/**************************************************************************** Copyright (c) 2011 cocos2d-x.org Copyright (c) 2011 NetDragon.com http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "LuaEngineImpl.h" extern "C" { #include "lualib.h" #include "lauxlib.h" } #include "tolua++.h" #include "CCTouch.h" #include "CCNode.h" #include "CCObject.h" #include "LuaCocos2d.h" using namespace cocos2d; CCLuaScriptModule* CCLuaScriptModule::s_luaScriptModule = NULL; CCLuaScriptModule* CCLuaScriptModule::sharedLuaScriptModule(void) { if (s_luaScriptModule == NULL) { s_luaScriptModule = new CCLuaScriptModule(); } return s_luaScriptModule; } void CCLuaScriptModule::purgeSharedLuaScriptModule() { s_luaScriptModule->release(); s_luaScriptModule = NULL; } /************************************************************************* Constructor (creates Lua state) *************************************************************************/ CCLuaScriptModule::CCLuaScriptModule() { d_ownsState = true; d_state = lua_open(); luaL_openlibs(d_state); int nOpen = tolua_Cocos2d_open(d_state); CC_UNUSED_PARAM(nOpen); // init all standard libraries /*luaopen_base(d_state); luaopen_io(d_state); luaopen_string(d_state); luaopen_table(d_state); luaopen_math(d_state); */ //luaopen_debug(d_state); } /************************************************************************* Constructor (uses given Lua state) *************************************************************************/ CCLuaScriptModule::CCLuaScriptModule(lua_State* state) { // just use the given state d_ownsState = false; d_state = state; } /************************************************************************* Destructor *************************************************************************/ CCLuaScriptModule::~CCLuaScriptModule() { if ( d_ownsState && d_state ) { lua_close( d_state ); } s_luaScriptModule = NULL; } /************************************************************************* Execute script file *************************************************************************/ bool CCLuaScriptModule::executeScriptFile(const std::string& filename) { int nRet = luaL_dofile(d_state,filename.c_str()); if (nRet != 0) { CCLog("executeScriptFile Error nRet = %d", nRet); // print the error msg const char* strErrMsg = lua_tostring(d_state, -1); CCLog("%s", strErrMsg); return false; } return true; } /************************************************************************* Execute global script function *************************************************************************/ int CCLuaScriptModule::executeScriptGlobal(const std::string& function_name) { // get the function from lua lua_getglobal(d_state, function_name.c_str()); // is it a function if ( !lua_isfunction(d_state,-1) ) { CCLog("name does not represent a Lua function"); lua_settop( d_state, 0 ); return 0; } // call it int error = lua_pcall(d_state,0,1,0); // handle errors if ( error ) { std::string msg = lua_tostring(d_state,-1); lua_pop(d_state,1); CCLog("%s", msg.c_str()); lua_settop( d_state, 0 ); return 0; } // get return value if ( !lua_isnumber(d_state,-1) ) { CCLog("return value is not a number %s", function_name.c_str()); lua_settop( d_state, 0 ); return 0; } int ret = (int)lua_tonumber(d_state,-1); lua_pop(d_state,1); // return it return ret; } /************************************************************************* Execute scripted event handler *************************************************************************/ bool CCLuaScriptModule::executeSchedule(const std::string& handler_name, ccTime cc) { if (handler_name.size() == 0) { std::string msg = "(LuaScriptModule) Unable to execute scripted event handler: handler_name == NULL\n"; CCLog("%s %d", msg.c_str(), __LINE__); return false; } // get the function from lua lua_getglobal(d_state, handler_name.c_str()); // is it a function if ( !lua_isfunction(d_state,-1) ) { lua_settop( d_state, 