scene ) { return cc.TransitionRotoZoom; }, /** * @method TransitionRotoZoom * @constructor */ TransitionRotoZoom : function ( ) { }, }; /** * @class TransitionJumpZoom */ cc.TransitionJumpZoom = { /** * @method create * @param {float} arg0 * @param {cc.Scene} arg1 * @return {cc.TransitionJumpZoom} */ create : function ( float, scene ) { return cc.TransitionJumpZoom; }, /** * @method TransitionJumpZoom * @constructor */ TransitionJumpZoom : function ( ) { }, }; /** * @class TransitionMoveInL */ cc.TransitionMoveInL = { /** * @method action * @return {cc.ActionInterval} */ action : function ( ) { return cc.ActionInterval; }, /** * @method easeActionWithAction * @param {cc.ActionInterval} arg0 * @return {cc.ActionInterval} */ easeActionWithAction : function ( actioninterval ) { return cc.ActionInterval; }, /** * @method create * @param {float} arg0 * @param {cc.Scene} arg1 * @return {cc.TransitionMoveInL} */ create : function ( float, scene ) { return cc.TransitionMoveInL; }, /** * @method TransitionMoveInL * @constructor */ TransitionMoveInL : function ( ) { }, }; /** * @class TransitionMoveInR */ cc.TransitionMoveInR = { /** * @method create * @param {float} arg0 * @param {cc.Scene} arg1 * @return {cc.TransitionMoveInR} */ create : function ( float, scene ) { return cc.TransitionMoveInR; }, /** * @method TransitionMoveInR * @constructor */ TransitionMoveInR : function ( ) { }, }; /** * @class TransitionMoveInT */ cc.TransitionMoveInT = { /** * @method create * @param {float} arg0 * @param {cc.Scene} arg1 * @return {cc.TransitionMoveInT} */ create : function ( float, scene ) { return cc.TransitionMoveInT; }, /** * @method TransitionMoveInT * @constructor */ TransitionMoveInT : function ( ) { }, }; /** * @class TransitionMoveInB */ cc.TransitionMoveInB = { /** * @method create * @param {float} arg0 * @param {cc.Scene} arg1 * @return {cc.TransitionMoveInB} */ create : function ( float, scene ) { return cc.TransitionMoveInB; }, /** * @method TransitionMoveInB * @constructor */ TransitionMoveInB : function ( ) { }, }; /** * @class TransitionSlideInL */ cc.TransitionSlideInL = { /** * @method action * @return {cc.ActionInterval} */ action : function ( ) { return cc.ActionInterval; }, /** * @method easeActionWithAction * @param {cc.ActionInterval} arg0 * @return {cc.ActionInterval} */ easeActionWithAction : function ( actioninterval ) { return cc.ActionInterval; }, /** * @method create * @param {float} arg0 * @param {cc.Scene} arg1 * @return {cc.TransitionSlideInL} */ create : function ( float, scene ) { return cc.TransitionSlideInL; }, /** * @method TransitionSlideInL * @constructor */ TransitionSlideInL : function ( ) { }, }; /** * @class TransitionSlideInR */ cc.TransitionSlideInR = { /** * @method create * @param {float} arg0 * @param {cc.Scene} arg1 * @return {cc.TransitionSlideInR} */ create : function ( float, scene ) { return cc.TransitionSlideInR; }, /** * @method TransitionSlideInR * @constructor */ TransitionSlideInR : function ( ) { }, }; /** * @class TransitionSlideInB */ cc.TransitionSlideInB = { /** * @method create * @param {float} arg0 * @param {cc.Scene} arg1 * @return {cc.TransitionSlideInB} */ create : function ( float, scene ) { return cc.TransitionSlideInB; }, /** * @method TransitionSlideInB * @constructor */ TransitionSlideInB : function ( ) { }, }; /** * @class TransitionSlideInT */ cc.TransitionSlideInT = { /** * @method create * @param {float} arg0 * @param {cc.Scene} arg1 * @return {cc.TransitionSlideInT} */ create : function ( float, scene ) { return cc.TransitionSlideInT; }, /** * @method TransitionSlideInT * @constructor */ TransitionSlideInT : function ( ) { }, }; /** * @class TransitionShrinkGrow */ cc.TransitionShrinkGrow = { /** * @method easeActionWithAction * @param {cc.ActionInterval} arg0 * @return {cc.ActionInterval} */ easeActionWithAction : function ( actioninterval ) { return cc.ActionInterval; }, /** * @method create * @param {float} arg0 * @param {cc.Scene} arg1 * @return {cc.TransitionShrinkGrow} */ create : function ( float, scene ) { return cc.TransitionShrinkGrow; }, /** * @method TransitionShrinkGrow * @constructor */ TransitionShrinkGrow : function ( ) { }, }; /** * @class TransitionFlipX */ cc.TransitionFlipX = { /** * @method create * @param {float|float} float * @param {cc.Scene|cc.Scene} scene * @param {cc.TransitionScene::Orientation} orientation * @return {cc.TransitionFlipX|cc.TransitionFlipX} */ create : function( float, scene, orientation ) { return cc.TransitionFlipX; }, /** * @method TransitionFlipX * @constructor */ TransitionFlipX : function ( ) { }, }; /** * @class TransitionFlipY */ cc.TransitionFlipY = { /** * @method create * @param {float|float} float * @param {cc.Scene|cc.Scene} scene * @param {cc.TransitionScene::Orientation} orientation * @return {cc.TransitionFlipY|cc.TransitionFlipY} */ create : function( float, scene, orientation ) { return cc.TransitionFlipY; }, /** * @method TransitionFlipY * @constructor */ TransitionFlipY : function ( ) { }, }; /** * @class TransitionFlipAngular */ cc.TransitionFlipAngular = { /** * @method create * @param {float|float} float * @param {cc.Scene|cc.Scene} scene * @param {cc.TransitionScene::Orientation} orientation * @return {cc.TransitionFlipAngular|cc.TransitionFlipAngular} */ create : function( float, scene, orientation ) { return cc.TransitionFlipAngular; }, /** * @method TransitionFlipAngular * @constructor */ TransitionFlipAngular : function ( ) { }, }; /** * @class TransitionZoomFlipX */ cc.TransitionZoomFlipX = { /** * @method create * @param {float|float} float * @param {cc.Scene|cc.Scene} scene * @param {cc.TransitionScene::Orientation} orientation * @return {cc.TransitionZoomFlipX|cc.TransitionZoomFlipX} */ create : function( float, scene, orientation ) { return cc.TransitionZoomFlipX; }, /** * @method TransitionZoomFlipX * @constructor */ TransitionZoomFlipX : function ( ) { }, }; /** * @class TransitionZoomFlipY */ cc.TransitionZoomFlipY = { /** * @method create * @param {float|float} float * @param {cc.Scene|cc.Scene} scene * @param {cc.TransitionScene::Orientation} orientation * @return {cc.TransitionZoomFlipY|cc.TransitionZoomFlipY} */ create : function( float, scene, orientation ) { return cc.TransitionZoomFlipY; }, /** * @method TransitionZoomFlipY * @constructor */ TransitionZoomFlipY : function ( ) { }, }; /** * @class TransitionZoomFlipAngular */ cc.TransitionZoomFlipAngular = { /** * @method create * @param {float|float} float * @param {cc.Scene|cc.Scene} scene * @param {cc.TransitionScene::Orientation} orientation * @return {cc.TransitionZoomFlipAngular|cc.TransitionZoomFlipAngular} */ create : function( float, scene, orientation ) { return cc.TransitionZoomFlipAngular; }, /** * @method TransitionZoomFlipAngular * @constructor */ TransitionZoomFlipAngular : function ( ) { }, }; /** * @class TransitionFade */ cc.TransitionFade = { /** * @method initWithDuration * @param {float|float} float * @param {cc.Scene|cc.Scene} scene * @param {color3b_object} color3b * @return {bool|bool} */ initWithDuration : function( float, scene, color3b ) { return false; }, /** * @method create * @param {float|float} float * @param {cc.Scene|cc.Scene} scene * @param {color3b_object} color3b * @return {cc.TransitionFade|cc.TransitionFade} */ create : function( float, scene, color3b ) { return cc.TransitionFade; }, /** * @method TransitionFade * @constructor */ TransitionFade : function ( ) { }, }; /** * @class TransitionCrossFade */ cc.TransitionCrossFade = { /** * @method create * @param {float} arg0 * @param {cc.Scene} arg1 * @return {cc.TransitionCrossFade} */ create : function ( float, scene ) { return cc.TransitionCrossFade; }, /** * @method TransitionCrossFade * @constructor */ TransitionCrossFade : function ( ) { }, }; /** * @class TransitionTurnOffTiles */ cc.TransitionTurnOffTiles = { /** * @method easeActionWithAction * @param {cc.ActionInterval} arg0 * @return {cc.ActionInterval} */ easeActionWithAction : function ( actioninterval ) { return cc.ActionInterval; }, /** * @method create * @param {float} arg0 * @param {cc.Scene} arg1 * @return {cc.TransitionTurnOffTiles} */ create : function ( float, scene ) { return cc.TransitionTurnOffTiles; }, /** * @method TransitionTurnOffTiles * @constructor */ TransitionTurnOffTiles : function ( ) { }, }; /** * @class TransitionSplitCols */ cc.TransitionSplitCols = { /** * @method action * @return {cc.ActionInterval} */ action : function ( ) { return cc.ActionInterval; }, /** * @method easeActionWithAction * @param {cc.ActionInterval} arg0 * @return {cc.ActionInterval} */ easeActionWithAction : function ( actioninterval ) { return cc.ActionInterval; }, /** * @method create * @param {float} arg0 * @param {cc.Scene} arg1 * @return {cc.TransitionSplitCols} */ create : function ( float, scene ) { return cc.TransitionSplitCols; }, /** * @method TransitionSplitCols * @constructor */ TransitionSplitCols : function ( ) { }, }; /** * @class TransitionSplitRows */ cc.TransitionSplitRows = { /** * @method create * @param {float} arg0 * @param {cc.Scene} arg1 * @return {cc.TransitionSplitRows} */ create : function ( float, scene ) { return cc.TransitionSplitRows; }, /** * @method TransitionSplitRows * @constructor */ TransitionSplitRows : function ( ) { }, }; /** * @class TransitionFadeTR */ cc.TransitionFadeTR = { /** * @method easeActionWithAction * @param {cc.ActionInterval} arg0 * @return {cc.ActionInterval} */ easeActionWithAction : function ( actioninterval ) { return cc.ActionInterval; }, /** * @method actionWithSize * @param {size_object} arg0 * @return {cc.ActionInterval} */ actionWithSize : function ( size ) { return cc.ActionInterval; }, /** * @method create * @param {float} arg0 * @param {cc.Scene} arg1 * @return {cc.TransitionFadeTR} */ create : function ( float, scene ) { return cc.TransitionFadeTR; }, /** * @method TransitionFadeTR * @constructor */ TransitionFadeTR : function ( ) { }, }; /** * @class TransitionFadeBL */ cc.TransitionFadeBL = { /** * @method create * @param {float} arg0 * @param {cc.Scene} arg1 * @return {cc.TransitionFadeBL} */ create : function ( float, scene ) { return cc.TransitionFadeBL; }, /** * @method TransitionFadeBL * @constructor */ TransitionFadeBL : function ( ) { }, }; /** * @class TransitionFadeUp */ cc.TransitionFadeUp = { /** * @method create * @param {float} arg0 * @param {cc.Scene} arg1 * @return {cc.TransitionFadeUp} */ create : function ( float, scene ) { return cc.TransitionFadeUp; }, /** * @method TransitionFadeUp * @constructor */ TransitionFadeUp : function ( ) { }, }; /** * @class TransitionFadeDown */ cc.TransitionFadeDown = { /** * @method create * @param {float} arg0 * @param {cc.Scene} arg1 * @return {cc.TransitionFadeDown} */ create : function ( float, scene ) { return cc.TransitionFadeDown; }, /** * @method TransitionFadeDown * @constructor */ TransitionFadeDown : function ( ) { }, }; /** * @class TransitionPageTurn */ cc.TransitionPageTurn = { /** * @method actionWithSize * @param {size_object} arg0 * @return {cc.ActionInterval} */ actionWithSize : function ( size ) { return cc.ActionInterval; }, /** * @method initWithDuration * @param {float} arg0 * @param {cc.Scene} arg1 * @param {bool} arg2 * @return {bool} */ initWithDuration : function ( float, scene, bool ) { return false; }, /** * @method create * @param {float} arg0 * @param {cc.Scene} arg1 * @param {bool} arg2 * @return {cc.TransitionPageTurn} */ create : function ( float, scene, bool ) { return cc.TransitionPageTurn; }, /** * @method TransitionPageTurn * @constructor */ TransitionPageTurn : function ( ) { }, }; /** * @class TransitionProgress */ cc.TransitionProgress = { /** * @method create * @param {float} arg0 * @param {cc.Scene} arg1 * @return {cc.TransitionProgress} */ create : function ( float, scene ) { return cc.TransitionProgress; }, /** * @method TransitionProgress * @constructor */ TransitionProgress : function ( ) { }, }; /** * @class TransitionProgressRadialCCW */ cc.TransitionProgressRadialCCW = { /** * @method create * @param {float} arg0 * @param {cc.Scene} arg1 * @return {cc.TransitionProgressRadialCCW} */ create : function ( float, scene ) { return cc.TransitionProgressRadialCCW; }, /** * @method TransitionProgressRadialCCW * @constructor */ TransitionProgressRadialCCW : function ( ) { }, }; /** * @class TransitionProgressRadialCW */ cc.TransitionProgressRadialCW = { /** * @method create * @param {float} arg0 * @param {cc.Scene} arg1 * @return {cc.TransitionProgressRadialCW} */ create : function ( float, scene ) { return cc.TransitionProgressRadialCW; }, /** * @method TransitionProgressRadialCW * @constructor */ TransitionProgressRadialCW : function ( ) { }, }; /** * @class TransitionProgressHorizontal */ cc.TransitionProgressHorizontal = { /** * @method create * @param {float} arg0 * @param {cc.Scene} arg1 * @return {cc.TransitionProgressHorizontal} */ create : function ( float, scene ) { return cc.TransitionProgressHorizontal; }, /** * @method TransitionProgressHorizontal * @constructor */ TransitionProgressHorizontal : function ( ) { }, }; /** * @class TransitionProgressVertical */ cc.TransitionProgressVertical = { /** * @method create * @param {float} arg0 * @param {cc.Scene} arg1 * @return {cc.TransitionProgressVertical} */ create : function ( float, scene ) { return cc.TransitionProgressVertical; }, /** * @method TransitionProgressVertical * @constructor */ TransitionProgressVertical : function ( ) { }, }; /** * @class TransitionProgressInOut */ cc.TransitionProgressInOut = { /** * @method create * @param {float} arg0 * @param {cc.Scene} arg1 * @return {cc.TransitionProgressInOut} */ create : function ( float, scene ) { return cc.TransitionProgressInOut; }, /** * @method TransitionProgressInOut * @constructor */ TransitionProgressInOut : function ( ) { }, }; /** * @class TransitionProgressOutIn */ cc.TransitionProgressOutIn = { /** * @method create * @param {float} arg0 * @param {cc.Scene} arg1 * @return {cc.TransitionProgressOutIn} */ create : function ( float, scene ) { return cc.TransitionProgressOutIn; }, /** * @method TransitionProgressOutIn * @constructor */ TransitionProgressOutIn : function ( ) { }, }; /** * @class Camera */ cc.Camera = { /** * @method getDepth * @return {int} */ getDepth : function ( ) { return 0; }, /** * @method getViewProjectionMatrix * @return {mat4_object} */ getViewProjectionMatrix : function ( ) { return cc.Mat4; }, /** * @method lookAt * @param {vec3_object} arg0 * @param {vec3_object} arg1 */ lookAt : function ( vec3, vec3 ) { }, /** * @method getProjectionMatrix * @return {mat4_object} */ getProjectionMatrix : function ( ) { return cc.Mat4; }, /** * @method getDepthInView * @param {mat4_object} arg0 * @return {float} */ getDepthInView : function ( mat4 ) { return 0; }, /** * @method clearBackground * @param {float} arg0 */ clearBackground : function ( float ) { }, /** * @method setDepth * @param {int} arg0 */ setDepth : function ( int ) { }, /** * @method initDefault * @return {bool} */ initDefault : function ( ) { return false; }, /** * @method getCameraFlag * @return {cc.CameraFlag} */ getCameraFlag : function ( ) { return 0; }, /** * @method getType * @return {cc.Camera::Type} */ getType : function ( ) { return 0; }, /** * @method initOrthographic * @param {float} arg0 * @param {float} arg1 * @param {float} arg2 * @param {float} arg3 * @return {bool} */ initOrthographic : function ( float, float, float, float ) { return false; }, /** * @method setAdditionalProjection * @param {mat4_object} arg0 */ setAdditionalProjection : function ( mat4 ) { }, /** * @method setScene * @param {cc.Scene} arg0 */ setScene : function ( scene ) { }, /** * @method projectGL * @param {vec3_object} arg0 * @return {vec2_object} */ projectGL : function ( vec3 ) { return cc.Vec2; }, /** * @method getViewMatrix * @return {mat4_object} */ getViewMatrix : function ( ) { return cc.Mat4; }, /** * @method getNearPlane * @return {float} */ getNearPlane : function ( ) { return 0; }, /** * @method project * @param {vec3_object} arg0 * @return {vec2_object} */ project : function ( vec3 ) { return cc.Vec2; }, /** * @method setCameraFlag * @param {cc.CameraFlag} arg0 */ setCameraFlag : function ( cameraflag ) { }, /** * @method getFarPlane * @return {float} */ getFarPlane : function ( ) { return 0; }, /** * @method initPerspective * @param {float} arg0 * @param {float} arg1 * @param {float} arg2 * @param {float} arg3 * @return {bool} */ initPerspective : function ( float, float, float, float ) { return false; }, /** * @method create * @return {cc.Camera} */ create : function ( ) { return cc.Camera; }, /** * @method createPerspective * @param {float} arg0 * @param {float} arg1 * @param {float} arg2 * @param {float} arg3 * @return {cc.Camera} */ createPerspective : function ( float, float, float, float ) { return cc.Camera; }, /** * @method createOrthographic * @param {float} arg0 * @param {float} arg1 * @param {float} arg2 * @param {float} arg3 * @return {cc.Camera} */ createOrthographic : function ( float, float, float, float ) { return cc.Camera; }, /** * @method getDefaultCamera * @return {cc.Camera} */ getDefaultCamera : function ( ) { return cc.Camera; }, /** * @method getVisitingCamera * @return {cc.Camera} */ getVisitingCamera : function ( ) { return cc.Camera; }, /** * @method Camera * @constructor */ Camera : function ( ) { }, }; /** * @class GridBase */ cc.GridBase = { /** * @method setGridSize * @param {size_object} arg0 */ setGridSize : function ( size ) { }, /** * @method afterBlit */ afterBlit : function ( ) { }, /** * @method afterDraw * @param {cc.Node} arg0 */ afterDraw : function ( node ) { }, /** * @method beforeDraw */ beforeDraw : function ( ) { }, /** * @method calculateVertexPoints */ calculateVertexPoints : function ( ) { }, /** * @method isTextureFlipped * @return {bool} */ isTextureFlipped : function ( ) { return false; }, /** * @method getGridSize * @return {size_object} */ getGridSize : function ( ) { return cc.Size; }, /** * @method getStep * @return {vec2_object} */ getStep : function ( ) { return cc.Vec2; }, /** * @method set2DProjection */ set2DProjection : function ( ) { }, /** * @method setStep * @param {vec2_object} arg0 */ setStep : function ( vec2 ) { }, /** * @method setTextureFlipped * @param {bool} arg0 */ setTextureFlipped : function ( bool ) { }, /** * @method blit */ blit : function ( ) { }, /** * @method setActive * @param {bool} arg0 */ setActive : function ( bool ) { }, /** * @method getReuseGrid * @return {int} */ getReuseGrid : function ( ) { return 0; }, /** * @method initWithSize * @param {size_object|size_object} size * @param {cc.Texture2D} texture2d * @param {bool} bool * @return {bool|bool} */ initWithSize : function( size, texture2d, bool ) { return false; }, /** * @method beforeBlit */ beforeBlit : function ( ) { }, /** * @method setReuseGrid * @param {int} arg0 */ setReuseGrid : function ( int ) { }, /** * @method isActive * @return {bool} */ isActive : function ( ) { return false; }, /** * @method reuse */ reuse : function ( ) { }, /** * @method create * @param {size_object|size_object} size * @param {cc.Texture2D} texture2d * @param {bool} bool * @return {cc.GridBase|cc.GridBase} */ create : function( size, texture2d, bool ) { return cc.GridBase; }, }; /** * @class Grid3D */ cc.Grid3D = { /** * @method getNeedDepthTestForBlit * @return {bool} */ getNeedDepthTestForBlit : function ( ) { return false; }, /** * @method setNeedDepthTestForBlit * @param {bool} arg0 */ setNeedDepthTestForBlit : function ( bool ) { }, /** * @method create * @param {size_object|size_object} size * @param {cc.Texture2D} texture2d * @param {bool} bool * @return {cc.Grid3D|cc.Grid3D} */ create : function( size, texture2d, bool ) { return cc.Grid3D; }, /** * @method Grid3D * @constructor */ Grid3D : function ( ) { }, }; /** * @class TiledGrid3D */ cc.TiledGrid3D = { /** * @method create * @param {size_object|size_object} size * @param {cc.Texture2D} texture2d * @param {bool} bool * @return {cc.TiledGrid3D|cc.TiledGrid3D} */ create : function( size, texture2d, bool ) { return cc.TiledGrid3D; }, /** * @method TiledGrid3D * @constructor */ TiledGrid3D : function ( ) { }, }; /** * @class BaseLight */ cc.BaseLight = { /** * @method setEnabled * @param {bool} arg0 */ setEnabled : function ( bool ) { }, /** * @method getIntensity * @return {float} */ getIntensity : function ( ) { return 0; }, /** * @method isEnabled * @return {bool} */ isEnabled : function ( ) { return false; }, /** * @method getLightType * @return {cc.LightType} */ getLightType : function ( ) { return 0; }, /** * @method setLightFlag * @param {cc.LightFlag} arg0 */ setLightFlag : function ( lightflag ) { }, /** * @method setIntensity * @param {float} arg0 */ setIntensity : function ( float ) { }, /** * @method getLightFlag * @return {cc.LightFlag} */ getLightFlag : function ( ) { return 0; }, }; /** * @class DirectionLight */ cc.DirectionLight = { /** * @method getDirection * @return {vec3_object} */ getDirection : function ( ) { return cc.Vec3; }, /** * @method getDirectionInWorld * @return {vec3_object} */ getDirectionInWorld : function ( ) { return cc.Vec3; }, /** * @method setDirection * @param {vec3_object} arg0 */ setDirection : function ( vec3 ) { }, /** * @method create * @param {vec3_object} arg0 * @param {color3b_object} arg1 * @return {cc.DirectionLight} */ create : function ( vec3, color3b ) { return cc.DirectionLight; }, /** * @method DirectionLight * @constructor */ DirectionLight : function ( ) { }, }; /** * @class PointLight */ cc.PointLight = { /** * @method getRange * @return {float} */ getRange : function ( ) { return 0; }, /** * @method setRange * @param {float} arg0 */ setRange : function ( float ) { }, /** * @method create * @param {vec3_object} arg0 * @param {color3b_object} arg1 * @param {float} arg2 * @return {point_object} */ create : function ( vec3, color3b, float ) { return cc.PointLight; }, /** * @method PointLight * @constructor */ PointLight : function ( ) { }, }; /** * @class SpotLight */ cc.SpotLight = { /** * @method getRange * @return {float} */ getRange : function ( ) { return 0; }, /** * @method setDirection * @param {vec3_object} arg0 */ setDirection : function ( vec3 ) { }, /** * @method getCosInnerAngle * @return {float} */ getCosInnerAngle : function ( ) { return 0; }, /** * @method getOuterAngle * @return {float} */ getOuterAngle : function ( ) { return 0; }, /** * @method getInnerAngle * @return {float} */ getInnerAngle : function ( ) { return 0; }, /** * @method getDirection * @return {vec3_object} */ getDirection : function ( ) { return cc.Vec3; }, /** * @method getCosOuterAngle * @return {float} */ getCosOuterAngle : function ( ) { return 0; }, /** * @method setOuterAngle * @param {float} arg0 */ setOuterAngle : function ( float ) { }, /** * @method setInnerAngle * @param {float} arg0 */ setInnerAngle : function ( float ) { }, /** * @method getDirectionInWorld * @return {vec3_object} */ getDirectionInWorld : function ( ) { return cc.Vec3; }, /** * @method setRange * @param {float} arg0 */ setRange : function ( float ) { }, /** * @method create * @param {vec3_object} arg0 * @param {vec3_object} arg1 * @param {color3b_object} arg2 * @param {float} arg3 * @param {float} arg4 * @param {float} arg5 * @return {cc.SpotLight} */ create : function ( vec3, vec3, color3b, float, float, float ) { return cc.SpotLight; }, /** * @method SpotLight * @constructor */ SpotLight : function ( ) { }, }; /** * @class AmbientLight */ cc.AmbientLight = { /** * @method create * @param {color3b_object} arg0 * @return {cc.AmbientLight} */ create : function ( color3b ) { return cc.AmbientLight; }, /** * @method AmbientLight * @constructor */ AmbientLight : function ( ) { }, }; /** * @class GLProgram */ cc.GLProgram = { /** * @method getFragmentShaderLog * @return {String} */ getFragmentShaderLog : function ( ) { return ; }, /** * @method bindAttribLocation * @param {String} arg0 * @param {unsigned int} arg1 */ bindAttribLocation : function ( str, int ) { }, /** * @method getUniformLocationForName * @param {char} arg0 * @return {int} */ getUniformLocationForName : function ( char ) { return 0; }, /** * @method use */ use : function ( ) { }, /** * @method getVertexShaderLog * @return {String} */ getVertexShaderLog : function ( ) { return ; }, /** * @method getUniform * @param {String} arg0 * @return {cc.Uniform} */ getUniform : function ( str ) { return cc.Uniform; }, /** * @method initWithByteArrays * @param {char|char} char * @param {char|char} char * @param {String} str * @return {bool|bool} */ initWithByteArrays : function( char, char, str ) { return false; }, /** * @method setUniformLocationWith1f * @param {int} arg0 * @param {float} arg1 */ setUniformLocationWith1f : function ( int, float ) { }, /** * @method initWithFilenames * @param {String|String} str * @param {String|String} str * @param {String} str * @return {bool|bool} */ initWithFilenames : function( str, str, str ) { return false; }, /** * @method setUniformLocationWith3f * @param {int} arg0 * @param {float} arg1 * @param {float} arg2 * @param {float} arg3 */ setUniformLocationWith3f : function ( int, float, float, float ) { }, /** * @method setUniformsForBuiltins * @param {mat4_object} mat4 */ setUniformsForBuiltins : function( mat4 ) { }, /** * @method setUniformLocationWith3i * @param {int} arg0 * @param {int} arg1 * @param {int} arg2 * @param {int} arg3 */ setUniformLocationWith3i : function ( int, int, int, int ) { }, /** * @method setUniformLocationWith4f * @param {int} arg0 * @param {float} arg1 * @param {float} arg2 * @param {float} arg3 * @param {float} arg4 */ setUniformLocationWith4f : function ( int, float, float, float, float ) { }, /** * @method updateUniforms */ updateUniforms : function ( ) { }, /** * @method getUniformLocation * @param {String} arg0 * @return {int} */ getUniformLocation : function ( str ) { return 0; }, /** * @method link * @return {bool} */ link : function ( ) { return false; }, /** * @method reset */ reset : function ( ) { }, /** * @method getAttribLocation * @param {String} arg0 * @return {int} */ getAttribLocation : function ( str ) { return 0; }, /** * @method getVertexAttrib * @param {String} arg0 * @return {cc.VertexAttrib} */ getVertexAttrib : function ( str ) { return cc.VertexAttrib; }, /** * @method setUniformLocationWith2f * @param {int} arg0 * @param {float} arg1 * @param {float} arg2 */ setUniformLocationWith2f : function ( int, float, float ) { }, /** * @method setUniformLocationWith4i * @param {int} arg0 * @param {int} arg1 * @param {int} arg2 * @param {int} arg3 * @param {int} arg4 */ setUniformLocationWith4i : function ( int, int, int, int, int ) { }, /** * @method setUniformLocationWith1i * @param {int} arg0 * @param {int} arg1 */ setUniformLocationWith1i : function ( int, int ) { }, /** * @method setUniformLocationWith2i * @param {int} arg0 * @param {int} arg1 * @param {int} arg2 */ setUniformLocationWith2i : function ( int, int, int ) { }, /** * @method createWithByteArrays * @param {char|char} char * @param {char|char} char * @param {String} str * @return {cc.GLProgram|cc.GLProgram} */ createWithByteArrays : function( char, char, str ) { return cc.GLProgram; }, /** * @method createWithFilenames * @param {String|String} str * @param {String|String} str * @param {String} str * @return {cc.GLProgram|cc.GLProgram} */ createWithFilenames : function( str, str, str ) { return cc.GLProgram; }, /** * @method GLProgram * @constructor */ GLProgram : function ( ) { }, }; /** * @class GLProgramCache */ cc.ShaderCache = { /** * @method reloadDefaultGLPrograms */ reloadDefaultGLPrograms : function ( ) { }, /** * @method addGLProgram * @param {cc.GLProgram} arg0 * @param {String} arg1 */ addGLProgram : function ( glprogram, str ) { }, /** * @method getGLProgram * @param {String} arg0 * @return {cc.GLProgram} */ getGLProgram : function ( str ) { return cc.GLProgram; }, /** * @method loadDefaultGLPrograms */ loadDefaultGLPrograms : function ( ) { }, /** * @method destroyInstance */ destroyInstance : function ( ) { }, /** * @method getInstance * @return {cc.GLProgramCache} */ getInstance : function ( ) { return cc.GLProgramCache; }, /** * @method GLProgramCache * @constructor */ GLProgramCache : function ( ) { }, }; /** * @class RenderState */ cc.RenderState = { /** * @method setTexture * @param {cc.Texture2D} arg0 */ setTexture : function ( texture2d ) { }, /** * @method getTopmost * @param {cc.RenderState} arg0 * @return {cc.RenderState} */ getTopmost : function ( renderstate ) { return cc.RenderState; }, /** * @method getTexture * @return {cc.Texture2D} */ getTexture : function ( ) { return cc.Texture2D; }, /** * @method bind * @param {cc.Pass} arg0 */ bind : function ( pass ) { }, /** * @method getName * @return {String} */ getName : function ( ) { return ; }, /** * @method getStateBlock * @return {cc.RenderState::StateBlock} */ getStateBlock : function ( ) { return cc.RenderState::StateBlock; }, /** * @method getTextures * @return {Array} */ getTextures : function ( ) { return new Array(); }, /** * @method initialize */ initialize : function ( ) { }, /** * @method finalize */ finalize : function ( ) { }, }; /** * @class Pass */ cc.Pass = { /** * @method unbind */ unbind : function ( ) { }, /** * @method bind * @param {mat4_object|mat4_object} mat4 * @param {bool} bool */ bind : function( mat4, bool ) { }, /** * @method clone * @return {cc.Pass} */ clone : function ( ) { return cc.Pass; }, /** * @method getGLProgramState * @return {cc.GLProgramState} */ getGLProgramState : function ( ) { return cc.GLProgramState; }, /** * @method getVertexAttributeBinding * @return {cc.VertexAttribBinding} */ getVertexAttributeBinding : function ( ) { return cc.VertexAttribBinding; }, /** * @method getHash * @return {unsigned int} */ getHash : function ( ) { return 0; }, /** * @method setVertexAttribBinding * @param {cc.VertexAttribBinding} arg0 */ setVertexAttribBinding : function ( vertexattribbinding ) { }, /** * @method create * @param {cc.Technique} arg0 * @return {cc.Pass} */ create : function ( technique ) { return cc.Pass; }, /** * @method createWithGLProgramState * @param {cc.Technique} arg0 * @param {cc.GLProgramState} arg1 * @return {cc.Pass} */ createWithGLProgramState : function ( technique, glprogramstate ) { return cc.Pass; }, }; /** * @class Technique */ cc.Technique = { /** * @method getPassCount * @return {long} */ getPassCount : function ( ) { return 0; }, /** * @method clone * @return {cc.Technique} */ clone : function ( ) { return cc.Technique; }, /** * @method addPass * @param {cc.Pass} arg0 */ addPass : function ( pass ) { }, /** * @method getPasses * @return {Array} */ getPasses : function ( ) { return new Array(); }, /** * @method getName * @return {String} */ getName : function ( ) { return ; }, /** * @method getPassByIndex * @param {long} arg0 * @return {cc.Pass} */ getPassByIndex : function ( long ) { return cc.Pass; }, /** * @method create * @param {cc.Material} arg0 * @return {cc.Technique} */ create : function ( material ) { return cc.Technique; }, /** * @method createWithGLProgramState * @param {cc.Material} arg0 * @param {cc.GLProgramState} arg1 * @return {cc.Technique} */ createWithGLProgramState : function ( material, glprogramstate ) { return cc.Technique; }, }; /** * @class Material */ cc.Material = { /** * @method clone * @return {cc.Material} */ clone : function ( ) { return cc.Material; }, /** * @method getTechniqueCount * @return {long} */ getTechniqueCount : function ( ) { return 0; }, /** * @method setName * @param {String} arg0 */ setName : function ( str ) { }, /** * @method getTechniqueByIndex * @param {long} arg0 * @return {cc.Technique} */ getTechniqueByIndex : function ( long ) { return cc.Technique; }, /** * @method getName * @return {String} */ getName : function ( ) { return ; }, /** * @method getTechniques * @return {Array} */ getTechniques : function ( ) { return new Array(); }, /** * @method setTechnique * @param {String} arg0 */ setTechnique : function ( str ) { }, /** * @method getTechniqueByName * @param {String} arg0 * @return {cc.Technique} */ getTechniqueByName : function ( str ) { return cc.Technique; }, /** * @method addTechnique * @param {cc.Technique} arg0 */ addTechnique : function ( technique ) { }, /** * @method getTechnique * @return {cc.Technique} */ getTechnique : function ( ) { return cc.Technique; }, /** * @method createWithFilename * @param {String} arg0 * @return {cc.Material} */ createWithFilename : function ( str ) { return cc.Material; }, /** * @method createWithGLStateProgram * @param {cc.GLProgramState} arg0 * @return {cc.Material} */ createWithGLStateProgram : function ( glprogramstate ) { return cc.Material; }, /** * @method createWithProperties * @param {cc.Properties} arg0 * @return {cc.Material} */ createWithProperties : function ( properties ) { return cc.Material; }, }; /** * @class TextureCache */ cc.TextureCache = { /** * @method reloadTexture * @param {String} arg0 * @return {bool} */ reloadTexture : function ( str ) { return false; }, /** * @method unbindAllImageAsync */ unbindAllImageAsync : function ( ) { }, /** * @method removeTextureForKey * @param {String} arg0 */ removeTextureForKey : function ( str ) { }, /** * @method removeAllTextures */ removeAllTextures : function ( ) { }, /** * @method addImageAsync * @param {String} arg0 * @param {function} arg1 */ addImageAsync : function ( str, func ) { }, /** * @method getDescription * @return {String} */ getDescription : function ( ) { return ; }, /** * @method getCachedTextureInfo * @return {String} */ getCachedTextureInfo : function ( ) { return ; }, /** * @method addImage * @param {cc.Image|String} image * @param {String} str * @return {cc.Texture2D|cc.Texture2D} */ addImage : function( image, str ) { return cc.Texture2D; }, /** * @method unbindImageAsync * @param {String} arg0 */ unbindImageAsync : function ( str ) { }, /** * @method getTextureForKey * @param {String} arg0 * @return {cc.Texture2D} */ getTextureForKey : function ( str ) { return cc.Texture2D; }, /** * @method getTextureFilePath * @param {cc.Texture2D} arg0 * @return {String} */ getTextureFilePath : function ( texture2d ) { return ; }, /** * @method removeUnusedTextures */ removeUnusedTextures : function ( ) { }, /** * @method removeTexture * @param {cc.Texture2D} arg0 */ removeTexture : function ( texture2d ) { }, /** * @method waitForQuit */ waitForQuit : function ( ) { }, /** * @method TextureCache * @constructor */ TextureCache : function ( ) { }, }; /** * @class Device */ cc.Device = { /** * @method setAccelerometerEnabled * @param {bool} arg0 */ setAccelerometerEnabled : function ( bool ) { }, /** * @method setKeepScreenOn * @param {bool} arg0 */ setKeepScreenOn : function ( bool ) { }, /** * @method setAccelerometerInterval * @param {float} arg0 */ setAccelerometerInterval : function ( float ) { }, /** * @method getDPI * @return {int} */ getDPI : function ( ) { return 0; }, }; /** * @class SAXParser */ cc.PlistParser = { /** * @method init * @param {char} arg0 * @return {bool} */ init : function ( char ) { return false; }, }; /** * @class Application */ cc.Application = { /** * @method openURL * @param {String} arg0 * @return {bool} */ openURL : function ( str ) { return false; }, /** * @method getTargetPlatform * @return {cc.ApplicationProtocol::Platform} */ getTargetPlatform : function ( ) { return 0; }, /** * @method getCurrentLanguage * @return {cc.LanguageType} */ getCurrentLanguage : function ( ) { return 0; }, /** * @method getInstance * @return {cc.Application} */ getInstance : function ( ) { return cc.Application; }, }; /** * @class AnimationCache */ cc.AnimationCache = { /** * @method getAnimation * @param {String} arg0 * @return {cc.Animation} */ getAnimation : function ( str ) { return cc.Animation; }, /** * @method addAnimation * @param {cc.Animation} arg0 * @param {String} arg1 */ addAnimation : function ( animation, str ) { }, /** * @method init * @return {bool} */ init : function ( ) { return false; }, /** * @method addAnimationsWithDictionary * @param {map_object} arg0 * @param {String} arg1 */ addAnimationsWithDictionary : function ( map, str ) { }, /** * @method removeAnimation * @param {String} arg0 */ removeAnimation : function ( str ) { }, /** * @method addAnimationsWithFile * @param {String} arg0 */ addAnimationsWithFile : function ( str ) { }, /** * @method destroyInstance */ destroyInstance : function ( ) { }, /** * @method getInstance * @return {cc.AnimationCache} */ getInstance : function ( ) { return cc.AnimationCache; }, /** * @method AnimationCache * @constructor */ AnimationCache : function ( ) { }, }; /** * @class SpriteFrameCache */ cc.SpriteFrameCache = { /** * @method addSpriteFramesWithFileContent * @param {String} arg0 * @param {cc.Texture2D} arg1 */ addSpriteFramesWithFileContent : function ( str, texture2d ) { }, /** * @method addSpriteFrame * @param {cc.SpriteFrame} arg0 * @param {String} arg1 */ addSpriteFrame : function ( spriteframe, str ) { }, /** * @method addSpriteFramesWithFile * @param {String|String|String} str * @param {String|cc.Texture2D} str */ addSpriteFramesWithFile : function( str, texture2d ) { }, /** * @method getSpriteFrameByName * @param {String} arg0 * @return {cc.SpriteFrame} */ getSpriteFrameByName : function ( str ) { return cc.SpriteFrame; }, /** * @method removeSpriteFramesFromFile * @param {String} arg0 */ removeSpriteFramesFromFile : function ( str ) { }, /** * @method init * @return {bool} */ init : function ( ) { return false; }, /** * @method removeSpriteFrames */ removeSpriteFrames : function ( ) { }, /** * @method removeUnusedSpriteFrames */ removeUnusedSpriteFrames : function ( ) { }, /** * @method removeSpriteFramesFromFileContent * @param {String} arg0 */ removeSpriteFramesFromFileContent : function ( str ) { }, /** * @method removeSpriteFrameByName * @param {String} arg0 */ removeSpriteFrameByName : function ( str ) { }, /** * @method isSpriteFramesWithFileLoaded * @param {String} arg0 * @return {bool} */ isSpriteFramesWithFileLoaded : function ( str ) { return false; }, /** * @method removeSpriteFramesFromTexture * @param {cc.Texture2D} arg0 */ removeSpriteFramesFromTexture : function ( texture2d ) { }, /** * @method destroyInstance */ destroyInstance : function ( ) { }, /** * @method getInstance * @return {cc.SpriteFrameCache} */ getInstance : function ( ) { return cc.SpriteFrameCache; }, }; /** * @class TextFieldTTF */ cc.TextFieldTTF = { /** * @method getCharCount * @return {int} */ getCharCount : function ( ) { return 0; }, /** * @method setSecureTextEntry * @param {bool} arg0 */ setSecureTextEntry : function ( bool ) { }, /** * @method getColorSpaceHolder * @return {color4b_object} */ getColorSpaceHolder : function ( ) { return cc.Color4B; }, /** * @method initWithPlaceHolder * @param {String|String} str * @param {String|size_object} str * @param {float|cc.TextHAlignment} float * @param {String} str * @param {float} float * @return {bool|bool} */ initWithPlaceHolder : function( str, size, texthalignment, str, float ) { return false; }, /** * @method setColorSpaceHolder * @param {color4b_object|color3b_object} color4b */ setColorSpaceHolder : function( color3b ) { }, /** * @method detachWithIME * @return {bool} */ detachWithIME : function ( ) { return false; }, /** * @method setPlaceHolder * @param {String} arg0 */ setPlaceHolder : function ( str ) { }, /** * @method isSecureTextEntry * @return {bool} */ isSecureTextEntry : function ( ) { return false; }, /** * @method getPlaceHolder * @return {String} */ getPlaceHolder : function ( ) { return ; }, /** * @method attachWithIME * @return {bool} */ attachWithIME : function ( ) { return false; }, /** * @method textFieldWithPlaceHolder * @param {String|String} str * @param {String|size_object} str * @param {float|cc.TextHAlignment} float * @param {String} str * @param {float} float * @return {cc.TextFieldTTF|cc.TextFieldTTF} */ textFieldWithPlaceHolder : function( str, size, texthalignment, str, float ) { return cc.TextFieldTTF; }, /** * @method TextFieldTTF * @constructor */ TextFieldTTF : function ( ) { }, }; /** * @class ParallaxNode */ cc.ParallaxNode = { /** * @method getParallaxArray * @return {cc._ccArray|cc._ccArray} */ getParallaxArray : function( ) { return cc._ccArray; }, /** * @method addChild * @param {cc.Node} arg0 * @param {int} arg1 * @param {vec2_object} arg2 * @param {vec2_object} arg3 */ addChild : function ( node, int, vec2, vec2 ) { }, /** * @method removeAllChildrenWithCleanup * @param {bool} arg0 */ removeAllChildrenWithCleanup : function ( bool ) { }, /** * @method setParallaxArray * @param {cc._ccArray} arg0 */ setParallaxArray : function ( _ccarray ) { }, /** * @method create * @return {cc.ParallaxNode} */ create : function ( ) { return cc.ParallaxNode; }, /** * @method ParallaxNode * @constructor */ ParallaxNode : function ( ) { }, }; /** * @class TMXObjectGroup */ cc.TMXObjectGroup = { /** * @method setPositionOffset * @param {vec2_object} arg0 */ setPositionOffset : function ( vec2 ) { }, /** * @method getProperty * @param {String} arg0 * @return {cc.Value} */ getProperty : function ( str ) { return cc.Value; }, /** * @method getPositionOffset * @return {vec2_object} */ getPositionOffset : function ( ) { return cc.Vec2; }, /** * @method getObject * @param {String} arg0 * @return {map_object} */ getObject : function ( str ) { return map_object; }, /** * @method getObjects * @return {Array|Array} */ getObjects : function( ) { return new Array(); }, /** * @method setGroupName * @param {String} arg0 */ setGroupName : function ( str ) { }, /** * @method getProperties * @return {map_object|map_object} */ getProperties : function( ) { return map_object; }, /** * @method getGroupName * @return {String} */ getGroupName : function ( ) { return ; }, /** * @method setProperties * @param {map_object} arg0 */ setProperties : function ( map ) { }, /** * @method setObjects * @param {Array} arg0 */ setObjects : function ( array ) { }, /** * @method TMXObjectGroup * @constructor */ TMXObjectGroup : function ( ) { }, }; /** * @class TMXLayerInfo */ cc.TMXLayerInfo = { /** * @method setProperties * @param {map_object} arg0 */ setProperties : function ( map ) { }, /** * @method getProperties * @return {map_object} */ getProperties : function ( ) { return map_object; }, /** * @method TMXLayerInfo * @constructor */ TMXLayerInfo : function ( ) { }, }; /** * @class TMXTilesetInfo */ cc.TMXTilesetInfo = { /** * @method getRectForGID * @param {unsigned int} arg0 * @return {rect_object} */ getRectForGID : function ( int ) { return cc.Rect; }, /** * @method TMXTilesetInfo * @constructor */ TMXTilesetInfo : function ( ) { }, }; /** * @class TMXMapInfo */ cc.TMXMapInfo = { /** * @method setObjectGroups * @param {Array} arg0 */ setObjectGroups : function ( array ) { }, /** * @method setTileSize * @param {size_object} arg0 */ setTileSize : function ( size ) { }, /** * @method