LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := cocostudio_static LOCAL_MODULE_FILENAME := libcocostudio ifeq ($(USE_ARM_MODE),1) LOCAL_ARM_MODE := arm endif LOCAL_SRC_FILES := CCActionFrame.cpp \ CCActionFrameEasing.cpp \ CCActionManagerEx.cpp \ CCActionNode.cpp \ CCActionObject.cpp \ CCArmature.cpp \ CCBone.cpp \ CCArmatureAnimation.cpp \ CCProcessBase.cpp \ CCTween.cpp \ CCDatas.cpp \ CCBatchNode.cpp \ CCDecorativeDisplay.cpp \ CCDisplayFactory.cpp \ CCDisplayManager.cpp \ CCSkin.cpp \ CCColliderDetector.cpp \ CCArmatureDataManager.cpp \ CCArmatureDefine.cpp \ CCDataReaderHelper.cpp \ CCSpriteFrameCacheHelper.cpp \ CCTransformHelp.cpp \ CCUtilMath.cpp \ CCComAttribute.cpp \ CCComAudio.cpp \ CCComController.cpp \ CCComRender.cpp \ CCInputDelegate.cpp \ DictionaryHelper.cpp \ LocalizationManager.cpp \ CCSGUIReader.cpp \ CCSSceneReader.cpp \ TriggerBase.cpp \ TriggerMng.cpp \ TriggerObj.cpp \ CocoLoader.cpp \ WidgetReader/NodeReader/NodeReader.cpp \ WidgetReader/SingleNodeReader/SingleNodeReader.cpp \ WidgetReader/SpriteReader/SpriteReader.cpp \ WidgetReader/ParticleReader/ParticleReader.cpp \ WidgetReader/GameMapReader/GameMapReader.cpp \ WidgetReader/ProjectNodeReader/ProjectNodeReader.cpp \ WidgetReader/ComAudioReader/ComAudioReader.cpp \ WidgetReader/WidgetReader.cpp \ WidgetReader/ButtonReader/ButtonReader.cpp \ WidgetReader/CheckBoxReader/CheckBoxReader.cpp \ WidgetReader/ImageViewReader/ImageViewReader.cpp \ WidgetReader/LayoutReader/LayoutReader.cpp \ WidgetReader/ListViewReader/ListViewReader.cpp \ WidgetReader/LoadingBarReader/LoadingBarReader.cpp \ WidgetReader/PageViewReader/PageViewReader.cpp \ WidgetReader/ScrollViewReader/ScrollViewReader.cpp \ WidgetReader/SliderReader/SliderReader.cpp \ WidgetReader/TextAtlasReader/TextAtlasReader.cpp \ WidgetReader/TextBMFontReader/TextBMFontReader.cpp \ WidgetReader/TextFieldReader/TextFieldReader.cpp \ WidgetReader/TextReader/TextReader.cpp \ WidgetReader/Node3DReader/Node3DReader.cpp \ WidgetReader/Sprite3DReader/Sprite3DReader.cpp \ WidgetReader/UserCameraReader/UserCameraReader.cpp \ WidgetReader/Particle3DReader/Particle3DReader.cpp \ WidgetReader/SkeletonReader/BoneNodeReader.cpp \ WidgetReader/SkeletonReader/SkeletonNodeReader.cpp \ WidgetReader/GameNode3DReader/GameNode3DReader.cpp \ WidgetReader/Light3DReader/Light3DReader.cpp \ ActionTimeline/CCActionTimelineCache.cpp \ ActionTimeline/CCFrame.cpp \ ActionTimeline/CCTimeLine.cpp \ ActionTimeline/CCActionTimeline.cpp \ ActionTimeline/CCActionTimelineNode.cpp \ ActionTimeline/CSLoader.cpp \ ActionTimeline/CCBoneNode.cpp \ ActionTimeline/CCSkeletonNode.cpp \ ActionTimeline/CCSkinNode.cpp \ FlatBuffersSerialize.cpp \ WidgetCallBackHandlerProtocol.cpp \ WidgetReader/ArmatureNodeReader/ArmatureNodeReader.cpp \ WidgetReader/TabControlReader/TabControlReader.cpp \ CCComExtensionData.cpp \ CocoStudio.cpp LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/.. LOCAL_C_INCLUDES := $(LOCAL_PATH)/.. \ $(LOCAL_PATH)/WidgetReader LOCAL_CFLAGS += -fexceptions LOCAL_STATIC_LIBRARIES := cocos_ui_static LOCAL_STATIC_LIBRARIES += cocosdenshion_static LOCAL_STATIC_LIBRARIES += cocos_flatbuffers_static include $(BUILD_STATIC_LIBRARY)