0 ); std::string msg = "(LuaScriptModule) Unable to execute scripted event handler: "+handler_name+"\n\n"+"name does not represent a Lua function"+"\n"; CCLog("%s %d", msg.c_str(), __FILE__); return false; } // push EventArgs as the first parameter //tolua_pushusertype(d_state,(void*)&cc,"dFloat"); lua_pushfstring(d_state, "%f", cc); // call it int error = lua_pcall(d_state,1,0,0); // handle errors if ( error ) { std::string msg = lua_tostring(d_state,-1); lua_pop(d_state,1); lua_settop( d_state, 0 ); std::string msgerror = "(LuaScriptModule) Unable to execute scripted event handler: "+handler_name+"\n\n"+msg+"\n"; CCLog("%s %d", msgerror.c_str(), __FILE__); return false; } // return it return true; } bool CCLuaScriptModule::executeCallFunc(const std::string& handler_name) { if (handler_name.size() == 0) { std::string msg = "(LuaScriptModule) Unable to execute scripted event handler:handler_name == NULL\n"; CCLog("%s %d", msg.c_str(), __LINE__); return false; } lua_getglobal(d_state, handler_name.c_str()); // is it a function if ( !lua_isfunction(d_state,-1) ) { lua_settop( d_state, 0 ); std::string msg = "(LuaScriptModule) Unable to execute scripted event handler: "+handler_name + "name does not represent a Lua functio"+"\n"; CCLog("%s %d", msg.c_str(), __LINE__); return false; } // push EventArgs as the first parameter //tolua_pushusertype(d_state,(void*)&cc,"cocos2d::ccTime"); // call it int error = lua_pcall(d_state,0,0,0); // handle errors if ( error ) { std::string msg = lua_tostring(d_state,-1); lua_pop(d_state,1); lua_settop( d_state, 0 ); std::string msgerror = "(LuaScriptModule) Unable to execute scripted event handler: "+handler_name + msg +"\n"; CCLog("%s %d", msgerror.c_str(), __LINE__); return false; } // return it return true; } bool CCLuaScriptModule::executeCallFuncN(const std::string& handler_name, CCNode* pNode) { if (handler_name.size() == 0) { std::string msg = "(executeCallFuncN) Unable to execute scripted event handler: handler_name == NULL\n"; CCLog("%s %d ", msg.c_str(), __LINE__); return false; } lua_getglobal(d_state, handler_name.c_str()); // is it a function if ( !lua_isfunction(d_state,-1) ) { lua_settop( d_state, 0 ); std::string msg = "(executeCallFuncN) Unable to execute scripted event handler: "+handler_name +"name does not represent a Lua function"+"\n"; CCLog("%s %d", msg.c_str(), __LINE__); return false; } // push EventArgs as the first parameter tolua_pushusertype(d_state,(void*)pNode,"cocos2d::CCNode"); // call it int error = lua_pcall(d_state,1,0,0); // handle errors if ( error ) { std::string msg = lua_tostring(d_state,-1); lua_pop(d_state,1); lua_settop( d_state, 0 ); std::string msgerror = "(executeCallFuncN) Unable to execute scripted event handler: "+handler_name +msg+"\n"; CCLog("%s %d", msgerror.c_str(), __LINE__); return false; } // return it return true; } bool CCLuaScriptModule::executeCallFuncO(const std::string &handler_name, cocos2d::CCObject *pObject) { if (handler_name.size() == 0) { std::string msg = "(executeCallFuncO) Unable to execute scripted event handler: handler_name == NULL\n"; CCLog("%s %d ", msg.c_str(), __LINE__); return false; } lua_getglobal(d_state, handler_name.c_str()); // is it a function if ( !lua_isfunction(d_state,-1) ) { lua_settop( d_state, 0 ); std::string msg = "(executeCallFuncO) Unable to execute scripted event handler: "+handler_name +"name does not represent a Lua function"+"\n"; CCLog("%s %d", msg.c_str(), __LINE__); return false; } // push EventArgs as the first parameter tolua_pushusertype(d_state,(void*)pObject,"cocos2d::CCObject"); // call it int error = lua_pcall(d_state,1,0,0); // handle errors if ( error ) { std::string msg = lua_tostring(d_state,-1); lua_pop(d_state,1); lua_settop( d_state, 0 ); std::string msgerror = "(executeCallFuncO) Unable to execute scripted event handler: "+handler_name +msg+"\n"; CCLog("%s %d", msgerror.c_str(), __LINE__); return false; } // return