#!/bin/bash # Generate JS and Lua bindings for Cocos2D-X # ... using Android NDK system headers # ... and automatically update submodule references # ... and push these changes to remote repos # Dependencies # # For bindings generator: # (see ../../../tojs/genbindings.sh and ../../../tolua/genbindings.sh # ... for the defaults used if the environment is not customized) # # * $PYTHON_BIN # * $CLANG_ROOT # * $NDK_ROOT # DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )" COCOS2DX_ROOT="$DIR"/../.. TOJS_ROOT=$COCOS2DX_ROOT/tools/tojs TOLUA_ROOT=$COCOS2DX_ROOT/tools/tolua GENERATED_WORKTREE="$COCOS2DX_ROOT"/scripting/auto-generated COMMITTAG="[AUTO]" # Exit on error set -e if [ "$PLATFORM"x = "ios"x ]; then mkdir -p $HOME/bin pushd $HOME/bin curl -O http://pyyaml.org/download/pyyaml/PyYAML-3.10.zip unzip PyYAML-3.10.zip 2> /dev/null > /dev/null cd PyYAML-3.10 sudo python setup.py install 2> /dev/null > /dev/null cd .. curl -O https://pypi.python.org/packages/source/C/Cheetah/Cheetah-2.4.4.tar.gz tar xzf Cheetah-2.4.4.tar.gz cd Cheetah-2.4.4 sudo python setup.py install 2> /dev/null > /dev/null popd else sudo apt-get --force-yes --yes install python-yaml python-cheetah fi generate_bindings_glue_codes() { echo "Create auto-generated jsbinding glue codes." pushd "$TOJS_ROOT" ./genbindings.sh popd echo "Create auto-generated luabinding glue codes." pushd "$TOLUA_ROOT" ./genbindings.sh popd } if [ "$GEN_JSB"x != "YES"x ]; then generate_bindings_glue_codes exit 0 fi pushd "$COCOS2DX_ROOT" #Set git user for cocos2d-x repo git config user.email ${GH_EMAIL} git config user.name ${GH_USER} popd # Update submodule of auto-gen Binding repo. pushd "$GENERATED_WORKTREE" git checkout -B master echo "Set git user for the submodule of ${GENERATED_WORKTREE}" git config user.email ${GH_EMAIL} git config user.name ${GH_USER} #Set remotes git remote add upstream https://${GH_USER}:${GH_PASSWORD}@github.com/folecr/cocos2dx-autogen-bindings.git 2> /dev/null > /dev/null echo "Delete all directories and files except '.git' and 'README'." ls -a | grep -E -v ^\[.\]\{1,2\}$ | grep -E -v ^\.git$ | grep -E -v ^README$ | xargs -I{} rm -rf {} echo "Show files in ${GENERATED_WORKTREE} folder." ls -a popd # 1. Generate JS bindings generate_bindings_glue_codes echo echo Bindings generated successfully echo if [ -z "${COMMITTAG+aaa}" ]; then # ... if COMMITTAG is not set, use this machine's hostname COMMITTAG=`hostname -s` fi echo echo Using "'$COMMITTAG'" in the commit messages echo ELAPSEDSECS=`date +%s` echo Using "$ELAPSEDSECS" in the branch names for pseudo-uniqueness GENERATED_BRANCH=autogeneratedbindings_"$ELAPSEDSECS" # 2. In Bindings repo, Check if there are any files that are different from the index pushd "$GENERATED_WORKTREE" # Run status to record the output in the log git status echo echo Comparing with HEAD ... echo # Don't exit on non-zero return value set +e git diff --stat --exit-code DIFF_RETVAL=$? if [ $DIFF_RETVAL -eq 0 ] then echo echo "No differences in generated files" echo "Exiting with success." echo exit 0 else echo echo "Generated files differ from HEAD. Continuing." echo fi # Exit on error set -e # 3. In Bindings repo, Check out a branch named "autogeneratedbindings" and commit the auto generated bindings to it git checkout -b "$GENERATED_BRANCH" git add --verbose . git add --verbose -u . git commit --verbose -m "$COMMITTAG : autogenerated bindings" # 4. In Bindings repo, Push the commit with generated bindings to "master" of the auto generated bindings repository git push -fq upstream "$GENERATED_BRANCH":${TRAVIS_BRANCH}_${ELAPSEDSECS} 2> /dev/null popd COCOS_BRANCH=updategeneratedsubmodule_"$ELAPSEDSECS" pushd "${DIR}" # 5. In Cocos2D-X repo, Checkout a branch named "updategeneratedsubmodule" Update the submodule reference to point to the commit with generated bindings cd "${COCOS2DX_ROOT}" git add ${GENERATED_WORKTREE} git checkout -b "$COCOS_BRANCH" git commit -m "$COMMITTAG : updating submodule reference to latest autogenerated bindings" #Set remotes git remote add upstream https://${GH_USER}:${GH_PASSWORD}@github.com/${GH_USER}/cocos2d-x.git 2> /dev/null > /dev/null # 6. In Cocos2D-X repo, Push the commit with updated submodule to "master" of the cocos2d-x repository echo "Pushing to Robot's repo ..." git push -fq upstream "$COCOS_BRANCH" 2> /dev/null # 7. echo "Sending Pull Request to base repo ..." curl --user "${GH_USER}:${GH_PASSWORD}" --request POST --data "{ \"title\": \"$COMMITTAG : updating submodule reference to latest autogenerated bindings\", \"body\": \"\", \"head\": \"${GH_USER}:${COCOS_BRANCH}\", \"base\": \"${TRAVIS_BRANCH}\"}" https://api.github.com/repos/cocos2d/cocos2d-x/pulls 2> /dev/null > /dev/null popd