#ifndef __CC_SceneController_H__ #define __CC_SceneController_H__ #include "cocos2d.h" #include "cocos-ext.h" class SceneController : public cocos2d::extension::CCComController { protected: SceneController(void); virtual ~SceneController(void); public: virtual bool init(); virtual void onEnter(); virtual void onExit(); virtual void update(float delta); static SceneController* create(void); public: cocos2d::CCArray* getTargets() {return _targets;}; cocos2d::CCArray* getProjectiles() {return _projectiles;}; void spriteMoveFinished(cocos2d::CCNode* sender); void increaseKillCount(); void addTarget(); float _fAddTargetTime; float _fElapsedTime; protected: cocos2d::CCArray *_targets; cocos2d::CCArray *_projectiles; }; #endif // __FUNDATION__CCCOMPONENT_H__