/**************************************************************************** Copyright (c) 2010-2012 cocos2d-x.org Copyright (c) 2008-2010 Ricardo Quesada Copyright (c) 2011 Zynga Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include #include #include #include #include "CCTextureCache.h" #include "CCTexture2D.h" #include "ccMacros.h" #include "CCDirector.h" #include "platform/CCFileUtils.h" #include "platform/CCThread.h" #include "support/ccUtils.h" #include "CCScheduler.h" #include "cocoa/CCString.h" #ifdef EMSCRIPTEN #include #include "platform/emscripten/CCTextureCacheEmscripten.h" #endif // EMSCRIPTEN using namespace std; NS_CC_BEGIN // implementation TextureCache TextureCache* TextureCache::_sharedTextureCache = nullptr; TextureCache * TextureCache::getInstance() { if (!_sharedTextureCache) { #ifdef EMSCRIPTEN _sharedTextureCache = new TextureCacheEmscripten(); #else _sharedTextureCache = new TextureCache(); #endif // EMSCRIPTEN } return _sharedTextureCache; } TextureCache::TextureCache() : _loadingThread(nullptr) , _asyncStructQueue(nullptr) , _imageInfoQueue(nullptr) , _needQuit(false) , _asyncRefCount(0) { CCASSERT(_sharedTextureCache == nullptr, "Attempted to allocate a second instance of a singleton."); } TextureCache::~TextureCache() { CCLOGINFO("deallocing TextureCache: %p", this); for( auto it=_textures.begin(); it!=_textures.end(); ++it) (it->second)->release(); CC_SAFE_DELETE(_loadingThread); _sharedTextureCache = nullptr; } void TextureCache::destroyInstance() { // notify sub thread to quick _sharedTextureCache->_needQuit = true; _sharedTextureCache->_sleepCondition.notify_one(); if (_sharedTextureCache->_loadingThread) _sharedTextureCache->_loadingThread->join(); CC_SAFE_RELEASE_NULL(_sharedTextureCache); } const char* TextureCache::description() const { return String::createWithFormat("", _textures.size() )->getCString(); } //Dictionary* TextureCache::snapshotTextures() //{ // Dictionary* pRet = new Dictionary(); // DictElement* pElement = NULL; // CCDICT_FOREACH(_textures, pElement) // { // pRet->setObject(pElement->getObject(), pElement->getStrKey()); // } // pRet->autorelease(); // return pRet; //} void TextureCache::addImageAsync(const std::string &path, Object *target, SEL_CallFuncO selector) { Texture2D *texture = NULL; std::string fullpath = FileUtils::getInstance()->fullPathForFilename(path.c_str()); auto it = _textures.find(fullpath); if( it != _textures.end() ) texture = it->second; if (texture != NULL && target && selector) { (target->*selector)(texture); return; } // lazy init if (_asyncStructQueue == NULL) { _asyncStructQueue = new queue(); _imageInfoQueue = new queue(); // create a new thread to load images _loadingThread = new std::thread(&TextureCache::loadImage, this); _needQuit = false; } if (0 == _asyncRefCount) { Director::getInstance()->getScheduler()->scheduleSelector(schedule_selector(TextureCache::addImageAsyncCallBack), this, 0, false); } ++_asyncRefCount; if (target) { target->retain(); } // generate async struct AsyncStruct *data = new AsyncStruct(fullpath, target, selector); // add async struct into queue _asyncStructQueueMutex.lock(); _asyncStructQueue->push(data); _asyncStructQueueMutex.unlock(); _sleepCondition.notify_one(); } void TextureCache::loadImage() { AsyncStruct *asyncStruct = nullptr; while (true) { // create autorelease pool for iOS Thread thread; thread.createAutoreleasePool(); std::queue *pQueue = _asyncStructQueue; _asyncStructQueueMutex.lock(); if (pQueue->empty()) { _asyncStructQueueMutex.unlock(); if (_needQuit) { break; } else { std::unique_lock lk(_sleepMutex); _sleepCondition.wait(lk); continue; } } else { asyncStruct = pQueue->front(); pQueue->pop(); _asyncStructQueueMutex.unlock(); } const char *filename = asyncStruct->filename.c_str(); // generate image Image *image = new Image(); if (image && !image->initWithImageFileThreadSafe(filename)) { CC_SAFE_RELEASE(image); CCLOG("can not load %s", filename); continue; } // generate image info ImageInfo *imageInfo = new ImageInfo(); imageInfo->asyncStruct = asyncStruct; imageInfo->image = image; // put the image info into the queue _imageInfoMutex.lock(); _imageInfoQueue->push(imageInfo); _imageInfoMutex.unlock(); } if(_asyncStructQueue != nullptr) { delete _asyncStructQueue; _asyncStructQueue = nullptr; delete _imageInfoQueue; _imageInfoQueue = nullptr; } } void TextureCache::addImageAsyncCallBack(float dt) { // the