initWithTMXFile * @param {String} arg0 * @return {bool} */ initWithTMXFile : function ( str ) { return false; }, /** * @method getOrientation * @return {int} */ getOrientation : function ( ) { return 0; }, /** * @method isStoringCharacters * @return {bool} */ isStoringCharacters : function ( ) { return false; }, /** * @method setLayers * @param {Array} arg0 */ setLayers : function ( array ) { }, /** * @method parseXMLFile * @param {String} arg0 * @return {bool} */ parseXMLFile : function ( str ) { return false; }, /** * @method getParentElement * @return {int} */ getParentElement : function ( ) { return 0; }, /** * @method setTMXFileName * @param {String} arg0 */ setTMXFileName : function ( str ) { }, /** * @method parseXMLString * @param {String} arg0 * @return {bool} */ parseXMLString : function ( str ) { return false; }, /** * @method getLayers * @return {Array|Array} */ getLayers : function( ) { return new Array(); }, /** * @method getTilesets * @return {Array|Array} */ getTilesets : function( ) { return new Array(); }, /** * @method getParentGID * @return {int} */ getParentGID : function ( ) { return 0; }, /** * @method setParentElement * @param {int} arg0 */ setParentElement : function ( int ) { }, /** * @method initWithXML * @param {String} arg0 * @param {String} arg1 * @return {bool} */ initWithXML : function ( str, str ) { return false; }, /** * @method setParentGID * @param {int} arg0 */ setParentGID : function ( int ) { }, /** * @method getLayerAttribs * @return {int} */ getLayerAttribs : function ( ) { return 0; }, /** * @method getTileSize * @return {size_object} */ getTileSize : function ( ) { return cc.Size; }, /** * @method getTileProperties * @return {map_object} */ getTileProperties : function ( ) { return map_object; }, /** * @method getObjectGroups * @return {Array|Array} */ getObjectGroups : function( ) { return new Array(); }, /** * @method getTMXFileName * @return {String} */ getTMXFileName : function ( ) { return ; }, /** * @method setCurrentString * @param {String} arg0 */ setCurrentString : function ( str ) { }, /** * @method setProperties * @param {map_object} arg0 */ setProperties : function ( map ) { }, /** * @method setOrientation * @param {int} arg0 */ setOrientation : function ( int ) { }, /** * @method setTileProperties * @param {map_object} arg0 */ setTileProperties : function ( map ) { }, /** * @method setMapSize * @param {size_object} arg0 */ setMapSize : function ( size ) { }, /** * @method setStoringCharacters * @param {bool} arg0 */ setStoringCharacters : function ( bool ) { }, /** * @method getMapSize * @return {size_object} */ getMapSize : function ( ) { return cc.Size; }, /** * @method setTilesets * @param {Array} arg0 */ setTilesets : function ( array ) { }, /** * @method getProperties * @return {map_object|map_object} */ getProperties : function( ) { return map_object; }, /** * @method getCurrentString * @return {String} */ getCurrentString : function ( ) { return ; }, /** * @method setLayerAttribs * @param {int} arg0 */ setLayerAttribs : function ( int ) { }, /** * @method create * @param {String} arg0 * @return {cc.TMXMapInfo} */ create : function ( str ) { return cc.TMXMapInfo; }, /** * @method createWithXML * @param {String} arg0 * @param {String} arg1 * @return {cc.TMXMapInfo} */ createWithXML : function ( str, str ) { return cc.TMXMapInfo; }, /** * @method TMXMapInfo * @constructor */ TMXMapInfo : function ( ) { }, }; /** * @class TMXLayer */ cc.TMXLayer = { /** * @method getTileGIDAt * @param {vec2_object} arg0 * @param {cc.TMXTileFlags_} arg1 * @return {unsigned int} */ getTileGIDAt : function ( vec2, tmxtileflags_ ) { return 0; }, /** * @method getPositionAt * @param {vec2_object} arg0 * @return {vec2_object} */ getPositionAt : function ( vec2 ) { return cc.Vec2; }, /** * @method setLayerOrientation * @param {int} arg0 */ setLayerOrientation : function ( int ) { }, /** * @method releaseMap */ releaseMap : function ( ) { }, /** * @method setTiles * @param {unsigned int} arg0 */ setTiles : function ( int ) { }, /** * @method getLayerSize * @return {size_object} */ getLayerSize : function ( ) { return cc.Size; }, /** * @method setMapTileSize * @param {size_object} arg0 */ setMapTileSize : function ( size ) { }, /** * @method getLayerOrientation * @return {int} */ getLayerOrientation : function ( ) { return 0; }, /** * @method setProperties * @param {map_object} arg0 */ setProperties : function ( map ) { }, /** * @method setLayerName * @param {String} arg0 */ setLayerName : function ( str ) { }, /** * @method removeTileAt * @param {vec2_object} arg0 */ removeTileAt : function ( vec2 ) { }, /** * @method initWithTilesetInfo * @param {cc.TMXTilesetInfo} arg0 * @param {cc.TMXLayerInfo} arg1 * @param {cc.TMXMapInfo} arg2 * @return {bool} */ initWithTilesetInfo : function ( tmxtilesetinfo, tmxlayerinfo, map ) { return false; }, /** * @method setupTiles */ setupTiles : function ( ) { }, /** * @method setTileGID * @param {unsigned int|unsigned int} int * @param {vec2_object|vec2_object} vec2 * @param {cc.TMXTileFlags_} tmxtileflags_ */ setTileGID : function( int, vec2, tmxtileflags_ ) { }, /** * @method getMapTileSize * @return {size_object} */ getMapTileSize : function ( ) { return cc.Size; }, /** * @method getProperty * @param {String} arg0 * @return {cc.Value} */ getProperty : function ( str ) { return cc.Value; }, /** * @method setLayerSize * @param {size_object} arg0 */ setLayerSize : function ( size ) { }, /** * @method getLayerName * @return {String} */ getLayerName : function ( ) { return ; }, /** * @method setTileSet * @param {cc.TMXTilesetInfo} arg0 */ setTileSet : function ( tmxtilesetinfo ) { }, /** * @method getTileSet * @return {cc.TMXTilesetInfo} */ getTileSet : function ( ) { return cc.TMXTilesetInfo; }, /** * @method getProperties * @return {map_object|map_object} */ getProperties : function( ) { return map_object; }, /** * @method getTileAt * @param {vec2_object} arg0 * @return {cc.Sprite} */ getTileAt : function ( vec2 ) { return cc.Sprite; }, /** * @method create * @param {cc.TMXTilesetInfo} arg0 * @param {cc.TMXLayerInfo} arg1 * @param {cc.TMXMapInfo} arg2 * @return {cc.TMXLayer} */ create : function ( tmxtilesetinfo, tmxlayerinfo, map ) { return cc.TMXLayer; }, /** * @method TMXLayer * @constructor */ TMXLayer : function ( ) { }, }; /** * @class TMXTiledMap */ cc.TMXTiledMap = { /** * @method setObjectGroups * @param {Array} arg0 */ setObjectGroups : function ( array ) { }, /** * @method getProperty * @param {String} arg0 * @return {cc.Value} */ getProperty : function ( str ) { return cc.Value; }, /** * @method setMapSize * @param {size_object} arg0 */ setMapSize : function ( size ) { }, /** * @method getObjectGroup * @param {String} arg0 * @return {cc.TMXObjectGroup} */ getObjectGroup : function ( str ) { return cc.TMXObjectGroup; }, /** * @method getObjectGroups * @return {Array|Array} */ getObjectGroups : function( ) { return new Array(); }, /** * @method initWithXML * @param {String} arg0 * @param {String} arg1 * @return {bool} */ initWithXML : function ( str, str ) { return false; }, /** * @method initWithTMXFile * @param {String} arg0 * @return {bool} */ initWithTMXFile : function ( str ) { return false; }, /** * @method getTileSize * @return {size_object} */ getTileSize : function ( ) { return cc.Size; }, /** * @method getMapSize * @return {size_object} */ getMapSize : function ( ) { return cc.Size; }, /** * @method getProperties * @return {map_object} */ getProperties : function ( ) { return map_object; }, /** * @method getPropertiesForGID * @param {int|int} int * @param {cc.Value} value * @return {bool|cc.Value} */ getPropertiesForGID : function( int, value ) { return false; }, /** * @method setTileSize * @param {size_object} arg0 */ setTileSize : function ( size ) { }, /** * @method setProperties * @param {map_object} arg0 */ setProperties : function ( map ) { }, /** * @method getLayer * @param {String} arg0 * @return {cc.TMXLayer} */ getLayer : function ( str ) { return cc.TMXLayer; }, /** * @method getMapOrientation * @return {int} */ getMapOrientation : function ( ) { return 0; }, /** * @method setMapOrientation * @param {int} arg0 */ setMapOrientation : function ( int ) { }, /** * @method create * @param {String} arg0 * @return {cc.TMXTiledMap} */ create : function ( str ) { return cc.TMXTiledMap; }, /** * @method createWithXML * @param {String} arg0 * @param {String} arg1 * @return {cc.TMXTiledMap} */ createWithXML : function ( str, str ) { return cc.TMXTiledMap; }, /** * @method TMXTiledMap * @constructor */ TMXTiledMap : function ( ) { }, }; /** * @class TileMapAtlas */ cc.TileMapAtlas = { /** * @method initWithTileFile * @param {String} arg0 * @param {String} arg1 * @param {int} arg2 * @param {int} arg3 * @return {bool} */ initWithTileFile : function ( str, str, int, int ) { return false; }, /** * @method releaseMap */ releaseMap : function ( ) { }, /** * @method getTGAInfo * @return {cc.sImageTGA} */ getTGAInfo : function ( ) { return cc.sImageTGA; }, /** * @method getTileAt * @param {vec2_object} arg0 * @return {color3b_object} */ getTileAt : function ( vec2 ) { return cc.Color3B; }, /** * @method setTile * @param {color3b_object} arg0 * @param {vec2_object} arg1 */ setTile : function ( color3b, vec2 ) { }, /** * @method setTGAInfo * @param {cc.sImageTGA} arg0 */ setTGAInfo : function ( simagetga ) { }, /** * @method create * @param {String} arg0 * @param {String} arg1 * @param {int} arg2 * @param {int} arg3 * @return {cc.TileMapAtlas} */ create : function ( str, str, int, int ) { return cc.TileMapAtlas; }, /** * @method TileMapAtlas * @constructor */ TileMapAtlas : function ( ) { }, }; /** * @class Component */ cc.Component = { /** * @method setEnabled * @param {bool} arg0 */ setEnabled : function ( bool ) { }, /** * @method setName * @param {String} arg0 */ setName : function ( str ) { }, /** * @method isEnabled * @return {bool} */ isEnabled : function ( ) { return false; }, /** * @method update * @param {float} arg0 */ update : function ( float ) { }, /** * @method getOwner * @return {cc.Node} */ getOwner : function ( ) { return cc.Node; }, /** * @method init * @return {bool} */ init : function ( ) { return false; }, /** * @method setOwner * @param {cc.Node} arg0 */ setOwner : function ( node ) { }, /** * @method getName * @return {String} */ getName : function ( ) { return ; }, /** * @method create * @return {cc.Component} */ create : function ( ) { return cc.Component; }, /** * @method Component * @constructor */ Component : function ( ) { }, }; /** * @class ComponentContainer */ cc.ComponentContainer = { /** * @method visit * @param {float} arg0 */ visit : function ( float ) { }, /** * @method remove * @param {cc.Component|String} component * @return {bool|bool} */ remove : function( str ) { return false; }, /** * @method removeAll */ removeAll : function ( ) { }, /** * @method add * @param {cc.Component} arg0 * @return {bool} */ add : function ( component ) { return false; }, /** * @method isEmpty * @return {bool} */ isEmpty : function ( ) { return false; }, /** * @method get * @param {String} arg0 * @return {cc.Component} */ get : function ( str ) { return cc.Component; }, }; /** * @class SimpleAudioEngine */ cc.AudioEngine = { /** * @method preloadBackgroundMusic * @param {char} arg0 */ preloadBackgroundMusic : function ( char ) { }, /** * @method stopBackgroundMusic */ stopBackgroundMusic : function ( ) { }, /** * @method stopAllEffects */ stopAllEffects : function ( ) { }, /** * @method getBackgroundMusicVolume * @return {float} */ getBackgroundMusicVolume : function ( ) { return 0; }, /** * @method resumeBackgroundMusic */ resumeBackgroundMusic : function ( ) { }, /** * @method setBackgroundMusicVolume * @param {float} arg0 */ setBackgroundMusicVolume : function ( float ) { }, /** * @method preloadEffect * @param {char} arg0 */ preloadEffect : function ( char ) { }, /** * @method isBackgroundMusicPlaying * @return {bool} */ isBackgroundMusicPlaying : function ( ) { return false; }, /** * @method getEffectsVolume * @return {float} */ getEffectsVolume : function ( ) { return 0; }, /** * @method willPlayBackgroundMusic * @return {bool} */ willPlayBackgroundMusic : function ( ) { return false; }, /** * @method pauseEffect * @param {unsigned int} arg0 */ pauseEffect : function ( int ) { }, /** * @method playEffect * @param {char} arg0 * @param {bool} arg1 * @param {float} arg2 * @param {float} arg3 * @param {float} arg4 * @return {unsigned int} */ playEffect : function ( char, bool, float, float, float ) { return 0; }, /** * @method rewindBackgroundMusic */ rewindBackgroundMusic : function ( ) { }, /** * @method playBackgroundMusic * @param {char} arg0 * @param {bool} arg1 */ playBackgroundMusic : function ( char, bool ) { }, /** * @method resumeAllEffects */ resumeAllEffects : function ( ) { }, /** * @method setEffectsVolume * @param {float} arg0 */ setEffectsVolume : function ( float ) { }, /** * @method stopEffect * @param {unsigned int} arg0 */ stopEffect : function ( int ) { }, /** * @method pauseBackgroundMusic */ pauseBackgroundMusic : function ( ) { }, /** * @method pauseAllEffects */ pauseAllEffects : function ( ) { }, /** * @method unloadEffect * @param {char} arg0 */ unloadEffect : function ( char ) { }, /** * @method resumeEffect * @param {unsigned int} arg0 */ resumeEffect : function ( int ) { }, /** * @method end */ end : function ( ) { }, /** * @method getInstance * @return {cc.SimpleAudioEngine} */ getInstance : function ( ) { return cc.SimpleAudioEngine; }, }; /** * @class SpritePolygonCache */ cc.SpritePolygonCache = { /** * @method isSpritePolygonCachExist * @param {String} arg0 * @param {rect_object} arg1 * @return {bool} */ isSpritePolygonCachExist : function ( str, rect ) { return false; }, /** * @method removeAllSpritePolygonCache */ removeAllSpritePolygonCache : function ( ) { }, /** * @method removeSpritePolygonCache * @param {String} arg0 * @param {rect_object} arg1 */ removeSpritePolygonCache : function ( str, rect ) { }, /** * @method destroyInstance */ destroyInstance : function ( ) { }, /** * @method printInfo * @param {cc._SpritePolygonInfo} arg0 */ printInfo : function ( _spritepolygoninfo ) { }, /** * @method getInstance * @return {cc.SpritePolygonCache} */ getInstance : function ( ) { return cc.SpritePolygonCache; }, };