it return true; } bool CCLuaScriptModule::executeCallFuncND(const std::string& handler_name, CCNode* pNode, void*pData) { if (handler_name.size() == 0) { std::string msg = "(executeCallFuncND) Unable to execute scripted event handler: handler_name == NULL\n"; CCLog("%s %d", msg.c_str(), __LINE__); return false; } // get the function from lua lua_getglobal(d_state, handler_name.c_str()); // is it a function if ( !lua_isfunction(d_state,-1) ) { lua_settop( d_state, 0 ); std::string msg = "(executeCallFuncND) Unable to execute scripted event handler: "+handler_name +"name does not represent a Lua function"+"\n"; CCLog("%s %d", msg.c_str(), __LINE__); return false; } // push EventArgs as the first parameter tolua_pushusertype(d_state,(void*)pNode,"cocos2d::CCNode"); tolua_pushusertype(d_state,(void*)pData,"void*"); // call it int error = lua_pcall(d_state,2,0,0); // handle errors if ( error ) { std::string msg = lua_tostring(d_state,-1); lua_pop(d_state,1); lua_settop( d_state, 0 ); std::string msgerror = "(executeCallFuncND) Unable to execute scripted event handler: "+handler_name +msg+"\n"; CCLog("%s %d", msgerror.c_str(), __LINE__); return false; } // return it return true; } bool CCLuaScriptModule::executeMenuHandler(const std::string& handler_name, CCObject* pobj) { if (handler_name.size() == 0) { std::string msg = "(LuaScriptModule) Unable to execute scripted event handler: handler_name == NULL\n"; CCLog("%s %d", msg.c_str(), __LINE__); return false; } // get the function from lua lua_getglobal(d_state, handler_name.c_str()); // is it a function if ( !lua_isfunction(d_state,-1) ) { lua_settop( d_state, 0 ); std::string msg = "(LuaScriptModule) Unable to execute scripted event handler: "+handler_name + "name does not represent a Lua function"+"\n"; CCLog("%s %d", msg.c_str(), __LINE__); return false; } // push EventArgs as the first parameter tolua_pushusertype(d_state,(void*)pobj,"cocos2d::CCObject"); // call it int error = lua_pcall(d_state,1,0,0); // handle errors if ( error ) { std::string msg = lua_tostring(d_state,-1); lua_pop(d_state,1); std::string msgerror = "(LuaScriptModule) Unable to execute scripted event handler: "+handler_name +msg+"\n"; CCLog("%s %d", msgerror.c_str(), __LINE__); return false; } // return it return true; } bool CCLuaScriptModule::executeTouchesEvent(const std::string& handler_name, CCSet *pobj) { if (handler_name.size() == 0) { std::string msg = "(LuaScriptModule) Unable to execute scripted event handler: handler_name == null\n"; CCLog("%s %d", msg.c_str(), __LINE__); return false; } // get the function from lua lua_getglobal(d_state, handler_name.c_str()); // is it a function if ( !lua_isfunction(d_state,-1) ) { lua_settop( d_state, 0 ); std::string msg = "(LuaScriptModule) Unable to execute scripted event handler: "+handler_name+"name does not represent a Lua function"+"\n"; CCLog("%s %d", msg.c_str(), __LINE__); return false; } // push array to lua lua_createtable(d_state, pobj->count(), 0); int newTable = lua_gettop(d_state); int index = 1; CCSetIterator iter = pobj->begin(); for (; iter != pobj->end(); iter++) { tolua_pushusertype(d_state,(void*)(*iter),"cocos2d::CCTouch"); lua_rawseti(d_state, newTable, index++); } // call it int error = lua_pcall(d_state,1,0,0); // handle errors if ( error ) { std::string msg = lua_tostring(d_state,-1); lua_pop(d_state,1); lua_settop( d_state, 0 ); std::string msgerror = "(LuaScriptModule) Unable to execute scripted event handler: "+handler_name+msg+"\n"; CCLog("%s %d", msgerror.c_str(), __LINE__); return false; } // return it return true; } bool CCLuaScriptModule::executeTouch(const std::string& handler_name, CCTouch *pobj) { if (handler_name.size() == 0) { std::string msg = "(LuaScriptModule) Unable to execute scripted event handler: handler_name == null\n"; CCLog("%s %d", msg.c_str(), __LINE__); return false; } // get the function from lua lua_getglobal(d_state, handler_name.c_str()); // is