image is generated in loading thread std::queue *imagesQueue = _imageInfoQueue; _imageInfoMutex.lock(); if (imagesQueue->empty()) { _imageInfoMutex.unlock(); } else { ImageInfo *imageInfo = imagesQueue->front(); imagesQueue->pop(); _imageInfoMutex.unlock(); AsyncStruct *asyncStruct = imageInfo->asyncStruct; Image *image = imageInfo->image; Object *target = asyncStruct->target; SEL_CallFuncO selector = asyncStruct->selector; const char* filename = asyncStruct->filename.c_str(); // generate texture in render thread Texture2D *texture = new Texture2D(); texture->initWithImage(image); #if CC_ENABLE_CACHE_TEXTURE_DATA // cache the texture file name VolatileTexture::addImageTexture(texture, filename); #endif // cache the texture. retain it, since it is added in the map _textures.insert( std::make_pair(filename, texture) ); texture->retain(); texture->autorelease(); if (target && selector) { (target->*selector)(texture); target->release(); } image->release(); delete asyncStruct; delete imageInfo; --_asyncRefCount; if (0 == _asyncRefCount) { Director::getInstance()->getScheduler()->unscheduleSelector(schedule_selector(TextureCache::addImageAsyncCallBack), this); } } } Texture2D * TextureCache::addImage(const std::string &path) { Texture2D * texture = NULL; Image* image = NULL; // Split up directory and filename // MUTEX: // Needed since addImageAsync calls this method from a different thread std::string fullpath = FileUtils::getInstance()->fullPathForFilename(path.c_str()); if (fullpath.size() == 0) { return NULL; } auto it = _textures.find(fullpath); if( it != _textures.end() ) texture = it->second; if (! texture) { // all images are handled by UIImage except PVR extension that is handled by our own handler do { image = new Image(); CC_BREAK_IF(NULL == image); bool bRet = image->initWithImageFile(fullpath.c_str()); CC_BREAK_IF(!bRet); texture = new Texture2D(); if( texture && texture->initWithImage(image) ) { #if CC_ENABLE_CACHE_TEXTURE_DATA // cache the texture file name VolatileTexture::addImageTexture(texture, fullpath.c_str()); #endif // texture already retained, no need to re-retain it _textures.insert( std::make_pair(fullpath, texture) ); } else { CCLOG("cocos2d: Couldn't create texture for file:%s in TextureCache", path.c_str()); } } while (0); } CC_SAFE_RELEASE(image); return texture; } Texture2D* TextureCache::addImage(Image *image, const std::string &key) { CCASSERT(image != NULL, "TextureCache: image MUST not be nil"); Texture2D * texture = NULL; do { auto it = _textures.find(key); if( it != _textures.end() ) { texture = it->second; break; } // prevents overloading the autorelease pool texture = new Texture2D(); texture->initWithImage(image); if(texture) { _textures.insert( std::make_pair(key, texture) ); texture->retain(); texture->autorelease(); } else { CCLOG("cocos2d: Couldn't add UIImage in TextureCache"); } } while (0); #if CC_ENABLE_CACHE_TEXTURE_DATA VolatileTexture::addImage(texture, image); #endif return texture; } // TextureCache - Remove void TextureCache::removeAllTextures() { for( auto it=_textures.begin(); it!=_textures.end(); ++it ) { (it->second)->release(); } _textures.clear(); } void TextureCache::removeUnusedTextures() { for( auto it=_textures.cbegin(); it!=_textures.cend(); /* nothing */) { Texture2D *tex = it->second; if( tex->retainCount() == 1 ) { CCLOG("cocos2d: TextureCache: removing unused texture: %s", it->first.c_str()); tex->release(); _textures.erase(it++); } else { ++it; } } } void TextureCache::removeTexture(Texture2D* texture) { if( ! texture ) { return; } for( auto it=_textures.cbegin(); it!=_textures.cend(); /* nothing */ ) { if( it->second == texture ) { texture->release(); _textures.erase(it++); break; } else ++it; } } void TextureCache::removeTextureForKey(const std::string &textureKeyName) { auto it = _textures.find(textureKeyName); if( it != _textures.end() ) { (it->second)->release(); _textures.erase(it); } } Texture2D* TextureCache::getTextureForKey(const std::string &key) const { auto it = _textures.find(key); if( it != _textures.end() ) return it->second; return NULL; } void TextureCache::reloadAllTextures() { #if CC_ENABLE_CACHE_TEXTURE_DATA VolatileTexture::reloadAllTextures(); #endif } void TextureCache::dumpCachedTextureInfo() const { unsigned int count = 0; unsigned int totalBytes = 0; for( auto it = _textures.begin(); it != _textures.end(); ++it ) { Texture2D* tex = it->second; unsigned