#ifndef _MOTION_STREAK_TEST_H_ #define _MOTION_STREAK_TEST_H_ ////----#include "cocos2d.h" #include "../testBasic.h" //using namespace cocos2d; class MotionStreakTest : public CCLayer { public: MotionStreakTest(void); ~MotionStreakTest(void); virtual std::string title(); virtual void onEnter(); void restartCallback(NSObject* pSender); void nextCallback(NSObject* pSender); void backCallback(NSObject* pSender); }; class MotionStreakTest1 : public MotionStreakTest { protected: CCNode* m_root; CCNode* m_target; CCMotionStreak* m_streak; public: virtual void onEnter(); void onUpdate(ccTime delta); virtual std::string title(); }; class MotionStreakTest2 : public MotionStreakTest { protected: CCNode* m_root; CCNode* m_target; CCMotionStreak* m_streak; public: virtual void onEnter(); void ccTouchesMoved(NSSet* touches, UIEvent* event); virtual std::string title(); }; class MotionStreakTestScene : public TestScene { public: virtual void runThisTest(); }; //CCLayer* nextAction(); #endif