class CCTimer : public CCObject { ccTime getInterval(void); void setInterval(ccTime fInterval); void update(ccTime dt); }; class CCScheduler : public CCObject { ccTime getTimeScale(void); void setTimeScale(ccTime fTimeScale); unsigned int scheduleScriptFunc(LUA_FUNCTION funcID, ccTime fInterval, bool bPaused); void unscheduleScriptEntry(unsigned int uScheduleScriptEntryID); void scheduleUpdateForTarget(CCObject *pTarget, int nPriority, bool bPaused); void unscheduleUpdateForTarget(CCObject *pTarget); void unscheduleAllSelectorsForTarget(CCObject *pTarget); void unscheduleAllSelectors(void); void pauseTarget(CCObject *pTarget); void resumeTarget(CCObject *pTarget); bool isTargetPaused(CCObject *pTarget); };