int bpp = tex->getBitsPerPixelForFormat(); // Each texture takes up width * height * bytesPerPixel bytes. unsigned int bytes = tex->getPixelsWide() * tex->getPixelsHigh() * bpp / 8; totalBytes += bytes; count++; log("cocos2d: \"%s\" rc=%lu id=%lu %lu x %lu @ %ld bpp => %lu KB", it->first.c_str(), (long)tex->retainCount(), (long)tex->getName(), (long)tex->getPixelsWide(), (long)tex->getPixelsHigh(), (long)bpp, (long)bytes / 1024); } log("cocos2d: TextureCache dumpDebugInfo: %ld textures, for %lu KB (%.2f MB)", (long)count, (long)totalBytes / 1024, totalBytes / (1024.0f*1024.0f)); } #if CC_ENABLE_CACHE_TEXTURE_DATA std::list VolatileTexture::_textures; bool VolatileTexture::_isReloading = false; VolatileTexture::VolatileTexture(Texture2D *t) : _texture(t) , _cashedImageType(kInvalid) , _textureData(NULL) , _pixelFormat(Texture2D::PixelFormat::RGBA8888) , _fileName("") , _text("") , _uiImage(NULL) { _texParams.minFilter = GL_LINEAR; _texParams.magFilter = GL_LINEAR; _texParams.wrapS = GL_CLAMP_TO_EDGE; _texParams.wrapT = GL_CLAMP_TO_EDGE; _textures.push_back(this); } VolatileTexture::~VolatileTexture() { _textures.remove(this); CC_SAFE_RELEASE(_uiImage); } void VolatileTexture::addImageTexture(Texture2D *tt, const char* imageFileName) { if (_isReloading) { return; } VolatileTexture *vt = findVolotileTexture(tt); vt->_cashedImageType = kImageFile; vt->_fileName = imageFileName; vt->_pixelFormat = tt->getPixelFormat(); } void VolatileTexture::addImage(Texture2D *tt, Image *image) { VolatileTexture *vt = findVolotileTexture(tt); image->retain(); vt->_uiImage = image; vt->_cashedImageType = kImage; } VolatileTexture* VolatileTexture::findVolotileTexture(Texture2D *tt) { VolatileTexture *vt = 0; auto i = _textures.begin(); while (i != _textures.end()) { VolatileTexture *v = *i++; if (v->_texture == tt) { vt = v; break; } } if (! vt) { vt = new VolatileTexture(tt); } return vt; } void VolatileTexture::addDataTexture(Texture2D *tt, void* data, int dataLen, Texture2D::PixelFormat pixelFormat, const Size& contentSize) { if (_isReloading) { return; } VolatileTexture *vt = findVolotileTexture(tt); vt->_cashedImageType = kImageData; vt->_textureData = data; vt->_dataLen = dataLen; vt->_pixelFormat = pixelFormat; vt->_textureSize = contentSize; } void VolatileTexture::addStringTexture(Texture2D *tt, const char* text, const FontDefinition& fontDefinition) { if (_isReloading) { return; } VolatileTexture *vt = findVolotileTexture(tt); vt->_cashedImageType = kString; vt->_text = text; vt->_fontDefinition = fontDefinition; } void VolatileTexture::setTexParameters(Texture2D *t, const Texture2D::TexParams &texParams) { VolatileTexture *vt = findVolotileTexture(t); if (texParams.minFilter != GL_NONE) vt->_texParams.minFilter = texParams.minFilter; if (texParams.magFilter != GL_NONE) vt->_texParams.magFilter = texParams.magFilter; if (texParams.wrapS != GL_NONE) vt->_texParams.wrapS = texParams.wrapS; if (texParams.wrapT != GL_NONE) vt->_texParams.wrapT = texParams.wrapT; } void VolatileTexture::removeTexture(Texture2D *t) { auto i = _textures.begin(); while (i != _textures.end()) { VolatileTexture *vt = *i++; if (vt->_texture == t) { delete vt; break; } } } void VolatileTexture::reloadAllTextures() { _isReloading = true; CCLOG("reload all texture"); auto iter = _textures.begin(); while (iter != _textures.end()) { VolatileTexture *vt = *iter++; switch (vt->_cashedImageType) { case kImageFile: { Image* image = new Image(); unsigned long nSize = 0; unsigned char* pBuffer = FileUtils::getInstance()->getFileData(vt->_fileName.c_str(), "rb", &nSize); if (image && image->initWithImageData(pBuffer, nSize)) { Texture2D::PixelFormat oldPixelFormat = Texture2D::getDefaultAlphaPixelFormat(); Texture2D::setDefaultAlphaPixelFormat(vt->_pixelFormat); vt->_texture->initWithImage(image); Texture2D::setDefaultAlphaPixelFormat(oldPixelFormat); } CC_SAFE_DELETE_ARRAY(pBuffer); CC_SAFE_RELEASE(image); } break; case kImageData: { vt->_texture->initWithData(vt->_textureData, vt->_dataLen, vt->_pixelFormat, vt->_textureSize.width, vt->_textureSize.height, vt->_textureSize); } break; case kString: { vt->_texture->initWithString(vt->_text.c_str(), vt->_fontDefinition); } break; case kImage: { vt->_texture->initWithImage(vt->_uiImage); } break; default: break; } vt->_texture->setTexParameters(vt->_texParams); } _isReloading = false; } #endif // CC_ENABLE_CACHE_TEXTURE_DATA NS_CC_END