it a function if ( !lua_isfunction(d_state,-1) ) { lua_settop( d_state, 0 ); std::string msg = "(LuaScriptModule) Unable to execute scripted event handler: "+handler_name+"\n\n"+"name does not represent a Lua function"+"\n"; CCLog("%s ", msg.c_str()); return false; } // push EventArgs as the first parameter tolua_pushusertype(d_state,(void*)pobj,"cocos2d::CCTouch"); // call it int error = lua_pcall(d_state,1,0,0); // handle errors if ( error ) { std::string msg = lua_tostring(d_state,-1); lua_pop(d_state,1); std::string msgerror = "(LuaScriptModule) Unable to execute scripted event handler: "+handler_name+"\n\n"+msg+"\n"; CCLog("%s ", msgerror.c_str()); return false; } // return it return true; } bool CCLuaScriptModule::executeEventHandler(const std::string& handler_name, CCEvent* pEvent) { if (handler_name.size() == 0) { std::string msg = "(LuaScriptModule) Unable to execute scripted event handler: handler_name == NULL\n"; CCLog("%s ", msg.c_str()); return false; } // get the function from lua lua_getglobal(d_state, handler_name.c_str()); // is it a function if ( !lua_isfunction(d_state,-1) ) { lua_settop( d_state, 0 ); std::string msg = "(LuaScriptModule) Unable to execute scripted event handler: "+handler_name+"\n\n"+"name does not represent a Lua function"+"\n"; CCLog("%s ", msg.c_str()); return false; } // push EventArgs as the first parameter tolua_pushusertype(d_state,(void*)pEvent,"cocos2d::CCEvent"); // call it int error = lua_pcall(d_state,1,0,0); // handle errors if ( error ) { std::string msg = lua_tostring(d_state,-1); lua_pop(d_state,1); lua_settop( d_state, 0 ); std::string msgerror = "(LuaScriptModule) Unable to execute scripted event handler: "+handler_name+"\n\n"+msg+"\n"; CCLog("%s ", msgerror.c_str()); return false; } // return it return true; } bool CCLuaScriptModule::executeListItem(const std::string& handler_name, int index, CCObject* pobj) { if (handler_name.size() == 0) { std::string msg = "(CCLuaScriptModule) Unable to execute scripted event handler: handler_name == NULL\n"; CCLog("%s %d", msg.c_str(), __LINE__); return false; } // get the function from lua lua_getglobal(d_state, handler_name.c_str()); // is it a function if ( !lua_isfunction(d_state,-1) ) { lua_settop( d_state, 0 ); std::string msg = "(CCLuaScriptModule) Unable to execute scripted event handler: "+handler_name +"name does not represent a Lua function"+"\n"; CCLog("%s %d", msg.c_str(), __LINE__); return false; } // push EventArgs as the first parameter lua_pushfstring(d_state, "%d", index); tolua_pushusertype(d_state,(void*)pobj,"cocos2d::CCObject"); // call it int error = lua_pcall(d_state,2,0,0); // handle errors if ( error ) { std::string msg = lua_tostring(d_state,-1); lua_pop(d_state,1); lua_settop( d_state, 0 ); std::string msgerror = "(CCLuaScriptModule) Unable to execute scripted event handler: "+handler_name +msg+"\n"; CCLog("%s %d", msgerror.c_str(), __LINE__); return false; } // return it return true; } /************************************************************************* Execute script code string *************************************************************************/ bool CCLuaScriptModule::executeString(const std::string& str) { // load code into lua and call it int error = luaL_dostring(d_state, str.c_str()); // handle errors if ( error ) { CCLog("executeString %d", error); return false; } return true; } /************************************************************************* Create Lua bindings *************************************************************************/ void CCLuaScriptModule::createBindings(void) { //tolua_Cocos2d_open(d_state); } /************************************************************************* Destroy Lua bindings *************************************************************************/ void CCLuaScriptModule::destroyBindings(void) { lua_pushnil(d_state); lua_setglobal(d_state,"cocos2d"); }