require "audioEngine" local EFFECT_FILE = "effect1.wav" local MUSIC_FILE = "background.mp3" local LINE_SPACE = 40 local function CocosDenshionTest() local ret = CCLayer:create() local m_pItmeMenu = nil local m_tBeginPos = ccp(0, 0) local m_nSoundId = 0 local testItems = { "play background music", "stop background music", "pause background music", "resume background music", "rewind background music", "is background music playing", "play effect", "play effect repeatly", "stop effect", "unload effect", "add background music volume", "sub background music volume", "add effects volume", "sub effects volume", "pause effect", "resume effect", "pause all effects", "resume all effects", "stop all effects" } local function menuCallback(tag, pMenuItem) local nIdx = pMenuItem:getZOrder() - 10000 -- play background music if nIdx == 0 then audioEngine.playMusic(MUSIC_FILE, true) elseif nIdx == 1 then -- stop background music audioEngine.stopMusic() elseif nIdx == 2 then -- pause background music audioEngine.pauseMusic() elseif nIdx == 3 then -- resume background music audioEngine.resumeMusic() -- rewind background music elseif nIdx == 4 then audioEngine.rewindMusic() elseif nIdx == 5 then -- is background music playing if audioEngine.isMusicPlaying () then cclog("background music is playing") else cclog("background music is not playing") end elseif nIdx == 6 then -- play effect m_nSoundId = audioEngine.playEffect(EFFECT_FILE) elseif nIdx == 7 then -- play effect m_nSoundId = audioEngine.playEffect(EFFECT_FILE, true) elseif nIdx == 8 then -- stop effect audioEngine.stopEffect(m_nSoundId) elseif nIdx == 9 then -- unload effect audioEngine.unloadEffect(EFFECT_FILE) elseif nIdx == 10 then -- add bakcground music volume audioEngine.setMusicVolume(audioEngine.getMusicVolume() + 0.1) elseif nIdx == 11 then -- sub backgroud music volume audioEngine.setMusicVolume(audioEngine.getMusicVolume() - 0.1) elseif nIdx == 12 then -- add effects volume audioEngine.setEffectsVolume(audioEngine.getEffectsVolume() + 0.1) elseif nIdx == 13 then -- sub effects volume audioEngine.setEffectsVolume(audioEngine.getEffectsVolume() - 0.1) elseif nIdx == 14 then audioEngine.pauseEffect(m_nSoundId) elseif nIdx == 15 then audioEngine.resumeEffect(m_nSoundId) elseif nIdx == 16 then audioEngine.pauseAllEffects() elseif nIdx == 17 then audioEngine.resumeAllEffects() elseif nIdx == 18 then audioEngine.stopAllEffects() end end -- add menu items for tests m_pItmeMenu = CCMenu:create() m_nTestCount = table.getn(testItems) local i = 1 for i = 1, m_nTestCount do local label = CCLabelTTF:create(testItems[i], "Arial", 24) local pMenuItem = CCMenuItemLabel:create(label) pMenuItem:registerScriptTapHandler(menuCallback) m_pItmeMenu:addChild(pMenuItem, i + 10000 -1) pMenuItem:setPosition( ccp( VisibleRect:center().x, (VisibleRect:top().y - i * LINE_SPACE) )) end m_pItmeMenu:setContentSize(CCSizeMake(VisibleRect:getVisibleRect().size.width, (m_nTestCount + 1) * LINE_SPACE)) m_pItmeMenu:setPosition(ccp(0, 0)) ret:addChild(m_pItmeMenu) ret:setTouchEnabled(true) -- preload background music and effect SimpleAudioEngine:sharedEngine():preloadBackgroundMusic( MUSIC_FILE ) SimpleAudioEngine:sharedEngine():preloadEffect( EFFECT_FILE ) -- set default volume SimpleAudioEngine:sharedEngine():setEffectsVolume(0.5) SimpleAudioEngine:sharedEngine():setBackgroundMusicVolume(0.5) local function onNodeEvent(event) if event == "enter" then elseif event == "exit" then --SimpleAudioEngine:sharedEngine():endToLua() end end ret:registerScriptHandler(onNodeEvent) local prev = {x = 0, y = 0} local function onTouchEvent(eventType, x, y) if eventType == "began" then prev.x = x prev.y = y m_tBeginPos = ccp(x, y) return true elseif eventType == "moved" then local touchLocation = ccp(x, y) local nMoveY = touchLocation.y - m_tBeginPos.y local curPosX, curPosY = m_pItmeMenu:getPosition() local curPos = ccp(curPosX, curPosY) local nextPos = ccp(curPos.x, curPos.y + nMoveY) if nextPos.y < 0.0 then m_pItmeMenu:setPosition(ccp(0, 0)) end if nextPos.y > ((m_nTestCount + 1)* LINE_SPACE - VisibleRect:getVisibleRect().size.height) then m_pItmeMenu:setPosition(ccp(0, ((m_nTestCount + 1)* LINE_SPACE - VisibleRect:getVisibleRect().size.height))) end m_pItmeMenu:setPosition(nextPos) m_tBeginPos.x = touchLocation.x m_tBeginPos.y = touchLocation.y prev.x = x prev.y = y end end ret:registerScriptTouchHandler(onTouchEvent) return ret end function CocosDenshionTestMain() cclog("CocosDenshionTestMain") local scene = CCScene:create() scene:addChild(CocosDenshionTest()) scene:addChild(CreateBackMenuItem()) return scene end