#include "../Classes/AppDelegate.h" #include "cocos2d.h" #include <stdlib.h> #include <stdio.h> #include <unistd.h> #include <string> USING_NS_CC; int main(int argc, char **argv) { // create the application instance AppDelegate app; CCEGLView* eglView = CCEGLView::sharedOpenGLView(); eglView->setFrameSize(960, 640); return CCApplication::sharedApplication()->run(); }